1. Post #961
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,442 Posts
    I can easily say HL2 looks better than a lot of games, but the lighting is terrible.
    Not a fan of CS, but the lighting system in CSGO is immensely better.
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  2. Post #962
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,322 Posts
    I can easily say HL2 looks better than a lot of games, but the lighting is terrible.
    Half-Life 2's lighting is fucking beautiful.
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  3. Post #963
    Gold Member
    FullStreak12's Avatar
    October 2007
    6,833 Posts
    Half-Life 2's lighting is fucking beautiful.
    Yea but the way Valve used it in some places sucks.
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  4. Post #964
    Naimvb's Avatar
    March 2012
    54 Posts
    Half-Life 2 (Nov 2004) Vs Modern Warfare 2 (Nov 2009) and Black Ops (Nov 2010)...

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  5. Post #965
    I wish I had a tentacle hand. Japan would pay billions for some real-life tentacles.
    Bokito's Avatar
    February 2009
    4,618 Posts
    Half-Life 2 (Nov 2004) Vs Modern Warfare 2 (Nov 2009) and Black Ops (Nov 2010)...

    Well, if all the bottles in there would be physics/interactive props, that would make for about 100 props in a really tiny space. I don't think the pc/console would like that many physics props moving around at the same time. Still, it looks pretty lazy.
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  6. Post #966
    _Axel's Avatar
    September 2009
    2,166 Posts
    They could still make it so the bottles on the shelves are static props until interacted with, after which they become physic props ?
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  7. Post #967
    PHrag's Avatar
    November 2008
    707 Posts
    They could still make it so the bottles on the shelves are static props until interacted with, after which they become physic props ?
    or they could at least just disappear after being shot, ala duke3D
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  8. Post #968
    Lizzrd's Avatar
    December 2009
    8,805 Posts
    They could at least have the courtesy to have them shatter!
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  9. Post #969
    Gold Member
    oxcjae.'s Avatar
    July 2006
    912 Posts
    Half-Life 2 had some of its own development cons as well. A lot of the windows in urban areas are simply textures and have concrete decals when shot. Some objects' hitboxes were lazily done, such as the bed frame in the video above (4:19). It's also ironic how he mentions the amazing physics at the same time his barrel effortlessly clips through the ragdoll at 3:25. And who can forget the magical dust sprouting from NPCs when you throw an object at them? Sure, Half-Life 2's quality is still great nonetheless, especially for its time, but to pretend that its development was perfect is silly.
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  10. Post #970
    UntouchedShadow's Avatar
    July 2009
    6,057 Posts
    Keep in mind HL2 was made way back when we didn't have much advancement. Modern Warfare and Black Ops on the other hand was made pretty recently.
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  11. Post #971
    Gate's Avatar
    April 2011
    480 Posts
    Keep in mind HL2 was made way back when we didn't have much advancement. Modern Warfare and Black Ops on the other hand was made pretty recently.
    so is Portal 2, which have close to 0 props
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  12. Post #972
    UntouchedShadow's Avatar
    July 2009
    6,057 Posts
    so is Portal 2, which have close to 0 props
    Yah, but that's different because Portal 2 is a puzzle game. Half Life was more focused on creating a combat environment that a player could interact with and AI that would acknowledge your existence and work towards killing you. Why couldn't COD do that?
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  13. Post #973
    so is Portal 2, which have close to 0 props
    Games, more and more, are trading interactivity and physics, texture detail and all the nice stuff we are used to, for shiny phong shaders and big scenes with tons of props in them.

    Perfect example, CS:GO.
    CRY --> CRY2
    Quake 4 --> RAGE
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  14. Post #974
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    Perfect example, CS:GO.
    what
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  15. Post #975
    Gate's Avatar
    April 2011
    480 Posts
    Yah, but that's different because Portal 2 is a puzzle game. Half Life was more focused on creating a combat environment that a player could interact with and AI that would acknowledge your existence and work towards killing you. Why couldn't COD do that?
    this is true, but Portal (1) have a lot of props, you can "kill" the cameras, take computers and chairs, even the computer mouses and keyboards
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  16. Post #976
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,057 Posts
    And who can forget the magical dust sprouting from NPCs when you throw an object at them?
    This is a fantastic feature as it provides the user satisfying feedback that the item has made a collision. Just as if shooting a enemy in a game wouldn't be particularly satisfying if there was no blood spray (in most cases, at least), the unrealistically large dust spray is what makes a good physics object hit so rewarding. Combined with the oh-so-glorious "thunk" sound effect upon impact, I would say Half-Life 2 is easily the finest game to date when it comes to throwing random crap at people.
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  17. Post #977
    Gold Member
    Dierag's Avatar
    December 2007
    1,254 Posts
    Games, more and more, are trading interactivity and physics, texture detail and all the nice stuff we are used to, for shiny phong shaders and big scenes with tons of props in them.

    Perfect example, CS:GO.
    CRY --> CRY2
    Quake 4 --> RAGE
    Glad there are no props in CS:GO, they got in the way to many times in CSS when playing seriously.
    For custom game modes i'd take a wild swing and say they'll appear.
    Besides the fruit can still be sliced in Italy.
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  18. Post #978
    Gold Member
    Dennab
    March 2008
    1,742 Posts
    Half-Life 2 (Nov 2004) Vs Modern Warfare 2 (Nov 2009) and Black Ops (Nov 2010)...

    The video really hits home when it's talking about the NPCs not making eye contact with the player. Most games nowadays hardly ever bother with anything like that.
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  19. Post #979
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,172 Posts
    or they could at least just disappear after being shot, ala duke3D
    And ala Left 4 dead.
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  20. Post #980
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,386 Posts
    but I thought that was cannon
    Yeah cannons are sometimes known to turn cats inside-out.
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  21. Post #981
    They are making a ton of the textures without $detail, even more low res (and often stretched on the BSP surfaces) To free up some perf, so they can throw in all these static_props and brushes for the buildings, I'm not saying the latter is a bad thing, but it should not coincide with lowering texture quality and lower light-map resolution.
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  22. Post #982
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    They are making a ton of the textures without $detail, even more low res (and often stretched on the BSP surfaces) To free up some perf, so they can throw in all these static_props and brushes for the buildings, I'm not saying the latter is a bad thing, but it should not coincide with lowering texture quality and lower light-map resolution.
    hidden path is spearheading the project. this is also why L4D didn't have $detail. Portal 2, however, had amazing textures.


    Also this is interesting http://tech-artists.org/downloads/GD...rdTextures.pdf

    Edited:

    Also Valve can convert .bsp into .obj with a simple Maya plugin

    Edited:

    Very interesting.
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  23. Post #983
    BobIsCrappy's Avatar
    April 2007
    259 Posts
    Any possibility of HL3 at E3?
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  24. Post #984
    hidden path is spearheading the project. this is also why L4D didn't have $detail. Portal 2, however, had amazing textures.


    Also this is interesting http://tech-artists.org/downloads/GD...rdTextures.pdf

    Edited:

    Also Valve can convert .bsp into .obj with a simple Maya plugin

    Edited:

    Very interesting.
    L4D (1) had $detail, VALVe and Turtlerock (who worked on CS:S) L4D1 had better detail and the AI system worked better (mainly because the people who made the AI system worked on the game aswell).
    L4D2 didn't have $detail because of 2 things, they didn't know much about it, and Vid ram on consoles, they ran out of video ram so they tried cutting it back by removing $detail.

    Portal 2 had a few damn nice textures, but also had some crappy ones, they could afford some really nice ones because, well, Portal 2 uses only like 30 - 40 textures in one map so it can spare texture memory on the consoles (Consoles only have ~250 Mb, my PC has 2gb)
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  25. Post #985
    Sonic_l0lz's Avatar
    February 2007
    46 Posts
    Half-Life 2's lighting is fucking beautiful.
    Take a good look at the lighting in L4D2; props are somehow directly lit by the sun on all surfaces inside a dark mansion.
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  26. Post #986
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Take a good look at the lighting in L4D2; props are somehow directly lit by the sun on all surfaces inside a dark mansion.
    And there's this one glowing door in a safehouse in The Parish (IIRC) that annoys me every time I play.
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  27. Post #987
    quality poster
    Dennab
    August 2009
    12,242 Posts
    Take a good look at the lighting in L4D2; props are somehow directly lit by the sun on all surfaces inside a dark mansion.
    that's called ambient lighting

    it's not some mystical error where the lightmaps were built improperly and light from the sun accidentally cast through walls, it's a default setting to set a standard illumination across the whole map

    and even with ambient lighting, source's lighting is really nice considering how obsessed valve is with supporting ancient hardware. source isn't pushing any graphical boundaries but i think with some of the additions made to the engine with CS:GO it's clear that valve intends on keeping it as up to date as it can without sacrificing the huge market of hardware that they're trying to target
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  28. Post #988
    Sonic_l0lz's Avatar
    February 2007
    46 Posts
    that's called ambient lighting

    it's not some mystical error where the lightmaps were built improperly and light from the sun accidentally cast through walls, it's a default setting to set a standard illumination across the whole map

    and even with ambient lighting, source's lighting is really nice considering how obsessed valve is with supporting ancient hardware. source isn't pushing any graphical boundaries but i think with some of the additions made to the engine with CS:GO it's clear that valve intends on keeping it as up to date as it can without sacrificing the huge market of hardware that they're trying to target
    No, it isn't. The ambient lighting is already in use for that area, but few props receive their lighting from the sun instead.
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  29. Post #989
    quality poster
    Dennab
    August 2009
    12,242 Posts
    No, it isn't. The ambient lighting is already in use for that area, but few props receive their lighting from the sun instead.
    if they're lit on all surfaces how can you differentiate between ambient lighting and lighting cast by the sun
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  30. Post #990
    if they're lit on all surfaces how can you differentiate between ambient lighting and lighting cast by the sun
    Its true, there are quite a number of props in L4D2 that, for whatever reason, glow like they are out in the sun, this really bothers me, but considering I think L4D2 looks mostly like shit anyway, its understandable. The only good-ish looking levels in L4D2 is the swamp campaign, and hard rain.
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  31. Post #991

    September 2008
    62 Posts
    If there's no word of it at E3 this year then I'm giving up all anticipation and just waiting to hear about it on the internet.
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  32. Post #992
    Gold Member
    Deremix's Avatar
    June 2010
    408 Posts
    Half-Life 2 had some of its own development cons as well. A lot of the windows in urban areas are simply textures and have concrete decals when shot. Some objects' hitboxes were lazily done, such as the bed frame in the video above (4:19). It's also ironic how he mentions the amazing physics at the same time his barrel effortlessly clips through the ragdoll at 3:25. And who can forget the magical dust sprouting from NPCs when you throw an object at them? Sure, Half-Life 2's quality is still great nonetheless, especially for its time, but to pretend that its development was perfect is silly.
    The barrel clipping thing is simply because with the number of physics objects and enemies you're facing, having every enemy's ragdoll have collisions would be very messy, forcing the player to trudge through a pile of bodies.

    It's ten times better than most of the modern crap nowadays, but yeah, like you said, it's not really perfect. But modern games should be surpassing it, not going completely backwards from it in the favor of "pretty grafixxx ele" and "omg mp all da way".

    It's sad, really.
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  33. Post #993
    Gold Member
    Recurracy's Avatar
    August 2009
    11,657 Posts
    I hope we get coop in hl3

    Imagine how fun it is hurtling all sorts of physics props at the combine all over the place together
    Plus your coop partner could be Alyx and solving things Gordon couldn't by using the emp device
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  34. Post #994
    Goodthief's Avatar
    December 2009
    5,967 Posts
    I hope we get coop in hl3

    Imagine how fun it is hurtling all sorts of physics props at the combine all over the place together
    Plus your coop partner could be Alyx and solving things Gordon couldn't by using the emp device
    The coop would probably be like portal. I think valve takes too much pride in their story to have it ruined by coop, It would completely ruin the atmosphere
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  35. Post #995
    The Pain Train's a-comin! Woo woo!
    OluapPlayer's Avatar
    August 2010
    1,140 Posts
    I don't get why people are so against co-op in Half-Life. I found the co-op in Portal 2 very good, and it didn't ruin the story at all for me.
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  36. Post #996
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,322 Posts
    Take a good look at the lighting in L4D2; props are somehow directly lit by the sun on all surfaces inside a dark mansion.
    Oh hey buddy,

    I forgot L4D2 = HL2

    Edited:

       are you fucking serious   
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  37. Post #997
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,855 Posts
    If HL3 has coop, it has to be Griggs and Sheckley..
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  38. Post #998
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,045 Posts
    Any possibility of HL3 at E3?
    They are working on a new game atm. I got a confirmation.
    Gabe beard and late replies are because of that. They will announce something big at E3 but nobody wants to spoil it.

    There might be HL3,
    There WILL be a new game.
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  39. Post #999
    Sonic_l0lz's Avatar
    February 2007
    46 Posts
    Oh hey buddy,

    I forgot L4D2 = HL2

    Edited:

       are you fucking serious   
    As serious as being in denial that the lighting system never had its flaws in HL2, i.e: the tubes in the Citadel not being properly lit up by the lighting.
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  40. Post #1000
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    They are working on a new game atm. I got a confirmation.
    Gabe beard and late replies are because of that. They will announce something big at E3 but nobody wants to spoil it.

    There might be HL3,
    There WILL be a new game.
    what
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