Well, skyrim being added soon. Sounds interesting.
..or put cocks on it
Maybe we can get Svdl to make some screenshots of a Blu sentry with Red decals from a distance.
Again, I love the idea of blinging out my Sentry, I just think there is too much of a good thing, if you get me
Napy noted to me that there's no character limit if you use the browser based editing
so now you can write short stories or have walls of text to make a nice cozy barrier between images of the item and the comments.
Makes it nice for non-model things though that have a change-log
the workshop is just an upgraded (and better) Contribute website.
Valve still puts out items and weapons at pretty much the same pace they always have, people just don't notice because they're in piles with many more community items, are are promo items.
The place where kids with mspaint can put their scribbles and gmod poses.
I still have a nice stack of painted pyro avatars with various hats on my hard drive made specially for the gallery :(
also the workshop appears to have an add to favorites button now that does nothing
which sucks because I think it's replacing the subscribe button
Yeah, it looks cool and is a great idea but it seems like the texture or something got butchered along the way.
So hey, I've got a question. I've just submitted my first paitable hat...as in I set it to be paitable in the Itemtest. When i checked the VMT i saw that there are no lines for the coloring and just a comment: "TO DO". I'm confused...are we supposed to do that my ourselfs or it's ok and we can submit it like it is? (i did it anyway since my attempts to do it failed miserably.)
Also, this: http://steamcommunity.com/sharedfile...tails/?id=6594
So I go on the workshop and see this: http://steamcommunity.com/sharedfile...tails/?id=7135
It's funny, really, because he's trying to get the Three-Rune Blade submitted. It's also funny because the texture is something I recolored a few emporiums ago.
So in reality, he didn't even make the reskin.
So I'm trying to make a new particle effect to put into TF2, but the render function I want to use isn't shown in the particle editor. Is it just not available for TF2?
I'm using the particle editor from putting -tools in the TF2 launch options. Not sure if that matters or not.
I found a little something while Googling:
Just a cool note, in the particle editor there is an... interesting renderer. It's called render_blob. It's how Portal 2 is doing the paint effects. However, it's odd that it (the particle editor) can't open any particle system but you can make them just fine. It would be nice to see the old editors updated to the newest version. --Foda 23:58, 19 July 2010
Somebody also said it was used in Alien Swarm, so I'm going to search for that particle system and try opening it in the editor.
You need to have watched Dexter's Laboratory to understand/like this.
That's the most I can say to explain Valve's reasoning.