1. Post #2761
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    I have noticed that in sieges my swordsdwarves tend to rack up a lot more kills than the mace and hammerdwarves who just pound on things until they fall down and can have their skulls crushed. Swordsdwarves just run into crowds and start slicing off limbs if they're any good

    Is it just me or are speardwarves the least effective in fighting basically anything but large creatures where organ damage is necessary?
    Yeah, speardwarves aren't as effective as they could. They are great at piercing deep organs, but once again the game greatly favours slashing weapons when it comes to killing because of bleeding being deadlier than a skewered kidney.

    Edited:

    Maybe I should mod in something to make skewered organs deadlier in some way or another
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  2. Post #2762
    Gold Member
    Canesfan's Avatar
    July 2005
    1,398 Posts
    Orkel posted:
    Maybe I should mod in something to make skewered organs deadlier in some way or another
    It does seem like a skewered organ should incapacitate all but the strongest enemies, not just make them die slowly.

    Also, why is it that broken bones rarely inhibit the use of a limb? I've had a vampire endure 100 hammer strikes that break every bone in his body still be able to run around to avoid the giant bats I released in his cell. Or are vampires just a special case?
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  3. Post #2763
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    It does seem like a skewered organ should incapacitate all but the strongest enemies, not just make them die slowly.

    Also, why is it that broken bones rarely inhibit the use of a limb? I've had a vampire endure 100 hammer strikes that break every bone in his body still be able to run around to avoid the giant bats I released in his cell. Or are vampires just a special case?
    Vampires are tough as hell. If you want to make breaking bones cause dwarves to give into pain, go in the raws and up the amount pain receptors of bone tissue a bit.
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  4. Post #2764

    April 2010
    2,409 Posts
    Holy crap Vampires are scary in adventure mode. (Spoiler about vampires that you might not know)

    I was tasked to kill a vampire in a town, it had like over a thousand kills and so many human teeth/nail accessories; anyway I managed to find him and kill him with some help from the local peasants so next I did a couple of more quests, like kill a cougar and etc.

       Next, I stopped at a fortress and before I knew it the bloody corpse of the vampire came back to life and was trying to hunt me down! I was really shocked and scared. I had recruited a few followers by then so we easily took it down but it would not stop reviving, it was like Jesus! We kept on killing it after it came back to life, I tried to see if stabbing it in the heart would finish it off but I couldn't attack it when it wasn't revived and my followers kept killing it so damn quickly. Eventually I got bored and wondered off and talked to the Lord of the fortress for a quest. I came back and the corpse was gone! There were no blood trails or anything, scary shit man.   
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  5. Post #2765
    Gold Member
    Jax Strife's Avatar
    July 2007
    2,025 Posts
    Fucking speardwarves, holy shit.:

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  6. Post #2766
    Grimpunch Games
    TM Gmod's Avatar
    May 2005
    523 Posts
    Winter was harsh this year
    WE RAN OUT OF COFFINS
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  7. Post #2767
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    Fucking speardwarves, holy shit.:

    Spearmasters are incredibly annoying. Can get through better armor than what their spear is made of and dodge like fuck and hit with almost every strike.

    Wait, is that your spearmaster? I thought it was a goblin one killing one of your war grizzlies.
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  8. Post #2768
    Gold Member
    Jax Strife's Avatar
    July 2007
    2,025 Posts
    Yeah, my spearmaster taking on a spearelf riding a fucking warbear. The elves have been ambushing and they're always riding bears. I slaughtered all of them.
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  9. Post #2769
    TheHypnotoad's Avatar
    June 2010
    2,151 Posts
    Ha, bound to happen eventually.



    Oh. Well I guess it was a child.

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  10. Post #2770
    Gold Member
    Jax Strife's Avatar
    July 2007
    2,025 Posts
    I wish DF had pistons.
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  11. Post #2771
    JoeSibilant's Avatar
    May 2010
    6,692 Posts
    I wish DF had pistons.
    Star Wars trash compactor go!
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  12. Post #2772
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,389 Posts
    This game reminds me of Oregon Trail pretty often. I guess it's because you load up on supplies at the beginning, and hope that you chose wisely in order to make it through the harsh winter and survive with your little "family."

    It would be kind of cool if there was an Oregon-Trail-esque mode of the game where you personally guide your wagon full of dwarves to the site that's been picked out.
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  13. Post #2773
    Dennab
    November 2009
    2,472 Posts
    >You choose to ford the river
    >7 dwarves have been killed by zombie carp swimming downstream
    >Restart Y/N
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  14. Post #2774
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,389 Posts
    >Stop to hunt
    >Urist goes hunting with a copper crossbow and 200 wooden bolts
    >Urist is killed by badgers
    >The other 6 dwarves eat the oxen
    >Wagon can no longer move
    >Restart Y/N

    Edited:

    Oh dear.


    A goblin ambush showed up at the same time as the caravan.



    Yeah, he's in trouble. Will the motherland frown on me for letting their liaison get killed?

    And now they are attacking the wagons.


    In case anyone's wondering why the ground is all gray... We got attacked by another dragon.
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  15. Post #2775
    Gold Member
    Someone4956's Avatar
    March 2011
    2,019 Posts
    >Urist has been entered a strange mood.
    >Urist is asking for bacon.
    >No bacon found. Urist has contracted dysentery.
    >Restart Y/N?
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  16. Post #2776
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,116 Posts
    my dwarves keep getting inappropriately touched by evil undead


    how do i stop the unrighteous orgy
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  17. Post #2777
    moo
    CowThing's Avatar
    November 2006
    4,767 Posts
    Well would you look at that, update 34.04 is out already!

    DF 0.34.04 fixes a crash bug that would be caused by exporting a map after world gen (or at other times).
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  18. Post #2778
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,261 Posts
    my dwarves keep getting inappropriately touched by evil undead


    how do i stop the unrighteous orgy
    Construct a dwarvern court and prosecute all the undead for sexaul harassment, and sentence them to 3 years of swimming in magma.
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  19. Post #2779
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,389 Posts
    This goblin bowman (who ran out of ammo) has been chasing a merchant and his donkey all over my map, and I'm pretty sure the donkey is immortal. Look at the size of the blood trail it's left.

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  20. Post #2780
    Xed
    Gold Member
    Xed's Avatar
    August 2005
    890 Posts
    on my previous fort a weretortoise attacked early on, and bit two of my soldiers that fought him (broke the hand of another, and killed a 4th.)

    i locked the two in their bedrooms, and walled it off, and now i have two pet weretortoises.

    Since I'm regenning a world due to the new version, i think I'll let them out.
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  21. Post #2781
    Gold Member
    Mrfantasticool's Avatar
    May 2009
    3,337 Posts
    Woah what a update on my child fort.

    The caravan finally unstuck itself and as soon as it left I immediatly got a migrant wave, I was looking throught their skills and looked into the migrant stats, a lot of them were High Master Axe or Sworddwarfs.

    Now not to look a gifted horse in the mouth, but I got suspicious and started naming them all.
    I got 7 vampires in a wave of 20 migrants.

    I had to quit before the wave ended, going to check the entire wave and lock up the vampires this afternoon.

    It's like a bloody invasion, thank god for the nickname bug and that I know of ways to utilize vampires as sick ass mining machines.
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  22. Post #2782
    Gold Member
    blazingfly's Avatar
    October 2006
    3,685 Posts
    Woah what a update on my child fort.

    The caravan finally unstuck itself and as soon as it left I immediatly got a migrant wave, I was looking throught their skills and looked into the migrant stats, a lot of them were High Master Axe or Sworddwarfs.

    Now not to look a gifted horse in the mouth, but I got suspicious and started naming them all.
    I got 7 vampires in a wave of 20 migrants.

    I had to quit before the wave ended, going to check the entire wave and lock up the vampires this afternoon.

    It's like a bloody invasion, thank god for the nickname bug and that I know of ways to utilize vampires as sick ass mining machines.
    Nickname bug got fixed last patch.
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  23. Post #2783
    Gold Member
    Mrfantasticool's Avatar
    May 2009
    3,337 Posts
    Nickname bug got fixed last patch.
    I noticed, but do texture packs etc. already work for that?

    If they don't I can give myself a valid excuse to postpone updating and falling to vampire invasions.

    What the christ I just got a wave of migrants including 2 vampires who walked 4 tiles then fell onto the ground being unable to grasp and breathe.
    Ah well at least the goblins will have fun with them.

    Another Edit:

    Oh god I tried setting up a danger room and I found out there is a upright     Masterwork Adamantine 2h sword    on level 10.

    This is going to be loads of FUN isn't it?
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  24. Post #2784
    JoeSibilant's Avatar
    May 2010
    6,692 Posts
    I noticed, but do texture packs etc. already work for that?

    If they don't I can give myself a valid excuse to postpone updating and falling to vampire invasions.

    What the christ I just got a wave of migrants including 2 vampires who walked 4 tiles then fell onto the ground being unable to grasp and breathe.
    Ah well at least the goblins will have fun with them.
    Phoebus is out for .34.03.
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  25. Post #2785
    Gold Member
    Géza!'s Avatar
    January 2008
    5,876 Posts
    Woah what a update on my child fort.

    The caravan finally unstuck itself and as soon as it left I immediatly got a migrant wave, I was looking throught their skills and looked into the migrant stats, a lot of them were High Master Axe or Sworddwarfs.

    Now not to look a gifted horse in the mouth, but I got suspicious and started naming them all.
    I got 7 vampires in a wave of 20 migrants.

    I had to quit before the wave ended, going to check the entire wave and lock up the vampires this afternoon.

    It's like a bloody invasion, thank god for the nickname bug and that I know of ways to utilize vampires as sick ass mining machines.
    Put all vampires in military, receive victories.
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  26. Post #2786
    Gold Member
    Armandur's Avatar
    March 2009
    666 Posts
    Any eta of your balance-fix for .04 Orkel? Or will the .03 version work too?
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  27. Post #2787
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,808 Posts
    Put all vampires in military, receive victories.
    Incorporate an airlock and quarantine system to ensure that no vamps make it into the general population.
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  28. Post #2788
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    Well would you look at that, update 34.04 is out already!
    Any eta of your balance-fix for .04 Orkel? Or will the .03 version work too?
    34.03 balance fix works with 34.04
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  29. Post #2789
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    34.03 balance fix works with 34.04
    does it work with phoebus?

    Edited:

    how do you guys deal with having to manage like 100-200 dwarves? i feel like its an impossible task, even with dwarf therapist. especially the military management, since therapist doesn't help with it one bit. oh and combined with vampires its just frustrating.
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  30. Post #2790
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,575 Posts
    how do you guys deal with having to manage like 100-200 dwarves? i feel like its an impossible task, even with dwarf therapist. especially the military management, since therapist doesn't help with it one bit. oh and combined with vampires its just frustrating.
    It's not too bad, just gotta catch them when they're migrating to the fortress. It's a bit tricky when you're not using Dwarf Therapist though. With the military I just find the ones with good attributes and not really any useful skills (usually while they're still blinking the x for immigrant) and give them a custom job name so I can add them into the military later.
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  31. Post #2791
    katmandoo's Avatar
    May 2011
    18 Posts
    Am I misremembering, or did hammer dwarfs used to send enemies flying when they used to engage them? 'Cause that was the most satisfying part of playing one in adventure mode and now it's just boring :(
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  32. Post #2792
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    Am I misremembering, or did hammer dwarfs used to send enemies flying when they used to engage them? 'Cause that was the most satisfying part of playing one in adventure mode and now it's just boring :(
    They used to do that in the 2009 version of the game.

    DF2010 made weapons act more realistic, and warhammers are also modelled as their real counterparts, instead of being huge two handed fantasy smashing machines they're now realistic one handed small hammers.

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  33. Post #2793
    ElTacoLad's Avatar
    July 2009
    1,393 Posts
    Laaame
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  34. Post #2794
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    oh god lashers are DEADLY
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  35. Post #2795
    tonks erryday
    Orkel's Avatar
    January 2005
    25,476 Posts
    oh god lashers are DEADLY
    Are you using the fix?
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  36. Post #2796
    Terminutter's Avatar
    June 2010
    6,149 Posts
    Say yes, save yourself!
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  37. Post #2797
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    I wish there was a mod that added more weapon types. Vanilla getting a bit stale.
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  38. Post #2798
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    Are you using the fix?
    Show me this fix.
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  39. Post #2799
    Dennab
    November 2009
    2,472 Posts
    Uhh, check the OP maybe? Orkel also posts it every 2 or so pages.
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  40. Post #2800
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Show me this fix.
    It only works with ASCII by the way.
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