Done streaming for today. Most notable moments: Actually sneaking past some dogs in Jupiter, yes, sneaking. Thorny's mod is broken. I also knifed a bunch of rats while blasting Guile's theme. Shit was so cash.
Non-faction specific suits would consist of two "layers" :
*First is the camo / rubberized bodysuit
*Second, on top of that you can put combat vests, shoulder and kneepads and a helmet so that you can make different combinations
Considering they're supposed to be blind dogs, I always thought it should be eminently possible to sneak past them if one is very quiet and doesn't get spotted by pseudodogs.
I wonder if he's also implementing the mag pouches idea that some of the more hardcore Russian mods have.
Just paid 50K for some apparently amazing information that Snitch was offering.
After about an hour of running around the fucking Bar, I managed to luck-run in to the teleportation anomaly he was talking about. I ended up in the back of the bar, and there was nothing fucking there.
No special traders or funny shit. What the fuck man.
Not cool bro.
Quick question: do you have to go through the Red Forest to reach the Brain Scorcher and turn it off? Because that's what it looks like the map is telling me.
1. follow the road, get irradiated, get shot by Monolith
2. stray into the forest, get irradiated, get mauled by mutants
In both cases you'll have to go West and eventually reach the path leading to the Scorcher. You'll know it when you see it.
Use that RPG to destroy the sentry on the tower on the right, sneak around through the minefield and over the fence, and like solid snake corner-snipe the one just outisde the barracks, and then while taking cover beside the APC fill that partially invisible one on the roof with bullets, whilst constantly leaning back around the corner to prevent being shot in the face and dying instantly.
If you do have grenades, then just throw them wildly in the general direction of them.
Right, okay. So I guess I won't do that right now.
For example, if the extra touches for "realism" mean that you'll be constantly romping through your inventory in combat / adding needless waiting, it might annoy more than immerse.
Rain would globally reduce the base scent radius, while certain health factors (being wounded, getting burnt by a Burner etc.) would increase the radius for the affected.
The strength of the scent is basically the distance from source and affected by shape e.g. the scent remains strong for longer in the tail end. Certain mutants would be able to detect different strength of scents.
Faction relations would play into this in the sense that a bloodsucker's scent is prioritised by e.g. snorks and run away from rather than attacking the human who's currently being attacked by it and risk being the bloodsucker's second meal.
As a gameplay mechanic, to me at least it's far better than bullshit arbitrary insta-detection that a simple smell mechanic would be. It would mean that blind dogs aren't gimped by having only hearing to rely on, as well, and would e.g. make hiding while tending to one's wounds more tense if you knew a bloodsucker was on the prowl.
I suppose I just long for a properly thought-out stealth mechanic in the STALKER series (or shooters in general), it's current state is depressing.
I love the AWM in SGM, Since I got it everything has been one shot, one kill. But I also love sprinting into the Pripyat underground spraying my RPK and mowing everything down.
I have a feeling SGM is unbalanced
He keeps bugging out when I'm trying to take him to Yantar, at first he froze in place, then unfroze after I reloaded the save.
He froze again at the tunnel, so I reloaded. He entered the tunnel, froze again, so I reloaded.
Now he keeps fucking walking to the left and right and weirdly navigating unto the same fucking burner anomaly repeatedly, dying instantly each time.
AMBUSH AMBUUUUUSSHHHHH. I save him every time for that line alone. What confuses me is that in most mods that make guns more effective his fellow scientists actually survive the shootout with the mercs, but they just crouch there, forever, and later disappear. It'd be cool if they'd help you escort him back, or maybe you get a better reward for the more guys you bring back. It'd add a little more urgency to the mission.
Clear Sky's Faction War mod sets the difficulty to fucking mission impossible holy shit.
does anyone have a save right after getting into the bar on ogse?
After about an hour and a half of quickloading/quicksaving, he finally got out of the tunnel, and let me talk to him.
After talking to him, I still have the "Talk to Krugov" objective, and if I try to talk to him again, the game crashes.
is it possible to have several companions in ogse?
What determines your rank/experience level in OGSE anyway? I've made it to yanar and I'm still a rookie I think. Is it main story progress or just doing any missions?
I've been playing OGSE, and I'm doing better at surviving by ignoring even simple missions.
I don't even have a knife because I ran my ass out of Cordon the second Sid opened the door.
Played SGM 2.1 for awhile. And was messing about in Agroprom and Dark Valley.
1) WHY THE HELL are there so many Mercs in Agro? :O Love the models though.
2) WHY THE HELL are all Renegades Immortal? I unloaded around 20 .50BMG rounds, along with about 15 Gauss rounds. and 200 7.62x51 AP rounds. All the aforementioned at distance and pointblank. IE Barrel in face range. What's up with that?
I thought they were alpha squads at first