Gonna try The Warmongers.
Apparently the mutant spawn rate is so high one guy compared it to Serious Sam.
[h2]"4. Reduced accuracy and knockdown machine gunner at a checkpoint on the cordon."[/h2]
MOTHER OF GOD
Burer says "drop it" and yanks your weapon, then goes to a massive slideshow of strobe lights and artifacts.
Trying to uninstall Redux, there's no fucking .exe in the CoP folder, how do.
For a graphic mod for SoC is Autumn Aurora recommended or should I go with Stalker Complete? (or unless there is something better out there I should get).
For something gameplay changing that has better AI and increased damage towards enemies (but obviously with it being the same towards you so it's balanced) The ones I found that seemed good were AMK and L.U.R.K but while it looks like they add in some cool features I don't know if they have those damage changes.
If you want nice graphics, play Aurora. Complete also affects gameplay and makes it piss easy.
If you want easy gameplay, get AMK or Cuntplete, both work. AMK still gives the NPC's a chance but Complete is just like "oh lets give you easy repairs and dosh"
Yeah that AMK interested me more then the normal version, so if I were to go with LURK then there would be no point installing Autumn Aurora I guess but sounds like I'm going to go with that version of AMK. So thanks for the help.
Though one more thing, I won't have any problems installing both Autumn Aurora and AMK:SE right?
I just bought this game, and I have to admit I'm a bit confused. I cleared the camp of zombies by Skadovsk and I realized that the accuracy for most guns are pretty much piss-poor. I eventually killed them all by getting pretty close and letting go with my AKM. Then an emission happened, and even though I was inside a building, I died. Do you guys have any tips or pointers for a new stalker? It's a pretty confusing game to start off with
When upgrading weapons with Cardan, it's generally worth giving him two bottles of vodka in advance, you get a decent discount on repairs. Unlock access to more repairs by finding toolkits. There are two in Zaton (where you are currently), and in Yanov (the next area), but you won't be able to find toolkits for performing the final tier of upgrades until you reach Pripyat.
If you want a more accurate gun, either save up until you can afford one of Nimble's assualt or sniper rifles (he's at the very top the the interior of the Skadovsk), or complete missions for Beard until you come across the stash location with the LR-300, an M4 variant (or whatever), it's decently accurate.
When an emission hits, the closest proper cover will be marked with a yellow quest marker on the PDA and minimap. Generally semi-ruined buildings don't provide cover, but everyone makes that mistake the first time they play CoP.
Avoid fights with mutants where possible, they are a waste of ammo (unless it's for a quest) since they no longer drop parts.
Is it bad if I know most of the weapon stash locations in Zaton by heart?
The large shed in the upper area is blowout cover (even though it has cracks in the roof) while the house in the lower area of the sawmill is not.
please don't be playing misery first time through CoP, pleeaaase
What's the story behind this?
Wild speculations incoming
After spending some time with checking various photos and stuff from the Zone (and keeping in mind all the material we've been able to dig up from the concept art and stalker infos thus far) I think I can offer an "educated guess" on one of the likely locations of S.T.A.L.K.E.R 2.
This, fellow stalkers, is the P-14 Radar installation which was spotting targets for the "Rocket Shield" (also known as Volkhov AA-Complex).
An old warehouse
An underground bunker / bomb shelter
Barracks of the outpost
Before and after
Thoughts ? I figured it might be plausible due to it's close location to Chernobyl and a lot of major areas (Volkhov Complex, Krug, Duga-3 , Chernobyl, Dredge station and the Skadovsk)
Or did you pick up an AKM-74/2?
Anyway, the AKM-74/2U is shit. High recoil, crap range, terrible sights. Use the pistol and go for headshots on the zombies: they don't wear helmets, so there's little point in wasting the more penetrating 5.45.
On one of the zombies you'll probably find a few more AKM-74/2s, and if you're lucky you'll find a AN-94 "Abakan" (AC-96/2 in game.)
It's more accurate and has, IMHO, better ironsights. Higher weapon condition means higher accuracy, and unless you're fighting mutants keep your guns to semi-automatic (9 and 0 cycle fire modes, current mode is displayed to the left of the ammo count). Most human enemies can be dispatched with a single headshot, and you need to conserve ammo.