imagine if bethesda did the "make whatever you want" thing for one whole month and released it as a DLC
a man can dream though.... a man can dream...
imagine if bethesda did the "make whatever you want" thing for one whole month and released it as a DLC
a man can dream though.... a man can dream...
Force push seems to break NPCs.
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*This idea happens*
*Furrys, Large Gentials, Sex Mods, One Texture Mod*
God, no.
More like break it down.
More NPCs mod is great for this fucking game, makes it fill more lifefilled, now we just need a complete city populate mod.
http://skyrim.nexusmods.com/downloads/file.php?id=9494 This is my favorite mod so far, adds several large scale battle locations around skyrim. Huge Stormcloak vs Imperial battles along with Undead and bandits, it's great.
That's been posted like 30 times though, is it really worth it? Especially if you have the More NPCs mod.
I've been deciding on whether or not to get these 'increase NPCs and NPC battles' mods or not. Does it affect quests or make the world feel too crowded? Every couple of meters will I run into huge battles?
I'm not using the more NPCs mod, but the battles happen in pre defined places around Skyrim, so if you're up for a fight, you can just go there.
Caqs is now the real world eater of Skyrim
God, that's ugly.
Well, that Draugr is certainly not at rest...
Which is the better companion: Faendal or Sven? Can followers even be ordered to craft things?
Faendal, he can actually fight, unlike Sven who is a bard.
FAendal can be exploited to get free 50 archery, just make him follow you, train, trade with him, take gold, repeat.
Anyone know a relatively simple way to get a custom mesh into the game from Blender? It's annoying that I have to go through multiple programs just to find out that I screwed up somewhere along the line.
So how is that more NPCs mod? Is it stable or does it crash a lot and cause other problems?
The whole NPCs looting and selling things in the background makes me skeptical of it's stability.
Edit:
Sounds like there's way too many NPCS spawning, I think I'll wait before using it.Steam Workshop posted:
Ugh.
Holy shit.
Went ahead and started up Oblivion again and almost (pretty much) forgot about how the camera zooms into the face of who you're speaking with.
I wonder how long it will be until someone starts a project to port Oblivion into Skyrim.
Overhauled characters and everything.
It would be beautiful...
(Though not mod friendly i'd assume)
there is no simple way yet
Actually, there is.
You can get something imported in less than 10 minutes by doing that. I used this tutorial to do my mods.
Dear god the Warzones mod. West of Whiterun, there were literally HUNDREDS of Stormcloaks and Imperials fighting, no exaggeration. At such a low level, I died within seconds of popping my head out of cover because 30 steel arrows would instantly be shot at me.
The best part is, I have THREE mods that add more random people and battles around skyrim. So there ended up being Stormcloaks VS Imperials VS Bandits VS 4 Giants and mammoths. And then a Dragon decided to join the fray. It was incredible, and I didn't have a dip in performance from my usual FPS. (Although I have a godlike computer)
I ended up having to call in Flying Mammoth Air Support (FMAS) And keep in mind this little screenshot is 1/10th of the current battle going on, and there's not a lot being shown because I high tailed it to some rocks for cover.
From what I've read, the best thing to do until Skyrim-friendly Blender scripts come out is to use Fallout 3's .nif format (links to open nif files in Blender at http://www.oblivionmodwiki.com/index...er_NIF_Scripts at the top). Should be able to directly export it for use in Skyrim if all goes well, although you might need NifSkope to set up texture paths and all that jazz.
Silly Wulfgar, you're not suppose to whirlwind sprint off the the mountain.
http://skyrim.nexusmods.com/downloads/file.php?id=9493
Has anyone tried this?
Are there any better ones or is this the best one out?
Why.
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i need more thalmor skulls to cave in
There's a glitch I use on draugr deathlords and scourges to keep them from completely raping my asshole on Master difficulty. You use all 3 words of unrelenting force so they got knocked to the ground, then you make them stumble (such as an overcharged destruction spell), they will instantly get up and stumble. They then walk in place in slowmo and will NEVER be able to attack you.
Oblivion 2: Skyrim V7: check out this NPC I killed
What's the point of playing high difficulty if you're just going to use a cheat to win
yeah also more random quests and stuff to make the game more fun
like many npcs you can talk to can give you a quest to travel someplace and kill a monster etc
That's like 50% of the quests in Skyrim lol
I wish that there was companion support for horses.
I didn't mind in Oblivion because I didn't use companions in Oblivion, I always felt bad about dragging them into hell.
it's not cheating if it's the only possible way to win
Does oblivion even have companions/followers?
edit: I tried giving oblivion a try again.
potatos everywhere.
I wish there was a cyrodil mod with the oblivion quests using skyrim combat and graphics.
The ones you get after the guild quests, and temporary ones during quests.
I can't seem to find any mods that make the NPCs surrender when they've taken a beating. I am pretty sick of them shouting how they have given up, just to be stabbed as soon as I show them mercy. Have I missed a mod or is there no such thing out yet ?
there is one that does what you want but i don't remember it's name
That is great, now I just need to find out what it is called. Thanks. At least now I know that I am not wasting my time searching.