Made a lightmap ubershader for me, Firegod522 and Kukiric's collab project (the map is a test so don't bitch.) It has scrolling clouds (with three phased textures, adding a lot of variation when you're on the ground, but doesn't solve repeating which won't be an issue anyway,) normalmapping, and a single huge texture for colour detail. I can also support just about everything, I just have to add said functionality to the shader which is great.


And the vmt for my shader, hehehe.
Code:
"editor_shader"
{
"$shadername" "lightmap_uber" // Shader
"$maptexture" "collab/kukiric/map1_detail" // Whole-map texture
// Detail textures
"$detailtexture" "collab/legend286/sand_a_diffuse" // Albedo
"$detailtexture2" "collab/legend286/sand_a_normal" // Normal
"$detailuv" "256" // Detail tiling
// Cloud textures
"$cloud" "collab/legend286/cloud001a" // Clouds
"$clouduv" "8" // Cloud scale (whole map)
"$cloudscroll1" "[ 0.0025 0.001 ]" // Cloud scroll 1
"$cloudscroll2" "[ 0.005 0.0025 ]" // Cloud scroll 2
"$cloudscroll3" "[ 0.0075 0.0025 ]" // Cloud scroll 3
// Reflectivity and other shit
"$reflectivity" "[ 0.521569 0.447059 0.411765 ]"
// ADD SHIT - Legend286
}