It's not so much filters as it is reeaaally good HDR.
It's not so much filters as it is reeaaally good HDR.
Or really bad depending on how you look at it
They heated the living FUCK out of it, and then it was raining, which cooled it down. Look up the Gay-Lussac law.
About HL3, I thought it was gonna be announced on E3 2012 and released on November 3, 2012.
Why November 3rd? Because that's Gabe's 50th birthday.
guys, its so obvious. They said there will be a annoucement with three on E3.
its VAC3
And then it turns out that the announcement at E3 is "Hey, we're here at E3 with CS:GO and Dota 2 stuff."
Typical reaction of everyone in this thread when HL3 is announced/released
Mine will probably be worse than that.
Yeah, I'm aware of that e-mail, but not familiar with Brett Cunningham. Hell, he has "Cunning" in his name -- subterfuge may very well be in his nature! :p
Hey, where did you find my parents camera? ;-;
For being indoors it's pretty damn good.
Otherwise yeah, I see what you mean.
yeah it's a photo, he's really good at getting that silky look in photos
his HDR photos looks a lot like something from a new build of the source engine
If the eventual next build of source looks like this, I'll chop my balls off.
Despite the extra fancy stuff that has been added to L4D2 and Portal 2, today's Source still looks so much the same as it did in 2001, in my opinion. That HDR stuff up there is way over the top, but I definitely wouldn't mind Source being given a major overhaul.
2001 ?
So you pretty much mean:
I think you need glasses.
2012:
All source needs is some updated shaders (like phong / specular on brushes), a set of nice new high-er resolution textures, and some good art direction (Portal 2)
Wowoww never mind what I just said about 2001. You're right.
Still, my point still stands. I think Source looks a little outdated.
Edited:
Jesus christ that slow-motion screaming made my ears bleed. I sure hope he isn't bothering the fuck out of everyone on xbl
Pretty much all about the content. Dear Esther should be a prime example of this, or a dozen of other Source projects.
Someone should have a go at recreating a scene from crysis in source using ported assets. See how far a modder can really take source.
These aren't Crysis assets, but it looks pretty damn close:
From the Jurassic life mod.
How about that first scene right after you crash land and see out towards the laguna with the sunrise n all?
This is what I mean, you'd guess this is Cryengine at first sight, but it really is Source. I guess I was just vague, though.
Dear Esther is the most beautiful use I've seen of Source as of yet.
The more i think about it, the more it feels like CSGO is just an engine test for something a lot bigger.
/optimist
I'd love something among the lines of Dynamic Volumetric Lighting on Source. Like in the STALKER games.
That would be kinda stupid after all the work they put in it.. But still.. CS:S was released just before HL2 and I saw CS:S as a graphics "show-off" so to say. I had HL2 in mind every time I played CS:S before the release of HL2. Didn't you? Or am I really that much of a fanboy?
Why don't you actually look at what the mappers in the mappers secton are doing with the engine before coming out with such a blanket statement.
My only grip with source is that the editor is bodged together with modules being tacked on rather than properly implemented. Otherwise, it is a solid engine that will run well on pretty much any computer, it has reasonable graphics, physics engine intergration that is alright (and certainly better than console physics).
source is an amazing engine, from the player point of view, but a horrible one in a developer point of view. You have to know A LOT to make something well in Source ( I have over 1200 hours using hammer, and still don't know that much ), meanwhile in cryengine a random guy who doesn't know anything about level design spams trees and bushes around a mountain and it looks good...
The problem about source is not the content, is how you make the content :/
So the gist is that Source mainly "just" needs to be streamlined after all its updates and otherwise it could, with some effort, be upscaled to meet contemporary "high end" standards? Did I deduce that correctly?
Whattheef hurry i posted a topic on steam forums about new steam! Hurry post it here!
The new shaders in GO, whilst used sparingly, are fantastic; for instance, as far as player equipment is concerned, metal actually looks like metal.
Edit: I'm also fond of the broken glass shader seen in Portal 2.
Just replace Halo Reach with HL3 and the Xbox 360 with a PC and this will be the typical reaction of everyone in this thread when they first play HL3.
What are you talking about?
I'm getting a bit of an Uncharted vibe from this.
Gabe replied telling me it's the Big Picture UI which we already knew, but I guess this means the "no announcements" email is real
That's specious reasoning considering, while not used in any official capacity (as far as I'm aware, anyway), 10' UI has become synonymous with BPM. That is to say, it's just another shorthand term for "Valve's Steam interface intended for use from the couch."
Out of curiosity, why did you to inquire as to the veracity of 10' UI referring to BPM and not request confirmation that the increasingly-accepted e-mails of recent are in fact legit? On one hand, you could've hit two birds with one stone; however, responding to rumours isn't exactly Valve's forte, so, when desiring a reply, it does make sense to avoid such topics.
Holy shit, I put that on 2.0x speed (html5 youtube) and I literally now have 10 ribs decorating my room, I never laughed so hard in my life.
You know you did a good job as a developer when a player feels a bit of an emotion when a bunch of pixels, polygons and some recorded sounds dies. I honestly shed tears when Eli died.
Wasn't trying to upset, but I DO spend quite a large time in the mapping section, you can check my profile on FP even, and I posted recently-ish in the texture mega-thread: And you can also check my portfolio on my website.
And it DOES look bland if people re-use content from source and older games: you have to get real creative to make it look fresh, a good example is F.Kalkman's maps.