Right, so. Empires and Revolutions seems to be popular with the crowd, so I figured I'd bring back one of the RP's that started it, and certainly got RedSyndicate known on the Wurm forums.
World in Balance.
•Azothia [Dark Grey] - Seed Eater
•United Petrograd [Green] - Sobotnik
•The Sol Confederacy [Orange] - UrbanMachismo
•Escova [Harvard Crimson] - wizard`
•The Unified Holy Lands of Waterwell [Red] - MountainWatcher
•The Consortium of Federation [Purple] - Mrakz0
•Ravinia [Maroon] - Mr. Face
•Brotherhood of Mandalores [Indigo] - VOSK
•Jasanasnlem [Dark Blue] - asantos3
•Riverburg [Brown] - kamikaze470
•Greater Mancunia [Red Orange] - Stethor
•Ursenand Empire [Light Purple] - Sunny Dei
•Ethium Republic [Dark Green] - Firefox42
•Kingdom of Zaqstanim [Pale Blue] - DanRatherman
•Turn 1 - 5000BC
•Turn 2 - 4500BC
•Turn 3 - 4000BC
•Turn 4 - 3500BC
•Turn 5 - 3000BC
•Turn 6 - 2500BC
•Turn 7 - 2000BC
•Turn 8 - 1500BC
•Turn 9 - 1000BC
•Turn 10 - 500BC
How to join:
PM me with this sheet filled out
Nation Name: (Do not use real world nations. Make something up. i.e. The Grand Confederacy of the Rhine)
National Religion: (No real world religions. Give me a name and a brief [one sentence] description)
Flag: (250x150 flag. No other sizes will be accepted.)
Colour: (You cannot be Yellow, Light Blue, Black, or White)
Location: Crop the map down and put a dot where you'd like your capitol to be.
I will be starting this game Friday, February 3rd at around 12n to 1pm Eastern Standard Time. You may still join after this date but you will be somewhat behind the other players.
After the introductory turn where everyone's nations are established, send me a PM with the following information
Subject: [Nation Name]: Turn #
The game starts in the NEOLITHIC era. Technology research should reflect that. You may research up to 3 things at once. Whether or not you succeed is based on a 1-100 number roll on www.random.org . If you roll 1-50, you succeed. 51-100 you fail. I work down the list, if you fail to research technology 1, you go on to technology 2, and then 3 if you fail again. When you succeed at researching a technology you stop research for that turn.
Things that are not technology research
-Anything that isn't a tangible development.
Things that are technology research
Please do not write paragraphs I will not read them. Turns should be short and concise, like so:
-Invade nation X
-Build defences along the border with nation Y
-Expand the nation to the North into unclaimed territory
-Develop a form of currency
-Host Olympic Games for all nations to attend
-Execute all religious heretics
White territory is unclaimed. You can colonize it at a slow to moderate pace depending on how many units you dedicate to it.
Your armies will be represented by small light blue dots. One dot is one contingent of soldiers. Each turn your cities will each produce 2 soldiers.
So. Let's begin.