1. Post #1601
    Gold Member
    biodude94566's Avatar
    July 2006
    4,838 Posts
    Look guys, modular design.
    Your scaling looks off.
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  2. Post #1602
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,584 Posts
    Your scaling looks off.
    I don't think he's actually modelled lego, just copied it without a reference.
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  3. Post #1603
    Gold Member
    biodude94566's Avatar
    July 2006
    4,838 Posts
    Wouldn't doubt it.
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  4. Post #1604
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,239 Posts
    goddamn that minifig's proportions be sure to tell him i'm here to help with his scoliosis in any way possible
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  5. Post #1605
    Play Tribes Ascend
    ZombieDawgs's Avatar
    March 2009
    8,744 Posts
    Some very early wip

    My concept (I made an orthographic final design): http://i.imgur.com/IQNsg.png



    I knoe about floating geom :/
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  6. Post #1606
    TonyP's Avatar
    May 2012
    1,481 Posts
    Looks like it's overlapping terribly.
    It's not, it's just an incredibly well done UV map. I doubt the people who made Mass Effect would overlap UVs
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  7. Post #1607
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,239 Posts
    actually it is a terrible uv map sorry bioware
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  8. Post #1608
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts


    I took the normal and put it onto a plane...
    Added displacement and put it in a Normal Map bump slot... I have no Idea what I'm looking at...
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  9. Post #1609
    Gold Member
    Dippeggs's Avatar
    August 2006
    2,109 Posts


    I took the normal and put it onto a plane...
    Added displacement and put it in a Normal Map bump slot... I have no Idea what I'm looking at...
    The footprint of an AT-AT.
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  10. Post #1610
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,239 Posts
    why would you put it on a plane that's not going to help you make sense of it

    look at the microdetails that got mostly lost in upload it looks like a ship probably the normandy
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  11. Post #1611
    Gold Member
    Parakon's Avatar
    November 2008
    7,990 Posts
    looks like the outskirts of a town with farmland, obviously that isn't what it is but imagination
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  12. Post #1612
    TonyP's Avatar
    May 2012
    1,481 Posts
    It didn't lose detail in the upload, it's just a low res texture.

    the uv map.
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  13. Post #1613
    Triarii's Avatar
    September 2011
    398 Posts
    Tried Blender...



    Oh god what did I do
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  14. Post #1614
    Gold Member
    Juniez's Avatar
    May 2007
    5,235 Posts
    maximum efficiency
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  15. Post #1615
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts
    Tried Blender...



    Oh god what did I do
    Hardcore.


    But seriously, drag the top right corner into another window.
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  16. Post #1616
    Penis Architect
    paul simon's Avatar
    November 2008
    7,724 Posts


    :D
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  17. Post #1617
    Antdawg's Avatar
    July 2010
    2,931 Posts
    Hey boys, problem here I'd very much appreciate if one of you would have the solution to solving it.



    The big white thing is obviously not supposed to be there. I rendered an animation of this scene, and in about 5 frames (of a total of 180) across the whole animation (eg one frame in the 30s, one in the 50s and one around 100 for example) this big white thing will be in the frame at a random location. It will be there one frame and go away the next. I did a render of the exact same scene before this and the issue also appeared, but I've rendered different scenes and haven't seen anything like this.

    Using Blender 2.62 64-bit on Windows 7 64-bit and have a HD5830 graphics card (if that's as much info I need to give). So does anyone know how I can get rid of this... thing whatever it is?

    In the five instances that it appears, it's always the same noisy box with the rounded white box in the middle of it if that also matters.
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  18. Post #1618
    Gold Member
    Scotchair's Avatar
    May 2007
    3,219 Posts
    if the animation is jsut that static you could probably get away with just looping the first 5 frames that worked.

    Edited:

    Oh wait a second... I didnt even see the road in the background there. I'm talking shit. No idea man, sorry.
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  19. Post #1619
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Off with his license!
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  20. Post #1620
    Antdawg's Avatar
    July 2010
    2,931 Posts
    if the animation is jsut that static you could probably get away with just looping the first 5 frames that worked.

    Edited:

    Oh wait a second... I didnt even see the road in the background there. I'm talking shit. No idea man, sorry.
    Haha the scene isn't the best I'm trying to get a conveyor belt (and there's a bottle behind that big artifact thing) but I'm not the best with lighting. Going completely black and relying on the lights in the scene was the best I could do.

    I'm not doing this project for a specific 3D graphics assignment, rather its a portion of my Major Project for my Industrial Technology course (where we get to do whatever the fuck we want whether it be 3D modelling or making a website or flash game) so I don't really mind that it looks that bad.
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  21. Post #1621
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,102 Posts
    Funny, the first day at Futuremark, I had a gtx 295, then the same day It changed to a 480, now today they got me a 580. Maybe in a few days I get a 680 or 690.

    Edited:

    Now, I'm truly worthy of my username.
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  22. Post #1622
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,239 Posts
    It didn't lose detail in the upload, it's just a low res texture.

    the uv map.
    lol the normal map you posted is a jpeg and it lost a lot of detail

    Edited:

    and yeah that's a really bad uv map
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  23. Post #1623
    TonyP's Avatar
    May 2012
    1,481 Posts
    It didn't lose detail, it's just not very detailed. That's how it really looks. Also how is that UV map bad? It uses almost all available space. Also I saved it with maximum quality so the difference in quality is negligible.
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  24. Post #1624
    Gold Member
    dookster's Avatar
    January 2008
    4,639 Posts
    It didn't lose detail, it's just not very detailed. That's how it really looks. Also how is that UV map bad? It uses almost all available space. Also I saved it with maximum quality so the difference in quality is negligible.
    I'm not sure, but I think it's probably because you have so many little pieces rather than larger islands.
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  25. Post #1625
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,557 Posts
    Is there anyway to stop 3ds max from locking on an object after changing it's gizmo type in uvw map? What I mean is that I have to change one bit to y planar and I do it just goes the selected red and won't let me deselect it, I have to close the window and reopen it to fix it.
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  26. Post #1626
    into things like this - if you know what
    Jocke's Avatar
    December 2011
    3,440 Posts
    Oh man I tried that world > .mdl converter. Making Mineraft videos has never been that easy!
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  27. Post #1627
    cocknugget's Avatar
    December 2011
    615 Posts
    pewpew u dead


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  28. Post #1628
    into things like this - if you know what
    Jocke's Avatar
    December 2011
    3,440 Posts
    ...
    NICE
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  29. Post #1629
    Gold Member
    dookster's Avatar
    January 2008
    4,639 Posts
    Finished robot:




    995 Tris
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  30. Post #1630
    woolio1's Avatar
    November 2009
    4,801 Posts
    Finished robot:




    995 Tris
    Neat!
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  31. Post #1631
    Gold Member
    MenteR's Avatar
    July 2007
    4,323 Posts
    Finished robot:




    995 Tris
    that looks awesome!
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  32. Post #1632
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Look guys, modular design.
    Does your Lego figure have downs syndrome?

    Looks pretty good other than the minifigure's facial expression making me laugh.
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  33. Post #1633
    Propane Nightmares
    Acezorz's Avatar
    May 2007
    7,196 Posts
    I'm sure I'm incredibly late seeing this, but a guy at the studio was giving us some pointers about getting a job in VFX and showed us this video. It parodies all the cliche reels out there, was hilarious:

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  34. Post #1634
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,239 Posts
    It didn't lose detail, it's just not very detailed. That's how it really looks. Also how is that UV map bad? It uses almost all available space. Also I saved it with maximum quality so the difference in quality is negligible.
    if you cant see the compression then look at the color channels individually. they've got a fair amount of compression.

    as said there's the ridiculously tiny islands but my main problem is that a lot of the distortion should be straightened out. it matters less whether or not it's perfectly relaxed than it does that you can capture the detail in the best possible manner. it's so much easier to fit microdetails in a small texture when the uvs line up with the pixel grid.
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  35. Post #1635
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,980 Posts
    I always found that so strange. Why do UV maps normalize between 0.0 and 1.0? Why not conform to a pixel grid? Does that have to do with procedurally generated maps or something?

    I need to do more looking into this.
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  36. Post #1636
    Play Tribes Ascend
    ZombieDawgs's Avatar
    March 2009
    8,744 Posts
    I'm still babby at modelling but how do you guys think I should start approaching making more details (possibly for a high poly) on this:

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  37. Post #1637
    Gold Member
    dookster's Avatar
    January 2008
    4,639 Posts
    I'm still babby at modelling but how do you guys think I should start approaching making more details (possibly for a high poly) on this:

    Personally, I'd look into finding a Greeble making plugin for quick, easy surface detail, then add more visually interesting details by hand, like laser cannons and docking stations and such.

    I'd post a link for such a plugin but I'm on my phone.
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  38. Post #1638
    Penis Architect
    paul simon's Avatar
    November 2008
    7,724 Posts


    bokeh

    Edited:

    How can you disagree with an image?
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  39. Post #1639
    The Rifleman's Avatar
    July 2009
    1,839 Posts
    I downloaded and installed Blender, and watched the tutorial series you guys suggested. It's the first clear tutorial i've ever watched. I can't wait to get started :D
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  40. Post #1640
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts
    I downloaded and installed Blender, and watched the tutorial series you guys suggested. It's the first clear tutorial i've ever watched. I can't wait to get started :D
    http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

    This book is another great resource. The problem is, it's still in some sort of purgatory between 2.49 and 2.5+, so it may be a little confusing.
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