hot as hell
wow nsfw tag that
the mako is my waifu
I began playing it when I first started staying up all night regularly, so it was the most distinguishing feature when I couldn't understand the plot
in motion, film grain doesn't make it look like crap
In screenshots, yes I agree
My friend is doubtful over ME3's multiplayer and how crucial it is to his game. It being "linear" like killing floor or left4dead survival. Can anyone give me any spoiler free summaries of it?
Also EA converted both my accounts so my defunct one has stolen my username. Hooray calling tech support.
oh shit oh fuck what do i do
So yeah this was the livestream earlier today. All the music and stuff was really there as I was playing.
IN THIS EXCITING EPISODE:
-Noveria = The YMCA
-a DRAMATIC escape through the rachni
-The MAKO reborn.
-Conrad Verner reveals his true affection
-Kaiden refuses to sit down
-Arvuti reveals his true love for hot mako on colossus action.
-Liara fails to negotiate doors
-And Jackald dies a fuckton.
TUNE IN NEXT TIME FOR AN EXCITING EDITION OF "DING DONG SHEPARD'S SPATIAL EXPLORATION OF SPACE ADVENTURES IN SPACE: SPACE EDITION
help get off my car ive had enouhg of your shenanigans
Why the fuck is there no crouch ability in ME2?
because there's no need?
if going into low cover makes you auto crouch when else do you crouch?
The FOV got narrower and narrower in each Mass Effect. In ME3 it's freakin' tiny.
Melee only Krogan is a blast to play
I'm somewhat tempted to buy that me3 iphone case. But I'm not too hot about the Razer logo. It's a cool looking case otherwise.
Also very expensive.
I've been playing ME1 and ME2 today.
Wow, the second feels loads different after ME1, and i'm not talking about the actions in the first.
The cover system does blow, and I'll tell you the main reason
They decided SPRINT, USE, and COVER should all be on the same fucking key. So if I want to revive someone I'll go into cover, if I want to use an objective, I'll go into cover, if I want to exit cover, I'll go into cover
I know it doesn't much matter but I'm still a little depressed that guns have limited ammo count. I much preferred ME1's overheat system to limited ammo.
I wanted to sprint through a pack of mobs to get to a downed ally earlier.
My fucking character decides to take cover on every fucking wall between me and him like it's a goddamn disco.
Replaying the whole series right now. It really takes it into context how much the graphics differ from ME1 and ME2. Do they run on the same graphics engine?
My friend Jake wants to co-commentate tommorow. That cool with you guys? We'll still be playing music and stuff.
Dunno if anyone cares except for me, or if this has been done before, but here's a quick comparison to the sizes of the character on screen from:
ME3 Multiplayer- Green
It's interesting to see the difference between MP and SP ME3.
But... you have ME3 MP and SP there...