1. Post #1961
    TVC
    TVC's Avatar
    April 2010
    290 Posts
    Just recorded a quick video of my latest project, working with cosmic duck:



    http://screencast.com/t/YMS6TemR

    Oh, and the audio quality is actually great, I used Jing with Soundflower to record that video, and it totally rapes the audio quality. The streams are actually 320K MP3.
    Do the streaming servers IP filter as well?
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  2. Post #1962
    I had an idea for a caper we can do. The one day code pass around.

    Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
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  3. Post #1963
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,117 Posts
    i am interested in this
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  4. Post #1964
    Gold Member
    Dlaor-guy's Avatar
    October 2008
    3,838 Posts
    I had an idea for a caper we can do. The one day code pass around.

    Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
    We'd probably have a war about the language of choice before we could even start this. Luckily there's no source control involved
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  5. Post #1965
    Gold Member
    Dr Magnusson's Avatar
    July 2008
    2,642 Posts
    I had an idea for a caper we can do. The one day code pass around.

    Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
    By the third pass, the codebase would be big enough that it would take a person more than a day to get into it and figure out what to add.
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  6. Post #1966
    That'd be part of the fun. Could livestream desktops so we can watch and shout at changes they're making ;0
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  7. Post #1967
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    13,288 Posts
    I had an idea for a caper we can do. The one day code pass around.

    Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
    This. This is a good idea.
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  8. Post #1968
    Gold Member
    Chandler's Avatar
    February 2006
    1,345 Posts
    It should be something platform agnostic, with a predefined coding style, easy for everyone to deal with, and simple enough that even people who don't know what they're doing can get it to work.

    HTML5+JS? Hell, I bet the WebDev forum could get in on it too

    If someone set it up properly, you could also have people testing it live as well.
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  9. Post #1969
    Gold Member
    benjojo's Avatar
    January 2009
    2,378 Posts
    That would be really cool, Dibs on networking (I fucking love networking)
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  10. Post #1970
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,117 Posts
    dibs on the javascript bindings
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  11. Post #1971
    bobiniki's Avatar
    December 2009
    373 Posts
    That'd be part of the fun. Could livestream desktops so we can watch and shout at changes they're making ;0
    Great idea but first we have to agree on witch language we will use. Some of us will want C# others Lua other C++
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  12. Post #1972
    Gold Member
    benjojo's Avatar
    January 2009
    2,378 Posts
    I personally like C# but ill do lua too.
    I know C++ but (And I know it should not) it scares me.
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  13. Post #1973
    Gold Member

    December 2009
    1,263 Posts
    C# with lua scripting
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  14. Post #1974
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    Lua so everybody can participate

    And Love2D because it's such an easy platform to use
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  15. Post #1975
    DeadKiller987's Avatar
    September 2010
    1,067 Posts
    Woohoo! Someone made their very first scripted weapon in HL2:SB, and it happens to also be the first user-created content outside of the dev team. It was a weapon_357 replicate with the RPG models and sounds.

    Quality content!
    Hey, I'm still working on that! Recreating the missile entity in Lua is hard :saddowns:
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  16. Post #1976
    Gold Member
    Darwin226's Avatar
    January 2009
    3,457 Posts
    I vote JS and HTML5.
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  17. Post #1977
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,117 Posts
    So I did a talk about Twostroke at melbjs (a Melbourne JavaScript usergroup) just over a week ago.

    The video of my presentation is finally up, check it out!

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  18. Post #1978
    Naarkie's Avatar
    September 2011
    294 Posts
    I vote C#.
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  19. Post #1979
    Gold Member
    iPope's Avatar
    October 2008
    1,729 Posts
    I think the focus needs to be on rapid development so I really agree with the HTML5 and JS. C# and lua scripting is nice, but you have to set up the lua scripting which is boring.
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  20. Post #1980
    Gold Member
    Dlaor-guy's Avatar
    October 2008
    3,838 Posts
    C# and lua scripting is nice, but you have to set up the lua scripting which is boring.
    You're saying it like that's a lot of work. LuaInterface can convert C# classes to Lua tables (might not be the correct word for this, maybe userdata?) on the fly.
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  21. Post #1981
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,079 Posts
    Well if you're not going to use lua, you're totally missing out on me, and we all know how terrible the game will be without me.

    Edited:

    Atrocious, even.
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  22. Post #1982
    Gold Member
    Darwin226's Avatar
    January 2009
    3,457 Posts
    Well if you're not going to use lua, you're totally missing out on me, and we all know how terrible the game will be without me.

    Edited:

    Atrocious, even.
    God forbid you try something new, huh?
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  23. Post #1983
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,079 Posts
    God forbid you try something new, huh?
    Stop making me self aware. :(
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  24. Post #1984

    February 2012
    6 Posts
    When I open pg50 of this thread in Opera, the there is the sound of a video, that's starting automatically (I assume it's the vimeo link) - which is quite annoying actually. Thankfully, firefox does not do it.

    Anyway, I have now written the splitting of polygon-bodies into my physics engine. Which allows me to break all kinds of stuff. (Actually it's just save for convex bodies, for concave it could happen, that you get two disjointed bodies acting as one, because of the split).


    The first two runs are just "break everything", after that there's a little more experimentation going on.
    I'm not really sure how to set up the breaking points yet. At the moment it's just a preset triangle around a given impact point (MouseClicks in the video). Which gives a "spiderweb" Voronoi-Diagram going outwards from the center of the triangle.

    Because of that, the splits look pretty much the same and are a little boring. I could spice it up with more points or a random distribution. But I actually want something a bit more "stable" (sensible). Not really sure how to achieve that though..
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  25. Post #1985
    Gold Member
    iPope's Avatar
    October 2008
    1,729 Posts
    You're saying it like that's a lot of work. LuaInterface can convert C# classes to Lua tables (might not be the correct word for this, maybe userdata?) on the fly.
    To be honest I have no idea how much work it would take but it just sounds like uneeded effort.
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  26. Post #1986
    Gold Member
    JohanGS's Avatar
    January 2009
    2,982 Posts
    Where can I find simple guides on how to make applications where you can control figures or just make them move randomly and behave in certain ways?
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  27. Post #1987
    NovembrDobby's Avatar
    April 2007
    1,121 Posts
    Silly me. I had been trying to work out how to do dialog boxes on different platforms for ages, but yesterday I realised I could just use baby SFML windows:



    I think it looks ok. If anyone has any ideas for improving the visuals I'd love to hear them :D

    It's not very efficient because it has to create some resources that may not be loaded yet, but that's not really a problem since it's just a dialog box - and the resources in question are 1 font, a few language file strings and a 1x1 pixel texture.

    Edited:

    edit: added icon
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  28. Post #1988
    Dotmister's Avatar
    May 2008
    898 Posts
    Silly me. I had been trying to work out how to do dialog boxes on different platforms for ages, but yesterday I realised I could just use baby SFML windows:



    I think it looks ok. If anyone has any ideas for improving the visuals I'd love to hear them :D

    It's not very efficient because it has to create some resources that may not be loaded yet, but that's not really a problem since it's just a dialog box - and the resources in question are 1 font, a few language file strings and a 1x1 pixel texture.

    Edited:

    edit: added icon
    Since you aren't using platform dependent font rendering, buttons or anything.. can't you just draw the window yourself in the parent SFML window? That is literally the only thing you are asking the OS to do, doing it this way makes no sense...
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  29. Post #1989
    Moderator Illuminati
    Hexxeh's Avatar
    June 2006
    5,014 Posts
    Do the streaming servers IP filter as well?
    Nope, you get access to the catalogue your normal Premium account has access to.
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  30. Post #1990
    mlbfan560's Avatar
    June 2005
    72 Posts
    Here's the space-shooter for Android I've been working on for the past couple of months.

    It's called CommandShot.



    It is available here on the market: https://market.android.com/details?i...rt.commandshot

    Feel free to report any bugs or anything generally wrong with it.
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  31. Post #1991
    NovembrDobby's Avatar
    April 2007
    1,121 Posts
    Since you aren't using platform dependent font rendering, buttons or anything.. can't you just draw the window yourself in the parent SFML window? That is literally the only thing you are asking the OS to do, doing it this way makes no sense...
    Most dialogs happen before the main window is created.
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  32. Post #1992
    Gold Member
    Xeon06's Avatar
    September 2005
    1,204 Posts
    Okay folks, let's try this:

    - JS + HTML5
    - Lua (+ LOVE?)
    - C# (+ SFML or other?)
    - Other (specify)
    - Visual Basic
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  33. Post #1993
    Gold Member
    Loli's Avatar
    April 2008
    2,263 Posts
    Before I start the second coding session of my game, is 1 picture every 12 seconds suitable for a time lapse?
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  34. Post #1994
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,135 Posts
    Before I start the second coding session of my game, is 1 picture every 12 seconds suitable for a time lapse?
    yes

    Edited:

    I usually go for 15, but it doesn't really matter.
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  35. Post #1995
    Gold Member
    Loli's Avatar
    April 2008
    2,263 Posts
    What would you say is an appropriate frame rate? I was going to go for 10FPS, thus making 2 minutes of coding 1 second of video.
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  36. Post #1996
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,135 Posts
    What would you say is an appropriate frame rate? I was going to go for 10FPS, thus making 2 minutes of coding 1 second of video.
    Uh, my chronolapse settings say I use 25FPS. But I only ever timelapse when I'm going to program for extended periods of time. 10 should be fine, though.
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  37. Post #1997
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Why don't you just record it and check what looks best afterwards?
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  38. Post #1998
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    I've done 10 with a drawing project I did for school, and I think that 5 would've been better.

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  39. Post #1999
    I love you
    TheCloak's Avatar
    August 2009
    1,816 Posts
    Okay folks, let's try this:

    - JS + HTML5
    - Lua (+ LOVE?)
    - C# (+ SFML or other?)
    - Other (specify)
    visual basic
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  40. Post #2000
    Gold Member
    Chris220's Avatar
    May 2008
    5,323 Posts
    Spent about three hours writing up a little minesweeper game because it's been ages since I've completed something. Feels good, man.




    Download link (10kb):
    http://dl.dropbox.com/u/6661951/Prog...inesweeper.exe

    If you do download it, please tell me if you find any bugs or have any comments to make. Cheers!

    Edited:
    Got the 2000th post, awwww yeah!
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