Holy shit, it's getting perfect Hayate.
Also, it's better now that you fixed the horizon thing.
Holy shit, it's getting perfect Hayate.
Also, it's better now that you fixed the horizon thing.
Pandasaur
The rope really sticks out, it's too light/clean and doesn't have a shadow or too light shadow. Also bend the grass a bit, now it's very stiff and straight.
Up to 9 buildings now, 11 more to go. Right now I'm working on adding specular and normals to all my existing textures being used, after I finish the buildings I will then start making a sea of props to flesh out the buildings and give it some life. I'm enjoying this mini-project.
Just a little test for the sake of playing around.
Wow, nice render.
What did you use ?
After a lot of hesitation I decided to try out 3ds Max 2012, but I'm having some problems. Whenever I open up projects from 2010 that I want to continue working in, 3ds Max 2012 gets extremely laggy, starts to stutter all the time and there's like 3 seconds delay between viewport switching, going to fireframe mode and so on.
Any idea what this is about?
Pandaroo
I'm not sure, but try changing the Viewport render mode from Realistic to Shaded, or anything like that.
Happens with all modes, I think it might be a driver issue. The thing is, last time I installed a new driver it first uninstalled my old one but the new one failed to install, leaving me with a computer with no graphics drivers (thanks Nvidia). I am not trying that again, for some reason new drivers won't install (keep getting 'installation failed' messages).
ლ(ಠ益ಠლ)
Hey, i tried my best.
3DS Max Mental Ray with Vue integration.
Oh, that driver problem is pretty weird. Well, I'd say that's the problem then, if you are trying to run 3ds max with only Windows default driver it's probably why you are suffering those delays.
There must be some way to install nvidia's driver correctly. You could try driver swepper, maybe there are still some driver files left somewhere in your computer blocking you from reinstalling it.
my first fluid motion thingy I made a long time ago
When you make a matchmoved video, the raw video will likely have some motion blur. You can of course set the camera to record at a very high shutterspeed to avoid this, but sometimes we want motion blur.
Now, I set the cameras shutter to be at 1/60th of a second, so that I get some motion blur but not too much (making it hard to track).
My problem with this has always been that the 3D object comes out of sync when I apply motionblur to it. So, I'm testing right now and I think I've found a way to eliminate that error. (using Vray)
There's a setting I've ignored earlier, "Interval Center":
It defaults to 0.5, which means that the rendered object will always be half a frame offset, and it is really visible. Changing it to 0 would correct this issue, but since I already went and tried to correct it by moving all the video frames one step forward I had to set it to 1 to fix that.
The "Duration (frames)" is set to 0.5, as the default framerate of 3Ds Max is 30, and the default shutter speed is equal to that.
Here's a frame from the test:
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Sitting in a compositing seminar from Hugo Guerra from The Mill in London right now, it's fucking mind blowing. He's here for 2 days to teach us some Nuke, but we're getting to see all the breakdowns and behind the scenes on so many cool projects. We're going to be compositing a shot from the new Audi Hummingbird TV spot this afternoon, exciting stuff!
Or do it like me, render a motion vector pass and use a post fx motion blur. ^^
If only I had any idea how to do that :I
And after that just do a hibbedyjoobie in the habadaba and you're done.
No, actually that's how you install nvidia drivers.
No, that would be how you uninstall ATI drivers, because that's fucking impossible.
That's awesome mate, the the course I'm about to start is full of people who have worked at The Mill, MPC, Double Negative, Framestore etc. And we get something similar to your class where one of the big companies give us a brief that we have to create work for. I'd love to work at The Mill, apparently it's one of the best companies to work at.
well this was a fun diversion, now to retopologize and skin it
Have you guys seen p3d.in yet? It's pretty neat. I uploaded that guitar I was working on.
This is a cool tool
That is a pretty awesome tool. Now I can show people some of my 3d models. I never did finish this steampunk guitar, but it actually looks pretty close to being finished.
http://p3d.in/64t0h
bored in class, computers have Blender 2.49
I had no ideas on what to model and just poked around since I know the 2.5+ interface better
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Why do you need to retopo a lowpoly model? Retopo is used mainly for conversion from high to low poly.
neat
http://p3d.in/2VNRH#
the joy of having an extremely old graphics card
"Sorry, your graphics card doesn't support WebGL"
http://p3d.in/NiBR6
http://p3d.in/c8pNQ
Uploading is really slow, but the site is still in a beta-stage, so it'll get better. Also, I can't wait for texture-support.
Now, there are other sites doing this very thing, but they all(?) requires 3rd party plugins, which narrows down the target group.
Nice site. Here's mine (will take a while to load, it's 50mb)
http://p3d.in/HEfei
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oh yeah
I can see that you found that cool max script.
Yes i did, sadly I can't find a way of simulating the fragments properly.
If I try to apply the MassFX modifier to all the 1000 objects at the same time, it'll make a collision box from one of the objects, and use it on all the objects.
Any way around that? I can of course apply the modifier to all the objects one by one, but that would be stupid.
Not sure, I've never used mass fx.
Why not use Rayfire, it'd solve your collision problems and has more options.
That website is awesome, but I seem to be getting random polys missing from the upload. Anybody else got this? Example http://p3d.in/RgbHx
Edited:
This one to, a lot more noticeable http://p3d.in/jpchV
Edited:
Also, cant seem to get it smooth from Maya, even when I export the normals.
Oh wow, thats awesome, I had no idea there were tools like that.
Just testing it : http://p3d.in/jXKB5