1. Post #761
    Gold Member
    Scotchair's Avatar
    May 2007
    3,219 Posts
    I think I understand what you mean...I use Maya, but for animating complex movements like that I've found the easiest way to do it is by using a group hierarchy.

    So take your object, and group it to itself. Name that group Translate. Then select that group and group it again and call it Rotate. Now if you key the translation of the translate group, and rotation of the rotate group... they should work in sync.

    So your outliner would look like this;

    - Random shit
    + Rotate
    ......+Translate
    ..............- Object
    - Random shit

    Not sure how much it'll help you. As an example for where I used it, I had to animate a UFO. So in my first group I animated it revolving 360 on the spot, then in the second group I animated the translation of it, then in a final group I animated banks on the corners. That way it stayed constantly spinning, along the path, whilst still banking properly.

    I hope that helps, sorry if it's totally unrelated.

    EDIT:

    Also, general tip for animating... don't key all attributes. In Maya, you can move an object and hit S and it'll key everything (translate, rotate, scale, visibility etc etc). You end up with a lot of useless keys on your timeline and graph editor, in Maya you can use a shortcut Shift+W to key the translate, Shift+E for rotate, and SHift+R fir scale. Keeps it neater. So only key the translate on your translate group etc.
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  2. Post #762
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    Sorry I was a bit vague. I am working on a door animation were a part slides out, turns, then slides back in but the sliding and turning are trying to compensate with each other so its turning while pulling out. I am using 3ds max and aside from some elementary stuff I know nothing about animation.
    I might be able to help you..
    Would be much appreciated if you would manage to upload a viewportgrab onto youtube or something.

    Or save the selected parts and PM me :)
    I'm no master, but I could check?

    [Edited]
    I see Scotchair gave some interesting advice, if you still don't manage, you could PM me :)
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  3. Post #763
    Fan-Fanatic's Avatar
    April 2008
    436 Posts
    Can anyone of you masters give me some advice on what to model/inspiration for a beginner/intermediate 3D modeler ?
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  4. Post #764
    Play Tribes Ascend
    ZombieDawgs's Avatar
    March 2009
    8,744 Posts
    Can anyone of you masters give me some advice on what to model/inspiration for a beginner/intermediate 3D modeler ?
    I aint no master but weapons are generally regarded as the best way to practice modelling.
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  5. Post #765
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    7,740 Posts


    Made this today, first time actually coming this far with a model, I'm pretty proud :D

    If I only knew how to unwrap, so I could texture :(

    Edited:

    By the way, does anyone know how to make the grip rounded in a more efficient way? Bevel fucks up some times :/
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  6. Post #766
    Gold Member
    Lazore's Avatar
    November 2008
    3,454 Posts


    Made this today, first time actually coming this far with a model, I'm pretty proud :D

    If I only knew how to unwrap, so I could texture :(

    Edited:

    By the way, does anyone know how to make the grip rounded in a more efficient way? Bevel fucks up some times :/
    Shouldnt the ammo thing on the shoulder thing be on the other side considering most people have the trigger in their right hand?
    Just wondering.
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  7. Post #767
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    7,740 Posts
    Shouldnt the ammo thing on the shoulder thing be on the other side considering most people have the trigger in their right hand?
    Just wondering.
    If it was on the other side, wouldn't your whole arm be against it?
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  8. Post #768
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    Shouldnt the ammo thing on the shoulder thing be on the other side considering most people have the trigger in their right hand?
    Just wondering.
    Lefty?


    If it was on the other side, wouldn't your whole arm be against it?
    I've tried a softgun shotgun where there was cartridges on the right side of the stock. Worked like a charm.
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  9. Post #769
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    7,740 Posts
    Well no
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  10. Post #770
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,102 Posts


    Made this today, first time actually coming this far with a model, I'm pretty proud :D

    If I only knew how to unwrap, so I could texture :(

    Edited:

    By the way, does anyone know how to make the grip rounded in a more efficient way? Bevel fucks up some times :/
    It's very thick, like the handle and the trigger guard, it makes it look like a nerf gun.
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  11. Post #771
    Gold Member
    Juniez's Avatar
    May 2007
    5,235 Posts
    also it's yellow and red
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  12. Post #772
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    7,740 Posts
    It's very thick, like the handle and the trigger guard, it makes it look like a nerf gun.
    True, I'll try to fix it

    also it's yellow and red
    indeed.
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  13. Post #773
    Modelrator
    PLing's Avatar
    February 2005
    4,021 Posts


    Made this today, first time actually coming this far with a model, I'm pretty proud :D

    If I only knew how to unwrap, so I could texture :(

    Edited:

    By the way, does anyone know how to make the grip rounded in a more efficient way? Bevel fucks up some times :/
    It would be impossible to hold that gun, it's too thick and the thumb should be able to come around the top of the stock.
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  14. Post #774
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,363 Posts
    I'm sculpting a character, it's going quite well
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  15. Post #775
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts

    Doing some Sub-D modelling practice. I managed to fuck up already though. The extruded panels aren't properly round.
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  16. Post #776
    Gold Member
    MenteR's Avatar
    July 2007
    4,323 Posts




    gonna detail the arms, then the back, then i'll go and finally start working on the pants! i'll leave the boots for last!
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  17. Post #777
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    7,740 Posts
    It would be impossible to hold that gun, it's too thick and the thumb should be able to come around the top of the stock.
    Yes I noticed, so I redid it.

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  18. Post #778
    DeanWinchester's Avatar
    May 2010
    3,553 Posts
    Finished the week 4 tutorial of the nature academy, here it goes:

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  19. Post #779
    woolio1's Avatar
    November 2009
    4,801 Posts




    gonna detail the arms, then the back, then i'll go and finally start working on the pants! i'll leave the boots for last!
    Something tells me he's a Synthol abuser...
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  20. Post #780
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts




    gonna detail the arms, then the back, then i'll go and finally start working on the pants! i'll leave the boots for last!
    The only thing that bugs me a little is that his abs look like they are sagging a bit. Other than that nice!
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  21. Post #781
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    Finished the week 4 tutorial of the nature academy, here it goes:

    The outcome looks great, but.. There seem to be some awful blur on most of the leaves :<
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  22. Post #782
    Bold Member

    October 2006
    2,806 Posts
    CS6 Beta 3D text. Top one is grainy because I didn't let it render for a long time.



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  23. Post #783
    DeanWinchester's Avatar
    May 2010
    3,553 Posts
    The outcome looks great, but.. There seem to be some awful blur on most of the leaves :<
    I think I messed up on the depth of field settings, have to go back and fix that later

    And... week 5 completed as well:

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  24. Post #784
    Gold Member
    MenteR's Avatar
    July 2007
    4,323 Posts


    i might scrap the jeans and make him a full magma golem or something!

    Edited:

    actually i'm gonna make the jeans leather pants, that will look rad!

    Edited:

    but i might scrap the magma concept completely, it doesn't really show the details on the model, it hides them :(
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  25. Post #785
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts
    Do it. It's looking good btw.
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  26. Post #786
    Red Member
    mr apple's Avatar
    March 2009
    7,679 Posts




    gonna detail the arms, then the back, then i'll go and finally start working on the pants! i'll leave the boots for last!
    This is looking kickass, looks like a Krogan on mass ammounts of steroids.
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  27. Post #787
    Fan-Fanatic's Avatar
    April 2008
    436 Posts
    Not quite the Clichée to start off with, but here's your generic IKEA Glasses



    PS: Does anyone know where these stupid white artifacts come from ?
    They seem to appear after 500+ Samples

    Edited:

    Ithink I'm developing a glass fetish :S
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  28. Post #788
    Play Tribes Ascend
    ZombieDawgs's Avatar
    March 2009
    8,744 Posts
    Yes I noticed, so I redid it.

    try adding something similar to this gun:



    Edited:

    Also soften edges on the scope
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  29. Post #789
    Fan-Fanatic's Avatar
    April 2008
    436 Posts
    I'm sculpting a character, it's going quite well
    Reminds me of this guy:
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  30. Post #790
    DeanWinchester's Avatar
    May 2010
    3,553 Posts
    Made an audio visualizer thing in blender

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  31. Post #791
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts

    Working on a TARDIS wallpaper.
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  32. Post #792
    cocknugget's Avatar
    December 2011
    615 Posts
    I'm calling this thing done now

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  33. Post #793
    Gold Member
    Eltro102's Avatar
    February 2008
    7,400 Posts
    fake, you obv got a real gun to model for that on a grey bg
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  34. Post #794
    DeanWinchester's Avatar
    May 2010
    3,553 Posts
    Modeled one of those relaxing chairs for an architectural scene I'm planning out:

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  35. Post #795
    Antdawg's Avatar
    July 2010
    2,931 Posts
    Quick question:

    I'm new to working with armatures in Blender, and at the moment I'm working on a small scene where there will be a person holding a big stick and mixing stuff in a pot. I've got armatures created that deform the model, but how would I go about linking the stick with the armature, so that when I move the stick the arms follow it and have the hands snapped onto the stick? I've created a special bone with a kinematic thing so that when I move that bone, nearby bones move as well but this is located behind the elbow. Dunno why I made it though.

    I'm not very good at this so far, if anyone has any links to tutorials that detail this stuff then that would be great.
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  36. Post #796
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts


    Can anyone tell where those weird black lines behind the TARDIS are coming from?

    Here's the scene.

    Layer 1 -



    Layer 2 -


    Together -


    The lights are "this layer only" and the plane below the TARDIS is "shadows only".

    Edited:

    Nevermind, fixed it.

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  37. Post #797
    Gold Member
    Thlis's Avatar
    January 2007
    1,303 Posts
    Quick question:

    I'm new to working with armatures in Blender, and at the moment I'm working on a small scene where there will be a person holding a big stick and mixing stuff in a pot. I've got armatures created that deform the model, but how would I go about linking the stick with the armature, so that when I move the stick the arms follow it and have the hands snapped onto the stick? I've created a special bone with a kinematic thing so that when I move that bone, nearby bones move as well but this is located behind the elbow. Dunno why I made it though.

    I'm not very good at this so far, if anyone has any links to tutorials that detail this stuff then that would be great.
    This should do it.
    http://cgcookie.com/blender/2011/08/...-up-an-object/
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  38. Post #798
    cocknugget's Avatar
    December 2011
    615 Posts
    fake, you obv got a real gun to model for that on a grey bg
    Damn you got me
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  39. Post #799
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    I'm calling this thing done now

    That's porn.
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  40. Post #800
    Gold Member
    Djessey's Avatar
    March 2008
    4,829 Posts
    I'm calling this thing done now

    That's just demotivating...
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