1. Post #2401
    Epic Fortune's Avatar
    August 2009
    389 Posts
    So I'm playing Adventure Mode and I come across this guy sitting in a fort's throne room called "The First Gloss." When I ask him what his profession is he just says, "I am first gloss. I was once a cheese maker."

    I tried searching for it, but nothing relevant showed up. What the hell is a first gloss?
    Well, obviously within that person's culture, gloss is valued and obviously has high importance within their society. Thus, someone with the title 'first gloss' must be someone of importance.
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  2. Post #2402
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,355 Posts
    I swear I can never embark somewhere with flux.

    This embark location says it has flux, and lo and behold it doesn't. I hate how 2010 doesn't tell you what sort of sedimentary rock there is like the previous version that would tell you (it would show 'dolomite' or 'limestone' instead of 'flux stone').
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  3. Post #2403
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    I swear I can never embark somewhere with flux.

    This embark location says it has flux, and lo and behold it doesn't. I hate how 2010 doesn't tell you what sort of sedimentary rock there is like the previous version that would tell you (it would show 'dolomite' or 'limestone' instead of 'flux stone').
    DFHack can let you prospect before embarking
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  4. Post #2404
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,988 Posts
    So are leather works useless, or what?
    Waterskins, Backpacks and Quivers.
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  5. Post #2405
    Mandrith's Avatar
    August 2010
    971 Posts
    While designated some trees for my dwarves to chop down, I noticed a group of three dwarves standing still on one corner of my site. They're from the first dwarf caravan that came to my fortress, and have been sitting there motionless for almost a year.
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  6. Post #2406
    GAY FURRY PORN CONNOISSEUR

    August 2010
    2,208 Posts
    I swear I can never embark somewhere with flux.

    This embark location says it has flux, and lo and behold it doesn't. I hate how 2010 doesn't tell you what sort of sedimentary rock there is like the previous version that would tell you (it would show 'dolomite' or 'limestone' instead of 'flux stone').
    when it says it has flux it does but it might be 10 rocks on -100 z level
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  7. Post #2407
    woolio1's Avatar
    November 2009
    9,375 Posts
    While designated some trees for my dwarves to chop down, I noticed a group of three dwarves standing still on one corner of my site. They're from the first dwarf caravan that came to my fortress, and have been sitting there motionless for almost a year.
    Use Dwarf Therapist to assign their labors, as dwarves that migrate to your fortress do not have labors enabled by default.
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  8. Post #2408
    Mandrith's Avatar
    August 2010
    971 Posts
    Use Dwarf Therapist to assign their labors, as dwarves that migrate to your fortress do not have labors enabled by default.
    They're not migrants, but traders. Sorry I didn't clarify that.
    Also, it seems that none of my militia is gaining combat experience from training. My militia commander is still only "dabbling" in his combat skills. The only real effect I've seen is one dwarf migrant that had combat skills already no longer is [rusty]. I've set them to train in the barracks with at least 3 people, and I've seen them sparring and doing demonstrations in there.
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  9. Post #2409
    lord0war's Avatar
    June 2010
    1,813 Posts
    I went to reclaim one of my forts after a cave-in occurred, leaving both miners unable to work, and the replacement miner refused to pick up the pick in the stockpile, so I abandoned. Everything was going fine in the reclaim, we gathered up all the scattered things, and rebuilt what was messed up. But for some reason, even after removing the caravan, and setting the dining room as a meeting hall, everybody just stands outside when not working. And they also refuse to use the workshops for some reason. They just say they have no job when there is a task set up at a workshop of their trade. I even tried giving the task in the manager, but they still wouldn't do it. Any advice?

    EDIT: Figured it out. I had to press t, move the selector thing over the workshop, then un-forbid the materials the workshops were made out of. An easier way to do this for multiple things, is to press d-b-c, then select all of the things you want to reclaim.
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  10. Post #2410
    OBLIVIOUS
    hobothehero's Avatar
    September 2011
    559 Posts
    So a popup message told me that "Rakul Cocuzar Zih Bekat the Human has come!" it was in the same style as notifications for forgotten beasts etc. So i set my military to attack him and during the fight he got caught in a cage trap. In the unit screen it says that he is friendly<caged>. So does that mean letting him out would be fine or is it tricking me. I'm really just confused as to why I got the big popup message about him.

    Also all of my bonecrafters crafts are being left lying around in random places and occasionally i get a notification saying some have gone missing. How do i stop that?

    Edited:

    Ok Rakul escaped from his cage while i tried to move him to the trade depot. He has changed in to a werelizard. Things are starting to make sense now. Hopefully he doesnt murder my entire military

    Edit: we got him with only minor injuries (I think)
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  11. Post #2411
    Gold Member
    superstepa's Avatar
    June 2009
    8,961 Posts
    God damn it I can't get into the adventure mode
    Every time I start a game I instantly try to dismember as many people as possible
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  12. Post #2412
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    God damn it I can't get into the adventure mode
    Every time I start a game I instantly try to dismember as many people as possible
    I don't see a problem
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  13. Post #2413
    Gold Member
    superstepa's Avatar
    June 2009
    8,961 Posts
    I don't see a problem
    I don't usually walk more than 10 tiles from the starting location
    I just see a person, try to kill a person, die

    When I actually try to play I can't get anyone to join me and die from some random mule in the mountains
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  14. Post #2414
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,988 Posts
    I don't usually walk more than 10 tiles from the starting location
    I just see a person, try to kill a person, die

    When I actually try to play I can't get anyone to join me and die from some random mule in the mountains
    Try visiting Forts, the soldiers there will join you even if you have no reputation whatsoever.
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  15. Post #2415
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    I don't usually walk more than 10 tiles from the starting location
    I just see a person, try to kill a person, die

    When I actually try to play I can't get anyone to join me and die from some random mule in the mountains
    I don't see a problem
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  16. Post #2416
    Gold Member
    Kyle902's Avatar
    September 2008
    7,713 Posts
    So many fucking children. Must atomsmash...
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  17. Post #2417
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,454 Posts
    I don't usually walk more than 10 tiles from the starting location
    I just see a person, try to kill a person, die

    When I actually try to play I can't get anyone to join me and die from some random mule in the mountains
    If they have a military occupation they're guaranteed to join you if your party isn't already full.

    Unless they just happen to be of outrageous skill, way above your level
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  18. Post #2418
    Chevron's Avatar
    January 2008
    528 Posts
    So my crossbow dwarves will not train in the archery range but are quite happy to do solo training...

    I have no idea what I am doing wrong.
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  19. Post #2419
    Gold Member
    Jax Strife's Avatar
    July 2007
    2,058 Posts
    So my crossbow dwarves will not train in the archery range but are quite happy to do solo training...

    I have no idea what I am doing wrong.
    Nothing, its a bug.
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  20. Post #2420
    Chevron's Avatar
    January 2008
    528 Posts
    Nothing, its a bug.
    Oh that is lovely, any work around?
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  21. Post #2421
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,988 Posts
    Oh that is lovely, any work around?
    Goblin prisoner target practice?
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  22. Post #2422
    Gold Member
    superstepa's Avatar
    June 2009
    8,961 Posts
    I have only now found out that you can control fighters at the testing arena
    I was playing as a Maxed everything vampire elf for an hour, killing enemies by throwing random corpses at them
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  23. Post #2423
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,454 Posts
    I'm getting really sick of the game crashing while saving, or save files getting corrupted.

    Autosave helps, but it only goes so far.
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  24. Post #2424
    Sanitizer's Avatar
    July 2011
    312 Posts
    So I closed all exits to my fort, walled the food supply and watched 80 dwarfs die. Here it is when about 40 of them dropped.

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  25. Post #2425
    Sewer guy's Avatar
    December 2010
    809 Posts
    Mmmm~ miasma~
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  26. Post #2426
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,988 Posts
    Well this is fun, Dwarf Therapist is only picking up the Dwarves that arrived in the latest migrant wave.
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  27. Post #2427
    Gold Member
    timman's Avatar
    May 2009
    1,327 Posts
    Quite a challenging spin from normal gameplay.
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  28. Post #2428
    lord0war's Avatar
    June 2010
    1,813 Posts
    I just started a new fortress, and I'm not sure what industry I want it to go into. My last fort made stone crafts, and other useless trinkets. What should I make this fort make?
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  29. Post #2429
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,355 Posts
    I just started a new fortress, and I'm not sure what industry I want it to go into. My last fort made stone crafts, and other useless trinkets. What should I make this fort make?
    Dead children factory?

    Dead children factory.
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  30. Post #2430
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,454 Posts
    I just started a new fortress, and I'm not sure what industry I want it to go into. My last fort made stone crafts, and other useless trinkets. What should I make this fort make?
    How about some kind of dead children factory?
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  31. Post #2431
    Gold Member
    gufu's Avatar
    May 2008
    9,222 Posts
    I just started a new fortress, and I'm not sure what industry I want it to go into. My last fort made stone crafts, and other useless trinkets. What should I make this fort make?
    I say, you should start leather making. But what would be a good source of leather?

    Hm... dead children?
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  32. Post #2432
    Gold Member
    Nitrowing's Avatar
    June 2008
    2,454 Posts
    Sending an army of the undead to destroy a village, all the while, resurrecting man and woman in order to kill their own families as their loved ones watch in horror - perfectly legal (respected hero).

    Resurrecting a raven while in the company of 20 elite soldiers - ULTIMATE HERESY (target practice).
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  33. Post #2433
    voodooattack's Avatar
    October 2009
    1,988 Posts
    Mestthos Kelokil, Ghostly Glassmaker has been found dead, completely drained of blood!

    Yay.

    Edited:

    A bunch of dwarves died from a megabeast's dust and the ensuing mayhem of angry dwarves brought down my population from 190-ish to 97. Not to mention vampire victims that coincided with that event.

    It's still going strong.

    Best tantrum spiral ever.
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  34. Post #2434
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,988 Posts
    So this terrifying Glacier rains filthy mucus that makes anyone it touches pass out while covering them with bruises.

    Funnnn
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  35. Post #2435
    Dumb Americunt
    MadCatMkII's Avatar
    May 2010
    8,842 Posts
    After trying this game out 3 or 4 times before and being turned away, I tried it again, followed a tutorial, and it stuck. I am now having the time of my life dying.
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  36. Post #2436
    voodooattack's Avatar
    October 2009
    1,988 Posts


    Edited:

    WTF, just got another forgotten beast right after that one, my dwarves curb-stomped it unscathed.
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  37. Post #2437
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,454 Posts
    I'm getting really sick of the game crashing while saving, or save files getting corrupted.

    Autosave helps, but it only goes so far.
    I just made an important discovery related to this, so if anyone else is in a similar situation:

    When you load up one of your autosaves, and then save your game, it doesn't write the new save to your default region1 folder, it overwrites whatever folder you got the autosave from.

    I almost thought my save file got corrupted twice in a row, until I loaded up the autosave once again and saw that my changes had been made in that file.

    Edited:

    This is assuming you also set the game to make duplicate files, and not just have the autosave overwrite your current save (which I think is a bad idea)
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  38. Post #2438
    Gold Member
    Contag's Avatar
    July 2010
    11,828 Posts
    easiest way to detect vampires?
    trying to create a vampire fort

    even if it's cheatyish

    Edited:

    so far I've been copying the save and looking them up in legends
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  39. Post #2439
    amazer97's Avatar
    October 2009
    865 Posts
    Does anyone have Orkel's fix/improved ASCII pack for 34.02?
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  40. Post #2440
    Gold Member
    HALP Cat's Avatar
    January 2007
    3,397 Posts
    Orkel's fix is in the OP
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