thats an insult to windows 98
thats an insult to windows 98
I'm working on aspects of a dynamic conversation system when all of it sudden it does this
i don't even
SB&HJ the game?
I really like it, though it could do with a few more splashes of colour.
If Visual Studio is going to go with this Windows Phone look, why don't they change the out of place scrollbars and buttons as well?
How have I been making so much progress in so little time on my ADOMlike
It's completely unheard of
Oh hey, they're speaking Welsh.
I'll be making good progress on a project, but of course then some issue like what I posted above will slap the fun out of my hands as if to tell me "NO, HOW DARE YOU ENJOY THIS" followed by 10 minutes or so of frustration trying to track down the issue only to find it was something stupidly easy to fix.
That usually happens but for some reason this project is free of those problems
I guess that happens when the genre is one of the oldest types of video game
You mean... Previous programmers have already experienced all the bugs, so you don't have to?
Either that or The Spirit of the Chip has shown me mercy, praise to Its logical methods and efficient subroutines.
Those new toolbar icons look absolutely terrible.
Just like the rest of the UI design Microsoft are doing for Windows 8 and so on. I know this will probably be passed off as "hurrr i hate change" but honestly I think it's a horrible, horrible UI. Call me what you will, but I haven't seen anything in Windows 8 that makes it worth the switchover, and I will be sticking with Windows 7 for a loooong time.
I used 8 for a while and I actually quite liked the new 'start menu' c:
Windows 8 is the new vista and everything will be polished again in Windows 9.
I hope.
I like the whole reduction part of it, but get rid of the theme.
How brilliant is my OS? This brilliant:
Edited:
not even qemu can handle the brilliance
I've been wondering this for a while. Why are OS devs always using QEmu instead of VirtualBox or VMWare?
Better debugging. VirtualBox and VMWare aren't very useful debugging-wise.
It lives!
This is init.js's source code:
The reason it's panicing is because I'm trying to take the length of a string, which isn't implemented yetCode:console.log("Hello world from JavaScript!"); console.log("My bytecode is " + Kernel.modules["/kernel/init.jmg"].length + " bytes long");
What do you use to take those screenshots?
cmd shift 4 space
What kind of techniques are you using for that? I've been wanting to do something like that myself for a while, but I haven't really been able to figure out where to start. Any directions?
it's funny because he's getting a free playbook and you're not ;)
Edited:
it's like we moved to fancy colors, transparency, rounded corners, reflections, blurs, shadows, and so on, and all of a sudden - whites, grays, and blacks, sharp corners, and ... yeah that's it
You have to admit it makes it a hell of a lot easier for us programmers
The problem is that they're trying to unify Windows across the Desktop and Mobile platforms. A given UI might look and feel very nice on my phone but would be atrocious on my desktop. Microsoft needs to realize that phones are phones and PCs are PCs and stop trying to use the same theme for both.
While working on a puu.sh crawler (unsure if I should GitHub it). I found out that puu.sh allows you to upload html pages. Probably not too big of an issue (in terms of accessing peoples puush.me accounts) seeing as it uses a different domain for uploads. Although it is still bad because now you can't really trust puu.sh links.
http://puu.sh/iaGG
Beckmann distribution for specularity is a little sexier than Blinn-Phong
Specular only:
equation for the interested
Implementation for the bored:
double ale = acos(dotm(nnorm, t1)); double rough=0.1; double spec_light=pow(M_E, -(tan(ale)*tan(ale))/(rough*rough))/(3.141592*rough*rough*cos(ale)*cos(ale)*cos(ale)*cos(ale)); double ambient_light=ambient; double diffuse_light=drc*(dotm((nlight), nnorm)); double light=ambient_light + diffuse_light + spec_light;
where t1 (normally referred to as H) is calculated per frame as:
v3d t1=(nlight+ncamera)/((nlight+ncamera).magnitude());
Edit:
Are there code tags specifically for c++ here still?
Edit 2:
Many thanks to filthy java scum below me
It's cpp in square brackets I think not that I'd know filthy java scum
Got interrupts working, added an interface for JavaScript to 'listen' on certain interrupts:
In this case, I've hooked a JS function up to interrupt 32, which happens to be IRQ 0 - the system timer.
Merged in the SDL 2.0 branch. Thanks to Valgrind I noticed I was overflowing the stack with gigantic objects, plus I tracked down that I wasn't setting a variable and instead creating a variable with the same name in a constructor.
Feels good to be back after an RSI attack.
Also sorry for laughing at the Javascript OS, that's pretty neat.
You can upload anything to puush, including videos and executables.
Wow, it's like a BSOD that actually makes sense. This could turn out amazing.
If I had to come into work and sit down and use that everyday, I would need to be put on zoloft. The dark theme looks half assed....
UGHHHH Can i just upgrade the compiler and keep the UI from 2010?
Everyone loves a good Heidrich–Seidel anisotropic distribution, right? Its for modelling specular highlights on objects with small parallel grooves. Or at least, thats how wikipedia tells it
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All I see is shiny soccer balls and a bunch of foreign names.
Yeah, that's what it looks like.
Like one of those materials that make the high pitched noise when you drag your nail over them.
Which is fine. Its just you shouldn't serve the html uploads as html pages. That is just asking for abuse/exploitation.