Well, I lost all my textures, old maps etc... had some map backups from about 8 months ago. Time to do something with just HL2 assets!
This lighting look alright?
is that goldsource?
WIP and all that
Testing out the new normal maps, not sure if I should keep them or not.
Very WIP Ship Level i made.
I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
I need to practice on my Color Correction some more, so I made this little abandoned hospital to screw around with it.
How does it look so far?
Amazing. Color correction is something I never touched in Hammer so far, gotta try it a bit. It can REALLY set the mood for your map.
Something I'm working on.
hi so i am making this ghetto / san andreas esque alleyway for csgo
a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved.
disregard the ropes on this one i fixed it right after i compiled the map in the pic, im looking for tips on how to improve the building on the left specifically
big ass helicopter
it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?
o sry, you quoted the whole thing and i didnt know which building you were talking about