1. Post #401
    Gold Member
    Kylel999's Avatar
    January 2005
    3,931 Posts
    Because then when you log on to PVP servers, people are going to be mining faster, hitting harder, and building quicker than you. It's not fair.

  2. Post #402
    Gold Member
    yuki's Avatar
    December 2006
    4,209 Posts
    Palm trees, coconuts, glaciers, ice deserts, volcanos, volcanic eruptions, iron oxide (red) desert, mesas, scorpions, blowdart, poison-tipping arrows and darts, coral reef, kelp forest, shipwreck, bamboo forest, mud blocks that move like liquid physics when wet, but eventually dry into blocks (this would also make mudslides a danger), earthquakes, precious gems and fossils to be mined.
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  3. Post #403
    Gold Member
    Eltro102's Avatar
    February 2008
    10,891 Posts
    yes

    Edited:

    Some sort of map like the current one, but it maps underground. The tunnels become damn near impossible to navigate after a while if they're really complex.
    catacombs would be cool, and maybe they are proceduraly genned mazes?
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  4. Post #404
    Strange Member
    xZippy's Avatar
    June 2005
    4,799 Posts
    Also, do you think genuine stats, like Strength and Perception and Dexterity, would be a welcome addition?
    Specifically, what would Perception and Dexterity control?

  5. Post #405
    Gold Member
    TMBGFan's Avatar
    November 2011
    2,000 Posts
    I think it would be neat if they added Pyramid dungeons. At the center there'd be mummy spawners (mummies would be like zombies, except more powerful) and treasure.

    Also, I think it would be neat if cave spiders spawned in the jungle at night. Or, at the very least, some sort of poisonous horror.

    Swamps could also use something to make them not-boring and ugly. Maybe some kind of turtle mob or perhaps a swamp monster?


    Also, oceans need to be spiced up. I think partially-submerged shipwrecks would be cool.
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  6. Post #406
    What's brevity?
    ironman17's Avatar
    June 2006
    19,176 Posts
    Specifically, what would Perception and Dexterity control?
    I'm thinking Perception could involve heightened senses and better aim. For example, a Perception-based Trait would be a sort of "spidey-sense" whereby you can sense enemies behind you, so you're less likely to get ambushed by a Creeper, whilst another Perception trait would be a sort of Hunter's Scent, whereby you can see where mobs once were.

    As for Dexterity, I think it would involve fine motor skills and hand-eye coordination, being able to work with complex stuff like technology and advanced fighting techniques, such as aiming a crossbow, picking a lock, making a handy gadget, fighting with daggers, etc.

    I'm thinking that perhaps Stats and Traits could be bound to some form of "primal" Alchemy, as opposed to the Nether-tier Brewing that you use for temporary boosts or quick healing, and it'd only require having stuff you can get in the Overworld without needing to go past Iron tier, so it's accessible earlier in the game. Basically, Primal Alchemy requires mostly natural materials, like Dyes, as well as certain special ingredients that you need to fight monsters for, to be thrown into the Cauldron, though the Cauldron needs to be heated first using a Flint and Tinder. For example, the basic "Skill Point Soup" requires Orange Dye (combine Rose Red with Dandelion Yellow), Fish Oil (you make this by boiling a Fish in the Cauldron and using a Bottle to store the oil that runs off) and an Ender Pearl, all of which are renewable resources so you can make as many as you want so long as you have the ingredients. Drink the soup after ladelling it into a Bowl, and it will convert 1 Experience level into a Skill Point, which can be assigned to a Stat via some sort of character sheet. The higher a stat is, the more it affects the things it governs, and at certain stat levels you'll be able to activate certain traits and talents, like Hunter's Scent, Deft Hands, Sharp Counter, Quick Metabolism, etc.

    For Traits and possibly Talents, you'd require different Soups to firstly activate the Traits/unlock the Talents, then enhance/modify them. For example, consuming the Sharp Counter Soup (Cactus Green, Blaze Powder, Cocoa Beans) will grant you the permanent ability to perform counter-attacks, wherein each hit landed on you has a chance to briefly activate a condition whereby you deal a critical hit to your enemies. Consuming more of a specific Soup, having consumed the first of that particular soup to activate the ability, increases the level of that Trait/Talent, and gives you a choice concerning which facet of the ability you want to enhance, such as either boosting the chance of triggering the condition, increasing the duration of the condition, or increasing the damage dealt.

    Talents would be separate from Traits in that they would be "activated" using a specific Action button depending on what they do and how they work, such as Sneaking actually causing mobs to not see you, or Sprinting leaving a trail of fire behind you, or right-clicking with a Pick allowing you to hold on to a surface. There would probably be certain bars for limiting the new capabilities, like Sneak for Sneaking, Grip for holding onto a block with a Pick, Embers for Burning Rubber (and any other flame-based Talents, like a Fireball learned from a Soup made of Ghast Tears), and so on, but whilst some bars would regenerate by default (albiet taking a bit of energy from the Hunger meter), like Grip and Sneak, others would require alternate forms of restoration, like dealing and taking damage to gain Adrenaline, or standing next to a fire to regain Embers. One could in theory make potions to restore certain types of energy, though some energies wouldn't need such effort to make potions for, especially since standing near a fire is all one would need in order to gain Embers.

    One can only consume a specific amount of a specific Soup, save for Skill Point Soup, so once you max out a Trait or Talent, having assigned all the points through Soups, you can't upgrade it any further, and hopefully you'll have the build for that ability sorted out. The only real way to respec a Trait or Talent is to consume a "corrupted" version of that Soup, which requires a Fermented Spider Eye thrown in to corrupt your understanding of that particular ability, freeing up some of the ability points bound to it and allowing limited respeccing of that ability.

    The other way to respec is most undesirable; dying. Owing to the "rogueish" nature of Minecraft, wherein you drop all of your equipment and lose XP when you die, dying may likely result in losing Stats, Traits and Talents, either losing a few of the assigned points, having them scattered around your corpse similar to experience orbs, or suffering a complete wipe of gathered power; the middle option seems the most balanced, since if you can return to your corpse you can retrieve the knowledge lost to you in death, although other players could probably claim your lost power as their own, akin to Highlander.

    So all in all, the Stats would be used to define abilities, with higher Stat ratings allowing you to access different traits and talents, such as good Perception being handy for sensing nearby enemies or traps (Red Sense would be an important trait for detecting any nearby Redstone technology), Dexterity for using complex technology and advanced fighting techniques, Strength being for physical stuff like might and endurance, all that kinda stuff.

    Also, each Soup consumed would require an experience level or several, depending on the level of the Stat or Trait or Talent you are trying to achieve.
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  7. Post #407
    screamin 4 da gold
    RenegadeCop's Avatar
    January 2010
    7,055 Posts
    Aye, and all the food just does the same stuff; it just refills the Hunger meter.

    If the different food items gave certain potion effects, like bread slowing down the rate at which hunger is drained (slow-release carbohydrates, so street yo), meats boosting the rate of health regen, stuff like that, then there'd be more reasons not to live on bread alone, which is what is currently plausible atm.

    The best system would be one whereby one could technically survive on just bread, but they wouldn't be as strong as a character with a balanced diet.

    Also, do you think genuine stats, like Strength and Perception and Dexterity, would be a welcome addition?
    This is an amazing idea, as long as the effects are not super powerful. I wanna get a short sugar rush after eating a ton of cookies.
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  8. Post #408
    itty bitty silly pretty little pony
    Mellowbloom's Avatar
    September 2011
    6,880 Posts
    yes

    Edited:



    catacombs would be cool, and maybe they are proceduraly genned mazes?
    There's a mod called catacombs, that generates multi-floor underground dungeons
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  9. Post #409
    Spectre1406's Avatar
    October 2010
    11,333 Posts
    Creepers should explode if it catches fire.
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  10. Post #410

    April 2012
    42 Posts
    When you first played minecraft, who here thought of GMOD? Ok, not everyone has played gmod, half the minecraft population has no clue, but it has a lot of similarities.
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  11. Post #411
    Gold Member
    Kylel999's Avatar
    January 2005
    3,931 Posts
    When you first played minecraft, who here thought of GMOD? Ok, not everyone has played gmod, half the minecraft population has no clue, but it has a lot of similarities.
    Yeah, let's see...
    Sandbox


    Uhhh
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  12. Post #412
    Gold Member
    vexx21322's Avatar
    December 2008
    10,579 Posts
    I still really want to see those gamemode developed.

    I want a capture the flag gamemode, but instead of player vs player for capturing the flag. It's more like mobs defend the flag (controlled by players), and the Steve team has to attack it.

    To help keep the mobs balanced:
    *Creepers can only start to charge their attack if they are with-in 2 blocks from a player.
    *Skeletons have a delay between each shot.
    *Spiders can only climb for x seconds.
    *Endermen could build for extra defence, but only build either a maximum of x blocks or teleport every x seconds. You chose either or of these, not both.
    *Silverfish could teleport into a block, but if the block is broken, the silverfish takes damage.

  13. Post #413
    itty bitty silly pretty little pony
    Mellowbloom's Avatar
    September 2011
    6,880 Posts
    We have economy mods, and area protection mods... I'm surprised nones made insurance mods
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  14. Post #414
    MeltingData's Avatar
    September 2010
    6,626 Posts
    We have economy mods, and area protection mods... I'm surprised nones made insurance mods
    Soon loan sharks and sugar addicts will pop up in the streets. Then it will truly be realistic.
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  15. Post #415
    Gold Member
    Bordellimies's Avatar
    June 2009
    5,236 Posts
    Furniture would be cool. I mean, those benches that are made with a stair + 2 signs? Yeah, not too good.

    Also carpets.I don't mean just plain wool floor, but a thin carpet on the floor with some detail in it. Maybe in the same fashion as paintings?

  16. Post #416
    MeltingData's Avatar
    September 2010
    6,626 Posts
    Furniture would be cool. I mean, those benches that are made with a stair + 2 signs? Yeah, not too good.

    Also carpets.I don't mean just plain wool floor, but a thin carpet on the floor with some detail in it. Maybe in the same fashion as paintings?
    You could do also make a new block that's just snow but doesn't melt, and looks like a carpet.
    Wouldn't look as nice as floor-paintings though.

  17. Post #417
    Gold Member
    Sgt Doom's Avatar
    March 2005
    20,111 Posts
    I remember some mod that created exactly that; thin layers of most blocks (thinner than half-blocks) that you could apply to walls and floors.

    Edited:

    I'll be buggered if I can remember it's name, though. All I remember are images of it.
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  18. Post #418
    MeltingData's Avatar
    September 2010
    6,626 Posts
    Colored glass, that when light is shone through it, tints the light.

  19. Post #419
    Stonecycle's Avatar
    September 2011
    5,263 Posts
    Colored glass, that when light is shone through it, tints the light.
    The problem is that there really aren't colored lights in the game. It's just multitexturing. This issue kind of stopped RedPower's lights from emitting colors.

  20. Post #420
    MeltingData's Avatar
    September 2010
    6,626 Posts
    The problem is that there really aren't colored lights in the game. It's just multitexturing. This issue kind of stopped RedPower's lights from emitting colors.
    I don't really mind how it gets done, but I've seen tons of colored light mods, and tons of colored glass mods. You could even take out the tint part, and craft a chunk of glowstone with colored glass, and make a glowing colored piece of glass.

  21. Post #421
    Stonecycle's Avatar
    September 2011
    5,263 Posts
    Written Books need to have some form of data like maps do. That way, for non-combat/survival maps, there could be stuff like instruction manuals distributed to everyone. Wait, do the books use the NES/arcade font for bold?

  22. Post #422
    Rammlied's Avatar
    May 2010
    3,917 Posts
    Books are in the latest snapshot I believe.
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  23. Post #423
    endorphinsam's Avatar
    January 2010
    3,853 Posts
    Crossbreeding.

    Because it would just be fucking cool
    Am I the only one that would want this? I would expect it to work like so: if you crossbreed a sheep and a pig, theres like a 20% chance or something that a random body part/head (or more) would be combined with the two when the baby is born. and it would carry on if you crossbreeded a crossbreeded shig/peep (a sheep pig/pig sheep) with another animal. And then if you killed it you would get a chance of wool (if the body is still wool covered) and a chance of porkchop too.

    I would love this. and it would be fucking awesome, too.

  24. Post #424
    Gold Member
    Tinter's Avatar
    March 2008
    7,350 Posts
    Am I the only one that would want this? I would expect it to work like so: if you crossbreed a sheep and a pig, theres like a 20% chance or something that a random body part/head (or more) would be combined with the two when the baby is born. and it would carry on if you crossbreeded a crossbreeded shig/peep (a sheep pig/pig sheep) with another animal. And then if you killed it you would get a chance of wool (if the body is still wool covered) and a chance of porkchop too.

    I would love this. and it would be fucking awesome, too.
    Everytime you do it, there should be a miniscule chance that you die from minecraft god being pissed at you for fucking with the laws of nature.
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  25. Post #425
    Spectre1406's Avatar
    October 2010
    11,333 Posts
    Books are in the latest snapshot I believe.
    Written Book

  26. Post #426
    Naci's Sidekick
    FlakTheMighty's Avatar
    July 2010
    7,507 Posts
    Oh boo hoo he forgot a word, I'm pretty sure you guys know what he meant since books have been in for a long time.
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  27. Post #427
    Strange Member
    xZippy's Avatar
    June 2005
    4,799 Posts
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  28. Post #428
    Stonecycle's Avatar
    September 2011
    5,263 Posts
    The technical name is Written Book. It's just that the wiki makes it sound like even when written, these things' data are limited to themselves (a private), and does not have a data number like maps do. If Map_01 is created beforehand, one could /give (I think) someone Map_01 with everything on it. Books, however, do not.

  29. Post #429
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    859 Posts
    Light blue glowstone/stalagmites, that look pretty.

    Or a clear block, that looks like glass but when light goes through it multiple colors come out. Like a prism.

  30. Post #430
    Oh no, what have I done!
    milkandcooki's Avatar
    November 2007
    21,656 Posts
    They should make combat that isn't absolutely unbearable putrid shit.
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  31. Post #431
    What's brevity?
    ironman17's Avatar
    June 2006
    19,176 Posts
    Yep, Minecraft combat is pretty basic; only two weapons (Sword and Bow) and it's just a clickfest.

    Increasing the variety of weapons would be a start, like Maces with Stun or Axes with Bleed, maybe even a Shield for blocking attacks. Instead of melee enemies walking into generically they should actually strike you, requiring you to actually block as well as potentially perform a parrying move like in Dark Souls.

    Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.

    Also, in terms of graphical style, changing the character model's face to be similar to the people in the "Cube Land" and "Fallen Kingdom" (wasn't it CaptianSparklez who did the models for those?), as well as making the arms and legs somewhat bendy like in similar animations, would that make NPCs and players look more organic or would they just look weird?
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  32. Post #432
    MeltingData's Avatar
    September 2010
    6,626 Posts
    I want a weapon that can just hack limbs off your enemy. Like a big battleaxe that actually seperates the arm or leg and throws it around. It should swing really slowly, though.

  33. Post #433
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    859 Posts


    Here's an idea I had, Rocks.
    Anything ranging from Silverfish size, to creeper size. It would add a lot of variety to the land, and break up repeating looking areas.
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  34. Post #434
    MeltingData's Avatar
    September 2010
    6,626 Posts
    How about boulders that can roll and fall?

  35. Post #435
    Gold Member
    Cheshire_cat's Avatar
    September 2006
    3,813 Posts
    Expanding on that, I think that portions of caves that are below a specific level - say, Y: 40 - should have an infrequent chance of a cave-in. The ceiling would have a few cracked blocks of stone, and mining too close would trigger a collapse, burying the player. However, the cave-in would only be caused by mining or explosions, so a wise player could construct a support beam that would keep the stone from falling.
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  36. Post #436
    Gold Member
    Sgt Doom's Avatar
    March 2005
    20,111 Posts
    Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.
    No sense adding yet another bar to take care of, could just have it use the hunger bar; since one already has to keep it nearly full to regenerate health, that gives incentive for people to be sparing in their attacks, doing so only when guaranteed an effective hit. Damage and such could also be linked to how hungry a player is.
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  37. Post #437
    Strange Member
    xZippy's Avatar
    June 2005
    4,799 Posts
    Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.
    A lot of people already dislike having to monitor the hunger bar, so adding an extra bar/meter to worry about wouldn't be that great. Especially something that alters how much damage you do.

    MeltingData posted:
    How about boulders that can roll and fall?
    That might not fit so well in a square, blocky world.
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  38. Post #438
    I wish I was as cool as Felix :)
    Apache249's Avatar
    April 2010
    7,743 Posts
    Blast Furnaces. It's like a furnace but it looks like a small version of this:

    The difference between this and the existing furnace is that it has two slots to for materials. This allows the creation of alloys. For example, all of that coal you have piling up in your base can be used to make steel(it's carbon, get it?) by smelting it with iron. The blast furnace would be created by crafting a furnace with iron in some arrangement, such as an iron ingot in the cardinal positions or perhaps in every remaining slot.

    Edited:

    The steel would make improved weapons, superior to iron.
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  39. Post #439
    What's brevity?
    ironman17's Avatar
    June 2006
    19,176 Posts


    Here's an idea I had, Rocks.
    Anything ranging from Silverfish size, to creeper size. It would add a lot of variety to the land, and break up repeating looking areas.
    That'd be pretty cool, although they'd have to be immovable if they're entities, as well as be mineable for stone.

    Also, there should be white Chalk blocks that spawn in the world, which can be used as building materials. Perhaps one could also make them by combining 9 Bone Meal, similar to Lapis blocks and metal blocks. (maybe we could even have Chalk Rocks)
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  40. Post #440
    Gold Member
    Kylel999's Avatar
    January 2005
    3,931 Posts
    Why the hell would rocks have to be entities? Just spawn a round ball (although not always perfectly round of course, so it doesn't look retarded) of stone and throw it on top of the landscape. I don't think it'd be hard to code boulders that spawn on mountains and on the ground of certain biomes.