1. Post #2721
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    A programmer can not dedicate only in one programming language
    i think what he means is that reading a book does not make you a programmer
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  2. Post #2722
    Dotmister's Avatar
    May 2008
    898 Posts
    A programmer can not dedicate only in one programming language
    You can't say you know a language just because you read a book
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  3. Post #2723
    Gold Member
    Darwin226's Avatar
    January 2009
    4,056 Posts
    So we had our "regional" competition in algorithmic programming.
    I thought I didn't do too well but apparently I was good enough and was 22. in the country.
    That would mean I would continue to the country wide competition.

    UNFORTUNATELY, the guys that made the problems, solutions and evaluators. The ones that organized the whole thing can't really be proud of their intelligence.

    They managed to fuck up everything that was IFuckuppable.
    Firstly, the problems were visible on the site before the competition began. Then they had a correction of test samples or the problem text almost every 15 minutes during the actual competition.
    And I'm not talking about grammar. I'm talking about stuff that changes a problem from coding a bignum to simple multiplication.
    Then, the same solutions got different scores. Solutions that shouldn't have worked, worked and the ones that should have didn't.
    THEIR OWN SOLUTIONS DON'T PASS ON THE EVALUATOR!

    And I was getting so happy. Now were going to redo the whole thing on the 5th of March.

    This is bullshit....
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  4. Post #2724
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    I entered a programming competition at my school without knowing the only language is Java. Welp, better learn Java (it's on the 28th). It's not too different from C++, right?
    More like C#

    Edited:

    High, C# is literally Microsoft's version of Java.
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  5. Post #2725
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    I thought I didn't do too well but apparently I was good enough and was 22. in the country.
    That would mean I would continue to the country wide competition.
    ???
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  6. Post #2726
    Gold Member
    ZenX2's Avatar
    February 2009
    4,955 Posts
    So we had our "regional" competition in algorithmic programming.
    I thought I didn't do too well but apparently I was good enough and was 22. in the country.
    That would mean I would continue to the country wide competition.

    UNFORTUNATELY, the guys that made the problems, solutions and evaluators. The ones that organized the whole thing can't really be proud of their intelligence.

    They managed to fuck up everything that was IFuckuppable.
    Firstly, the problems were visible on the site before the competition began. Then they had a correction of test samples or the problem text almost every 15 minutes during the actual competition.
    And I'm not talking about grammar. I'm talking about stuff that changes a problem from coding a bignum to simple multiplication.
    Then, the same solutions got different scores. Solutions that shouldn't have worked, worked and the ones that should have didn't.
    THEIR OWN SOLUTIONS DON'T PASS ON THE EVALUATOR!

    And I was getting so happy. Now were going to redo the whole thing on the 5th of March.

    This is bullshit....
    Prove that you are the very best at that competition. Make us proud be casual acquaintances of yours.

    Edited:

    So it turns out that when you replaced a an already equipped item with a different one, it didn't fully unequip the original. Oops.
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  7. Post #2727
    Gold Member
    Darwin226's Avatar
    January 2009
    4,056 Posts
    Well, it goes like this.
    School competition where you compete with the students from your school. Then, if you score high enough, you go to the regional competition. The country wide one is next.
    The things is, all of those ARE country wide, they just differ in the difficulty. So you basically have a country rank after the school competition, it just doesn't mean anything. The country rating after the regional competition determines if you are going to the final one.
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  8. Post #2728
    AntonioR's Avatar
    April 2011
    1,007 Posts
    Well, it goes like this.
    School competition where you compete with the students from your school. Then, if you score high enough, you go to the regional competition. The country wide one is next.
    The things is, all of those ARE country wide, they just differ in the difficulty. So you basically have a country rank after the school competition, it just doesn't mean anything. The country rating after the regional competition determines if you are going to the final one.
    I was first in my region in both Geography and German language, but they still didn't let me to go to the "country wide" competition. It was blasphemy ! It was madness !
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  9. Post #2729
    Gold Member
    Socram's Avatar
    June 2006
    1,835 Posts
    I just hit f6 to "rebuild" the popular threads page... too much programming.

    Also haven't posted anything in a while from RTS but I've made a lot of progress. Harvesting resources, basic flocking (ugly), MUCH faster pathfinding, construction, stockpiles, and a lot more.

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  10. Post #2730
    Gold Member
    Bambo.'s Avatar
    April 2011
    486 Posts
    Success!

    I recursively checked the reflected rays for anyone interested. Tomorrow my plan is to fix the problem whereby the rays length is not restricted when hitting a mirror, then if all goes well i'll try my hand at refraction. All the math here is home-brewed, which i'm really proud of considering GCSE math teaches us fuck all about anything interesting!


    Also, making u3ber 1337 disco's is really fun but the colour code needs fixing...
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  11. Post #2731
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    Redesigning lolnotes. So much information, so little space. Compacting the players a little bit. Removing the tabs for the different queues. Instead I will just have it display the current queue stats with the ability to switch to the others. I think I will change it to only display 5 recent games at a time. That way I can display more data like gpm.

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  12. Post #2732
    Cesar Augusto's Avatar
    January 2010
    213 Posts
    You can't say you know a language just because you read a book
    I know the language because I read a lot that book. I dedicated myself on C this time while I was reading the book. Now I am able to learn C + +because it is a derivative of C.

    See ya :)
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  13. Post #2733
    Gold Member
    NotMeh's Avatar
    July 2008
    8,319 Posts
    I think you should read an English language book first.
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  14. Post #2734
    Gold Member
    Darwin226's Avatar
    January 2009
    4,056 Posts
    I was first in my region in both Geography and German language, but they still didn't let me to go to the "country wide" competition. It was blasphemy ! It was madness !
    Which region?
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  15. Post #2735
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,406 Posts
    I think you should read an English language book first.
    That's not fair, English isn't his first language iirc. At least he's trying!
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  16. Post #2736
    Icedshot's Avatar
    April 2010
    2,323 Posts
    Oh and, free source

    http://dl.dropbox.com/u/33076954/3d.rar

    It's a bit of a mess, but just follow through the engine function to understand whats going on. Uses boost::thread for multithreading, dll is included

    There is a lot of commented out code, and old useless code in there. I suggest ignoring it, but its in there so i can go back and steal it in the future, or see how i did something in the past

    For a quick rundown on how it works (ill take it through one frame)

    Parse object initially reads and loads an object from an object (.obj) file. Doesn't support any sort of texturing, faces have to be triangles, doesn't touch the .mtl files. The obj (wavefront?) file format is pretty simply, but the corresponding function to load all my the shit i've written is abysmal. Truely, truely abysmal. Gets the job done though, but it makes me cringe looking at how terrible it is

    Theres some basic input handing here. Pretty reasonable stuff, except future plans is to shove it all into the engine class to simplify starting the whole thing going. Oh, and moving the camera q and e-wards does nothing, not sure why. Ill have to check the view calculations again at some point

    v3d (vector 3d) light is the light position, then we set the ambience and the light (the engine ONLY supports one light currently. Ill make a light class later and array them up, but for the moment this is fine)

    Then we get to draw objects. If you want to saunter across to Engine.cpp (capitalised for extra fun), then go about halfway down to find draw_objects. You'll notice that the depthsort flag does nothing - its currently a relic from when i used depthsorting rather than the current method (which is a mix of per pixel checks, and checking several points on a triangle against the current depth buffer). The latter of that bracket is extremely imperfect, but speeds up rendering somewhat at no visual cost. The former works. The swap was made because after moving to multithreading, the draw order of triangles was no longer guaranteed. You can probably hunt down an attempted multithreading fix involving mutexes and a variable in the code, but its much too embarrassing to actually point you there

    So now the current system works independently of when you draw a triangle. By the way, viewer.z is the FOV. So yes, if you look a the olist iterator, it strolls through each object and on its way starts up 4, hardcoded (oh no the evil, but doing it properly would waste much time) threads to process a 1/4 of the vertices/triangles/faces from the object each

    So move up a bit nearer the top of the file, until we get to add_objects. tb is the triangle to begin at, and te is the triangle to end at, and T is obviously the object we are parsing. After some wonderful view calculations on all of the vertices, where you can see the old gouraud cosine-lambert what have you lighting vertex thing all /* */'d out. The vertexes get shoved into a triangle for no proper reason, then after all 3 vertex are put into a triangle, they get added to a separate triangle (i should stop it doing that. Why is it doing that? i should just pass n to shape_handler). Anyway. You'll see shape handler down below, and some failed multithreading attempts. Technically they succeeded, but it turns out that for some, strange reason, spawning thousands of threads per second is actually surprisingly slow!

    Shape handler pretty much instantly goes to triangle_shape::compile, so make your way over to triangle_shape.cpp and scroll about halfway down.

    This function is a bit of a mess because its edited reasonably often, but not as bad as triangle_fill_d

    essentially it checks if any of the vertices are off screen (could probably do it better with a min/max, but this works for now), checks to see if all of the corners, the center, and the points between the center and the corners are all blocked from view. If they are, dont bother with the triangle because it's completely occluded (most likely)

    Oh, and perpixel is completely obsolete as well, because it does per pixel checks anyway, and just returns if a triangle is off the screen. The if(quit) return is completely useless as well, but i havent gotten around to removing it yet. There it goes.

    Triangle_fill_d is where all the exciting things happen. Its in common.cpp, about 1/3rd of the way down. Probably doesn't deserve to be in common, but for the moment it'll live. It gets passed 3 vertex positions, perpixel (obsolete), screenwidth and screenheight (both obsolete and 0). This function has been rewritten so often that its a complete and utter mess.

    So it starts off, finds the minimum/maximum points of the triangle (hooray for squares), then finds the area. Fairly standard. t1 is H, which is the half vector something something something lighting. Google it if you find it that exciting. Ideally, i only need to calculate it once per frame. Thats going to get integrated into my lighting class though, so for the moment s'alright being calculated once per drawn triangle

    The form function calculates the area given three points and.. something which i forget. I have no idea. All i know is, its a terribly, terribly written function, and takes up a lot of processing time. I should write it into the code and simplify the whole thing a bit, but see above with regards to it not being the most important thing

    So a pixel is determined to be in the triangle when it is roughly (floating point hooray) equal to the area determined at the beginning of the function, helpfully named area. Half, if you look at the comments, was originally an attempt to create fuzzy triangles (and thus edge smoothing), but i gave up on that after i realised it was a lot of hassle.

    Scrolling down a bit further, past some more random commented out code, youll find the meat of the interpolation code for normal positions, and depth. I have no idea how that works, i pulled an equation off the internet then used a simultaneous equation matrix solver (or something) to sort it all out for me. Gives me the smoothed values i want, but if anyone knows of a better solution i'd love to know it. This is the actual Phong interpolation in phong shading, by the way

    Scrolling a bit further downwards, you'll see the various shading methods that can be implemented by messing around with the comments. The comments are just there to remove code, not to remove it in an orderly fashion, so youll have to think for about 5 seconds if you want to enable the one embedded in the middle of cook-torrence (//'d out). The one currently in operation there is beckmann. I picked that one because why not, looks nicer than phong, runs better (much) than torrence-cook

    add the ambient light to the diffuse light, to the specular light, you get light. Seeing as everyhting is white for the moment, i just multiplied that by 255 and slapped that straight onto the colour/depth buffer (after a depth check).

    Moving back into Engine.cpp, and Engine::draw_objects, scrolling past the vast amount of commented out, poorly multithreaded and generally inefficient code, youll see the variable clear actually does something and cleares and draws the screen if true (otherwise just draw the screen). The draw fill here is a memory bandwidth limited operation, and there didn't seem any benefit in multithreading it much, so it runs in 2 threads for fun

    Anyway. After that, SFML takes over and draws everything from the colour buffer to the screen. And then after that, the buffer is flipped (somewhere else)

    Hooray. Long post, hope i bored you to death and you didn't learn anything about how to program well, efficiently, and above all, in a fashion that doesn't look atrocious
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  17. Post #2737
    Cesar Augusto's Avatar
    January 2010
    213 Posts
    I think you should read an English language book first.
    Just waiting my classes back. English classes are waiting for me. XD
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  18. Post #2738
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,451 Posts
    More like C#

    Edited:

    High, C# is literally Microsoft's version of Java.
    What?
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  19. Post #2739
    AntonioR's Avatar
    April 2011
    1,007 Posts
    Which region?
    Splitsko-dalmatinska županija.
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  20. Post #2740
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    oh god i can't believe actually just wrote this

    Code:
    		$rating = $ratingArr['rating'];
    		if ($rating == '1') $oneStar += 1;
    		else if ($rating == '2') $twoStar += 1;
    		else if ($rating == '3') $threeStar += 1;
    		else if ($rating == '4') $fourStar += 1;
    		else if ($rating == '5') $fiveStar += 1;
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  21. Post #2741
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,506 Posts
    oh god i can't believe actually just wrote this

    Code:
    		$rating = $ratingArr['rating'];
    		if ($rating == '1') $oneStar += 1;
    		else if ($rating == '2') $twoStar += 1;
    		else if ($rating == '3') $threeStar += 1;
    		else if ($rating == '4') $fourStar += 1;
    		else if ($rating == '5') $fiveStar += 1;
    I generally find switch statements to be unwieldy, and offer no real performance gain for a small number of possibilities. An else if chain can work perfectly well, especially when the most likely possibility is the first one checked. Of course, when you're dealing with a larger set of possibilities, it makes more sense to use switch.
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  22. Post #2742
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    The syntaxes and features are very similar.
    For instance, compare a hello world in C#:
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication1
    {
        class Program
        {
            static void Main(string[] args)
            {
                Console.WriteLine("Hello, world!");
                Console.ReadLine();
            }
        }
    }
    to one in Java
    public class HelloWorld 
    {
        public static void main(String[] args) 
        {
            System.out.println("Hello, World");
        }
    
    }
    
    Wikipedia posted:
    James Gosling, who created the Java programming language in 1994, and Bill Joy, a co-founder of Sun Microsystems, the originator of Java, called C# an "imitation" of Java; Gosling further claimed that "[C# is] sort of Java with reliability, productivity and security deleted."[2][16] Klaus Kreft and Angelika Langer (authors of a C++ streams book) stated in a blog post that "Java and C# are almost identical programming languages. Boring repetition that lacks innovation,"
    http://en.wikipedia.org/wiki/C_Sharp...guage)#History

    http://en.wikipedia.org/wiki/Compari...Sharp_and_Java
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  23. Post #2743
    Everyone has a $1 title
    Skipcast's Avatar
    November 2008
    7,046 Posts
    Not sure if good or bad...

    The value went up really fast, then overflowed (what i assume)

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  24. Post #2744
    AntonioR's Avatar
    April 2011
    1,007 Posts
    I am drawing little flowers :)

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  25. Post #2745
    Gold Member
    synthiac's Avatar
    June 2007
    1,090 Posts
    oh god i can't believe actually just wrote this

    Code:
    		$rating = $ratingArr['rating'];
    		if ($rating == '1') $oneStar += 1;
    		else if ($rating == '2') $twoStar += 1;
    		else if ($rating == '3') $threeStar += 1;
    		else if ($rating == '4') $fourStar += 1;
    		else if ($rating == '5') $fiveStar += 1;
    i'd believe it
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  26. Post #2746
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    I generally find switch statements to be unwieldy, and offer no real performance gain for a small number of possibilities. An else if chain can work perfectly well, especially when the most likely possibility is the first one checked. Of course, when you're dealing with a larger set of possibilities, it makes more sense to use switch.
    point is, i can just use $rating as an index into an array
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  27. Post #2747
    Gold Member
    Socram's Avatar
    June 2006
    1,835 Posts
    Shift click lets you build the same building type consecutively without having to go through the menu again (not shown), and stockpile types!

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  28. Post #2748
    jonnopon3000's Avatar
    August 2009
    380 Posts
    So I've had an Android phone for over a year, and while learning Java I tried to touch on Android development many times and faltered.
    Now that I feel I'm comfortable with Java, I'm going head-first into Android starting at the top, and I'm already loving it. I forgot the thrill of learning something completely new and challenging, and learning how this OS works is actually kind of exciting.

    I expect to have regular progress to show :)
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  29. Post #2749
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    A programmer can not dedicate only in one programming language
    I can what not to good loo.
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  30. Post #2750
    Gold Member
    esalaka's Avatar
    July 2007
    10,114 Posts
    oh god i can't believe actually just wrote this

    Code:
    		$rating = $ratingArr['rating'];
    		if ($rating == '1') $oneStar += 1;
    		else if ($rating == '2') $twoStar += 1;
    		else if ($rating == '3') $threeStar += 1;
    		else if ($rating == '4') $fourStar += 1;
    		else if ($rating == '5') $fiveStar += 1;
    wouldn't $star[$rating] += 1 or something have worked
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  31. Post #2751
    Gold Member
    ShaunOfTheLive's Avatar
    November 2007
    9,806 Posts
    Yeah seriously, who hard-codes "one" "two" "three" variables, wtf
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  32. Post #2752
    Person
    geel9's Avatar
    June 2008
    5,584 Posts
    Null himself pointed that out.
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  33. Post #2753
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,484 Posts
    yeah, I'm all for occasionally picking on null but this is something he admitted himself.
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  34. Post #2754
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    well it's php, so.......
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  35. Post #2755
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    Null himself pointed that out.
    It almost seems as if he was a nullpointer
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  36. Post #2756
    LuaGuy's Avatar
    April 2011
    129 Posts
    I know the language because I read a lot that book. I dedicated myself on C this time while I was reading the book. Now I am able to learn C + +because it is a derivative of C.

    See ya :)
    You can start directly from C++. Learning C before attempting to C++ is waste of time. If you really want to know behind the scenes learn assembly,binary etc.
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  37. Post #2757
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,451 Posts
    The syntaxes and features are very similar.
    For instance, compare a hello world in C#:
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication1
    {
        class Program
        {
            static void Main(string[] args)
            {
                Console.WriteLine("Hello, world!");
                Console.ReadLine();
            }
        }
    }
    to one in Java
    public class HelloWorld 
    {
        public static void main(String[] args) 
        {
            System.out.println("Hello, World");
        }
    
    }
    

    http://en.wikipedia.org/wiki/C_Sharp...guage)#History

    http://en.wikipedia.org/wiki/Compari...Sharp_and_Java
    Oh no, I agree about that but I don't get why you said more like C# because it's java and not C#, unless you where trying to point out their similarities then ok.
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  38. Post #2758
    Gold Member
    ShaunOfTheLive's Avatar
    November 2007
    9,806 Posts
    You can start directly from C++. Learning C before attempting to C++ is waste of time. If you really want to know behind the scenes learn assembly,binary etc.
    It's not a waste of time. You need to know a lot of how C works to understand what C++ does, since it's built on C. On the other hand, you can learn a VM language like Java or C# without learning anything else.
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  39. Post #2759
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    You can start directly from C++. Learning C before attempting to C++ is waste of time. If you really want to know behind the scenes learn assembly,binary etc.
    Binary is not a programming language.
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  40. Post #2760
    Follow me on GitHub!
    Ziks's Avatar
    June 2011
    2,017 Posts
    Binary is not a programming language.
    Did he explicitly say it was?
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