1. Post #921
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts





    Marlin box wing, planned to be fin only with two rear facing propellers.

    Wing Design inspirations:

    This thing demands a PFD and MFD, anyone know some GPU and willing to teach me? I've tried a number of times on my own to no avail.
    Edited:
    Damnit worst pageking ever
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  2. Post #922
    Dennab
    June 2010
    2,040 Posts
    I had to have the American engine start in like 4th gear, in 1st it just flipped over
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  3. Post #923
    harrycarry250's Avatar
    December 2011
    57 Posts
    My favorite car, Land Rover forward control 101







    You may say it is a simple car therefor easy. Well, it was easy but I love it. I love all Land Rovers!
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  4. Post #924
    Dennab
    June 2010
    2,040 Posts
    Love the forward control.
    Visclip didn't record right.

    Edited:

    This thing demands a PFD and MFD, anyone know some GPU and willing to teach me? I've tried a number of times on my own to no avail.
    Edited:
    Damnit worst pageking ever
    That's an epic plane, and I know some basic EGP.
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  5. Post #925
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    Working on a Vespa. So many prooppppssss. First project in like a month.
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  6. Post #926
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    Dear Jesus that could be simplified immensely with HL2 props.
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  7. Post #927
    harrycarry250's Avatar
    December 2011
    57 Posts
    How do you plan to keep the vehicle upright? not with the keep upright tool... At least I hope.
    Looking amazing though! Please tell me that you'll be putting a 1 cylinder engine in it!!!

    edit- update on the Landy. Now has a I8 engine!




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  8. Post #928
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    Love the forward control.
    Visclip didn't record right.

    Edited:



    That's an epic plane, and I know some basic EGP.
    EGP is too slow to update. Need full GPU.
    Edited:
    Nevermind, necessity is the mother of forcing oneself to learn something. I managed myself
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  9. Post #929
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    How do you plan to keep the vehicle upright? not with the keep upright tool... At least I hope.
    Looking amazing though! Please tell me that you'll be putting a 1 cylinder engine in it!!!
    I'm thinking of adding a smaller sidecar to it, so I don't need to worry about balance too much.
    Also White, tried building it generally just using HL2 props, but none of them really fitted it properly. It does use a couple HL2 props here and there though.
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  10. Post #930
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    Marlin with wing geometry, pusher-prop nacelles, and new GPU MFDs



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  11. Post #931
    harrycarry250's Avatar
    December 2011
    57 Posts
    I see in the shadow one skinny prop. I imagine it will be using fin tool and thrusters? Very cool!
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  12. Post #932

    February 2010
    40 Posts
    Balto, I feel the need to point out that that design is called a Martin boxwing, because it was/is being developed by Lockheed Martin. Everything else looks great though!
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  13. Post #933
    mogey5101's Avatar
    January 2009
    264 Posts
    How do you plan to keep the vehicle upright? not with the keep upright tool... At least I hope.
    Looking amazing though! Please tell me that you'll be putting a 1 cylinder engine in it!!!

    edit- update on the Landy. Now has a I8 engine!
    -snipping pictures-
    How do you all accomplish those engines? Been trying to and never got around to figuring it out.
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  14. Post #934
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    proper wing geometry hnnng
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  15. Post #935
    unrezt's Avatar
    August 2009
    1,216 Posts
    Thing I made yesterday.
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  16. Post #936
    Dennab
    June 2010
    2,040 Posts
    how are you getting those shocks to not lag slightly behind the movement of the bike?

    Edited:

    even with parenting and all that jazz, I never got a pivoting shock to extend and work quite right
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  17. Post #937
    unrezt's Avatar
    August 2009
    1,216 Posts
    how are you getting those shocks to not lag slightly behind the movement of the bike?

    Edited:

    even with parenting and all that jazz, I never got a pivoting shock to extend and work quite right
    Its 100% holograms. The front has two holograms, one at the top, and the other is that black bar in the front wheel. These aim at each-other using the atan function(if you simply use toAngle, they will flip when pitch passes 90 or whatever), the shock aesthetics are parented to them. The bottom one raises on the Z axis based on ranger distance. The rear uses trig to angle the swing arm instead of ranger distance, and the same method as above for the shocks.
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  18. Post #938
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    meanwhile on toshkent
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  19. Post #939
    Metacore's Avatar
    June 2011
    215 Posts
    I'm currently trying to re-invent the pod racer, it's a nice little experiment




    It would be awesome to see someone try the same thing :P
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  20. Post #940
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    that's insanely hot. the pod itself where the person sits is a little tad bland though.
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  21. Post #941
    Metacore's Avatar
    June 2011
    215 Posts
    Yeah, that's because the engines already take up about 300 props.
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  22. Post #942
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    Balto, I feel the need to point out that that design is called a Martin boxwing, because it was/is being developed by Lockheed Martin. Everything else looks great though!
    The Marlin bit was actually completely unrelated to the boxwing, marlin being the name of the aircraft and boxwing the design classification I am familiar with the design's origins, I just cited the "box wing" element of the design name and not Lockheed Martin (though Lockheed martin is awesome)

    Edited:
    Damnit, now I have to go back to GPU and make a vector art skunkworks skunk and place it on the engines.

    I see in the shadow one skinny prop. I imagine it will be using fin tool and thrusters? Very cool!
    Actually it will be fin and only fin.
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  23. Post #943
    Dennab
    June 2010
    2,040 Posts
    Its 100% holograms. The front has two holograms, one at the top, and the other is that black bar in the front wheel. These aim at each-other using the atan function(if you simply use toAngle, they will flip when pitch passes 90 or whatever), the shock aesthetics are parented to them. The bottom one raises on the Z axis based on ranger distance. The rear uses trig to angle the swing arm instead of ranger distance, and the same method as above for the shocks.
    You are seven degrees of awesome. Not only did you answer my question but solved two persistent wire problems I had on other WIPs and I think I now know how to fix the treads.


    Sized appropriately.
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  24. Post #944
    unrezt's Avatar
    August 2009
    1,216 Posts
    Np. If you need further help, send me a PM.
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  25. Post #945
    Gold Member
    devonjones's Avatar
    December 2007
    593 Posts
    Thing I made yesterday.
    i wasnt aware that changing gears sounds like a wet fart
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  26. Post #946
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    Can I claim first to do this please?


    Probably not, but this was a fun little project. I took one of my already-working engines and I mashed some holograms into it. The crankshaft is made of 17 holograms that are parented to the flywheel. Each camshaft has 14 holograms, and rotates counter the other at half the speed of the crankshaft. The 3 gears are also holograms, though I need to code in a belt or something to link them. Big thanks to NutsAndy and Biggles for a bit of help with maths and the concept.

    Edited:

    I just noticed that I'm missing the front bearing on the left camshaft. How odd. I also still need to get some actual valves in there (4/cylinder). Those are going to be a pain.
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  27. Post #947
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    would be cooler if it was made from props and actually functioned
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  28. Post #948
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    It's one of my fully functional 4 cylinder engines; I just slapped some holograms on it.
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  29. Post #949
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts

    Revolutionary

    Anyway, backstory: me and a couple of guys were horsing around on GGG, playing helicopter bumpercars. Eventually someone had a great idea: Build a shitty airboat plane. So I did. The only problem is it flies really, really well and naturally. I love this thing now.
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  30. Post #950
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    888 Posts
    Is it just me or does the game run faster if I run a dedicated server on my computer that I play on instead of single player?
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  31. Post #951
    Gold Member
    VODKAH's Avatar
    July 2008
    368 Posts
    :D
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  32. Post #952
    Tumornator
    Kebab's Avatar
    August 2010
    1,321 Posts
    *Quick update on my piece-O-crap airplane.

    - Completely redone the bodywork (made it all symmetrical) and gave it a cheerful little nose





    Edit: Sorry for oversized, low quality pictures :<
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  33. Post #953
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    Is it just me or does the game run faster if I run a dedicated server on my computer that I play on instead of single player?
    it would make sense if you have a multicore processor, since they both run in separate processes and are actually handled properly by the OS. See, when you join a Singleplayer game, Source basically creates a local server and throws you in it. That's a bastardization of what's going on, but since Source doesn't properly support multicore CPUs, it would theoretically be more efficient to run the server and the client in separate processes and let the OS handle them instead of letting Source do it on one process.
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  34. Post #954
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    gmod has proper multicore support, enable multicore rendering you div
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  35. Post #955
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    I was informed that Source's multicore utilization was a tacked-on feature and, as such, not able to handle processes as well as a program or OS that natively supports multicore processing. I can back this up since, as far as I know, coding for proper multicore support requires completely rewriting code or someshit, which I doubt the Valve team did between 2004 and 2007.

    I'm pretty sure Source's multicore support treats all the cores of a processor as one big fast core instead of the individual cores, but that's coming from someone who doesn't have the background knowledge to know if all that is wrong or not.

    Also, you don't have to be such a dick about things.
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  36. Post #956
    Gold Member
    Splambob's Avatar
    January 2005
    1,226 Posts
    It is tacked on but that doesn't mean it's ineffective; I get an extra 30fps on my crap box with multicore enabled. Also as a programmer I don't see why it'd take valve more than 3 years to squeeze some extra fps out of their engine. It's complicated, but it's not as bad as you might think.

    (also as a programmer whenever i post here i never have content to show because e2s aren't contraptions )

    Edited:

    *Quick update on my piece-O-crap airplane.

    - Completely redone the bodywork (made it all symmetrical) and gave it a cheerful little nose





    Edit: Sorry for oversized, low quality pictures :<
    That thing is badass.
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  37. Post #957
    Gold Member
    vexx21322's Avatar
    December 2008
    10,660 Posts
    gmod has proper multicore support, enable multicore rendering you div
    Gmod also has proper multi-core crashing.
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  38. Post #958
    Gold Member
    VODKAH's Avatar
    July 2008
    368 Posts
    about 80-90 props at the moment.
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  39. Post #959
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    Looking pretty darn nice, a tad long though. Nice job.
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  40. Post #960
    Dennab
    June 2010
    2,040 Posts
    Can I claim first to do this please?


    Probably not, but this was a fun little project. I took one of my already-working engines and I mashed some holograms into it. The crankshaft is made of 17 holograms that are parented to the flywheel. Each camshaft has 14 holograms, and rotates counter the other at half the speed of the crankshaft. The 3 gears are also holograms, though I need to code in a belt or something to link them. Big thanks to NutsAndy and Biggles for a bit of help with maths and the concept.

    Edited:

    I just noticed that I'm missing the front bearing on the left camshaft. How odd. I also still need to get some actual valves in there (4/cylinder). Those are going to be a pain.
    I was planning on doing that with an engine powered dozer for the accessories. Nice. That's fucking sweet.
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