1. Post #721
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,025 Posts


    I finally stopped being lazy, I'll do the other 3 when I have some more time.

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  2. Post #722
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,158 Posts
    Hey yeah, speaking of that cyberdemon model, whatever happened to those two doomguy models some folks were making?
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  3. Post #723
    Gold Member
    Lt_C's Avatar
    March 2007
    3,048 Posts


    Worth the effort.
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  4. Post #724
    Gold Member
    Joazzz's Avatar
    June 2008
    23,891 Posts
    Hey yeah, speaking of that cyberdemon model, whatever happened to those two doomguy models some folks were making?
    probably died along half-dead's other projects
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  5. Post #725
    27X
    Rantasaurus Rex
    27X's Avatar
    July 2010
    5,999 Posts


    Awww boy.
    If you want a not suck skin for that, DL my mod.

    http://doom3.filefront.com/file/Aban..._In_Hell;91012
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  6. Post #726
    Gold Member
    Lt_C's Avatar
    March 2007
    3,048 Posts


    Getting there.

    Also if you have noseart requests, I'll do any that are easily cut and pasted.
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  7. Post #727
    Trek's Avatar
    March 2010
    2,431 Posts
    Now let's bomb the heterosexuals!
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  8. Post #728
    Gold Member
    Lt_C's Avatar
    March 2007
    3,048 Posts
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  9. Post #729
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,345 Posts
    The blue on the front of the..uh...turbines?...could use a little detail. They're just seem like a completely solid texture from here. But otherwise, wow haha, that's awesome.
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  10. Post #730
    Gold Member
    Fussy!'s Avatar
    June 2007
    8,975 Posts

    My first two modelhacks, the segmented shoulderpads and the carbine I made out of the IG Lasgun and the Red Orchestra 2 PPSH.

    Quite happy with both.
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  11. Post #731
    Tbonia will grow larger!
    McTbone's Avatar
    March 2010
    6,007 Posts
    PPsH Las-gun? That's just downright awesome.
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  12. Post #732
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,345 Posts
    I think you could brighten the PPSH texture and darken the Lasgun a bit so it blends more, but that's pretty nifty, and comes together pretty well.
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  13. Post #733
    Bbarnes005's Avatar
    June 2007
    2,813 Posts

    Getting there.

    Also if you have noseart requests, I'll do any that are easily cut and pasted.

    The Bockscar, it's the plane that dropped the Fat Man Bomb on Nagasaki.
    http://upload.wikimedia.org/wikipedi...2/Bockscar.jpg
    Here's another picture:
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  14. Post #734
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,604 Posts
    These.

    Chris Redfield's "Made in Heaven" bomber jacket logo.


    and Claire Redfield's "Let Me Live" logo.

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  15. Post #735
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,999 Posts
    I guess i'm going to need to make a few more than just 1 nose art skingroup for him, then.
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  16. Post #736
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,604 Posts
    Probably, what other stuff do you plan on grabbing from New Vegas?
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  17. Post #737
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,999 Posts
    The missiles from Lonesome Road, since you want those according to LT_C.

    Most likely going to focus on vehicles, but i might end up taking requests. I'd do some guns, but i think Bloo's already got enough people trespassing on his turf.
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  18. Post #738
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,604 Posts
    Yeah Bloo will get mad if you start porting weapons. :V

    Yep I thought the rockets/missle would be something interesting to get. As for the vehicles which ones in particular?
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  19. Post #739
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,999 Posts
    The army trucks, for sure. I requested those years ago and they never got finished. I might end up doing the same thing i did for the mass effect vehicles and port every single vehicle in the game.
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  20. Post #740
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    I'm not really good at posing.
    Are you sure those bumpmaps aren't inverted?
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  21. Post #741
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    Well I took them from the game and applied halflambert because they are too strong. I don't think they are inverted.
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  22. Post #742
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    They are most definitely inverted.

    Flip the red & green channels in the bump.
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  23. Post #743
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,999 Posts
    Rockets!


    Now i've established 'yes i can port from fallout' i should probably go finish the 4 or 5 mass effect model packs i said i'd do at some stage before getting bogged down in fallout stuff too.
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  24. Post #744

    February 2012
    27 Posts
    Once the rockets are up, who cares where they come down?

    Nice stuff, that.
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  25. Post #745
    Gold Member
    Fussy!'s Avatar
    June 2007
    8,975 Posts


    The beginning of the PDF variants of my models!
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  26. Post #746
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    They are most definitely inverted.

    Flip the red & green channels in the bump.
    I will try it, but what do you mean exactly by flip? How do I do this operation in photoshop?
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  27. Post #747
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Ctrl + I
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  28. Post #748
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,853 Posts
    I will try it, but what do you mean exactly by flip? How do I do this operation in photoshop?
    Split the texture into RGB channels, then rebuild it so that it's in GRB order instead of RGB.

    (EDIT: Never mind what I said, I'm thinking about it the wrong way.)
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  29. Post #749
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    like this?
    I've tried with green and red and it look like shit so bloo told me to try only red and it already looks better.
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  30. Post #750
    Prototype556's Avatar
    May 2011
    1,631 Posts
    Please BTZ, don't make them super floppy (RO2 models).
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  31. Post #751
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,604 Posts
    Messing around with a L4D 2 model. I don't know if this will be finished or not. It's a very heavy WIP.

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  32. Post #752
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    All the weapons are done with plenty of bodygroups

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  33. Post #753
    Bbarnes005's Avatar
    June 2007
    2,813 Posts
    All the weapons are done with plenty of bodygroups

    A Shotgun with a bayonet? I didn't know that those existed.
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  34. Post #754
    Trek's Avatar
    March 2010
    2,431 Posts
    A Shotgun with a bayonet? I didn't know that those existed.
    Shotgun is a close combat weapon. So bayonet on this makes some kind of sense.
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  35. Post #755
    warmarine's Avatar
    January 2010
    296 Posts
    Shotgun is a close combat weapon. So bayonet on this makes some kind of sense.
    Especially if your shot misses
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  36. Post #756
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,999 Posts
    It's a winchester M1897 trench gun, so it was designed to be used in a trench (what a twist)

    A lot of hand to hand fighting went on in the trenches, so bayonets are a helpful thing to have. Especially when your bayonet is a 2+ foot long sword.
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  37. Post #757
    Piett's Avatar
    September 2008
    550 Posts
    Yes, a regular Springfield 1903 and a decent M1897 Shotty :D. Been waiting for a non sniper variant of the Springfield for a while.
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  38. Post #758
    Deus ex Nihilo's Avatar
    May 2011
    107 Posts
    All the weapons are done with plenty of bodygroups
    Finally a good model of the MG3, the voice of my home.
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  39. Post #759
    Trek's Avatar
    March 2010
    2,431 Posts
    Finally a good model of the MG3, the voice of my home.
    It's MG42. And no, it's not the same thing.
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  40. Post #760
    #420 PRAISE IT
    pvt.jenkins's Avatar
    May 2010
    6,356 Posts
    How could that even be a MG3... MG3's weren't in service until the 1960's
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