1. Post #161
    BlueAVS's Avatar
    March 2011
    111 Posts
    I was mining when I stumbled upon a bedrock pond. When I saw it..



    A lilly pad!



    And if you want to look for yourself

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  2. Post #162
    Gold Member
    ralle105's Avatar
    October 2005
    4,554 Posts
    Sorry, with your texture pack and the blocks you've used, I can't comprehend the structure. Is it a T-flipflop with an XOR? Because of so I can just build my own.
    Yeah, but they're kinda integrated to save space. You know you can click the images to see them full size? I tried to take pictures from all angles so it'd be easy to replicate.
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  3. Post #163
    Samuka97's Avatar
    April 2007
    1,982 Posts
    What would you guys think of a Minecraft series with Redpower2, Buildcraft and IndustrialCraft 2 geared towards making a lot of redstone-heavy projects? Would you guys be interested in watching it?

    Edited:

    Something kinda like EthosLabs, but making use of buildcraft/redpower elements to make even more complex contraptions.
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  4. Post #164
    Gold Member
    ralle105's Avatar
    October 2005
    4,554 Posts
    Imo buildcraft is pretty boring to watch since it's too automated (1 block to create a whole quarry, really?) but if you got rid of it once Frames are included with RP2 I would definitely watch.
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  5. Post #165
    DarkMonkey's Avatar
    January 2009
    3,775 Posts
    What would you guys think of a Minecraft series with Redpower2, Buildcraft and IndustrialCraft 2 geared towards making a lot of redstone-heavy projects? Would you guys be interested in watching it?

    Edited:

    Something kinda like EthosLabs, but making use of buildcraft/redpower elements to make even more complex contraptions.
    Subject matter is secondary to whether or not you're entertaining to listen to.
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  6. Post #166
    Crash15's Avatar
    July 2011
    6,504 Posts
    This seed is p. cool
    http://imgur.com/a/pL0Pc
    seed: -376830189
    [SUB]
    does not include buildcraft[/SUB]

    Edited:

    this is very cool
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  7. Post #167
    Eeshton's Avatar
    October 2010
    10,366 Posts
    If you have a 64bit os, you may be running 32bit java
    I do, I get that warning message, where do I find 64 bit java?

    Googled it and I'm downloading : http://java.com/en/download/manual.jsp

    Windows Offline (64-bit)

    I've confirmed my computer is 64 bit so this should work.
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  8. Post #168
    The Silent Rater
    Timenova's Avatar
    November 2009
    3,266 Posts
    My cow appears to be a hermaphrodite; a second one has mysteriously appeared in the barn. It's a long journey to find other ones in the wild.
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  9. Post #169
    Gold Member
    Zero-Point's Avatar
    March 2006
    6,477 Posts
    My cow appears to be a hermaphrodite; a second one has mysteriously appeared in the barn. It's a long journey to find other ones in the wild.
    Stupid mitosis cows, breaking the laws of nature.

    Edited:

    Blood moons?

    Insane difficulty where you can bleed out if you get hit?
    Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).
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  10. Post #170
    Gold Member
    Eltro102's Avatar
    February 2008
    9,831 Posts
    Stupid mitosis cows, breaking the laws of nature.

    Edited:



    Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).
    ear muffs made from 2 wool and 3 stick?
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  11. Post #171
    Gold Member
    Cheshire_cat's Avatar
    September 2006
    3,719 Posts
    Stupid mitosis cows, breaking the laws of nature.

    Edited:



    Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).
    Maybe it could be a Hardcore-exclusive feature.
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  12. Post #172
    Gold Member
    Zero-Point's Avatar
    March 2006
    6,477 Posts
    ear muffs made from 2 wool and 3 stick?
    ...WITCHCRAFT!
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  13. Post #173
    cdr248's Avatar
    August 2009
    8,361 Posts
    I say nerf zombies and give them low health and damage but have them spawn in clusters and keep the path finding. You could easily kill 2 or 3 but in bigger hordes they would be more of a threat. Thats really the whole point of why zombies are dangerous, they are high in numbers and can easily surround you
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  14. Post #174
    Burgervich's Avatar
    July 2011
    2,355 Posts
    I say nerf zombies and give them low health and damage but have them spawn in clusters and keep the path finding. You could easily kill 2 or 3 but in bigger hordes they would be more of a threat. Thats really the whole point of why zombies are dangerous, they are high in numbers and can easily surround you
    No don't nerf any more mobs! They should just spawn in clusters and keep their current stats. The game needs to be harder.
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  15. Post #175
    cdr248's Avatar
    August 2009
    8,361 Posts
    No don't nerf any more mobs! They should just spawn in clusters and keep their current stats. The game needs to be harder.
    I just think they should have low damage but in large clusters they can be challanging
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  16. Post #176
    Burgervich's Avatar
    July 2011
    2,355 Posts
    No they should keep the damage and spawn in clusters. I could defeat a group of 20 zombies with stone weapons easily.
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  17. Post #177

    September 2011
    4,944 Posts
    So apparently MCPatcher works better to patch mods with than Minecrafter. Now I know which is better.
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  18. Post #178
    Burgervich's Avatar
    July 2011
    2,355 Posts
    Does anyone have problems starting a Snapshot server? It keeps spamming the console with a se.a and se.b error. I can't even generate the properties file.
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  19. Post #179
    Gold Member
    Ardosos's Avatar
    July 2009
    6,727 Posts
    No don't nerf any more mobs! They should just spawn in clusters and keep their current stats. The game needs to be harder.
    They should make a bigger difference between the difficulty choices. I'm tired of taking constant hunger damage when I'm building something on peaceful.
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  20. Post #180
    cdr248's Avatar
    August 2009
    8,361 Posts
    No they should keep the damage and spawn in clusters. I could defeat a group of 20 zombies with stone weapons easily.
    It would be annoying as shit if they kept the damage because if you get surrounded than you will be bounced around and killed way to easily. I just think that zombies should have their own specialty which would be strength in numbers. Instead of just a useless grunt-like mob.
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  21. Post #181
    E-102 Gamma's Avatar
    February 2010
    2,674 Posts
    sp614x, the maker of the OptiFine mod, recommends allocating less memory (only 256 MB) to MC because it has too much allocated to it by default and it can get dumped to page file, which hurts the performance. Can anyone else back him up on this? When I tried it, I could only get it down to 512 before the launcher completely failed to do anything useful. And then I could only take one or two screenshots before it spat out an error message and failed to take any more. If 512 is too low, can anyone else recommend a better value? I'm running MC in a maximized window on a 1080p display with a slightly tweaked default 16x16 texture pack, btw.

    He also recommends using the latest Java 7 dev previews. I'm running build 10 and it's running alright. Has anyone else tried this and noticed a significant improvement? I'm not observant enough and MC was already running well enough that I didn't really notice a difference...

    Here's the OptiFine MC Forum thread for quick reference.
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  22. Post #182
    Burgervich's Avatar
    July 2011
    2,355 Posts
    It would be annoying as shit if they kept the damage because if you get surrounded than you will be bounced around and killed way to easily. I just think that zombies should have their own specialty which would be strength in numbers. Instead of just a useless grunt-like mob.
    But I want to be killed easily. The game is way to easy and if you have a brain you would be able to keep the zombies funneled into one path.

    Also:



    I think my flatland generation brokeited.
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  23. Post #183

    September 2011
    4,944 Posts
    "Snoooorre. Boating's so boring. Hey, what's that in the GPS?"



    "Oh dear, this doesn't look too goo-"



    TL;DR I somehow went from ocean to death-by-ravine.
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  24. Post #184
    Burgervich's Avatar
    July 2011
    2,355 Posts


    This is getting weird, some chunks are normal world chunks and some are flatlands.









    You have to admit, some of these places are fucking awesome.
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  25. Post #185
    cdr248's Avatar
    August 2009
    8,361 Posts
    But I want to be killed easily. The game is way to easy and if you have a brain you would be able to keep the zombies funneled into one path.

    Also:



    I think my flatland generation brokeited.
    I'm actually saying to make zombies harder. In large numbers the zombies will circle you and close in thus, surrounding you. Once you are surrounded you will die pretty fast, so you can kill them easily but when you are faced against a horde of 10 or so then danger will ensue.
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  26. Post #186
    Gold Member
    Cheshire_cat's Avatar
    September 2006
    3,719 Posts
    SWEET MINECRAFT TERRAIN GENERATION GOODNESS



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  27. Post #187
    Has unclosed HTML tags!
    Terabytez's Avatar
    June 2011
    1,925 Posts
    SWEET MINECRAFT TERRAIN GENERATION GOODNESS



    Nothing too special really.

    Edited:

    Also:



    I think my flatland generation brokeited.
    I kinda want to see this now, do you have a seed or something?
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  28. Post #188
    Burgervich's Avatar
    July 2011
    2,355 Posts
    Nothing too special really.

    Edited:



    I kinda want to see this now, do you have a seed or something?
    I didn't feel like copying the seed so I put it on mediafire.

    http://www.mediafire.com/?yxyhm28vql38hah
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  29. Post #189
    Gold Member
    assassin_Raptor's Avatar
    February 2010
    2,655 Posts
    I was mining when I stumbled upon a bedrock pond. When I saw it..



    A lilly pad!



    And if you want to look for yourself

    Wow after the third time seeing that image, their is actually water there. The water is so clear I didn't even notice it haha.
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  30. Post #190
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    17,482 Posts
    Heh. I've been understanding redstone a lot more recently, having built a automatic archery range with popup targets and a crossing gate for a minecraft track
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  31. Post #191
    phagocitic's Avatar
    May 2009
    825 Posts
    Can someone link me to that program that generates chunks in a world for you so you don't have to generate them while you're playing the world?
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  32. Post #192
    Burgervich's Avatar
    July 2011
    2,355 Posts
    Can someone link me to that program that generates chunks in a world for you so you don't have to generate them while you're playing the world?
    What's the point of that?
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  33. Post #193
    JesseR92's Avatar
    October 2009
    1,116 Posts
    They need sounds for minecarts.
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  34. Post #194
    Supercocks
    Daniel Smith's Avatar
    September 2010
    7,718 Posts


    This is getting weird, some chunks are normal world chunks and some are flatlands.









    You have to admit, some of these places are fucking awesome.
    It would be cool if the water wasn't buggy and actually flooded the land below.
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  35. Post #195
    phagocitic's Avatar
    May 2009
    825 Posts
    What's the point of that?
    So the server doesn't lag while generating chunks
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  36. Post #196
    Gammashack's Avatar
    March 2009
    599 Posts
    -snip-

    Ninja
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  37. Post #197
    ultradude25's Avatar
    June 2008
    1,518 Posts
    They need sounds for minecarts.
    They have sounds for minecarts, they're just not implemented because the sound system doesn't support moving sound sources. So the minecart would leave its sound effect behind as soon as it moves.
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  38. Post #198
    Gold Member
    dije's Avatar
    December 2008
    4,626 Posts
    They have sounds for minecarts, they're just not implemented because the sound system doesn't support moving sound sources. So the minecart would leave its sound effect behind as soon as it moves.
    Play it for the player that's in a cart?
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  39. Post #199
    Gold Member
    RaptorRed's Avatar
    July 2005
    5,904 Posts
    Well I'll be damned, Kinniken, the creator of millenaire had finally gave in and made the mod use Forge's sprite api, now we can actually play millenaire with other mods, amazing.
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  40. Post #200
    DID I MENTION I PLAY BANJO
    Hardpoint Nomad's Avatar
    July 2010
    7,490 Posts
    Wow after the third time seeing that image, their is actually water there. The water is so clear I didn't even notice it haha.
    What water mod is it, I know it's been asked around but I'm a lazy fuck to searchm
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