1. Post #281
    Gold Member
    Jackpody's Avatar
    August 2010
    2,613 Posts
    Fairlane ZA 67. Had a few remakes of things here and there. Added interior bla bla. In other words... Sexiness :P




    Looks pretty good, I really like the size of it. Also yummy dash you got there. Also personal preference but the headlights seem quite dark, would look nicer if a bit lighter.
    Edited:

    Argh pageking without content. Didn't expect that.
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  2. Post #282
    Gold Member

    May 2011
    585 Posts
    So after GGG there is any serious building servers?
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  3. Post #283
    Gold Member
    Jackpody's Avatar
    August 2010
    2,613 Posts
    So after GGG there is any serious building servers?
    There is Mine-Dog were quite a lot of the GGG community went. it's passworded so you should probably ask Waxx if you can get in. it's pretty stable but doesn't like all too many vehicles at once.

    Edited:

    here you go. http://steamcommunity.com/id/waxx
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  4. Post #284
    Gold Member

    May 2011
    585 Posts
    There is Mine-Dog were quite a lot of the GGG community went. it's passworded so you should probably ask Waxx if you can get in. it's pretty stable but doesn't like all too many vehicles at once.

    Edited:

    here you go. http://steamcommunity.com/id/waxx
    I will probably never get in because its private.
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  5. Post #285
    Gold Member
    Psygo's Avatar
    July 2007
    4,433 Posts
    does anybody know if makesphere is actually unstable?

    it seems like whenever my profan puts it on his server it crashes like, after 20-60min, and without it takes one and a half atleast...
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  6. Post #286
    Gold Member
    Jackpody's Avatar
    August 2010
    2,613 Posts
    Don't think it's MakeSpherical but can't be sure. The MakeSpherical script seems pretty simple so if there would be anything wrong, it would probably be it corrupting with another addon on the server.
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  7. Post #287
    Gold Member
    Psygo's Avatar
    July 2007
    4,433 Posts
    well, they just crashed after 20 minutes without makespherical so I guess it's not that anyway.
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  8. Post #288
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    882 Posts
    does anybody know if makesphere is actually unstable?

    it seems like whenever my profan puts it on his server it crashes like, after 20-60min, and without it takes one and a half atleast...
    Wheel2 is more stable than makespherical. Only difference is that you have to spawn the wheel on a prop then delete the prop you spawned it on.
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  9. Post #289
    Gold Member
    Jackpody's Avatar
    August 2010
    2,613 Posts
    Wheel2 is more stable than makespherical. Only difference is that you have to spawn the wheel on a prop then delete the prop you spawned it on.
    And the fact that it takes a lot more time to import a model to wheel2 (wheel_model) and it's an entity which means there's an aura with settings when you look at the wheels. can you elaborate on how wheel2 is more stable? just wondering if I need to go back to that if there's something fishy I don't know about.
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  10. Post #290
    Gold Member
    MrWhite's Avatar
    March 2010
    3,570 Posts
    There's not. MakeSpherical is by far a better solution than Wheel2, as, despite being simpler to use, it's less buggy. The fact that you have to remove constraints from Wheel2 before it's usable should tell you that makeSpherical is the better choice. Wheel2 is a 'glitch', so to speak; a buggy workaround and a cumbersome method to use. MakeSpherical is a simple, effective, dedicated tool.

    I don't know where these people are getting the notion that such a dodgy utilization of a tool like Wheel2 could possibly be better than MakeSpherical. I've gotten Lua errors, game hangups, and other strange anomalies from removing the constraints from wheel tool entities and playing around with them; that's not the sort of thing we need to be relying on.
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  11. Post #291
    Uncle Bourbon's Avatar
    November 2011
    4,754 Posts
    gmod crashes sometimes when i use wheel2

    pisses me off
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  12. Post #292
    Dennab
    June 2010
    2,040 Posts
    I use prop wheels and go really slow.


    Small tracked vehicles driving around in fast-forward makes me smile. Sorry about the recording quality, this was recorded with a potato (actually had limited harddisk space)
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  13. Post #293

    February 2010
    40 Posts
    I build engines and don't usually hook them up to anything with wheels. Does that count?
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  14. Post #294
    Gold Member
    MrWhite's Avatar
    March 2010
    3,570 Posts
    Worked for me for a few years.
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  15. Post #295
    Gold Member
    mil0001's Avatar
    January 2010
    485 Posts
    Looks pretty good, I really like the size of it. Also yummy dash you got there. Also personal preference but the headlights seem quite dark, would look nicer if a bit lighter.
    Yeah the lights are just the wire lights. I can colour them or they will glow. There more just place holders at the moment until I find some new ones.

    We're basically going as realistic as possibly with this car (custom gauges etc) and the doors will be put on after the car is parented as we are going to work on making them move. All lights will work (blinkers yes!! :P) And we'll probably use a Mr Whites v8 in it (<3). The scaling is decent as it was a very big car back in the day :P
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  16. Post #296
    One Ear Ninja's Avatar
    November 2009
    2,115 Posts
    I am making a thing
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  17. Post #297
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    I am making a thing
    Sith deep sea exploration vehicle.

    I actually quite like it. Definitely make it a submarine, we need more of those.
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  18. Post #298
    Dennab
    June 2010
    2,040 Posts
    That's different (in a good way!)
    Sucks that ACF has no naval weapons. Again I say making it so acf ammo can be detonated on a wire input would be cool.

    Edited:

    Gmod needs more subs.
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  19. Post #299
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    That's different (in a good way!)
    Sucks that ACF has no naval weapons. Again I say making it so acf ammo can be detonated on a wire input would be cool.

    Edited:

    Gmod needs more subs.
    I've made a few in my day, but not many. I think I'll try another soon.
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  20. Post #300
    One Ear Ninja's Avatar
    November 2009
    2,115 Posts
    It was actually going to be an armadillo mech
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  21. Post #301
    Gold Member
    Soup Nazi's Avatar
    February 2012
    767 Posts
    I'm thinking of building a small/big ass water fort on the lake in gm_construct_flatgrass.

    Will need some tools though...(weight, buoyancy, etc.)
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  22. Post #302
    Dennab
    June 2010
    2,040 Posts
    It was actually going to be an armadillo mech
    those are easy to take out with truck mechs.
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  23. Post #303
    Waxx's Avatar
    January 2005
    236 Posts
    Sdkfz 234 Puma, armored car. ACF powered, independent suspension, running with a v12 diesel engine. Climbs like a beast for what it is.





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  24. Post #304
    Gold Member
    MrWhite's Avatar
    March 2010
    3,570 Posts
    Looks great.
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  25. Post #305
    Waxx's Avatar
    January 2005
    236 Posts
    I will probably never get in because its private.
    Actually, the password is posted on my website, Mine-Dog.net.
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  26. Post #306

    July 2008
    850 Posts
    vroom vroom


    Climbs very well with its single 4.6l v12
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  27. Post #307
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    aww yis
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  28. Post #308
    Frankess's Avatar
    November 2005
    511 Posts


    ... my newest innovation! The MS 1! It is small, slow and weak! I built to put near strongest tanks to make them to look much more stronger!


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  29. Post #309
    Cesar Augusto's Avatar
    January 2010
    213 Posts
    ... my newest innovation! The MS 1! It is small, slow and weak! I built to put near strongest tanks to make them to look much more stronger!


    Omg...you built a MS-1. Nice !
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  30. Post #310

    August 2010
    12 Posts










    They are my first 2 tanks :3

    My Sherman and StuG III ausf A.

    They both use acf cannon (75mm) and original armor thickness
    Sherman uses my applyTorque on wheels chip for move and stug cannot move yet
    Mouse aimed cannons on both (Thanks Red)
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  31. Post #311
    Gold Member
    Jackpody's Avatar
    August 2010
    2,613 Posts
    Looks good, only thing I'd like to point out would be the green colour of the Sherman. It's way too green, looks a bit like a toy in the picture. Get some more grey colour into the green so it's not as screaming.
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  32. Post #312

    November 2011
    5 Posts
    Did someone squeeze that StuG III together, it looks odd :o otherwise they look great, some details that could be added/removed but nothing major!
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  33. Post #313
    Gold Member

    May 2011
    585 Posts
    That sherman.
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  34. Post #314
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    GREEN.
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  35. Post #315
    Gold Member
    mastfire's Avatar
    July 2008
    1,902 Posts
    dat wheel misplacement
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  36. Post #316
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    wheels are correct
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  37. Post #317
    Hell0's Avatar
    January 2012
    481 Posts
    vroom vroom


    Climbs very well with its single 4.6l v12
    That's so damn neat
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  38. Post #318
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts


    Finally finished my buggy thing, thus placing one car on my build record, which now consists of one car, one tank, a few copters, and thousands of planes
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  39. Post #319

    April 2011
    33 Posts





    The Jagdpanzer VI Jagdtiger Ausf. B, Sd.Kfz. 186.
    248 props and still WIP on the e2.


    Original Armor value's and using a 120mm gun compansating for the 128mm KVK the real one used.
    Holo barrel recoils back into the tank and slowly comes forth again to create realism.

    Edited:

    Did someone squeeze that StuG III together, it looks odd :o otherwise they look great, some details that could be added/removed but nothing major!
    Hmm ye the stug III Ausf A, looks quite good. Also the Sherman does it's job but to comment along with the crowd: The Sherman needs more weathering on it's color (make it look more dark green, bit of rust etc etc.) And the Stug III indeed is quite small, i made a StugIII before without exterior armor plates on the sides, and as i build it of a picture i can remember the stug has 8 wheels, total each side. On the picture i can only count 6.

    Example of my stug:
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  40. Post #320
    SkylineRK's Avatar
    February 2012
    24 Posts
    I've been working on a trophy/crawler/heavy duty kind of truck, its a mixture of all those three. Ill post pictures soon.
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