1. Post #1
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,183 Posts
    No thread for 20 minutes so I made one. Highlights from v13 coming soon.



    [release]
    RULES
    MAX 3 IMAGES PER QUOTE!
    IF YOU'RE USING A 1920X1080 + RESOLUTION USE [IMG_THUMB] SO YOU DONT BREAK EVERYONES COMPUTER
    [IMG_THUMB] IMAGES IF YOU ARE QUOTING!!!
    WIP's must be compiled.
    Discussion of WIPs is allowed, and encouraged.
    Don't go off-topic.[/release]

    [release]
    Highlights from v13 coming soon
    [/release]


    [release]
    Old Threads
    v3 http://www.facepunch.com/showthread.php?t=763867
    v4 http://www.facepunch.com/showthread.php?t=806078
    v5 http://www.facepunch.com/showthread.php?t=838701
    v6 http://www.facepunch.com/showthread.php?t=871115
    v7 http://www.facepunch.com/showthread.php?t=904295
    v8 http://www.facepunch.com/showthread.php?t=925081
    v9 http://www.facepunch.com/showthread.php?t=945019
    v10 http://www.facepunch.com/showthread.php?t=959630
    v11 http://www.facepunch.com/threads/100...uot-Thread-V11
    v12 http://www.facepunch.com/threads/105...uot-Thread-V12
    v13 http://www.facepunch.com/threads/1089213
    [/release]



    Code:
    Wednesday, February 01, 2012
    3:30 PM - Mr AlphaTree: lamarr
    3:30 PM - Mr AlphaTree: map pimpage was closed
    3:30 PM - Mr AlphaTree: we need a new thread
    3:30 PM - Mr AlphaTree: can you please make one
    3:30 PM - Lamarr: i kno
    3:31 PM - Lamarr: uh
    3:31 PM - Lamarr: UH
    3:31 PM - Mr AlphaTree: or should i?
    3:31 PM - Lamarr: but i dont have all the previous threads links
    3:31 PM - Mr AlphaTree: i do
    3:31 PM - Mr AlphaTree: I AM DESTINED TO DO THIS - inb4 everyone shits on me for doing this, HERE I GO
    3:31 PM - Lamarr: fight the powah
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  2. Post #2
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,812 Posts
    Let's get to work
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  3. Post #3
    Shirky's Avatar
    December 2009
    2,487 Posts
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  4. Post #4
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,183 Posts
    Fucking ceiling tiles, HOW DO THEY WORK?
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  5. Post #5
    Gold Member
    Lamarr's Avatar
    July 2006
    1,608 Posts
    Lighting looks great,but add a grid for the ceiling tiles so they don't float.
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  6. Post #6
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts

    This doesn't look right to me. The bulb is at the edge of the tile, which is really only connected to the wall and the other tile. Lots of missing holes, and I'm not sure if they would stay completely static like that. Maybe that tile on the right edge is sagging?

    Edited:



    Edited:

    If you do keep the bulb like that, maybe add some wires and shit. Or pipes. Everybody likes pipes.


    Lamarr is right about the grid.
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  7. Post #7
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,812 Posts
    This. Looks. Creepy.

    I like it!
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  8. Post #8
    Gold Member
    Appolox's Avatar
    December 2008
    3,712 Posts
    Fresh thread new start, new hopes, no off-topic from now on.
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  9. Post #9
    Viking Member
    Hellsten's Avatar
    November 2008
    5,430 Posts
    Highlands (Caledonia) map posted:
    Tundra map posted:
    Forest (Uppland) map posted:
    Videos posted:
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  10. Post #10
    I thought the previous thread was infinite? Oh well.
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  11. Post #11
    Gold Member
    NotExactly's Avatar
    March 2011
    1,043 Posts
    Hellsten you're amazing.
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  12. Post #12
    Shirky's Avatar
    December 2009
    2,487 Posts

    This doesn't look right to me. The bulb is at the edge of the tile, which is really only connected to the wall and the other tile. Lots of missing holes, and I'm not sure if they would stay completely static like that. Maybe that tile on the right edge is sagging?

    Edited:



    Edited:

    If you do keep the bulb like that, maybe add some wires and shit. Or pipes. Everybody likes pipes.


    Lamarr is right about the grid.
    I agree with the grid, this screen is quite old actually, I only posted for content. Ive made models for the ceiling now instead.


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  13. Post #13
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    Putting some of my map on the new thread. Got the supports with what I think is the texture I'm sticking with, and the 3d skybox is still a WIP.



    Also added the music in, any way to make stuff louder? Volume set to 10 is still quite quiet.
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  14. Post #14
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Also added the music in, any way to make stuff louder? Volume set to 10 is still quite quiet.
    Not certain, but I think it's additive with multiple ambient_generics.
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  15. Post #15
    Gold Member
    MenteR's Avatar
    July 2007
    5,295 Posts
    still doesnt make sense that the chimneys are just standing there.
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  16. Post #16
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,260 Posts
    Yeah, that factory needs furnaces.
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  17. Post #17
    Gold Member
    Janooba's Avatar
    February 2008
    1,527 Posts
    Putting some of my map on the new thread. Got the supports with what I think is the texture I'm sticking with, and the 3d skybox is still a WIP.
    The whole warehouse still looks empty, like it doesn't have a reason for being there or a purpose.
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  18. Post #18
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    I agree with the grid, this screen is quite old actually, I only posted for content. Ive made models for the ceiling now instead.


    What is this for?
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  19. Post #19
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,260 Posts
    Feels like that i'll want to challenge someone into mapping duel.
    But meanwhile...
    ...i'm suffering mapping block...
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  20. Post #20
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Feels like that i'll want to challenge someone into mapping duel.
    But meanwhile...
    ...i'm suffering mapping block...
    I so wanted to do that to DrSalvador.
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  21. Post #21
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    I so wanted to do that to DrSalvador.
    4-way duel with Hawx, DrSalvador, R@RDeathmatch, and Chaingunfighter.

    Also Pyth if that does have anything the difference was negligible.
    Ah sorry then, it was a guess.
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  22. Post #22
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    The whole warehouse still looks empty, like it doesn't have a reason for being there or a purpose.
    It has a machine it's just in a visgroup that's turned off, the chimneys are now on their own out-sticking bits that are for all intents and purposes solid and can support them.
    Also Pyth if that does have anything the difference was negligible.
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  23. Post #23
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,664 Posts
    why are you posting something that you made in 2010

    Edited:



    Edited:

    i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there
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  24. Post #24
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,845 Posts
    woah shit a trailer!!!!!!11!1!!!

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  25. Post #25
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,183 Posts
    why are you posting something that you made in 2010

    Edited:



    Edited:

    i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there
    Shit just got real, Maybe he posted to get the ball rolling?
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  26. Post #26
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    Anyone a fan of Marble Blast Ultra?



    No lighting or bumpmaps, just testing.
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  27. Post #27
    Shirky's Avatar
    December 2009
    2,487 Posts
    why are you posting something that you made in 2010

    Edited:



    Edited:

    i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there
    Haha yeah, Jlea had changed the breen vending machine texture to a pepsi machine, so I ddint really have any control over it. And I just posted it for content in a new thread.
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  28. Post #28
    Skerion's Avatar
    November 2010
    2,807 Posts
    Anyone a fan of Marble Blast Ultra?



    No lighting or bumpmaps, just testing.
    And I thought I was the only one on Facepunch who knew about this game.
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  29. Post #29
    Shirky's Avatar
    December 2009
    2,487 Posts
    What is this for?
    They were just for some testing.
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  30. Post #30
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    And I thought I was the only one on Facepunch who knew about this game.
    Just to get you hyped, I'm taking a two day break from jorpakko to remake blast club

    Hell, I could do it in a night.
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  31. Post #31
    Brandon's Avatar
    December 2009
    629 Posts
    I thought the previous thread was infinite? Oh well.
    I read in the question thread he closes the larger threads at the end of every month if they reach a certain post count I think.
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  32. Post #32
    Gold Member
    Juniez's Avatar
    May 2007
    6,837 Posts
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  33. Post #33
    Zero Hour's Avatar
    July 2011
    810 Posts
    Looks nice, whats it for Juniez?
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  34. Post #34
    SHADERS
    Legend286's Avatar
    October 2008
    10,022 Posts
    Made a lightmap ubershader for me, Firegod522 and Kukiric's collab project (the map is a test so don't bitch.) It has scrolling clouds (with three phased textures, adding a lot of variation when you're on the ground, but doesn't solve repeating which won't be an issue anyway,) normalmapping, and a single huge texture for colour detail. I can also support just about everything, I just have to add said functionality to the shader which is great.





    And the vmt for my shader, hehehe.

    Code:
    "editor_shader"
    {
    	"$shadername" "lightmap_uber" // Shader
    	"$maptexture" "collab/kukiric/map1_detail" // Whole-map texture
    	
    	// Detail textures
    	"$detailtexture" "collab/legend286/sand_a_diffuse" // Albedo
    	"$detailtexture2" "collab/legend286/sand_a_normal" // Normal
    	"$detailuv" "256" // Detail tiling
    	
    	// Cloud textures
    	"$cloud" "collab/legend286/cloud001a" // Clouds
    	"$clouduv" "8" // Cloud scale (whole map)
    	"$cloudscroll1" "[ 0.0025 0.001 ]" // Cloud scroll 1
    	"$cloudscroll2" "[ 0.005 0.0025 ]" // Cloud scroll 2
    	"$cloudscroll3" "[ 0.0075 0.0025 ]" // Cloud scroll 3
    	
    	// Reflectivity and other shit
    	"$reflectivity" "[ 0.521569 0.447059 0.411765 ]"
    	
    	// ADD SHIT - Legend286
    }
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  35. Post #35
    Skerion's Avatar
    November 2010
    2,807 Posts
    Does anyone else find it a huge pain in the ass to construct suburban houses in Hammer? It it so for me because I can never get the proportions to look right and the references I use aren't enough for me.
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  36. Post #36
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Does anyone else find it a huge pain in the ass to construct suburban houses in Hammer? It it so for me because I can never get the proportions to look right and the references I use aren't enough for me.
    Try making an exact replica of your house. Best reference you can possibly have.
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  37. Post #37
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,183 Posts
    GameDev is the GREATEST FUCKING 14 YEAR OLD I FUCKING KNOW AND I DONT MEAN IT IN A SEXUAL WAY HE IS THE BROIST BRO YOU COULD HAVE. IF HE WAS 21 I WOULD BUY HIM A DRINK!
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  38. Post #38
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    The map is done, just have to fix the damn skybox

    Edited:

    homework first
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  39. Post #39
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,150 Posts
    Made a lightmap ubershader for me, Firegod522 and Kukiric's collab project (the map is a test so don't bitch.) It has scrolling clouds (with three phased textures, adding a lot of variation when you're on the ground, but doesn't solve repeating which won't be an issue anyway,) normalmapping, and a single huge texture for colour detail. I can also support just about everything, I just have to add said functionality to the shader which is great.



    Wait, you can make/edit your own shaders now?

    Someone make a version of LightmappedGeneric that supports phong/rimlighting.



    And the vmt for my shader, hehehe.

    Code:
    "editor_shader"
    {
    	"$shadername" "lightmap_uber" // Shader
    	"$maptexture" "collab/kukiric/map1_detail" // Whole-map texture
    	
    	// Detail textures
    	"$detailtexture" "collab/legend286/sand_a_diffuse" // Albedo
    	"$detailtexture2" "collab/legend286/sand_a_normal" // Normal
    	"$detailuv" "256" // Detail tiling
    	
    	// Cloud textures
    	"$cloud" "collab/legend286/cloud001a" // Clouds
    	"$clouduv" "8" // Cloud scale (whole map)
    	"$cloudscroll1" "[ 0.0025 0.001 ]" // Cloud scroll 1
    	"$cloudscroll2" "[ 0.005 0.0025 ]" // Cloud scroll 2
    	"$cloudscroll3" "[ 0.0075 0.0025 ]" // Cloud scroll 3
    	
    	// Reflectivity and other shit
    	"$reflectivity" "[ 0.521569 0.447059 0.411765 ]"
    	
    	// ADD SHIT - Legend286
    }
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  40. Post #40
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    GameDev is the GREATEST FUCKING 14 YEAR OLD I FUCKING KNOW AND I DONT MEAN IT IN A SEXUAL WAY HE IS THE BROIST BRO YOU COULD HAVE. IF HE WAS 21 I WOULD BUY HIM A DRINK!
    If he had a JOB, he could buy his own drink.
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