1. Post #6841
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,292 Posts
    Some more pictures...



    Super fast sketch at school, ~20 mins, just to test my new water shading theory.

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  2. Post #6842
    Gold Member
    Etcetera's Avatar
    July 2011
    2,564 Posts
    That's weird. Kindle dashboard says the promotion is still in progress. Lasts until today 12 PM PDT, that is tomorrow 9 AM European time. Oh well, call it a Time anomaly. (And I solemly refrain from making a time Zone pun.)
    I couldn't get the promotion to work on Amazon.com, as it was only showing the paperback version, but .co.uk worked fine.

    You realise I obliged to compensate in some shape or form for your act of kindness, Tarasov?
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  3. Post #6843
    Gold Member
    tarasov's Avatar
    April 2011
    585 Posts
    I couldn't get the promotion to work on Amazon.com, as it was only showing the paperback version, but .co.uk worked fine.

    You realise I obliged to compensate in some shape or form for your act of kindness, Tarasov?
    Matter of fact, giving the book a fair review on .com would be more than helpful. Thanks :)
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  4. Post #6844
    Scar's Avatar
    September 2010
    4,175 Posts
    Some more pictures...

    Spot on
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  5. Post #6845
    Gold Member
    tarasov's Avatar
    April 2011
    585 Posts
    Some more pictures...



    Super fast sketch at school, ~20 mins, just to test my new water shading theory.

    System error. Wanted to rate it Artistic.
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  6. Post #6846
    Gold Member
    Etcetera's Avatar
    July 2011
    2,564 Posts
    Matter of fact, giving the book a fair review on .com would be more than helpful. Thanks :)
    Consider it done.

    Once I've read the books, I mean.
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  7. Post #6847
    Loves bratwurst, hates jews
    Oblivion Knight's Avatar
    July 2008
    2,875 Posts
    Consider it done.

    Once I've read the books, I mean.
    Buying Northern Passage now. I'm excited.
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  8. Post #6848
    Gold Member
    Starship's Avatar
    March 2011
    4,441 Posts
    Can I get a link for Doom's freeplay mod?
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  9. Post #6849
    Muukkis's Avatar
    November 2010
    2,628 Posts
    Can I get a link for Doom's freeplay mod?
    http://www.rasputinator.com/fs_mod_merge_v0.7.7z
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  10. Post #6850
    Sir Drone's Avatar
    February 2012
    2,853 Posts
    Just got Stalker: COP, any mods any FPers think would be ideal for a good experience?
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  11. Post #6851
    Gold Member
    Etcetera's Avatar
    July 2011
    2,564 Posts
    Just got Stalker: COP, any mods any FPers think would be ideal for a good experience?
    None. Play it vanilla the first time, it doesn't really need any mods.
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  12. Post #6852
    Gold Member
    Starship's Avatar
    March 2011
    4,441 Posts


    A+ translation, would read again. (People soup)
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  13. Post #6853
    Gold Member
    croguy's Avatar
    August 2009
    11,255 Posts
    Ajdustable butt cheeks.
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  14. Post #6854
    pip12345's Avatar
    July 2007
    2,290 Posts
    Can anyone send me a link to the AMK of SOC?
    I've never played it before and I need to play it.
    Or should I get dooms?
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  15. Post #6855
    Gold Member
    tarasov's Avatar
    April 2011
    585 Posts
    Survarium Q&A

    Q: Why did you decide to go for a MMOFPS instead of a MMORPG?
    A: The decision was made as weíve spent the last 10 years making FPS games.

    Q: Is there going to be some sort of RPG element to Survarium?
    A: Yes, for sure.

    Q: What is the planned size of the game world?
    A: We will not be providing a seamless big world. Survarium is going to be a session-based game. Our plan is to constantly expand the number of new locations in the game.

    Q: What kind of dangers can the player expect to find in the game world?
    A: You can expect traps, anomalies, unexpected enemy actions, weird and dangerous mutants and much, much more.

    Q: How true will Survarium stay to the S.T.A.L.K.E.R. series?
    A: Many of the game elements will be in common, such as survival, anomalies, factions, mutants etc.

    Q: Will there be a single player component to the game?
    A: No.

    Q: Will there be an offline mode which is just as limitless as the online version?
    A: No.

    Q: MMOs typically have a large number of players. How will you manage to keep the traditional atmosphere of isolation and survival with hundreds or thousands of people on the same server?
    A: We plan to impose a limited number of players on a map per one play-session. This will make sure the game is not overcrowded with players.

    Q: Will there be a solid plot, lore and story background? The lack of which is why many series gamers avoid MMOs.
    A: Yes, we are building an interesting game story. It will mainly unfold through the PVE missions.

    Q: What are you planning in terms of factions? Will the player be able to create his own faction or will you be given predefined choices?
    A: We already have about 9 factions on our plan list. Not all of those will be available to players. Players will be able to make their own clans.

    Q: Will the concepts and themes of post-apocalyptic landscapes make their way into the game design? For example, less emphasis on shops and more on bartering and trading?
    A: Of course, the post-apocalyptic atmosphere will influence the gameplay, in many different ways.

    Q: MMOFPS F2P don't usually have a good reputation. What can you do to make people feel interested in your game?
    A: Indeed, lately weíve seen quite a few free2play games of very poor quality, but the tendency changes with such releases as Warface, Dota2, so we are sure the situation will soon change for the better. Anyway, our plan is to introduce a rather mild monetization in order not to press on those who want to play free of charge. All the gameplay content in Survarium will be available free of charge too.

    Q: Will it be a persistent world?
    A: If you mean destruction of locations under the influence of players, then no, But as the game story will unfold, the game locations will change.

    Q: Will there be women in Survarium?
    A: Our plan is to let you play as man or a woman.

    Q: What kind of Free-to-Play model will you be employing with this game?
    A: These types of specifics will be described in some of the upcoming development diaries.

    Q: It seems obvious that survival is a key aspect of the project. Will survival take a priority over just shooting anything that moves?
    A: Yes, absolutely!

    Q: Why did you decide not to make a standard FPS?
    A: As opposed to standard FPS development, an online free2play project today is a much easier way for a developer to establish direct connection with players.

    Q: What engine will Survarium being built on?
    A: Itís our own new technology.

    Q: Will there be mutants?
    A: Yes.

    Q: Will there be underground levels?
    A: Yes.

    Q: Will there be randomly generated quests like we experienced in S.T.A.L.K.E.R.?
    A: No. All quests will be hand-made.

    Q: Will some sort of A-Life system be found in Survarium?
    A:No.

    Q: Can you explain the Sci-Fi elements of the game?
    A: This is another aspect of the game that will be explained more clearly in future development diaries.

    Q: Many people have unstable and unreliable internet connections; will you offer a standalone version of Survarium as well for said players?
    A: Unfortunately, no standalone version will be possible with the current game model. We are hopeful that through the time of development the average internet connection will improve globally (this is at least a common trend weíre seeing these days).

    Q: Will we have to pay for new weapons in the game etc?
    A: Most of the weapons will be available to purchase without real money. Some premium guns will be offered for real payment, those however are will not be designed to give the player a "pay-2-win" advantage.

    Q: Will there be an open beta test of Survarium?
    A: Yes, this is curour plan.

    Q: Will bullet ballistics still be modelled?
    A: Absolutely!

    Q: Will there be a reputation system? Not just for killing, but helping others in need?
    A: Yes, there will be.

    Q: Campfires + guitars, any plans to include these features?
    A: We have been looking into the creation of role-playing locations, but itís still something that we are discussing.

    Q: The idea of Stalker was you, mostly, alone vs. the environment. How do you plan to carry this successfully over into an MMOFPS?
    A: Taking into account that the entire mother nature is now against you, itís hard to believe that being 3 or 4 of you will make you feel crowded.:) Certain missions are designed for a squad to separate, so youíll have to act alone quite often.

    Q: Will we be seeing stalkers, similar to references in Metro or will stalkers play a more primordial role?
    A: Our love for "stalkerism" is very strong and we want to demonstrate the importance of it in-game!

    Q: People are concerned about Survariumís free-to-play nature, and think the game play will be shallow. What say you to them?
    A: Partially answered above, what we feel is that we are by no means (as S.T.A.L.K.E.R. team) allowed to produce shallow game. Otherwise, the Zone will take us all!
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  16. Post #6856
    Gold Member
    Etcetera's Avatar
    July 2011
    2,564 Posts
    Q: The idea of Stalker was you, mostly, alone vs. the environment. How do you plan to carry this successfully over into an MMOFPS?
    A: Taking into account that the entire mother nature is now against you, itís hard to believe that being 3 or 4 of you will make you feel crowded.:) Certain missions are designed for a squad to separate, so youíll have to act alone quite often.
    This is interesting. My concern, though, is that if anyone ends up playing the same mission twice it'll cripple their immersion.

    FUCK YES.
    Well, since anomalies are originally from Roadside Picnic/the film Oleg can't really claim copyright on them. That is how copyright works, right?
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  17. Post #6857
    Gold Member
    loled's Avatar
    July 2007
    3,244 Posts

    Q: How true will Survarium stay to the S.T.A.L.K.E.R. series?
    A: Many of the game elements will be in common, such as survival, anomalies, factions, mutants etc.
    IF THIS MEANS WHAT I THINK IT MEANS, FUCK YES.
    The Zone may not be dead AFTER ALL!
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  18. Post #6858
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,936 Posts
    Q: What kind of dangers can the player expect to find in the game world?
    A: You can expect traps, anomalies, unexpected enemy actions, weird and dangerous mutants and much, much more.
    What about ANARCHISTS AND BANDITS?
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  19. Post #6859
    BaCkStAbEr's Avatar
    April 2011
    1,388 Posts
    Q: Will some sort of A-Life system be found in Survarium?
    A:No.
    Fucking hell.
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  20. Post #6860
    pip12345's Avatar
    July 2007
    2,290 Posts
    A-Life was the only thing that actually got me interested into the game, it feels so alive even when you're not there.
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  21. Post #6861
    Gold Member
    spekter's Avatar
    January 2006
    10,144 Posts
    Ok their ideas are very re-assuring. Two main reasons being: Limited players per map and actual fucking ballistics. Good to see they aren't flying off the handle and going for purely number crunching.
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  22. Post #6862
    DICKS
    whatthe's Avatar
    January 2012
    2,732 Posts
    They should do a Kickstarter for S.T.A.L.K.E.R 2 or something.
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  23. Post #6863
    Gold Member
    tarasov's Avatar
    April 2011
    585 Posts
    A-Life was the only thing that actually got me interested into the game, it feels so alive even when you're not there.
    A-Life was always problematic for anything beyond X-Ray. I'd be reasonably optimistic about this though. The presence of a limited number of other players could deliver the same, if not more.
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  24. Post #6864
    Gold Member
    Zezibesh's Avatar
    May 2008
    19,064 Posts
    Ideas are just ideas. Remember STALKER: Oblivion Lost?
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  25. Post #6865
    Gold Member
    The Aussie's Avatar
    May 2010
    4,013 Posts
    I told you they'd do a guild wars style instance thingy.

    Regardless, they make it sound coolm to be honest though, i wonder how Stalker with even 2 other person would work. Running into a burer or stumbling into a fucking bloodsucker nest just isn't as scary with another person.
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  26. Post #6866
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Got past X18 and on my way to X16, I'm really easily scared in games but didn't find X18 scary but I found it really exiting and cool, especially as you leave!
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  27. Post #6867
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    Q: Will there be women in Survarium?
    A: Our plan is to let you play as man or a woman.
    Immersion broken.
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  28. Post #6868
    dryg's Avatar
    December 2008
    89 Posts
    Reading that Q and A made me feel empty.. The remains of STALKER becoming something like that?

    Let's drink to him once more, he was a good Stalker.
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  29. Post #6869
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    You should be able to play as a deformed guy and everyone are like uh what the hell and some people shoot at you for being mutant.#

    I'm just being silly...

    Edited:

    Reading that Q and A made me feel empty.. The remains of STALKER becoming something like that?

    Let's drink to him once more, he was a good Stalker.
    ahahaha, no thank you.
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  30. Post #6870
    Gold Member
    Etcetera's Avatar
    July 2011
    2,564 Posts
    Reading that Q and A made me feel empty.. The remains of STALKER becoming something like that?

    Let's drink to him once more, he was a good Stalker.
    why would you do that to a hat?
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  31. Post #6871
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,838 Posts
    i'm really wondering how they're going to bring a sense of life to survarium without a-life in some form
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  32. Post #6872
    Gold Member
    Tinter's Avatar
    March 2008
    7,584 Posts
    They should do a Kickstarter for S.T.A.L.K.E.R 2 or something.
    Kickstarter is only for Americans.
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  33. Post #6873
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,838 Posts
    and for about the hundredth time, money is not the issue
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  34. Post #6874
    dryg's Avatar
    December 2008
    89 Posts
    why would you do that to a hat?
    Stuck the patches under the hammer and sickle pin, wouldn't dare to do anything to my precious ushanka
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  35. Post #6875
    Muukkis's Avatar
    November 2010
    2,628 Posts
    This is interesting. My concern, though, is that if anyone ends up playing the same mission twice it'll cripple their immersion.
    My greatest concern is that Vostok Games ceases existing and whatever game Survarium turns out to be stops existing. They shouldn't have bothered with this MMO horseradish and just made a single player / co-op game with good online integration and things like persistent characters that can be carried between sp and mp.

    That said, I hope that it'll be okay if for the main reason that VG needs to be financially more secure so they could one day put out good,moddable single-player games which is their strong suit. And by moddable, I don't mean just some superficial things like editing HUDs but new levels, quests and that sort of thing.

    Edited:

    Also, the MMO could become a quagmire for VG : With a traditional FPS they could get out a product, patch it up and focus on a sequel but in this case, it will be a long-ass time before it even is going to get "finished", judging their plans to expand it with maps long into the future. They're kept constantly busy by making new updates, adjusting balance and creating new content which ties up their resources completely. On the plus side, it may be just the thing to keep them alive until they can wrestle the S.T.A.L.K.E.R 2 I.P from Grigorovich, which would not perhaps otherwise be the case.
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  36. Post #6876
    Gold Member
    Feuver's Avatar
    April 2008
    2,706 Posts
    Survarium Q&A

    Q: MMOs typically have a large number of players. How will you manage to keep the traditional atmosphere of isolation and survival with hundreds or thousands of people on the same server?
    A: We plan to impose a limited number of players on a map per one play-session. This will make sure the game is not overcrowded with players.
    Am I the only one really afraid of this idea? Being told you can't go somewhere because there's too much people would break the fuck out of my immersion.
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  37. Post #6877
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    Some more pictures...

    Now make a Grandpa Scar one where he's around his Tark children, singing campfire songs to sooth them to sleep so they don't cry and keep him from drinking.
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  38. Post #6878
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,838 Posts
    Am I the only one really afraid of this idea? Being told you can't go somewhere because there's too much people would break the fuck out of my immersion.
    if they have any sense it'll be a system like guild wars and not actually just 'this area is full, can't go there'
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  39. Post #6879
    Gold Member
    Feuver's Avatar
    April 2008
    2,706 Posts
    if they have any sense it'll be a system like guild wars and not actually just 'this area is full, can't go there'
    Can you tell me, I haven't played guild wars.
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  40. Post #6880
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,838 Posts
    Can you tell me, I haven't played guild wars.
    they have 'mini servers' of sorts that you can hop between at will, each with a certain amount of players in them

    so the game chooses a mini-server for you when you cross zones, based on which are emptiest etc so you have hopefully equally filled mini-servers, and hence, areas
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