Even when I see a picture of a duck with it, I think of a "drake" as being a dragon...
Even when I see a picture of a duck with it, I think of a "drake" as being a dragon...
I think you still get dwarfs, but no elves or humans. Not sure about goblins.
5 minutes into my first heavily-modified embark (to make things tougher) and my hunter drowns in a river attempting to acquire an alligator body.
He was so young.![]()
captured a goblin leader
had him fight every spare animal I had(from cougars to bears), eventually one of his legs got heavily injured and he had to fight sitting down
he has never lost a fight yet
Feed him a constant supply of Elves, if possible make him go insane and unleash him on goblin prisoners in an elaborate yet terrifying maze designed specifically for him.
Mmmmm... that new thread smell... it's divine.
Started a new fort: the Caverns of Funk. We've gotten really big now and have this count who's decided he's going to bitch and whine about being offended by a gem cutter's accommodations.
Everything in this douche's chambers is of masterwork quality- with everything (except the bed) forged from the absolute finest steel, a material he claims he likes. His dining room has got a fucking marble statue that commemorates his promotion from baron to count.
All common dwarves have basic quality beds, a wooden cabinet, and a wooden chest for their shit- including the gem cutter in question. The mayor's got everything furnished with brass, accented with glass.
No dwarf in this fortress has a more elegant, comfortable abode. Yet he will not shut the fuck up and stop his complaining.
I'm trying to embark with a saved preparations list but it's saying that iron anvils, cave lobsters, and oaken buckets are not available. Is this new or something? I don't remember it ever happening before.
I think it's time for an unfortunate accident.
I had a noble that kept complaining about that too. Wouldn't stop no matter what. You know what I did? I locked her in a room with a dragon, hoping she'd go berserk and punch the dragon.
She ended up starving to death, but I threw her body into the magma.
Nope, pretty common. Your chosen civ just doesn't have access to iron, oak or lobster. Choose a different civil when choosing the area with tab, or go with a steel anvil and willow or some other wood. There are two types of cave lobster, they might have the other
oh that's fantastic, it starts to rain and the entire caravan of dwarves melts. well.
I need to learn how to play better, all I know is the basics and I've forgotten most of those
Use the wiki, read the OP a billion times, watch Captain Duck or Sippycup.
You are using the most up-to-date dwarf fortress, right?
Holy shit I haven't seen you in forever.
Forever being 2008.
Is it just me, or does anyone else find the combat in DF to be more satisfying than current-gen games? (especially with soundsense)
school's started again so I wont have much time for dwarf fortress...
i'll probably pick it up again once the new version is released though
Edited:
how I do it is put all my hunters on small animal dissection as well as butchery; also for some reason they don't want to return kills unless I have gather refuse from outside on.. in the o r menu..
only problem is they'll collect dead shit from outside, thankfully you can choose whether or not they collect vermin from outside.
Butchery only works for me if I designate an animal to be butchered from the z menu, or if I have my hunters as hunters/small animal dissectors and butchers, don't know why or if i'm just being silly about it, but yeah.
So I just decided to spawn a new world, without aquifers, and there seems to be very deep soil almost everywhere. Are the two related?
Edited:
Is very deep soil avoidable, or do I want or, it does it even matter?
I found an awesome embark spot in the haunted territory so far only spooky skeleton hens and zombie foxes
Ahaha, you must be playing on a really old version.
oww. I decided I'd make things a bit more exciting and embark in a haunted biome. A skeletal moose just kicked my leader in the head a hundred times so sufficed to say he's dead. :(
I've been wanting to try the 2D version for a while now. I have to say, Toady sure has come a long way in optimization alone.
I never cared much about the dwarfs head cracking up so easily, but when a skeletal hen headbuted and broke 5 out of my 10 militia dwarfs heads i had to get that damn fix.
Right, I have an Idea:
1) Hatch (wooden, locked.)
2) Caged shit stockpile
3) Shambling horde of fun and profit
basically, this is a trap for sieges, using the undead in the new evil areas.
Stupid troll/minotaur/enraged bumble bee comes along, and sees the hatch and goes, "Raaaa, me smash!"
The ravening hordes of irate not quite deceased flood out of hole, only contained before by virtue of being unable to destroy things on another z-level.
Murder time, with Fun, profit, and GLORIOUS SLAUGHTER OF GOBLIN BASTARDS.
Undead run to fort forsuppersuper fun time.
They are then recaptured and disposed of / re-pitted in reset trap.
Thoughts?
my apologies for the sketchiness.
Siegers will always take the shortest possible route into your fort. In practice this means that you can lure them into any death trap.
but building destroyers will go for the first construction they see, not including walls and floors.
a milk quartz worth 798k? that's pretty unusual. i bet it has some real badass engravings or so-
oH FUUUUUUUUCKKKKKKK
Calling Planepacked style burrowing or a bug.
Also, that one has some recursion, which is always nice with artifacts.
my (now legendary) gem cutter took about 4 pages of gems with him into the gem workshop, it took him about half a year to get all of them from the mines. its pretty much doubled my fort worth and the royal guys should be arriving soon now
Wow, you might have actually got the greatest legitimate unbugged artifact ever, then!
Mine are always boring as hell, as I don't often do heroic things that get good stuff on artifacts (I have too heavy defenses like traps)
Also, planepacked.
http://df.magmawiki.com/index.php/Planepacked
I keep putting off starting a new fortress until the new version. needless to say it's been a while since i've played.
I have to play fast, but updates too slow.
Well it's really close now, so no point starting over in 2011.
Maybe just one.. little adventure session
Just start up a fortress, make a separate file to check out DF2012 when it comes out, and then continue with the old fort until Toady releases a few patches to fix the bugs that'll be apparent in the first release.
yeah, that's probably about how old my version was
Deep soil is good for easily making large rooms when you first start out.
Download newest version, install the balance fix from the OP and generate a new world.
i fed him an elf and two war dogs
nothing can kill this guy
(he BIT the elf to death)
Is there a way to embark with only one dwarf?
I want to have a single dwarf survive on his own.
Well 6 of your dwarfs can have an accident.
You can get quite creative with this too; set a meeting location above a frozen murky pool, have the survivor be a miner and cause a cave-in on the other six, wall them into the caves and let them either starve to death or get consumed by the various cave critters, and that's if you're in a hurry.