I would probably animate a little more kick to the shot, because from my point of view; The reaction is a little bit slow, when he fires, so I would have made the backfire a couple of frames shorter.
Somehow the threads and wheels looks like they're rigid-body simulated, MassFX?
(Because I could totally see how that would work :) )
"Craft director plugin is pretty awesome, this scene is animated just by smashing buttons on my
Xbox 360 controller. Maybe i'll render this with vray and also put some fumefx there."
any good tutorials for using that?
you should be baking with a low poly set up with proper smoothing groups as well as a cage with 1 smoothing group.
are you exploding your model?
putting smoothing groups myself leaves gaps in the ray searches and putting 1 smoothing group on the cage didn't change the gap issue. (unless this isn't an issue)
no, I thought the cage was tight enough to not warrant one. Is that the problem?
If you are getting gaps in your ray searches when you put on smoothing groups then you don't have a proper cage set up. What are you baking with?
I tried it with 3ds max / xnormal / polybump
Sorry for the lack of updates these days lads, the film is due in 6 days so we're running around trying to get it wrapped up.
Here's a still, this is the point the two clones first see each other. Ignore the HORRID jpeg compression.
If anybody is nearby, it'll be on show at the DJCAD Degree show in Dundee form the 18th of May.
That looks brilliant!
Did you make it all by yourself?
Thanks man :)
Me and 2 other guys primarily. I'm the director and lead VFX/Compositor, but I also modelled and textured the character.
The other two done modelling, texturing, lighting and rendering. We all split the animation.
We outsourced some stuff to friends and fellow students as well though, the rig was done by my mate from Double Negative... and the sound design is being done by a guy from Ruffian Games.
Unfortunately I won't be able to upload it when it's finished, as we want to enter it into some festivals. I might be able to put a passworded version on Vimeo or something for you guys, but I was hoping to make a big thread in GD with all the concept art, blog posts, making of etc.
Also I'm just putting the final cut together and we are 5 minutes on the dot. The minimum for the course is 30 seconds, and the average is about 2.5 minutes.
We started production 3 months before the other groups because we knew how hard it would be, and we worked through Xmas and everything. Now the rest are all running around like headless chickens still animating and we're doing the final edit... bliss.
Here is one I did a while ago in blender.
I like it.
facepunch was down yesterday
those screws.. make them go inwards a bit, it would be hell holding it this way
Spent my last two hours on this rifle.
I know it isn't much, but it's my very first try at Plane modeling with blueprints so gimme some time.
Here's an update.
Also: First time I got artistic for anything 3D Related
pretty sweet design, but you might want to make the grip more rounded.
Thats actually the way the Blueprint suggests it, but I also thought of making it a bit more rounded :)
That gun is looking good man :D Keep up the good work
i can't work out what's going on with the raised part of the lower section of the stock. it's angled oddly. i can't tell from these shots though. probs need to see the wire
Bit of a request: Does any one know where i can download a free syringe model? I was looking into trying a few medical animations just as practice. I will model my own if needs be but i really wanted to just focus on animation.
Thanks in advance :)