Do the streaming servers IP filter as well?
Do the streaming servers IP filter as well?
I had an idea for a caper we can do. The one day code pass around.
Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
i am interested in this
We'd probably have a war about the language of choice before we could even start this. Luckily there's no source control involved![]()
By the third pass, the codebase would be big enough that it would take a person more than a day to get into it and figure out what to add.
That'd be part of the fun. Could livestream desktops so we can watch and shout at changes they're making ;0
This. This is a good idea.
It should be something platform agnostic, with a predefined coding style, easy for everyone to deal with, and simple enough that even people who don't know what they're doing can get it to work.
HTML5+JS? Hell, I bet the WebDev forum could get in on it too
If someone set it up properly, you could also have people testing it live as well.
That would be really cool, Dibs on networking (I fucking love networking)
dibs on the javascript bindings
Great idea but first we have to agree on witch language we will use. Some of us will want C# others Lua other C++
I personally like C# but ill do lua too.
I know C++ but (And I know it should not) it scares me.
C# with lua scripting![]()
Lua so everybody can participate
And Love2D because it's such an easy platform to use
Hey, I'm still working on that! Recreating the missile entity in Lua is hard :saddowns:
I vote JS and HTML5.
So I did a talk about Twostroke at melbjs (a Melbourne JavaScript usergroup) just over a week ago.
The video of my presentation is finally up, check it out!
I vote C#.
I think the focus needs to be on rapid development so I really agree with the HTML5 and JS. C# and lua scripting is nice, but you have to set up the lua scripting which is boring.
You're saying it like that's a lot of work. LuaInterface can convert C# classes to Lua tables (might not be the correct word for this, maybe userdata?) on the fly.
Well if you're not going to use lua, you're totally missing out on me, and we all know how terrible the game will be without me.
Edited:
Atrocious, even.
God forbid you try something new, huh?
Stop making me self aware. :(
When I open pg50 of this thread in Opera, the there is the sound of a video, that's starting automatically (I assume it's the vimeo link) - which is quite annoying actually. Thankfully, firefox does not do it.
Anyway, I have now written the splitting of polygon-bodies into my physics engine. Which allows me to break all kinds of stuff. (Actually it's just save for convex bodies, for concave it could happen, that you get two disjointed bodies acting as one, because of the split).
The first two runs are just "break everything", after that there's a little more experimentation going on.
I'm not really sure how to set up the breaking points yet. At the moment it's just a preset triangle around a given impact point (MouseClicks in the video). Which gives a "spiderweb" Voronoi-Diagram going outwards from the center of the triangle.
Because of that, the splits look pretty much the same and are a little boring. I could spice it up with more points or a random distribution. But I actually want something a bit more "stable" (sensible). Not really sure how to achieve that though..
To be honest I have no idea how much work it would take but it just sounds like uneeded effort.
Where can I find simple guides on how to make applications where you can control figures or just make them move randomly and behave in certain ways?
Silly me. I had been trying to work out how to do dialog boxes on different platforms for ages, but yesterday I realised I could just use baby SFML windows:
I think it looks ok. If anyone has any ideas for improving the visuals I'd love to hear them :D
It's not very efficient because it has to create some resources that may not be loaded yet, but that's not really a problem since it's just a dialog box - and the resources in question are 1 font, a few language file strings and a 1x1 pixel texture.
Edited:
edit: added icon
Since you aren't using platform dependent font rendering, buttons or anything.. can't you just draw the window yourself in the parent SFML window? That is literally the only thing you are asking the OS to do, doing it this way makes no sense...
Nope, you get access to the catalogue your normal Premium account has access to.
Here's the space-shooter for Android I've been working on for the past couple of months.
It's called CommandShot.
![]()
It is available here on the market: https://market.android.com/details?i...rt.commandshot
Feel free to report any bugs or anything generally wrong with it.
Most dialogs happen before the main window is created.
Okay folks, let's try this:
- JS + HTML5
- Lua (+ LOVE?)
- C# (+ SFML or other?)
- Other (specify)
- Visual Basic
Before I start the second coding session of my game, is 1 picture every 12 seconds suitable for a time lapse?
yes
Edited:
I usually go for 15, but it doesn't really matter.
What would you say is an appropriate frame rate? I was going to go for 10FPS, thus making 2 minutes of coding 1 second of video.
Uh, my chronolapse settings say I use 25FPS. But I only ever timelapse when I'm going to program for extended periods of time. 10 should be fine, though.
Why don't you just record it and check what looks best afterwards?
I've done 10 with a drawing project I did for school, and I think that 5 would've been better.
visual basic
Spent about three hours writing up a little minesweeper game because it's been ages since I've completed something. Feels good, man.
Download link (10kb):
http://dl.dropbox.com/u/6661951/Prog...inesweeper.exe
If you do download it, please tell me if you find any bugs or have any comments to make. Cheers!
Edited:
Got the 2000th post, awwww yeah!