1. Post #1
    Gold Member
    TehAgentGuy's Avatar
    May 2009
    4,402 Posts
    Post your WiP related to ports, hacks, rips, etc. here.
    To start this off:
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  2. Post #2
    Gold Member
    Chilean_Wolf's Avatar
    July 2006
    1,308 Posts
    The legs are too fat in relation to the arms.
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  3. Post #3
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,632 Posts
    The legs are too fat in relation to the arms.
    Dem hamburgers man.
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  4. Post #4
    Gold Member
    Half-Dead's Avatar
    June 2007
    2,176 Posts
    Did he piss himself?
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  5. Post #5
    Gold Member
    TehAgentGuy's Avatar
    May 2009
    4,402 Posts
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  6. Post #6
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    Atleast try to hide the fact the arms are straight up Metro Police arms.
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  7. Post #7
    WE'VE GOT DODGSON HERE!
    -Steve-'s Avatar
    August 2005
    1,952 Posts
    Well I'm trying to rig this guy here



    but the textures wont apply for me. I'm using 3D ripper DX and other games work fine but not JP the game. The textures are there but they wont appear on the model. I'm totally new to 3ds max.
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  8. Post #8
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,072 Posts
    Ported a female survivor, "Rosa Collins"

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  9. Post #9
    AlexVestin's Avatar
    December 2008
    726 Posts
    Well I'm trying to rig this guy here
    [DINORAWR PIC HERE]
    but the textures wont apply for me. I'm using 3D ripper DX and other games work fine but not JP the game. The textures are there but they wont appear on the model. I'm totally new to 3ds max.
    Make sure you've pressed "M" to open the material editor, then checked the white-blue cube that turns on textures in 3D view.
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  10. Post #10
    All in all, the clock is slow.
    Hellsing4682's Avatar
    April 2008
    1,596 Posts
    Ported a female survivor, "Rosa Collins"

    Classy.
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  11. Post #11
    WE'VE GOT DODGSON HERE!
    -Steve-'s Avatar
    August 2005
    1,952 Posts
    Make sure you've pressed "M" to open the material editor, then checked the white-blue cube that turns on textures in 3D view.
    I have done so, but I think it's one of two things. A. The textures aren't properly ripped or B. I'm an idiot. I know this isn't a help topic but here is what happens.

    I place the material in the window as you can see in the top right


    But when I place the texture on the nose it just gets to be a darker grey
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  12. Post #12
    Gold Member
    TehAgentGuy's Avatar
    May 2009
    4,402 Posts
    Well onto something else for a break.
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  13. Post #13
    AlexVestin's Avatar
    December 2008
    726 Posts
    I have done so, but I think it's one of two things. A. The textures aren't properly ripped or B. I'm an idiot. I know this isn't a help topic but here is what happens.
    [PIC]
    I place the material in the window as you can see in the top right
    [PIC]
    But when I place the texture on the nose it just gets to be a darker grey
    Well, this is a thread for ports, and that's one right there. I don't mind helping atleast.
    I think I use a older version of max, cause the icons are different, but not too different.
    Easy way to test a texture:

    1. Press "m".

    2. Select the first sphere, and scroll down to the "maps" tab underneath and extend it.

    3. Press "Diffuse" and load a bitmap texture.

    4. Select a part of the model and press the "assign material" button in the menu row under the material spheres. Make sure enable texture in viewport is on by pressing that button.
    -As you can assign multiple textures on one material, try to press drop-down list where it says "Material#697" for you, and select the option
    that takes you back to the section were the "maps" tab could be found, and then check if enable texture in viewport is on there.

    Might help, but I'm not an expert. There could probably be lots of reasons for it not to display.
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  14. Post #14
    WE'VE GOT DODGSON HERE!
    -Steve-'s Avatar
    August 2005
    1,952 Posts
    Well, this is a thread for ports, and that's one right there. I don't mind helping atleast.
    I think I use a older version of max, cause the icons are different, but not too different.
    Easy way to test a texture:

    1. Press "m".

    2. Select the first sphere, and scroll down to the "maps" tab underneath and extend it.

    3. Press "Diffuse" and load a bitmap texture.

    4. Select a part of the model and press the "assign material" button in the menu row under the material spheres. Make sure enable texture in viewport is on by pressing that button.
    -As you can assign multiple textures on one material, try to press drop-down list where it says "Material#697" for you, and select the option
    that takes you back to the section were the "maps" tab could be found, and then check if enable texture in viewport is on there.

    Might help, but I'm not an expert. There could probably be lots of reasons for it not to display.
    I appreciate the help, but it's still not working. If it helps I'm using .dds files for the textures. A few people told me I should try Maya but I'm not sure if that would help.
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  15. Post #15
    #420 PRAISE IT
    pvt.jenkins's Avatar
    May 2010
    6,485 Posts
    Well onto something else for a break.
    I will suck your e-peen for that.
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  16. Post #16
    Gold Member
    Lt_C's Avatar
    March 2007
    3,103 Posts
    Phew. This was a piece of work.

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  17. Post #17
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    Why's the green dress so blurry/shit?
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  18. Post #18
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Why's the green dress so blurry/shit?
    Maybe it was the original texture
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  19. Post #19
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,072 Posts
    Maybe it was the original texture
    Worse than that, actually. When I got a hold of the first tools for DR2, some textures came out corrupted. This was the diffuse map's mask texture, not the actual texture. The real one is much better, though his black dress is even better still.

    Oh, and:

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  20. Post #20
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,812 Posts
    Worse than that, actually. When I got a hold of the first tools for DR2, some textures came out corrupted. This was the diffuse map's mask texture, not the actual texture. The real one is much better, though his black dress is even better still.

    Oh, and:

    Eye pose that bitch :P or if she is give her more sexy eyes :P
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  21. Post #21
    redman23's Avatar
    October 2009
    2,241 Posts
    Worse than that, actually. When I got a hold of the first tools for DR2, some textures came out corrupted. This was the diffuse map's mask texture, not the actual texture. The real one is much better, though his black dress is even better still.

    Oh, and:

    She's Derpina
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  22. Post #22
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,812 Posts
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  23. Post #23
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,072 Posts


    Okay I'm done for now, sleep time...
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  24. Post #24
    Trek's Avatar
    March 2010
    2,442 Posts
    Made a skin for my MW2 soldiers:




    And I've got a problem. The MW2 bodies are fat like marshmallows. I got nothing I could replace them with. Maybe I will use MW3 ranger models for this...
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  25. Post #25
    Gold Member
    simkas's Avatar
    May 2005
    15,788 Posts
    The MW3 rangers are the same MW2 model lmao
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  26. Post #26
    Trek's Avatar
    March 2010
    2,442 Posts
    The MW3 rangers are the same MW2 model lmao
    If you look closer, it looks different a bit.
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  27. Post #27
    Gold Member
    simkas's Avatar
    May 2005
    15,788 Posts
    Like what? I didn't notice any differences in them. Maybe a few new heads?
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  28. Post #28
    Dennab
    March 2011
    972 Posts
    Like what? I didn't notice any differences in them. Maybe a few new heads?

       Image by Salva   

    The proportions are far better.
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  29. Post #29
    Gold Member
    simkas's Avatar
    May 2005
    15,788 Posts
    Wow, they made Soap a hipster.
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  30. Post #30
    The Jackel's Avatar
    May 2011
    943 Posts
    Like what? I didn't notice any differences in them. Maybe a few new heads?
    I don't know.

    They just.... look different.
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  31. Post #31
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,812 Posts
    I'm trying to get GameAssassin to work

    :(

    so far it's not working well with the PSX emulator


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  32. Post #32
    Gold Member
    Mosquito's Avatar
    June 2006
    1,371 Posts
    Worse than that, actually. When I got a hold of the first tools for DR2, some textures came out corrupted. This was the diffuse map's mask texture, not the actual texture. The real one is much better, though his black dress is even better still.

    Oh, and:
    She looks like a Sims character.
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  33. Post #33
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,458 Posts
    Worse than that, actually. When I got a hold of the first tools for DR2, some textures came out corrupted. This was the diffuse map's mask texture, not the actual texture. The real one is much better, though his black dress is even better still.

    Oh, and:

    "his"?

    Bloo, is there something you're not telling us about her?

    Edited:

    I do kind of feel her face needs a bit more detail though, but other than that that's some pretty good work.
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  34. Post #34
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    18,002 Posts
    Phew. This was a piece of work.

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  35. Post #35
    Gold Member
    wraithcat's Avatar
    December 2007
    12,966 Posts
    "his"?

    Bloo, is there something you're not telling us about her?

    Edited:

    I do kind of feel her face needs a bit more detail though, but other than that that's some pretty good work.
    LT_C's texture.

    Also I've looked at DR2 models before myself. They really have terribly textures.
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  36. Post #36
    Gold Member
    Half-Dead's Avatar
    June 2007
    2,176 Posts
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  37. Post #37
    Gold Member
    Dennab
    June 2009
    4,710 Posts
    shoulders?
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  38. Post #38
    The Jackel's Avatar
    May 2011
    943 Posts
    shoulders?
    Physic?
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  39. Post #39
    Gold Member
    Half-Dead's Avatar
    June 2007
    2,176 Posts

    There's your shoulders you damn dirty apes
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  40. Post #40
    GI Pwn's Avatar
    April 2008
    58 Posts
    Those look really nice h4lf-d3ad, can't wait for them to get released.
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