My iPhone 4S in 3ds Max 2012.
My iPhone 4S in 3ds Max 2012.
I think it needs to be shinier and have the sides kinda chrome. The model is good though.
In some cases as the iPhone, he would need gloss and reflection, and this would most likely solve the "problem" and look fantastic.
I actually didn't use pitch black, but a reaaaaallllyyy dark grey. I also added some reflection, but I'm starting to wonder if the lack of segments ruins it? Anyone know if more segments = better reflection? Oh, and about the details in the edges, it's because I forgot to chamfer them. Thanks for the constructive criticism btw.
And yes, I can see that you've used a very dark gray tone on the screen I'm at right now.
Dunno if you have everything in scale, if so somewhere between 0.0015 - 0.0025 in noise value should look okay I think
No need for any reflection as that part of the phone don't reflect anything.
In the black material, under reflection, use raytracing, and adjust the glossiness and specularity on this material as well.
im done with this. i want to go model something else.
Model a grain of rice!
I want some SSS on that rice too!
It's actually amazing how good looking such a simple image can be, well done!
Is Garry's Mod screenshots, 3d art?
That guitar is beautiful.
Just made this for my desktop wallpaper :)
May want to add some horizon-haze to blend the planet and sky a bit more, since the camera is so low on the surface.
More like, atmosphere.
I really like Blender's SPH Fluid Particles.
i made an eye
Now get it to ZBrush or Mudbox, and get some wrinkles/imperfections in there. Looks like a great basemesh.
THAT'S A RESPECTFUL GOAL BRO
"Digital 3d has 10 new posts."
New content...oh wait...
I have a project in physics coming up soon and I want to make some 3D animations to better explain the design of a concept car. I haven't done any actual 3D modeling before but I did make a couple things in autoCAD in Engineering. I want to do some very very basic animations with very basic models in Blender but I just can't figure it out. I'm trying to find tutorials for it but nothing covers the basic stuff I used to be able to do with autoCAD.
What I need is something like this:
The idea is four wheels each with independent suspension and their own motors, and when the car is hit, the suspension helps roll the car in a kind of uppercut. It should first push the momentum away from the cabin and then keep the car from rolling onto its side. If you can't visualize that, I don't blame you, that's what I need the animation for.
If someone is willing to go beyond just this, I'd also be grateful for help in animating two other parts of the car, but it's a lot to ask for. If you'd like to help, we should take it to private messages or somewhere else, because it might get a little bit more involved.
A lot of work like this requires either monetary payment, or, in the case of budding artists, rights to the piece and the ability to include it in their portfolio.
Since you're a client, you'd probably have the former. Still, I'm willing to bet you'll find someone here who can do it for you.