1. Post #481
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Bloocobalt and plasmid helped me with some tools to steal animations from Resident Evil: Darkside Chronicles.


    Got animations to work in Source.

    Edited:

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  2. Post #482
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,094 Posts
    Should try and get those to work on ValveBiped, those animations would be awesome for a survival horror gamemode.
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  3. Post #483
    Left_4_Pills's Avatar
    January 2011
    1,781 Posts
    Anybody here working on porting the Gears of War 3 models to Gmod?
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  4. Post #484
    Osymax's Avatar
    December 2011
    150 Posts
    Hi somebody can help me to make this http://facepunch.com/threads/1175981 a ragdoll
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  5. Post #485
    Trek's Avatar
    March 2010
    2,351 Posts
    It's not a request thread. You should post a request in "requests" section.
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  6. Post #486
    Osymax's Avatar
    December 2011
    150 Posts
    Oh sorry
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  7. Post #487
    Deus ex Nihilo's Avatar
    May 2011
    92 Posts
    Got the Flame Atronach working in source. Im sorry, but it wont be avaiable as playermodel or npc, since i had to change the skeleton to rig it properly. The flames are still not done yet.
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  8. Post #488
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,478 Posts
    Should try and get those to work on ValveBiped, those animations would be awesome for a survival horror gamemode.
    I can do a Motion transfer if you wish to the Valve Biped Skeleton
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  9. Post #489
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,094 Posts
    I'd love that, thank you. Mainly I'm interested in the player animations and enemy animations.
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  10. Post #490
    Zero Hour's Avatar
    July 2011
    810 Posts
    Ported the CSGO UMP45 to CSS

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  11. Post #491
    Zero Hour's Avatar
    July 2011
    810 Posts
    Bloocobalt and plasmid helped me with some tools to steal animations from Resident Evil: Darkside Chronicles.


    Got animations to work in Source.

    Edited:

    That is just to cool dude, these anims could be very VERY useful.
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  12. Post #492
    K9blaze's Avatar
    October 2011
    95 Posts
    Got the Flame Atronach working in source. Im sorry, but it wont be avaiable as playermodel or npc, since i had to change the skeleton to rig it properly. The flames are still not done yet.
    Thats hot! cant wait, iv been waiting for a flame atronaggggawahha
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  13. Post #493
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,374 Posts
    Testing Dean's zombies.

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  14. Post #494
    Better Than Jacknife
    Minimole's Avatar
    December 2009
    8,583 Posts
    Oh man the part where that zombie flew out the window,are they made out of Flubber?
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  15. Post #495
    Zero Hour's Avatar
    July 2011
    810 Posts
    Oh wow haha looks so cool but rediculous at the same time, gotta fix those ragdolls man!
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  16. Post #496
    I JERK MY COCK UNTIL IT'S SORE TO MLP RULE 34
    nomad1's Avatar
    July 2010
    3,484 Posts
    Question: Did someone port the tribes ascend models and could someone link me to its thread?

    Thanks!
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  17. Post #497
    Gold Member
    Cone's Avatar
    August 2011
    17,917 Posts
    Question: Did someone port the tribes ascend models and could someone link me to its thread?

    Thanks!
    Second thread down in the release section.
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  18. Post #498
    I JERK MY COCK UNTIL IT'S SORE TO MLP RULE 34
    nomad1's Avatar
    July 2010
    3,484 Posts
    Thanks!
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  19. Post #499
    I<3 LongBeach's Avatar
    February 2011
    769 Posts
    whoa was that a resident evil map in your video rusty?
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  20. Post #500
    K9blaze's Avatar
    October 2011
    95 Posts
    lol looks great, they just spazz the hell out when killed. Attack animation may need a bit of work. other than that its great!
    Your safe houses are no longer safe once they figure out how to bounce!
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  21. Post #501
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,094 Posts
    Needs better blending between animations, and they should be flinching when they get shot, not sure how to do that though.
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  22. Post #502
    Biaxailemperor's Avatar
    September 2011
    782 Posts
    Remember that Chrysler Aspen that I ripped from Splinter Cell Conviction a while back? Well, I decided to go back to the model and after dicking around with the messed up axes, I decided "fuck it." and ripped the model in half and rebuilt it from the ground up. I took apart the generified front fascia and built a more authentic one,then I started upgrading the interior components. when I'm done it'll have a full gauge cluster, a full console setup, seatbelts, cupholders, and whatever else I can think of. I still need to make some new rims(the ones in place right now are placeholders from my S10 Blazer) and give it better texture work(just got newest photoshop via school, yay). Then with help from an old friend who's actually gone to school for 3D animation, It'll be rigged and animated. Hope I have the spare time.

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  23. Post #503
    DemonRazgriz's Avatar
    October 2011
    535 Posts
    Testing Dean's zombies.

    what map is that?
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  24. Post #504
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,374 Posts
    what map is that?
    EDIT: Actually this is the version you should use.

    De_ResidentEvil2_V4
    http://www.gamebanana.com/css/maps/61499
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  25. Post #505

    September 2011
    695 Posts
    I have a quick question . I want to try and port over buildings from ANNO 2070 but i dont know how to even look at them or find them

    When i look in its folder it mainly has .rda files and .dll files . What are these ?
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  26. Post #506
    Gold Member
    wraithcat's Avatar
    December 2007
    12,114 Posts
    Dll's are dynamic link libraries so almost definitely no model or texture data.

    The RDA's might be a package format though in which the meshes and textures are bundled though.
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  27. Post #507

    September 2011
    695 Posts
    Dll's are dynamic link libraries so almost definitely no model or texture data.

    The RDA's might be a package format though in which the meshes and textures are bundled though.
    So how do i unpack them or extract the other files in them ?
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  28. Post #508
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    He said "might be", I'm sure he doesn't know exactly what they are.
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  29. Post #509
    LegendaryPeelz's Avatar
    November 2010
    4 Posts
    Just recently started learning how to rig. Right now I'm working on Mr. X from Operation Raccoon City.



    Quick test pose I did. The rig is still a bit buggy, and I need to add face flexes, but it's coming along pretty nicely so far. Release coming soon!
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  30. Post #510
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,374 Posts
    The image isn't working for me.

    EDIT: Ok now it is.
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  31. Post #511
    Biaxailemperor's Avatar
    September 2011
    782 Posts
    The Aspen now has badges, a more decked out interior, and new wheels that were created from the Blazer's.



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  32. Post #512
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,478 Posts
    I'd love that, thank you. Mainly I'm interested in the player animations and enemy animations.
    Yes pm me them and ill see what i can do
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  33. Post #513

    March 2010
    14 Posts
    Some LA Noire cars ripped by this guy, which I'm porting to Gmod. I haven't ported anything before so I'm still reading up on the material documentation, but I think they're nearly done.

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  34. Post #514
    Better Than Jacknife
    Minimole's Avatar
    December 2009
    8,583 Posts
    Holy shit!
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  35. Post #515
    Whose dick do i have to suck to get an unban?
    Dennab
    July 2010
    4,828 Posts
    Some LA Noire cars ripped by this guy, which I'm porting to Gmod. I haven't ported anything before so I'm still reading up on the material documentation, but I think they're nearly done.

    I almost choked on my biscuit.
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  36. Post #516
    Biaxailemperor's Avatar
    September 2011
    782 Posts


    If you can get this reference without the help of wikipedia, you get a cookie.
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  37. Post #517
    The Jack's Avatar
    August 2011
    3,243 Posts
    Can i have a cookie anyway?
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  38. Post #518
    Biaxailemperor's Avatar
    September 2011
    782 Posts
    Alright. Since no one seems to be getting this, I'll explain.

    It's a reference to the Joel Schumacher film, Falling Down. In the film, Michael Douglas's character, William Foster, is a former member of the US Department of Defense. During his service he commissioned a set of vanity plates labeled "DFens" for his car. Since Third Echelon is part of the US Department of Defense through its parenting agency, the NSA, was created by the DoD, I thought to make a subtle reference to the film, since the only place you can find the Aspen in Splinter Cell Conviction is in the Third Echelon Parking Garage.

    EDIT: Anyway, I'm now doing conversions of my aspen model into other vehicle models. Here's an early version of the '07 Durango:



    My plans from here for this model: Make '07 Durango, then make '05 Durango, and finally make '04 Durango "Dude" concept.

    UPDATE: The 2007 Dodge Durango is now complete.
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  39. Post #519
    Gold Member
    Snood_1990's Avatar
    February 2006
    1,752 Posts


    Anybody interested in S.T.A.L.K.E.R ports?
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  40. Post #520
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,053 Posts
    Hell yes.
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