I had an idea for a caper we can do. The one day code pass around.
Someone codes something (a game probably?) in a day, and passes the entire project on to the next person, who spends a day on it and then passes it off, etc etc.
i am interested in this
That'd be part of the fun. Could livestream desktops so we can watch and shout at changes they're making ;0
It should be something platform agnostic, with a predefined coding style, easy for everyone to deal with, and simple enough that even people who don't know what they're doing can get it to work.
HTML5+JS? Hell, I bet the WebDev forum could get in on it too
If someone set it up properly, you could also have people testing it live as well.
That would be really cool, Dibs on networking (I fucking love networking)
I personally like C# but ill do lua too.
I know C++ but (And I know it should not) it scares me.
C# with lua scripting
Lua so everybody can participate
And Love2D because it's such an easy platform to use
I vote JS and HTML5.
I vote C#.
I think the focus needs to be on rapid development so I really agree with the HTML5 and JS. C# and lua scripting is nice, but you have to set up the lua scripting which is boring.
Well if you're not going to use lua, you're totally missing out on me, and we all know how terrible the game will be without me.
When I open pg50 of this thread in Opera, the there is the sound of a video, that's starting automatically (I assume it's the vimeo link) - which is quite annoying actually. Thankfully, firefox does not do it.
Anyway, I have now written the splitting of polygon-bodies into my physics engine. Which allows me to break all kinds of stuff. (Actually it's just save for convex bodies, for concave it could happen, that you get two disjointed bodies acting as one, because of the split).
The first two runs are just "break everything", after that there's a little more experimentation going on.
I'm not really sure how to set up the breaking points yet. At the moment it's just a preset triangle around a given impact point (MouseClicks in the video). Which gives a "spiderweb" Voronoi-Diagram going outwards from the center of the triangle.
Because of that, the splits look pretty much the same and are a little boring. I could spice it up with more points or a random distribution. But I actually want something a bit more "stable" (sensible). Not really sure how to achieve that though..
Where can I find simple guides on how to make applications where you can control figures or just make them move randomly and behave in certain ways?
Silly me. I had been trying to work out how to do dialog boxes on different platforms for ages, but yesterday I realised I could just use baby SFML windows:
I think it looks ok. If anyone has any ideas for improving the visuals I'd love to hear them :D
It's not very efficient because it has to create some resources that may not be loaded yet, but that's not really a problem since it's just a dialog box - and the resources in question are 1 font, a few language file strings and a 1x1 pixel texture.
edit: added icon
Here's the space-shooter for Android I've been working on for the past couple of months.
It's called CommandShot.
It is available here on the market: https://market.android.com/details?i...rt.commandshot
Feel free to report any bugs or anything generally wrong with it.
Okay folks, let's try this:
- JS + HTML5
- Lua (+ LOVE?)
- C# (+ SFML or other?)
- Other (specify)
- Visual Basic
Before I start the second coding session of my game, is 1 picture every 12 seconds suitable for a time lapse?
What would you say is an appropriate frame rate? I was going to go for 10FPS, thus making 2 minutes of coding 1 second of video.
Why don't you just record it and check what looks best afterwards?
I've done 10 with a drawing project I did for school, and I think that 5 would've been better.
Spent about three hours writing up a little minesweeper game because it's been ages since I've completed something. Feels good, man.
Download link (10kb):
If you do download it, please tell me if you find any bugs or have any comments to make. Cheers!
Got the 2000th post, awwww yeah!