1. Post #281
    Gold Member
    cheesedelux's Avatar
    February 2007
    7,648 Posts
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  2. Post #282
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    Fortress is flourishing again, 156 dwarves (41 legendary dwarves (holy shit)) at the moment. The terrible disease went away.
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  3. Post #283
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,166 Posts
    Fortress is flourishing again, 156 dwarves (41 legendary dwarves (holy shit)) at the moment. The terrible disease went away.
    Just wait until their shoes wear off.
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  4. Post #284
    pink titles r for gaylordes
    WarRage333's Avatar
    March 2008
    3,219 Posts
    Tantrum spiral, whole fortress going to shit from 160 dorfs to 120 now, fires, demons, poison EVERYWHERE

    Edit: 100 to go!

    Funny how an angry dorf is a bigger threat then an army of demons.
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  5. Post #285
    Gold Member
    Mrfantasticool's Avatar
    May 2009
    3,220 Posts
    What I just got a message that blablablabla the Potash Maker has arrived, what the hell does this mean?
    First I thought it was like a migrant but I can't interact with him or anything, and he came alone.
    What does this mean?
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  6. Post #286
    Gold Member
    Mr. N's Avatar
    July 2010
    2,575 Posts
    An interesting development, baby grizzly bears give a surprisingly hefty amount of meat, bones, and organs. Unlike kittens and pups, which consist of like, a bit of meat and bone.
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  7. Post #287
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,166 Posts
    What I just got a message that blablablabla the Potash Maker has arrived, what the hell does this mean?
    First I thought it was like a migrant but I can't interact with him or anything, and he came alone.
    What does this mean?
    Possibly the dwarven king disguised?
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  8. Post #288
    Gold Member
    Falchion's Avatar
    May 2009
    7,120 Posts
    Fortress is flourishing again, 156 dwarves (41 legendary dwarves (holy shit)) at the moment. The terrible disease went away.
    Decontaminate hallways with gentle waterflow to be safe.
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  9. Post #289
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,370 Posts
    Just wait until their shoes wear off.
    If he's still playing with the Masterwork mod, then his dwarves won't have shoes. Or any clothing.

    Best change in Masterwork that helps your FPS so much.
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  10. Post #290
    Gold Member
    Mrfantasticool's Avatar
    May 2009
    3,220 Posts
    Possibly the dwarven king disguised?
    Well I certainly do not hope so because I locked him in a room with a leopard, since he was being useless after all.
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  11. Post #291
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    If he's still playing with the Masterwork mod, then his dwarves won't have shoes. Or any clothing.

    Best change in Masterwork that helps your FPS so much.
    Still playing with it.
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  12. Post #292
    Gold Member
    suppertime's Avatar
    December 2005
    4,547 Posts
    Ugh one of my dwarf's was taken by a fey mood, went stark raving mad, did the whole steal the craftshop thing yadda yadda yadda, then he went stark raving mad, wandered into the food pile. I was told he made a masterpiece, then he ran in and out of the meeting hall a bunch of times. Now he's gone to bed.


    Now I just want to see what he made.
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  13. Post #293
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    In 'Becoming the Capital', what are offerings again?
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  14. Post #294
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,399 Posts
    In 'Becoming the Capital', what are offerings again?
    Offerings are just that; items you simply give to the caravan instead of trading it for something else. You gift the caravan by selecting items in the trade screen and pressing "o."
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  15. Post #295
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,166 Posts
    Ugh one of my dwarf's was taken by a fey mood, went stark raving mad, did the whole steal the craftshop thing yadda yadda yadda, then he went stark raving mad, wandered into the food pile. I was told he made a masterpiece, then he ran in and out of the meeting hall a bunch of times. Now he's gone to bed.


    Now I just want to see what he made.
    Stark raving mad means that he didn't get the ingredients he wanted, didn't succeed in making the artifact and is now going to starve himself to death. You should have checked what items he needed when he took over the workshop.
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  16. Post #296
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,100 Posts
    Stark raving mad means that he didn't get the ingredients he wanted, didn't succeed in making the artifact and is now going to starve himself to death. You should have checked what items he needed when he took over the workshop.
    Look on the bright side, though. Beats going berzerk.
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  17. Post #297
    Gold Member
    suppertime's Avatar
    December 2005
    4,547 Posts
    Stark raving mad means that he didn't get the ingredients he wanted, didn't succeed in making the artifact and is now going to starve himself to death. You should have checked what items he needed when he took over the workshop.
    It said he made it though.
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  18. Post #298
    Gold Member
    HALP Cat's Avatar
    January 2007
    3,184 Posts
    Look on the bright side, though. Beats going berzerk.
    You can cage berserk dwarves and feed them so they don't die and cause unhappy thoughts though.
    Or even better you can release the caged dwarf to rampage through goblin sieges.
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  19. Post #299
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    i forgot to set a cap on dwarves
    168 dwarves and counting.
    the lag is becoming UNBEARABLE, even on an i7 with 8gb ram.

    tame dragon guarding the entrance to hell aww yeah... fight fire with fire right?? right guys? RIGHT?
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  20. Post #300
    Gold Member
    Shadow_coole's Avatar
    March 2008
    498 Posts
    tame dragon guarding the entrance to hell aww yeah... fight fire with fire right?? right guys? RIGHT?
    That won't backfire at all.
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  21. Post #301
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,399 Posts
    i forgot to set a cap on dwarves
    168 dwarves and counting.
    the lag is becoming UNBEARABLE, even on an i7 with 8gb ram.

    tame dragon guarding the entrance to hell aww yeah... fight fire with fire right?? right guys? RIGHT?
    You realize the moment the Dragon accidentally hits a Dwarf with Dragonfire, it's going to become "feral" again and start attacking Dwarves, only because it's tagged as tame the Dwarves will treat it as such?
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  22. Post #302
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,370 Posts
    i forgot to set a cap on dwarves
    168 dwarves and counting.
    the lag is becoming UNBEARABLE, even on an i7 with 8gb ram.

    tame dragon guarding the entrance to hell aww yeah... fight fire with fire right?? right guys? RIGHT?
    Really? In Masterwork I can have 200 dwarf forts with a constant ~90 FPS.
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  23. Post #303
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,399 Posts
    Really? In Masterwork I can have 200 dwarf forts with a constant ~90 FPS.
    At the cost of tearing out quite a few things from Dwarf Fortress in the process.
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  24. Post #304
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    Really? In Masterwork I can have 200 dwarf forts with a constant ~90 FPS.
    reveal your secrets oh great one :(

    maybe it's because i produce too much food and cloth... 4x4 embark zone.
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  25. Post #305
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,370 Posts
    At the cost of tearing out quite a few things from Dwarf Fortress in the process.
    No one likes clothes. (It doesn't remove clothes, dwarves just come naked)

    Pretty much everything else it does is optional.

    Edited:

    I need to make a mod that uses all of the FPS-helping things from Masterwork.
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  26. Post #306
    Gold Member
    suppertime's Avatar
    December 2005
    4,547 Posts
    Code:
    Mörul - 19th Granite 1051 - Early Spring
    
    It was a miserable little hill, hardly a mountain. It was a pimple on a giant, not a majestic mother as the mountainhome had been. Thob set to work, scouring the hillside for lumber, he was the only one who didn't seem bothered as the heavens began to piss upon us.
    
    Kobuk has been glaring at me, Bomrek didn't seem to mind so much, if anything the rain sobered him up. He set to work upon our "survival" reserves. Not for long however, soon the first level was cleared out, I marked a large area for a potential trading outpost, but that is a task for next year, I direct the pair down, into the Earth. They are excited with each swing of their pick, this is indeed a rich area.
    
    I instruct them to quickly set up the meeting hall and a work station for Moldath, for he did not take the rain as well as I had hoped, hopefully Thob can cheer him up.
    
    I guess I spoke too soon, the rain stopped--but it started again sooner than it had stopped almost. This is horseshit.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Mörul - 17th Slate 1051 - Mid Spring
    
    Thob has gotten himself stung by a gorram bee. Oh well, in time we shall enslave those fuckers, I could use some mead. Digging is slow and tiring, perhaps the meeting hall I designated was too large, fuck everything about this. We're going to have to move the entrance next year, wall off the shitpile that we have now. Planning never ends, and hauling all this fucking lumber is a pain in the ass. Soon we'll have proper rooms and doors and it'll be a grand old time.
    
    Now set up the brewery before Bomrek dies of a hangover.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Mörul - 17th Slate 1051 - Mid Spring
    
    Thob has gotten himself stung by a gorram bee. Oh well, in time we shall enslave those fuckers, I could use some mead. Digging is slow and tiring, perhaps the meeting hall I designated was too large, fuck everything about this. We're going to have to move the entrance next year, wall off the shitpile that we have now. Planning never ends, and hauling all this fucking lumber is a pain in the ass. Soon we'll have proper rooms and doors and it'll be a grand old time.
    
    Now set up the brewery before Bomrek dies of a hangover.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Mörul - 23rd Malachite 1051 - Mid Summer
    
    Wow, time sure ticks much quickly out here, we're literally moving mountains.
    
    Well not really--but I've been busy of late! Apparently the mining twins tweedle-dee and tweedle-fucktard forgot to mention that neither of them actually like making things out of stone. So the task fell too me, I've had to teach myself masonry as I go. I've built doors, tables, walls. I surprised myself.
    
    The reason why I decided to write notes again is some of our kin have joined us. Migrants! A load of useless assholes with awful skills, one of these guys told me that they could set gems to earn their food. Apparently they're really good at putting gems into things. DOES IT LOOK LIKE WE HAVE GEMS? Shit now we need to carve out proper sleeping quarters. We knocked out a small aquifier, it was hilarious. A controlled situation of course. I look forward to knocking out more.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Mörul - 23rd Malachite 1051 - Early Winter
    
    I've been usurped. I don't think I care though. There's reports of light snowfall.
    
    
    I've discovered many shapes lie within rocks. Tables, chairs, doors.
    I happily take worthless rubble and forge useful goods.
    
    Dodók Aniltekkud gave himself the title "administrator" as I was busy setting up rooms for the third wave of migrants to sleep in. Whatever, I'm looked upon as a saviour almost, with my arms I move mountains--even if it's for someone else. I still have my name and the glory of this settlement. We've been here almost a year.
    
    I'm turning my journals in for a chisel and a hammer. To truly become what I have always been. I am a Hammer of Adulation, my apprentice is more of a partner. Tekkud Alåthlektad smoothes the walls and engraves them with the legends we forge here.
    
    My journals are being turned over to the "administrator" may he guide us into the coming winter and further.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Dodók - 23rd Malachite 1051 - Early Winter
    
    I had known that he brought forth the caravan and struck out the first door way here (which we have since reloacted--it was Mörul himself who sealed the original entrance) but that he kept journals? Most entries are mundane--I feel like I'm wasting my time, I've skimmed them all however, he is a wise dwarf indeed, but the stones hold his attention more than dwarfs. He's out of touch with most of the others. I'm compiling a new complete census detailing our corner of the world--after which I shall hand over the journals to our true leader (I am but a tool to assist her).
    
    --First Migration--
    Mörul Gusilkizbiz
    
    He owns the soul of our camp, he brought few which he managed to unite behind him. I've overheard him barking at some of the others, he's not one to anger, but not one to bow under the strain of another's problems, no his own. When everyone was complainin about the lack of furniature he took up the hammer without complaint. Even as our needs piled up he did nothing more than roll up his sleeves. The doors and tables are as much his sweat as rocks. He seems weary, this change in lifestyle would suit a stronger dwarf. His force of will is all that holds him through the day. I've seen him with Moldath, they seem happy together.
    
    Ast Solonedtûl
    
    Cousin to the two Solons, albeit quite distant, it was sort of a strange reunion. Ast is our best miner, but she is cursed. She refuses our praise and never seems angry, but she is at best a coinflip. When she isn't carving out more of our fortress she is either sad or happy. There is no middle ground, nor telling what mood you will catch her in. She ponders her actions but cannot stand a thought provoking discussion. She wants not but to dig, although when a new wave of migrants needs rooms she seems to enjoy the increased workload--I have caught her amongst the carefree rabble in the meeting hall.
    
    Kol Alåtheshim
    
    Our other miner, his nature is at odds with us. As the waves of migrants increase so too does the likelyhood that a Noble might wish to escape the court to live in our splendor. Kol's lack of mining skill is not because he is inept, rather that he has laughed at our requests--outright refusing to work sometimes. He gets along with Bomrek quite nicely, the two of them occasionally finish a barrel or two. I've never seen him snap at anydwarf--but he can be straightforward, almost to the point of rudeness. He is tough but he is weak.
    
    Bomrek Idennêcik
    
    Our heart--our rage filled heart. I've seen her chew out a few of the others, she does not have any inclination to deal with the troubles of others. Not much to add beyond that. She's easily one of the more active dwarfs--which we are all greatful for. Our food stores and booze stores are overflowing.
    
    Kûbuk Rimtarag
    
    I don't think I've seen him smile, he's always grumbling about something or other, if something bad happens it's a catastrophe and the settlement is doomed--he is a strange dwarf. He has not taken well to the new waves, but he helps them all the same. I don't think he's ever turned down a task, I don't think he wants the fortress to change though--he might not seem happy, but he seems like he belongs here. At the start of a new world.
    
    Thob Zafalalåth
    
    If bomrek is one of the more active then Thob is easily the most active. He is endlessly bringing in lumber and what food he can scrounge from the wilds outside our door. So long as you talk to him in private he's a cheery lad, often with a few too many drinks in him--if he's off duty. I don't think I've seen him linger in the mess hall, sure he'll eat amongst us, but as soon as his plate is cleared he vanishes. Suffice to say he has made an impact on near everydwarf. Especially Solon Othlesterib.
    
    Moldath Doreniden
    
    She sees something more than what we have. Each day she sets out new tasks for herself to overcome. She is the driving force behind us, Mörul might be the shaft to our hammer, but Moldath swings us. She pushes each of us further and further each day, inspiring excellence. Often times her voice is heard above the din of the workshop, as she tears into something or other. I don't think any dwarf can out curse her.
    
    --Second Migration--
    Bomrek Eralrûl
    
    She's been going by Eral to avoid confusion, and she is one of the stranger dwarfs amongst us. She seems--untrustworthy? I am not sure if that is the best way to describe her--but I've heard her tell truths based in some other reality more than once, even if I called her out on it she wouldn't be discouraged. She requires more analysis.
    
    Cerol Munèsterib
    
    He is constantly looking over his shoulder--I don't think 've seen him at ease in the mess hall. He spends a lot of his time alone, but is driven by factors unknown to me. I can't say much about him as I don't think he'll indulge my desires to talk with him.
    
    Dastot Nakuthdegël
    
    A friendly fellow, very helpful too, however I don't think he's done more than piss on the suggestion of rules. Again I need more time to analyze him but the traders beckon.
    
    Kogsak Idenfikod
    
    She avoids the mess hall when it is at it's peak occupancy but aside from that I have not seen much of her. As with what I fear will be the rest of these entries I require more time--that I do not have--to learn more about these dwarfs.
    
    Nomal Desislikot
    
    Ah yes, the gem setter. He's a strange one, he's often found discussing future plans and design ideas for various rooms and contraptions. What a curious dwarf.
    
    Tekkud Alåthlektad
    
    Our blessed mechanic, I don't think he's held up well--as soon as he was here his workshop was christenned, he's been making traps for months now. I hope he can handle it, I think the amount of traps we requested perhaps off-put him, but he has been very quick in making them--I don't think he realizes his speed and talent yet.
    
    Zulban Besmarmìshos
    
    She babbles to me endlessly. She is trusting that is for sure, but she plays down her own feats. She is a nice dwarf.
    
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Moldath - 2nd Opal 1051 - Mid Winter
    
    I found a stack of notes in my room, it's a new side of my 'rul, but we are too busy to deal with such. He brought us where winter bears no snow or ice. Dealing with water will not be easy. We need more tables and chairs than before, and I am busily churning out beds, barrels and bins.
    
    We must build more, perhaps I shall document more important events, but the mundane I can do without.
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  27. Post #307
    Rotinaj's Avatar
    November 2007
    131 Posts
    Masterwork looks so cool but is it really not ASCII compatible?
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  28. Post #308
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,370 Posts
    He's waiting for someone to finish a program that easily changes between tilesets. I made him several ASCII raws for the previous versions but he's lazy and doesn't update them along with the Phoebus version.
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  29. Post #309
    Walrus.'s Avatar
    November 2009
    2,413 Posts
    I'm curious to see how my 2005 POS computer holds up against FPS death, i don't have FPS displayed at the moment but i have around 50 dwarves and it seems as good as when i started. I just want to survive past 80 (?) so i can finally get a siege.
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  30. Post #310
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,399 Posts
    I'm curious to see how my 2005 POS computer holds up against FPS death, i don't have FPS displayed at the moment but i have around 50 dwarves and it seems as good as when i started. I just want to survive past 80 (?) so i can finally get a siege.
    Turn off weather and temperature and you'll see a very noticeable increase in FPS.
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  31. Post #311
    Gold Member
    Mr. N's Avatar
    July 2010
    2,575 Posts
    I dislike masterwork as it rips out those little details that makes this game so charming.
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  32. Post #312
    Gold Member
    war_man333's Avatar
    May 2006
    6,967 Posts
    I dislike masterwork as it rips out those little details that makes this game so charming.
    like what? honestly haven't noticed a huge difference.

    Edited:

    I dislike masterwork as it rips out those little details that makes this game so charming.
    like what? honestly haven't noticed a huge difference.
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  33. Post #313
    Gold Member
    Mr. N's Avatar
    July 2010
    2,575 Posts
    like what? honestly haven't noticed a huge difference.

    Edited:


    like what? honestly haven't noticed a huge difference.
    Removing clothing, genricizing stuff like bones and leather, invaders dissapear once killed, all that jazz. Little details, but little details is what I love about DF.

    However looking at it again, it does add some pretty neat stuff.
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  34. Post #314
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,370 Posts
    I can see what you mean with the others, but making all dwarves naked is literally the best change in the entire mod. It also removes clothes from invaders so they only have armor.

    You have no idea how much that helps your FPS. (And gets rid of those unremoveable socks in your dining hall)
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  35. Post #315
    Gold Member
    suppertime's Avatar
    December 2005
    4,547 Posts
    Can someone hop on steam chat and help me out a bit? Is there like a steam facepunch dwarf fortress players group or something? Where we can sit in chat and talk about DF and tips and tricks.


    Right now I've caged a buzzard and need to know how to do things with it, like tame it or butcher it or something.


    http://steamcommunity.com/id/IAMSUPERMAN
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  36. Post #316
    Rainbow Fa
    Funion's Avatar
    October 2008
    2,777 Posts
    I can see what you mean with the others, but making all dwarves naked is literally the best change in the entire mod. It also removes clothes from invaders so they only have armor.

    You have no idea how much that helps your FPS. (And gets rid of those unremoveable socks in your dining hall)
    The thing I hate most about masterwork is that it uses that horrible 3d texture pack thing

    I love vanilla textures best because they let you imagine what the monsters look like just from their descriptions (also the 3d style sucks as well so that doesn't help it)
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  37. Post #317
    Gold Member
    Mr. N's Avatar
    July 2010
    2,575 Posts
    The thing I hate most about masterwork is that it uses that horrible 3d texture pack thing

    I love vanilla textures best because they let you imagine what the monsters look like just from their descriptions (also the 3d style sucks as well so that doesn't help it)
    I thought it gives you a nifty tool to change your tileset.

    But tilesets don't ruin imagination, it just makes everything look easier on the eyes. Like in ironhand, I don't see rocs as rainbowbirds like how the tileset depicts them.
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  38. Post #318
    Gold Member
    superstepa's Avatar
    June 2009
    8,130 Posts
    The thing I hate most about masterwork is that it uses that horrible 3d texture pack thing

    I love vanilla textures best because they let you imagine what the monsters look like just from their descriptions (also the 3d style sucks as well so that doesn't help it)
    I am a person who hates tilesets in most ASCII games, but the problem with dwarf fortress is that it uses Unicode which in my opinion looks absolutely horrible in game. If only someone would make a realy ASCII tileset

    Edited:

    Can dwarves shoot through a line of two fortifications?
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  39. Post #319
    Gold Member
    orcywoo6's Avatar
    November 2008
    2,484 Posts
    After hearing all these thrilling stories and sort of managing to grasp the interface and controls, I'm going to attempt my first fortress...wish me luck.
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  40. Post #320
    Gold Member
    superstepa's Avatar
    June 2009
    8,130 Posts
    Can blood affect a spike trap in any way?
    My spike trap is all covered in blood and dwarves are not cleaning it for some reason
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