His 'idea' is greatly flawed but he can't understand why he's being rated dumb. (???)
Another fantastic pageking...
Started working on yet another map. The signals change depending on what's on the track ahead.
Also, don't mind the barrels. They're only there to test the signals.
My translator is my brain...
Ah, I see, so you're just a moron.
Am I the only one who didn't know SDK 2009's hammer had a deferred lighting preview mode?
A little something I'm working on since I got inspiration from Alan Wake, the pine trees are temporary placed to get a feeling of how it could look so theres floating trees and shiet, still working on the displacements and trying to get the hang of this sculpting tool I never used before.
Oh and yeah, the highway is not close to done in this picture.
Fast displacements are fun (why?)
I decided to continue with my shader showcase map for my mod. This is just one of the 4 interactive shader slabs I'm gonna have in it.
To make your video smoother without having to press theses buttons you could use console command.
ent_fire A nameofthefunc_rotating toggle
Etc. Just a nitpick, this should help to see your shader instead of looking down on the buttons :3
Nice material nonetheless.
Oh well, I thought the you were demonstrating a material. Sorry :L
Also I've uploaded keysiv onto garrysmod.org.
Although I suspect being banned for this (still, this would be unfair) since I couldn't upload any version of the map due to size limit. Even the light version which is like 80mo won't upload. So I ended up making a .zip file with the links to download the map in it. (in a .txt file).
Been experimenting a little with amtospheres. Coming along quite nicely I think, though critique would be greatly appreciated.
I do like the atmosphere in the first picture. But that house in the last one looks real blocky, change the roof I'm thinking.
The stairs in the first picture are repeating quite badly, and the last house like pointed out before, but overall it is going quite well.
Finished my wet shader, yay.
Now to make another 3 interesting shaders and finish this part of the map (there's more that I've done, it's just not compiled yet.)
What the shit, it didn't upload in HD dispite me fucking uploading it...