Half-Life 2 (Nov 2004) Vs Modern Warfare 2 (Nov 2009) and Black Ops (Nov 2010)...
They could still make it so the bottles on the shelves are static props until interacted with, after which they become physic props ?
They could at least have the courtesy to have them shatter!
Half-Life 2 had some of its own development cons as well. A lot of the windows in urban areas are simply textures and have concrete decals when shot. Some objects' hitboxes were lazily done, such as the bed frame in the video above (4:19). It's also ironic how he mentions the amazing physics at the same time his barrel effortlessly clips through the ragdoll at 3:25. And who can forget the magical dust sprouting from NPCs when you throw an object at them? Sure, Half-Life 2's quality is still great nonetheless, especially for its time, but to pretend that its development was perfect is silly.
Keep in mind HL2 was made way back when we didn't have much advancement. Modern Warfare and Black Ops on the other hand was made pretty recently.
Perfect example, CS:GO.
CRY --> CRY2
Quake 4 --> RAGE
For custom game modes i'd take a wild swing and say they'll appear.
Besides the fruit can still be sliced in Italy.
Also this is interesting http://tech-artists.org/downloads/GD...rdTextures.pdf
Also Valve can convert .bsp into .obj with a simple Maya plugin
Any possibility of HL3 at E3?
L4D2 didn't have $detail because of 2 things, they didn't know much about it, and Vid ram on consoles, they ran out of video ram so they tried cutting it back by removing $detail.
Portal 2 had a few damn nice textures, but also had some crappy ones, they could afford some really nice ones because, well, Portal 2 uses only like 30 - 40 textures in one map so it can spare texture memory on the consoles (Consoles only have ~250 Mb, my PC has 2gb)
it's not some mystical error where the lightmaps were built improperly and light from the sun accidentally cast through walls, it's a default setting to set a standard illumination across the whole map
and even with ambient lighting, source's lighting is really nice considering how obsessed valve is with supporting ancient hardware. source isn't pushing any graphical boundaries but i think with some of the additions made to the engine with CS:GO it's clear that valve intends on keeping it as up to date as it can without sacrificing the huge market of hardware that they're trying to target
If there's no word of it at E3 this year then I'm giving up all anticipation and just waiting to hear about it on the internet.
It's ten times better than most of the modern crap nowadays, but yeah, like you said, it's not really perfect. But modern games should be surpassing it, not going completely backwards from it in the favor of "pretty grafixxx ele" and "omg mp all da way".
It's sad, really.
I hope we get coop in hl3
Imagine how fun it is hurtling all sorts of physics props at the combine all over the place together
Plus your coop partner could be Alyx and solving things Gordon couldn't by using the emp device
I don't get why people are so against co-op in Half-Life. I found the co-op in Portal 2 very good, and it didn't ruin the story at all for me.
If HL3 has coop, it has to be Griggs and Sheckley..
Gabe beard and late replies are because of that. They will announce something big at E3 but nobody wants to spoil it.
There might be HL3,
There WILL be a new game.