I swear I can never embark somewhere with flux.
This embark location says it has flux, and lo and behold it doesn't. I hate how 2010 doesn't tell you what sort of sedimentary rock there is like the previous version that would tell you (it would show 'dolomite' or 'limestone' instead of 'flux stone').
While designated some trees for my dwarves to chop down, I noticed a group of three dwarves standing still on one corner of my site. They're from the first dwarf caravan that came to my fortress, and have been sitting there motionless for almost a year.
Also, it seems that none of my militia is gaining combat experience from training. My militia commander is still only "dabbling" in his combat skills. The only real effect I've seen is one dwarf migrant that had combat skills already no longer is [rusty]. I've set them to train in the barracks with at least 3 people, and I've seen them sparring and doing demonstrations in there.
I went to reclaim one of my forts after a cave-in occurred, leaving both miners unable to work, and the replacement miner refused to pick up the pick in the stockpile, so I abandoned. Everything was going fine in the reclaim, we gathered up all the scattered things, and rebuilt what was messed up. But for some reason, even after removing the caravan, and setting the dining room as a meeting hall, everybody just stands outside when not working. And they also refuse to use the workshops for some reason. They just say they have no job when there is a task set up at a workshop of their trade. I even tried giving the task in the manager, but they still wouldn't do it. Any advice?
EDIT: Figured it out. I had to press t, move the selector thing over the workshop, then un-forbid the materials the workshops were made out of. An easier way to do this for multiple things, is to press d-b-c, then select all of the things you want to reclaim.
So a popup message told me that "Rakul Cocuzar Zih Bekat the Human has come!" it was in the same style as notifications for forgotten beasts etc. So i set my military to attack him and during the fight he got caught in a cage trap. In the unit screen it says that he is friendly<caged>. So does that mean letting him out would be fine or is it tricking me. I'm really just confused as to why I got the big popup message about him.
Also all of my bonecrafters crafts are being left lying around in random places and occasionally i get a notification saying some have gone missing. How do i stop that?
Ok Rakul escaped from his cage while i tried to move him to the trade depot. He has changed in to a werelizard. Things are starting to make sense now. Hopefully he doesnt murder my entire military
Edit: we got him with only minor injuries (I think)
God damn it I can't get into the adventure mode
Every time I start a game I instantly try to dismember as many people as possible
I just see a person, try to kill a person, die
When I actually try to play I can't get anyone to join me and die from some random mule in the mountains
So many fucking children. Must atomsmash...
So my crossbow dwarves will not train in the archery range but are quite happy to do solo training...
I have no idea what I am doing wrong.
I have only now found out that you can control fighters at the testing arena
I was playing as a Maxed everything vampire elf for an hour, killing enemies by throwing random corpses at them
I'm getting really sick of the game crashing while saving, or save files getting corrupted.
Autosave helps, but it only goes so far.
So I closed all exits to my fort, walled the food supply and watched 80 dwarfs die. Here it is when about 40 of them dropped.
Well this is fun, Dwarf Therapist is only picking up the Dwarves that arrived in the latest migrant wave.
Quite a challenging spin from normal gameplay.
I just started a new fortress, and I'm not sure what industry I want it to go into. My last fort made stone crafts, and other useless trinkets. What should I make this fort make?
Sending an army of the undead to destroy a village, all the while, resurrecting man and woman in order to kill their own families as their loved ones watch in horror - perfectly legal (respected hero).
Resurrecting a raven while in the company of 20 elite soldiers - ULTIMATE HERESY (target practice).
Mestthos Kelokil, Ghostly Glassmaker has been found dead, completely drained of blood!
A bunch of dwarves died from a megabeast's dust and the ensuing mayhem of angry dwarves brought down my population from 190-ish to 97. Not to mention vampire victims that coincided with that event.
It's still going strong.
Best tantrum spiral ever.
So this terrifying Glacier rains filthy mucus that makes anyone it touches pass out while covering them with bruises.
After trying this game out 3 or 4 times before and being turned away, I tried it again, followed a tutorial, and it stuck. I am now having the time of my life dying.
WTF, just got another forgotten beast right after that one, my dwarves curb-stomped it unscathed.
When you load up one of your autosaves, and then save your game, it doesn't write the new save to your default region1 folder, it overwrites whatever folder you got the autosave from.
I almost thought my save file got corrupted twice in a row, until I loaded up the autosave once again and saw that my changes had been made in that file.
This is assuming you also set the game to make duplicate files, and not just have the autosave overwrite your current save (which I think is a bad idea)
easiest way to detect vampires?
trying to create a vampire fort
even if it's cheatyish
so far I've been copying the save and looking them up in legends
Does anyone have Orkel's fix/improved ASCII pack for 34.02?
Orkel's fix is in the OP