1. Post #801
    Frankess's Avatar
    November 2005
    512 Posts
    Some completed projects:

    Final version of Mi24 A


    Lockheed AH-56 Cheyenne



    KV-1:


    T-34


    And One unfinished:
    UT-47 Kodiak


    It flies good at low speed. But I want to make him more Mass Effect like, where it flies without bottom thrusters.

    (whoohoo. First pageking!)
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  2. Post #802
    skeligandrew's Avatar
    May 2011
    886 Posts
    Excellent pageking post Frankess
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  3. Post #803
    Gold Member

    May 2011
    586 Posts
    I am building this tank i am aiming for like 200 gmod tons and I am testing it and it wont drive unless its like moving foward already i dont think i dont have enough power because i have 2 engines,I dont know what the hell i am doing wrong it weight about 180 ton right now.
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  4. Post #804
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    888 Posts
    so far a tickrate of 175 has worked wonderfully and kept ops down to the mid 150s. The video was posted with a tickrate of 125 and ran around 200 ops.

    also this thread needs more dragons.
    I want your code <3
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  5. Post #805
    Dennab
    June 2010
    2,040 Posts
    If I can fix one or two more bugs it'll be ready for a release. I think holo treads are the future for tnaks.

    Also frankness that's one helluva epic pageking. PageEmperor.
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  6. Post #806
    Gold Member
    viperfan7's Avatar
    November 2007
    3,745 Posts
    with the kodiak, wouldn't the forward thrusters be shut off as well during normal flight?
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  7. Post #807
    Frankess's Avatar
    November 2005
    512 Posts
    Forward thrusters are for maneuvering during high speed flight. They are only disabled when Kodiak enters the space. My final goal with Kodiak is to make that kind of action:
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  8. Post #808
    Gold Member
    VODKAH's Avatar
    July 2008
    368 Posts
    My first ACF engine powered car.
    4.6l v12
    and weights ~3tons






    Still need to make proper suspension and fix the gearing.
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  9. Post #809
    your_teacher's Avatar
    June 2010
    58 Posts
    I thought I'd throw myself into building something Suzuki SuperCarry.. ish.

    This is what I have so far:




    It's actually quite similar to the real thing (dimension wise).
    Also, it's sanely overpowered by its ACF 1,2L I4 Diesel. Tops at 45kp/h!
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  10. Post #810
    Tumornator
    Kebab's Avatar
    August 2010
    1,321 Posts
    Be careful when driving that your_teacher!

    View Dailymotion video
    http://www.dailymotion.com/video/x6iq34top-gear-van-crash-susuki-super-car_auto
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  11. Post #811
    Dennab
    June 2010
    2,040 Posts
    haha economy vehicles are terrible





    Being an eleven-ton and having a 75 howie, it's armored in wet paper bags.
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  12. Post #812
    Bad4YouLT's Avatar
    January 2012
    8 Posts
    Im back , did some small changes to my street bike , tell me what u think .
    ( list of changes - 1. remodeled wheels , made when finer less props know 2. worked abit whit front wheel , it looks better know 3. re-textured front window P.S. sorry for my bad enlish )

    here some pic's.







    random pic...


    And know to make it drivable... need to learn e2 for sounds
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  13. Post #813
    unrezt's Avatar
    August 2009
    1,216 Posts
    Looks nice, but you should look into using holograms for the wheels. Right off the bat I can see how easy it would be to make the tires with one torus, two hollow domes and one tube.
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  14. Post #814
    Bad4YouLT's Avatar
    January 2012
    8 Posts
    Looks nice, but you should look into using holograms for the wheels. Right off the bat I can see how easy it would be to make the tires with one torus, two hollow domes and one tube.
    Yeah, I'm not very interested in learning holo's becouse it looks really hard oh and the wheels have like 30% less props know (use to be 100 know 60) , well atleast all thing is under 300 props (I think 250)
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  15. Post #815
    unrezt's Avatar
    August 2009
    1,216 Posts
    Yeah, I'm not very interested in learning holo's becouse it looks really hard oh and the wheels have like 30% less props know (use to be 100 know 60) , well atleast all thing is under 300 props (I think 250)
    Its easy, I made this wheel a while ago, changed the colors to "fit" your bike. Its 10 props.



    The code, if you are interested:

    Code:
    if (first())    {
        E = entity()
        for (I = 1, 10)  {
            holoCreate(I)
            holoParent(I, I == 1 ? E : holoEntity(1))
            holoMaterial(I, "models/props_debris/building_template010a")
            holoColor(I, vec(255, 255, 0))        
        }
        
        holoModel(1, "hq_cylinder")
        holoAng(1, E:toWorld(ang(90, 90, 0)))
        holoPos(1, E:toWorld(vec(0, 0, 20)))
        holoScaleUnits(1, vec(5, 5, 2))
        holoColor(1, vec()+30)
        
        holoModel(2, "hq_torus")
        holoAng(2, holoEntity(1):toWorld(ang(0, 0, 0)))
        holoPos(2, holoEntity(1):toWorld(vec(0, 0, 0)))
        holoScaleUnits(2, vec(18, 18, 28))
        holoColor(2, vec()+30)
        
        holoModel(3, "hq_tube_thin")
        holoAng(3, holoEntity(1):toWorld(ang(0, 0, 0)))
        holoPos(3, holoEntity(1):toWorld(vec(0, 0, 0)))
        holoScaleUnits(3, vec(15, 15, 3))   
        
        for (I = 1, 8)   {
            holoPos(I+3, holoEntity(1):toWorld(vec()))
            holoAng(I+3, holoEntity(1):toWorld(ang(0, (360/7)*(I+3), 0)))
            holoScaleUnits(I+3, vec(15, 1, 1))
        }
    }
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  16. Post #816
    Bad4YouLT's Avatar
    January 2012
    8 Posts
    Its easy, I made this wheel a while ago, changed the colors to "fit" your bike. Its 10 props.



    The code, if you are interested:

    Code:
    if (first())    {
        E = entity()
        for (I = 1, 10)  {
            holoCreate(I)
            holoParent(I, I == 1 ? E : holoEntity(1))
            holoMaterial(I, "models/props_debris/building_template010a")
            holoColor(I, vec(255, 255, 0))        
        }
        
        holoModel(1, "hq_cylinder")
        holoAng(1, E:toWorld(ang(90, 90, 0)))
        holoPos(1, E:toWorld(vec(0, 0, 20)))
        holoScaleUnits(1, vec(5, 5, 2))
        holoColor(1, vec()+30)
        
        holoModel(2, "hq_torus")
        holoAng(2, holoEntity(1):toWorld(ang(0, 0, 0)))
        holoPos(2, holoEntity(1):toWorld(vec(0, 0, 0)))
        holoScaleUnits(2, vec(18, 18, 28))
        holoColor(2, vec()+30)
        
        holoModel(3, "hq_tube_thin")
        holoAng(3, holoEntity(1):toWorld(ang(0, 0, 0)))
        holoPos(3, holoEntity(1):toWorld(vec(0, 0, 0)))
        holoScaleUnits(3, vec(15, 15, 3))   
        
        for (I = 1, 8)   {
            holoPos(I+3, holoEntity(1):toWorld(vec()))
            holoAng(I+3, holoEntity(1):toWorld(ang(0, (360/7)*(I+3), 0)))
            holoScaleUnits(I+3, vec(15, 1, 1))
        }
    }
    Oh men whats beautiful !
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  17. Post #817
    cagoule's Avatar
    November 2007
    29 Posts
    This baby is the Tyran.


    It has all the niceties that you can ask for such as flamethrower, long-range cannon, select-mode automatic fire control system, autopilot, onboard computer that handles navigation and target information, digital imaging radar And much more! It can also control up to four squadrons of four of of these bad boys

    I didin't take a new picture but yes those circuits are now protected by a removable armor plate. Most of them would be abscent if it were really integrated into a C3 system.

    Oh jesus. I didin't post nothing the gISTAR and C3 systems here... I got to show everyone
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  18. Post #818
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    It's revolutionary
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  19. Post #819
    your_teacher's Avatar
    June 2010
    58 Posts
    Progress:






    Placeholder steering wheel

    Some stuff left to do;
    - Details
    - Holos
    - Tune the ride (Steering, gears etc..)
    - More E2 magic

    And yes - Do not try to do a Scandinavian flick
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  20. Post #820
    SwtchbldSOL's Avatar
    April 2011
    313 Posts
    My Kei Truck I've been working on for quite some time.
    Uses ACF for propulsion and makespherical wheels.












    Want to see more?
    http://steamcommunity.com/id/captain...667816961565/?
    Add me on steam if you want to as well, I host an ACF build server.
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  21. Post #821
    duurb3l's Avatar
    August 2008
    92 Posts
    Who made those car logo holograms?
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  22. Post #822
    SwtchbldSOL's Avatar
    April 2011
    313 Posts
    your_teacher, It's completely coincidental that posted my truck here, I didn't even see your kei truck, which yours definitely looks better than mine. Thanks for the artistic though :D
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  23. Post #823
    Frankess's Avatar
    November 2005
    512 Posts


    Trying to make Douglas A-1 Skyrider. First I couldn't reproduce wings exactly same. Same with the front. After that propeller made from fins could not pull the plane straight forward. It seems that this will be another fully E2 contraption. Oh and the wings are folding itself when you exit the plane.
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  24. Post #824
    Dennab
    June 2010
    2,040 Posts
    Who made those car logo holograms?
    your mom.

    Flying taco might have helped.
    Both small truck/vans look nice, and dat wheel is great shadow. Small movers are fun.

    Also, just a thought, how hard might it be to make a holo chain system? Since I'm raging over my tracks right now (fucking askdhflkajshdf the fucking drive sprocket to tread wheel links)...

    holyfuck this thread is so full of purty stuff and win

    Edited:
    Oh wow a box from duurb3l how shocking i'm so surprised who gives afuck
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  25. Post #825
    unrezt's Avatar
    August 2009
    1,216 Posts
    I've been trying to make something like that; you plot out vectors where you want the links to travel and it uses mix/slerp and a loop to position and angle each properly. I'll let you know if it gets anywhere.

    Edit:

    Here is a quickly thrown together hologram "chain" system. Has some issues, but something to work with I guess. You don't even need the UDF, borrowed it from something else I made. Ignore the weird vectors too, I pulled them from the positions of props in prop tracks I had.

    Code:
    @persist P:array S E:entity
    @trigger 
    
    if (first())    {    
        #Top
        P[1, vector] = vec(35.586, -47.421, 12.832)
        P[2, vector] = vec(35.586, -35.559, 12.832)    
        P[3, vector] = vec(35.586, -23.696, 12.832)
        P[4, vector] = vec(35.586, -11.834, 12.832)   
        P[5, vector] = vec(35.585, 0.029,  12.832)
        P[6, vector] = vec(35.585, 11.891, 12.832)
        P[7, vector] = vec(35.585, 23.754, 12.832)  
        P[8, vector] = vec(35.585, 35.616, 12.832)
        P[9, vector] = vec(35.585, 47.479, 12.832)
        
        #Front
        P[10, vector] = vec(35.6, 56.544, 9.078)
        P[11, vector] = vec(35.601, 60.298, 0.013)
        P[12, vector] = vec(35.6, 56.544, -9.052)
        
        #Bottom
        P[13, vector] = vec(35.585, 47.479, -12.832)
        P[14, vector] = vec(35.585, 35.616, -12.832)
        P[15, vector] = vec(35.585, 23.754, -12.832)
        P[16, vector] = vec(35.585, 11.891, -12.832)
        P[17, vector] = vec(35.585, 0.029,  -12.832)
        P[18, vector] = vec(35.586, -11.834, -12.832)
        P[19, vector] = vec(35.586, -23.696, -12.832)
        P[20, vector] = vec(35.586, -35.559, -12.832)   
        P[21, vector] = vec(35.586, -47.421, -12.832)
          
        #Rear
        P[22, vector] = vec(35.586, -56.486, -9.052)
        P[23, vector] = vec(35.586, -60.241, 0.013)
        P[24, vector] = vec(35.586, -56.486, 9.078)
        
        E = entity():isWeldedTo()
        for (I = 1, 24)   {
            holoParent(I, E)
            holoCreate(I)
            holoPos(I, E:toWorld(P[I, vector]*vec(-1, 1, 1)))
            holoAng(I, E:toWorld(ang()))
            holoScaleUnits(I, vec()+5)
        }
        
        function shiftLink(Time, Offset, HoloNum) {
            Out = (Time + Offset) % 24       
            holoPos(HoloNum, E:toWorld(P[Out+1, vector] * vec(-1,1,1)))
        }
        
    }
    interval(90)
    
    S++
    for (I = 1, 24)   {
        shiftLink(S, I, I)
    }
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  26. Post #826
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts


    Trying to make Douglas A-1 Skyrider. First I couldn't reproduce wings exactly same. Same with the front. After that propeller made from fins could not pull the plane straight forward. It seems that this will be another fully E2 contraption. Oh and the wings are folding itself when you exit the plane.

    I approve of this greatly, that's some solid wing geometry. Is it going to be fin controlled? You'll get considerably more natural feeling flight out of that, even if you do use E2 propulsion. If you mess with lots of thin rectangular strips in useful and explosive, you can get the shape pretty close. That does, however, come at the expense of a lot of props frequently. Fin props really shouldn't be that much of a problem, can you describe more specifically the issue?
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  27. Post #827
    Frankess's Avatar
    November 2005
    512 Posts
    Here you go. My actuall fin setting.


    All fins are marked in white (expect those on sides - those are holograms imitating ailerons). Main 1x2 plates have about 50kg each one and 50000 fin-power. Stabilizers have 100kg and 70000 fin-power. Both, main and stabilizing fins have the no-lift option selected. I had to remove fin ailerons because I had to connect them with yellow props which serves as axises for foldable wings - of course that combination destabilzed whole construction and made it spazzy (and floppy during the filight). Both fin ailerons had about 50kg and 99999 fin power and the axis prop had 300kg (now it's 50kg and it's parented when wings aren't folding). What else... both tail stabilizers are fixed,the angle of main wings is 5.625 and mass center of whole planw is somwhere between main wings.
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  28. Post #828
    Flyingtaco's Avatar
    August 2010
    43 Posts
    Who made those car logo holograms?
    I make a lot of hologram car logos for people on request. Additionally, most of my earlier ones are posted on the forum that RedReaper mentioned. If you need one made you can send me a PM.
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  29. Post #829
    duurb3l's Avatar
    August 2008
    92 Posts
    I make a lot of hologram car logos for people on request. Additionally, most of my earlier ones are posted on the forum that RedReaper mentioned. If you need one made you can send me a PM.
    Just needed the benz one thanks
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  30. Post #830
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    Here you go. My actuall fin setting.


    All fins are marked in white (expect those on sides - those are holograms imitating ailerons). Main 1x2 plates have about 50kg each one and 50000 fin-power. Stabilizers have 100kg and 70000 fin-power. Both, main and stabilizing fins have the no-lift option selected. I had to remove fin ailerons because I had to connect them with yellow props which serves as axises for foldable wings - of course that combination destabilzed whole construction and made it spazzy (and floppy during the filight). Both fin ailerons had about 50kg and 99999 fin power and the axis prop had 300kg (now it's 50kg and it's parented when wings aren't folding). What else... both tail stabilizers are fixed,the angle of main wings is 5.625 and mass center of whole planw is somwhere between main wings.

    Yeah, I can see where that'd be an issue. Read up on the thread for some planes by Phoenix and I like the DH-88. We've got most of our settings there. There are a lot of subtle nuances to fin that make a big difference, things like aspect ratio and such
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  31. Post #831
    AlphaMac's Avatar
    April 2012
    5 Posts
    Hey guys first post so go easy been working on this for a little bit:
    having fun:

    Flight:

    Hover:

    Underside:

    still working on it so go easy
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  32. Post #832
    Dennab
    June 2010
    2,040 Posts

    No smoking in the crew compartment.
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  33. Post #833
    Gold Member
    ramirez!'s Avatar
    July 2010
    1,050 Posts
    So after my horrible contribution in the form of the uhh... '911', I started making a Legend Car. Always been somewhat interested in them, and it's been a fun time passer. Not quite done yet, and I couldn't figure out how to do a true Legend Car grill so I currently just have the three bars there, but it's not half bad. At least, that's what I think. Also, I was considering throwing together a quick prop pack for common props that would be really convenient to have when building these sorta things, IE car parts/decals/etc, thoughts?



    Edit:



    Ahahaha that rear wheel well was a pain in the rear.
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  34. Post #834
    Gold Member
    GunskiMod's Avatar
    March 2008
    3,297 Posts




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  35. Post #835
    Dennab
    June 2010
    2,040 Posts

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  36. Post #836
    Gold Member
    ramirez!'s Avatar
    July 2010
    1,050 Posts
    Anyone have any idea why I can't seem to use MakeSpherical? Everytime I connect it to my suspension and unfreeze it it flips out like a motherfucker.
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  37. Post #837
    Gold Member
    GunskiMod's Avatar
    March 2008
    3,297 Posts
    Anyone have any idea why I can't seem to use MakeSpherical? Everytime I connect it to my suspension and unfreeze it it flips out like a motherfucker.
    I think MakeSpherical sets the weight to 1. Make sure that all of your weights are adjusted properly.
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  38. Post #838
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    Wow, amazing stuff on this page.

    Don't know if everyone does this already, but for those who don't:

    Also, I saw that I gained a new fan. I especially liked the part where he thought that he could come in here and post stuff like that and not expect something rational to be said about it.
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  39. Post #839

    February 2010
    40 Posts
    Wow, amazing stuff on this page.

    Don't know if everyone does this already, but for those who don't:

    Also, I saw that I gained a new fan. I especially liked the part where he thought that he could come in here and post stuff like that and not expect something rational to be said about it.
    Thanks for that! I learned something new.
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  40. Post #840
    Dennab
    June 2010
    2,040 Posts
    herp
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