1. Post #361
    manimation's Avatar
    February 2012
    58 Posts
    My iPhone 4S in 3ds Max 2012.

    [IMG][/IMG]
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  2. Post #362
    Gold Member
    Dippeggs's Avatar
    August 2006
    2,109 Posts
    I think it needs to be shinier and have the sides kinda chrome. The model is good though.
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  3. Post #363
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    My iPhone 4S in 3ds Max 2012.

    [IMG][/IMG]
    Also, you shouldn't have it that black. There is no detail in the edges.. :-/
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  4. Post #364
    Gold Member
    The freeman's Avatar
    October 2007
    5,472 Posts
    Also, you shouldn't have it that black. There is no detail in the edges.. :-/
    But the iPhone is actually that black
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  5. Post #365
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    But the iPhone is actually that black
    I know, but it's kinda an unwritten rule in 3D not to have pitch black when doing black. Always have some gray in there so that the contrast in the black doesn't turn whatever into a solid black mass.
    In some cases as the iPhone, he would need gloss and reflection, and this would most likely solve the "problem" and look fantastic.
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  6. Post #366
    Propane Nightmares
    Acezorz's Avatar
    May 2007
    7,196 Posts
    Started my new course last week, I've learnt so much about Maya despite the fact I've been using it for four years. Also, I think you guys will enjoy this gem, which is imprinted on one of the walls:

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  7. Post #367
    manimation's Avatar
    February 2012
    58 Posts
    I actually didn't use pitch black, but a reaaaaallllyyy dark grey. I also added some reflection, but I'm starting to wonder if the lack of segments ruins it? Anyone know if more segments = better reflection? Oh, and about the details in the edges, it's because I forgot to chamfer them. Thanks for the constructive criticism btw.
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  8. Post #368
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    I actually didn't use pitch black, but a reaaaaallllyyy dark grey. I also added some reflection, but I'm starting to wonder if the lack of segments ruins it? Anyone know if more segments = better reflection? Oh, and about the details in the edges, it's because I forgot to chamfer them. Thanks for the constructive criticism btw.
    More segments doesn't make the reflection better, but you should have some environment to show that there is something to reflect :)

    And yes, I can see that you've used a very dark gray tone on the screen I'm at right now.
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  9. Post #369
    manimation's Avatar
    February 2012
    58 Posts
    I think it needs to be shinier and have the sides kinda chrome. The model is good though.
    Well, at the moment it's just a light grey material. Anyone know how to make a good looking material for this part of the iPhone? I tried a stretched noise map for a sort of brushed look, but it didn't end up so good.

    Edited:

    More segments doesn't make the reflection better, but you should have some environment to show that there is something to reflect :)

    And yes, I can see that you've used a very dark gray tone on the screen I'm at right now.
    Thank you for making that clear to me. I might try to render it with a VraySun lighting and VraySky as an environment sometime. :)
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  10. Post #370
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    Well, at the moment it's just a light grey material. Anyone know how to make a good looking material for this part of the iPhone? I tried a stretched noise map for a sort of brushed look, but it didn't end up so good.

    Edited:



    Thank you for making that clear to me. I might try to render it with a VraySun lighting and VraySky as an environment sometime. :)
    Just apply noise for bump, and adjust the glossiness and specularity on the light gray material.
    Dunno if you have everything in scale, if so somewhere between 0.0015 - 0.0025 in noise value should look okay I think
    No need for any reflection as that part of the phone don't reflect anything.

    In the black material, under reflection, use raytracing, and adjust the glossiness and specularity on this material as well.
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  11. Post #371
    manimation's Avatar
    February 2012
    58 Posts
    Just apply noise for bump, and adjust the glossiness and specularity on the light gray material.
    Dunno if you have everything in scale, if so somewhere between 0.0015 - 0.0025 in noise value should look okay I think
    No need for any reflection as that part of the phone don't reflect anything.

    In the black material, under reflection, use raytracing, and adjust the glossiness and specularity on this material as well.
    Thanks, I will try that!
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  12. Post #372
    Gold Member
    Kybalt's Avatar
    July 2008
    8,029 Posts
    fuckit


    im done with this. i want to go model something else.
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  13. Post #373
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Model a grain of rice!

    ULTIMATE CHALLENGE!

    I want some SSS on that rice too!
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  14. Post #374
    clb
    clb's Avatar
    June 2009
    250 Posts
    Model a grain of rice!

    ULTIMATE CHALLENGE!

    I want some SSS on that rice too!
    I was bored. Sorry to disappoint you, but the SSS is not very visible...

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  15. Post #375
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    It's actually amazing how good looking such a simple image can be, well done!
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  16. Post #376
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,102 Posts
    I was bored. Sorry to disappoint you, but the SSS is not very visible...

    Now just spam thousands of em.
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  17. Post #377
    ben_lind's Avatar
    September 2011
    257 Posts
    Updated my guitar. I think it's pretty much done.
    Any crits are welcome though.




    Wires:


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  18. Post #378
    Gold Member
    Secrios's Avatar
    March 2011
    640 Posts
    Is Garry's Mod screenshots, 3d art?
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  19. Post #379
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    Is Garry's Mod screenshots, 3d art?
    If you made all the models you use.
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  20. Post #380
    Gold Member
    Scotchair's Avatar
    May 2007
    3,219 Posts
    That guitar is beautiful.
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  21. Post #381
    ben_lind's Avatar
    September 2011
    257 Posts
    Thanks!
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  22. Post #382
    Thejuju64's Avatar
    August 2011
    62 Posts
    Just made this for my desktop wallpaper :)
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  23. Post #383
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts
    May want to add some horizon-haze to blend the planet and sky a bit more, since the camera is so low on the surface.
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  24. Post #384
    Thejuju64's Avatar
    August 2011
    62 Posts
    May want to add some horizon-haze to blend the planet and sky a bit more, since the camera is so low on the surface.
    You're talking about "mist"?
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  25. Post #385
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts
    More like, atmosphere.
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  26. Post #386
    Gold Member
    Mitsuma's Avatar
    April 2007
    724 Posts
    I really like Blender's SPH Fluid Particles.
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  27. Post #387
    Thejuju64's Avatar
    August 2011
    62 Posts
    More like, atmosphere.
    i see... thanks :D
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  28. Post #388
    cocknugget's Avatar
    December 2011
    615 Posts
    i made an eye

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  29. Post #389
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts
    Now get it to ZBrush or Mudbox, and get some wrinkles/imperfections in there. Looks like a great basemesh.
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  30. Post #390
    cocknugget's Avatar
    December 2011
    615 Posts
    Now get it to ZBrush or Mudbox, and get some wrinkles/imperfections in there. Looks like a great basemesh.
    Maybe later.. I wanna get into subdiv face modeling first..

    I WANNA LEARN SHIT BRO
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  31. Post #391
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts
    THAT'S A RESPECTFUL GOAL BRO

    c
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  32. Post #392
    cocknugget's Avatar
    December 2011
    615 Posts
    BRO
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  33. Post #393
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    ORB
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  34. Post #394
    ben_lind's Avatar
    September 2011
    257 Posts
    "Digital 3d has 10 new posts."
    New content...oh wait...
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  35. Post #395
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    "Digital 3d has 10 new posts."
    New content...oh wait...
    Why don't you post some?
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  36. Post #396
    Gold Member
    Dennab
    June 2009
    6,500 Posts
    I have a project in physics coming up soon and I want to make some 3D animations to better explain the design of a concept car. I haven't done any actual 3D modeling before but I did make a couple things in autoCAD in Engineering. I want to do some very very basic animations with very basic models in Blender but I just can't figure it out. I'm trying to find tutorials for it but nothing covers the basic stuff I used to be able to do with autoCAD.

    What I need is something like this:



    The idea is four wheels each with independent suspension and their own motors, and when the car is hit, the suspension helps roll the car in a kind of uppercut. It should first push the momentum away from the cabin and then keep the car from rolling onto its side. If you can't visualize that, I don't blame you, that's what I need the animation for.

    If someone is willing to go beyond just this, I'd also be grateful for help in animating two other parts of the car, but it's a lot to ask for. If you'd like to help, we should take it to private messages or somewhere else, because it might get a little bit more involved.
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  37. Post #397
    woolio1's Avatar
    November 2009
    4,801 Posts
    A lot of work like this requires either monetary payment, or, in the case of budding artists, rights to the piece and the ability to include it in their portfolio.

    Since you're a client, you'd probably have the former. Still, I'm willing to bet you'll find someone here who can do it for you.
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  38. Post #398
    ben_lind's Avatar
    September 2011
    257 Posts
    Why don't you post some?
    Just did. When did you?
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  39. Post #399
    Gold Member
    Dennab
    June 2009
    6,500 Posts
    A lot of work like this requires either monetary payment, or, in the case of budding artists, rights to the piece and the ability to include it in their portfolio.

    Since you're a client, you'd probably have the former. Still, I'm willing to bet you'll find someone here who can do it for you.
    I was thinking more like pointing me towards a decent tutorial for it or just a five-second five-poly mockup of it I could learn from. If you know any good Blender tutorials on stuff like this, could you link them here?
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  40. Post #400
    woolio1's Avatar
    November 2009
    4,801 Posts
    I was thinking more like pointing me towards a decent tutorial for it or just a five-second five-poly mockup of it I could learn from. If you know any good Blender tutorials on stuff like this, could you link them here?
    Well, Blendercookie is a great place to start. They cover the basics of modeling and animation, so you'll probably find your answers there.
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