1. Post #241
    Gold Member
    Domino's Avatar
    August 2006
    1,321 Posts
    AE handles audio really badly imo, you have to hold down CTRL whilst scrubbing just to hear the audio, and even then it's incredibly choppy. Then you have to RAM preview to listen to audio playback.

    You can use whatever you want. The audio in AE is only just about passable so you can time stuff to sounds that have already been mixed. I wouldn't do a mix in AE, there's just not the toolset. But whatever works for you I guess.
    Yupp :3
    You'd be a fool if you don't preview what you work on anyway.
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  2. Post #242
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,897 Posts


    Primitives
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  3. Post #243
    no title
    Hayate's Avatar
    January 2005
    430 Posts
    Reminds me of MelonGuy's motorcycle looks gut
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  4. Post #244
    Gold Member
    MelonGuy's Avatar
    August 2005
    861 Posts
    It's better than my one :)
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  5. Post #245
    Gold Member
    Eltro102's Avatar
    February 2008
    10,844 Posts
    Yeah actually everything costs a lot there. 3d-printing at our school in abs-plastic costs about 250/dm^3 = 0.25/cm^3. Plus supportive material at approximately the same cost.

    Shapeways cheapest material is 1.4$/cm^3 = 1400$/dm^3. That's about 1000.
    Printing in stainless steel is 8000$/dm^3 about 6000.

    Cheap stuff...
    um
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  6. Post #246
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,979 Posts
    shut down everything!
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  7. Post #247
    ben_lind's Avatar
    September 2011
    302 Posts

    Yeah? So what if I wrote them in a different order the point still stands.

    250€/dm^3 = 0.25€/cm^3 is exactly the same thing as 0.25€/cm^3 = 250€/dm^3.
    1.4$/cm^3 = 1400$/dm^3 is also exactly the same as 1400$/dm^3 = 1.4$/cm^3.


    I admit it might have been clearer if I'd written 250€/dm^3 = 0.25€/cm^3 and 1400$/dm^3 = 1.4$/cm^3.

    I was wrong about the cheapest material though. There's some sandstone material that's "only" 0.75$/cm^3.
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  8. Post #248
    woolio1's Avatar
    November 2009
    8,977 Posts
    Yeah? So what if I wrote them in a different order the point still stands.

    250€/dm^3 = 0.25€/cm^3 is exactly the same thing as 0.25€/cm^3 = 250€/dm^3.
    1.4$/cm^3 = 1400$/dm^3 is also exactly the same as 1400$/dm^3 = 1.4$/cm^3.


    I admit it might have been clearer if I'd written 250€/dm^3 = 0.25€/cm^3 and 1400$/dm^3 = 1.4$/cm^3.

    I was wrong about the cheapest material though. There's some sandstone material that's "only" 0.75$/cm^3.
    Yeah, a lot of 3D printing places use sandstone because it's basically sand and glue.
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  9. Post #249
    Gold Member
    Juniez's Avatar
    May 2007
    6,837 Posts
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  10. Post #250
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,897 Posts
    It's better than my one :)
    Could I see it?
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  11. Post #251
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    For the first time I got to make a 3D model out of an actual concept art and it rocks my socks off.
    Sketches (kudos to my partner) and progress so far.

    Topology isn't the perfect but it's not awful either. Whole model is 760 faces now, finished one will probably be at 1000, which is a reasonable amount these days.
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  12. Post #252
    Gold Member
    Jessey's Avatar
    October 2008
    3,258 Posts
    I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.
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  13. Post #253
    I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.
    Out of planes? Well that's a weird way to make a character out of.
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  14. Post #254
    Gold Member
    Jessey's Avatar
    October 2008
    3,258 Posts
    Planes or boxes
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  15. Post #255
    Gold Member
    MelonGuy's Avatar
    August 2005
    861 Posts
    Could I see it?
    I think I might have lost the images because it was about 3 years ago now haha. I'll have a look anyway.
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  16. Post #256
    Gold Member
    Mikkelmann's Avatar
    May 2005
    1,278 Posts
    Planes or boxes
    You could try making a character by extruding/shaping a character as usual, then disconnecting the faces from each other and scale them away from eachother, if possible.
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  17. Post #257
    ben_lind's Avatar
    September 2011
    302 Posts
    Planes or boxes
    That's one weird 3d task...

    You sure it's not planemodelling or boxmodelling techniques?
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  18. Post #258
    Gold Member
    Jessey's Avatar
    October 2008
    3,258 Posts
    Yes its planemodelling or boxmodelling ofcourse.
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  19. Post #259
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,237 Posts
    how is that a weird thing to ask? that's how most models start
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  20. Post #260
    Modelrator
    PLing's Avatar
    February 2005
    4,145 Posts
    I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.
    Most car tutorials teach the plane modeling technique quite well. Just apply that to a character.
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  21. Post #261
    Gold Member
    Scotchair's Avatar
    May 2007
    3,330 Posts
    Finished the first (of 4) desintegration shots on my film. The final 8s render takes around 6 hours out of After Effects, so I cant be bothered right now... we'll probably keep it under wraps until the degree show. I'll post a still, there's 3 more on the blog here http://ticked-off-doj.blogspot.com/2...completed.html which shows the sequence.

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  22. Post #262
    ben_lind's Avatar
    September 2011
    302 Posts
    how is that a weird thing to ask? that's how most models start
    Yeah it's not weird at all but I (and judging by the comments, I guess AceOfDivine and Mikkelmann too) got the impression that the task was to make a character out of separate planes or boxes that weren't supposed to be connected. That seemed weird and that's why I asked even though I guessed the answer to my question.

    It could have been an artsy fartsy task too though.
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  23. Post #263
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,843 Posts




    Bask in my atrocious topology.
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  24. Post #264
    gothiclampshade's Avatar
    August 2010
    867 Posts




    Bask in my atrocious topology.
    That's a cool concept and a nice model, but I just can't get my head around how you're supposed to reload the damn thing.
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  25. Post #265
    Gold Member
    Scotchair's Avatar
    May 2007
    3,330 Posts
    Maybe the clip slides in horizontally and doesn't actually curve up? :S

    Model looks cool, but I reckon some of those edges could be a bit harder.
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  26. Post #266
    cocknugget's Avatar
    December 2011
    694 Posts
    Some more on the colt.. I might soften up some edges and then all thats left is the inside bits :3

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  27. Post #267
    Gold Member
    Jessey's Avatar
    October 2008
    3,258 Posts
    Yeah it's not weird at all but I (and judging by the comments, I guess AceOfDivine and Mikkelmann too) got the impression that the task was to make a character out of separate planes or boxes that weren't supposed to be connected. That seemed weird and that's why I asked even though I guessed the answer to my question.

    It could have been an artsy fartsy task too though.
    Lulz, sorry.

    Maybe a good idea for a project in future. Haha.
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  28. Post #268
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,843 Posts
    That's a cool concept and a nice model, but I just can't get my head around how you're supposed to reload the damn thing.
    That's why I've avoided that area so far. I may just redesign that area, because although it'll never get any use and will probably never be animated, it bugs the hell outta me
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  29. Post #269
    Gold Member
    ferdam's Avatar
    June 2005
    1,981 Posts
    Some more on the colt.. I might soften up some edges and then all thats left is the inside bits :3

    I love this weapon and it's design.

    Awesome job, are you going to texture it ?
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  30. Post #270
    cocknugget's Avatar
    December 2011
    694 Posts
    I love this weapon and it's design.

    Awesome job, are you going to texture it ?
    I'm planning on using to to bake normals, so yeah I will texture it :p
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  31. Post #271
    Gold Member
    Domino's Avatar
    August 2006
    1,321 Posts
    That's why I've avoided that area so far. I may just redesign that area, because although it'll never get any use and will probably never be animated, it bugs the hell outta me
    You can just have the area where the grip is open, so that the magazine can slide in place! problem solved :)
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  32. Post #272
    Gold Member
    guest91's Avatar
    August 2005
    258 Posts
    Some sort of spear/sword combo, tried baking normals off a high poly.



    And here's the low poly:
    http://p3d.in/LUMOA
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  33. Post #273
    clb
    clb's Avatar
    June 2009
    335 Posts
    Some sort of spear/sword combo, tried baking normals off a high poly.



    And here's the low poly:
    http://p3d.in/LUMOA
    Please use the thumbnail [t] [/t] tags when posting huge images :)
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  34. Post #274
    cocknugget's Avatar
    December 2011
    694 Posts
    On to the lowpoly

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  35. Post #275
    Gold Member
    Scotchair's Avatar
    May 2007
    3,330 Posts
    What do you guys make of my business card design? I know it's not your area but thought i'd ask... ignore the nasty compression.

    Wanted to keep it pretty simple, but is it too boring?

    If you cant be bothered to leave specific feedback, agrees/disagrees will suffice :)

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  36. Post #276
    Gold Member
    biodude94566's Avatar
    July 2006
    6,225 Posts
    It looks a bit noisy for a business card. Overall it's nice, but I just think the background is just going to be lost in print.
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  37. Post #277
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,237 Posts
    i agree print it out and see how the design transfers.
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  38. Post #278
    Gold Member
    Dippeggs's Avatar
    August 2006
    2,577 Posts
    I think it's dimensions are wrong for a business card.
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  39. Post #279
    Gold Member
    MelonGuy's Avatar
    August 2005
    861 Posts
    The spacing seems off, consider where things should be aligned.
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  40. Post #280
    ASK ME ABOUT MY BAKELITE FETISH
    Dennab
    April 2011
    6,395 Posts
    Rather than making a thread in Fast Threads, I think I'll ask here because I'd get the best answer. I've been wanting to get into 3d modeling but don't know where to start. Anyone care to help me out?
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