1. Post #321
    Shirky's Avatar
    December 2009
    2,570 Posts
    I love all your broken doors.
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  2. Post #322
    Eh?
    CanadianBill's Avatar
    May 2007
    2,287 Posts
    I love all your broken doors.
    "I will add lights, detail, underground portions, more rooms, bug tweaks, etc. It's still not nearly done."
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  3. Post #323
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    it looks ok, you got some nice building details.
    to bad the video is in fullbright though

    Edited:

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  4. Post #324
    GI Pwn's Avatar
    April 2008
    58 Posts
    @ CanadianBill

    tbh it's nothing new, or special. it's a fullbright map that has elements that have been used since since the dawn of gmod. of course you're just going to counter this with 'fuck you it's wip'.
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  5. Post #325
    Gold Member
    confinedUser's Avatar
    October 2008
    3,602 Posts

    Here's a map I started a year or two ago and then SDK broke when I reinstalled Steam onto a separate drive, I got around to fixing it today. This was the first time I rendered it, it is on fullbright, I know. I will add lights, detail, underground portions, more rooms, bug tweaks, etc. It's still not nearly done. I just want to hear some thoughts on it. It's my first real map. I've done an orangemap for DoD:S but that doesn't count.
    you should use a custom brick texture the current one look bleh
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  6. Post #326
    Gold Member
    TH3_L33T's Avatar
    June 2006
    1,342 Posts
    it looks ok, you got some nice building details.
    to bad the video is in fullbright though

    Edited:

    I made something like this a few years back in a jump rope map for zombie master. Although it looks like you used particles, I used like func_smokevolume with sprites and crap EXTREMELY laggy at times but still cool.
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  7. Post #327
    Oh cool, got I/O flowGRAPHS working in hammer.
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  8. Post #328
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Oh cool, got I/O flowGRAPHS working in hammer.
    Cunt. :)
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  9. Post #329
    Certified Catgirl Maid
    slayer20's Avatar
    January 2006
    9,509 Posts
    it looks ok, you got some nice building details.
    to bad the video is in fullbright though

    Edited:

    The smoke seems to fade too abruptly. It should start fading out sooner.
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  10. Post #330
    The smoke seems to fade too abruptly. It should start fading out sooner.
    I think it looks pretty cool like that, I also think it's pretty cool.
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  11. Post #331
    cwook's Avatar
    March 2010
    1,478 Posts
    I think it looks pretty cool like that, I also think it's pretty cool.
    Yeah it's pretty cool
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  12. Post #332
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Better?
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  13. Post #333
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Better?
    It's so cute!
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  14. Post #334
    cwook's Avatar
    March 2010
    1,478 Posts
    Good God, I just discovered that you can just drag the manifest window out of the sidebar to get rid of it. It doesn't really matter when you have a 1080*1920 monitor, but damn it gives me so much more space on my small laptop.
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  15. Post #335
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,415 Posts
    Better?
    Cool, I just figured out my speakers are flipped from this.

    Thanks
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  16. Post #336
    Brandon's Avatar
    December 2009
    629 Posts
    I was gone all day and there's only 2 new posts :( I was looking forward to coming home to new content oh well
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  17. Post #337
    paulisdead18's Avatar
    March 2010
    1,059 Posts
    I was gone all day and there's only 2 new posts :( I was looking forward to coming home to new content oh well
    No worries. Here's something.



    Something's missing though, I dunno, it just feels a little empty. Any ideas?
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  18. Post #338
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    No worries. Here's something.



    Something's missing though, I dunno, it just feels a little empty. Any ideas?
    Light props maybe.
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  19. Post #339
    Gold Member
    Dennab
    January 2012
    742 Posts
    Perhaps some interesting lighting would help.
    Like skylights or hanging lights.
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  20. Post #340
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Something's missing though, I dunno, it just feels a little empty. Any ideas?
    Pipes
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  21. Post #341
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    Playing with The Ship content and making a little hotel. Mostly for fun, what do you think?
    Checkin:

    Elevator and Stairs:

    Bathroom:

    Main Room:


    Still figuring out what needs to be dynamic and what can be static. Thinking Ship content is unappreciated.
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  22. Post #342
    paulisdead18's Avatar
    March 2010
    1,059 Posts
    Light props maybe.
    I meant aside from lighting, but I'll try out the pipe thing. Maybe some visible in the floor, like having a metal fence covering it up but have some pipes underneath.
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  23. Post #343
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Ship content is bad for use nowdays, look at all those low res textures
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  24. Post #344
    Gold Member
    sniperkitty's Avatar
    December 2006
    204 Posts
    About 2 hours work, it feels a bit empty but I'm not really sure what type of props I can add that won't look out of place. I'm really happy with how the lighting came out though.

    Still looks like utter crap compared to some of the stuff in here :smith:
    I think it looks great!
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  25. Post #345
    Karen Gillan <3
    cdlink14's Avatar
    April 2006
    3,540 Posts
    No worries. Here's something.



    Something's missing though, I dunno, it just feels a little empty. Any ideas?
    Firstly I'd say you need some bright lights, the walls are really brightly colored, and bright colors reflect light the room is far too dark to compliment the colors. Brightening the lighting will also help to make it feel slightly more full.

    Secondly you're taking a Mirrors edge style. Try playing the game and searching for similar areas, if I recall correctly there is a sorting office/warehouse very similar to yours.
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  26. Post #346
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    719 Posts
    Good God, I just discovered that you can just drag the manifest window out of the sidebar to get rid of it. It doesn't really matter when you have a 1080*1920 monitor, but damn it gives me so much more space on my small laptop.

    Your layout is still too mainstream.

    No worries. Here's something.



    Something's missing though, I dunno, it just feels a little empty. Any ideas?
    My advice would be to increase the brightness of the ambient light, and yes, put light props inside but turned off - use as much natural light as you can. Also, get them brick textures aligned! Find a stock brick texture and align that first, then replace it with the one you want to use (if you can't see the bricks in Hammer).
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  27. Post #347
    STOMBS
    Yadda's Avatar
    December 2009
    698 Posts
    So 6 more hours until Dear Esther is released, you all excited?
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  28. Post #348
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,974 Posts
    So 6 more hours until Dear Esther is released, you all excited?
    I would be if my desktop wouldn't have completely failed
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  29. Post #349
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,415 Posts
    I'd buy it just to figure out his methods

    Edited:

    from his twitter:

    Robert posted:
    I'll be doing some tutorials and stuff when things have settled down a bit post-release.
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  30. Post #350
    Zay333's Avatar
    October 2010
    747 Posts
    Robert posted:
    I'll be doing some tutorials and stuff when things have settled down a bit post-release.
    Fuckin' sweet
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  31. Post #351
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,566 Posts
    I can't wait for Dear Esther.

    Also, I finally passed my driving exam today, so I'm double happy.
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  32. Post #352
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I can't wait for Dear Esther.

    Also, I finally passed my driving exam today, so I'm double happy.
    Congratulations. I almost failed mine on my eye test. The instructor chose a car where the last letter looked like a P, but was actually an F. Rest went like a charm...thanks to being an automatic test :)
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  33. Post #353
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Still figuring out what needs to be dynamic and what can be static. Thinking Ship content is unappreciated.
    If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override.

    I used to have a picture for this, but I can't find it.
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  34. Post #354
    Gold Member
    vexx21322's Avatar
    December 2008
    10,608 Posts
    If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override.

    I used to have a picture for this, but I can't find it.
    I usually just go with:
    Does it have any animations?

    no -> static
    yes -> Does it need to move?
    no -> dynamic
    yes -> physics.
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  35. Post #355
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override.

    I used to have a picture for this, but I can't find it.
    That's not a good description.

    Check the model info tab. If it says that it can be a physics or static, it can only be physics. If it says dynamic or physics, it can be either.
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  36. Post #356
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Yes, but that's not what I was describing. The info tab isn't always accurate.
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  37. Post #357
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I usually just go with:
    Does it have any animations?

    no -> static
    yes -> Does it need to move?
    no -> dynamic
    yes -> physics.
    Prop_physics can't have animations though.
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  38. Post #358
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,946 Posts
    Oh cool, got I/O flowGRAPHS working in hammer.
    Please tell us how to do this.
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  39. Post #359
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Please tell us how to do this.
    It doesn't even work right, but it's from the VIDE tool Terrenteller made.
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  40. Post #360
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    719 Posts
    Prop_physics can't have animations though.
    Tell that to Wheatley.

    ...Oh and DE was pretty frickin' SWEET.
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