Alright folks, just like the previous thread.
This thread is practically to help stop the constant fill of the mapping section with quick little questions which doesn't need a new thread, also so the questions are easier to track. Mainly because people just usually fly by the sticky and post as if it was any other section rules.
Alright so leave your questions here, big or small, and we, the mapping community will attempt to solve your little conundrum.
Edited:
Seeming as I didn't get to answer a few questions from the other thread because god knows why;
lamaar posted:
Anyone know if portal 2 supports detailsprites?
I believe it has a detailsprite.vtf so I would assume so.
mcilona posted:
Should i be using physbox_multiplayer entities for a simulated destructible wall or just the normal physbox? the map is for gmod intended to be used in multiplayer.
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
https://developer.valvesoftware.com/...ox_multiplayer