As this is now a GW thread, it covers all GW related things. It seems i lost the latest version, and it is now for fantasy aswell, so i will make a more updated version tommorow.
This thread is for discussion of all Games-Workhop related products, such as W40K. Warhammer 40,000 (also known as Warhammer 40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe.
More info can be found at the Lexicanium
Several games have been released.
[/release]Space Crusade (1992)
Space Hulk (1993)
Space Hulk: Vengeance of the Blood Angels (1995)
Final Liberation (1997)
Warhammer 40,000: Chaos Gate (1998)
Warhammer 40,000: Rites of War (1999)
Warhammer 40,000: Fire Warrior (2003)
Warhammer 40,000: Dawn of War (2004)
Warhammer 40,000: Dawn of War: Winter Assault (2005)
Warhammer 40,000: Dawn of War: Dark Crusade (2006)
Warhammer 40,000: Dawn of War: Soulstorm (2008)
Warhammer 40,000: Glory in Death (2006)
Warhammer 40,000: Squad Command (2007)
Warhammer 40,000: Dawn of War II (2009)
Warhammer 40,000: Dawn of War II – Chaos Rising (2010)
Warhammer 40,000: Dawn of War II – Retribution (2011)
Warhammer 40,000: Space Marine (2011)
Warhammer 40,000: Dark Millennium Online (MMO) (2013)
[release][H2]Dawn of War Series[/H2]
[/release]Dawn of War
Dawn of war is a RTS game set in the W40k Universe. It has most of the things you would expect from a RTS game such as Base building, unit upgrades, a resource system etc. The first game in the series, Dawn of War, had the Space Marines, Chaos, Orks and Eldar as playable Factions. Expansions added the other races - Winter Assault had Imperial Guard, Dark Crusade had Tau and Necrons, Soulstorm had Witch Hunters and Dark Eldar. Tyranids were not added the game. A Space Marine Chapter, the Blood Ravens, were developed for the DoW series.
Dawn of War 2
Dawn of war 2 was released in 2009 by Relic. It was completely different from DoW1 - Base building was removed, Research was gone, battles were smaller, there were fewer units etc. DoW2 was more focued on smaller battles with less units. The singleplayer campaign was more like a RPG - You only had one squad of characters.
The playable armies on DoW2 were the Space marines, Tyranids, Orks, and Eldar. The Chaos rising Expansion added Chaos and the latest game, Retribution, added The Imperial Guard.
Retribution is a standalone game and does not require any of the other games.
[/release]Space marine is an upcoming TPS in development for the PS3, X360 and PC. It is scheduled to release Autumn 2011. Players take the role of Space Marine Captain Titus of the Ultramarines chapter. The storyline of the game involves defending a Forgeworld from Orks, and later on Chaos.
The game will have Multiplayer, Space Marine VS chaos space marine has been confirmed.
Space Marine trailer
[release][h2]Warhammer 40,000: Dark Millennium Online[/h2]
[/release]Warhammer 40,000: Dark Millennium Online is a MMO currently in development. Space marines, Chaos and Orks are the only confirmed playable faction so far. The game will not be like a standard MMO and will have some TPS elements aswell as drivable vehicles.
[release][h2] Kill Team [/h2]
[/release]Kill team is a new game coming July to Xbox Live Arcade and the PlayStation Network from THQ. Players take control of one of 4 Space Marines - Sternguard Veteran, Techmarine, Vanguard Veteran, or Librarian on an Ork Kruzer en route to a Forge World. Playing this will unlock a Power Sword in Space Marine.
[release][h2] Videos [/h2]
Dawn of war 1 intro
Dawn of war: Soulstorm intro
Dawn of war 2 intro
Dawn of war 2: Retribution intro
[Release][H2]Roleplaying in the Grim Darkness of the 41st Millenium[/H2]
[h2] Dark Heresy [/h2]
Dark Heresy puts the players in the boots of Inquisitorial Acolytes. In the service of their Inquisitor, the players are charged with rooting out threats to the Imperium within its vast, bloated boundaries, be the threats Alien, Heretical or Daemonic.
The lowest scale of the game systems, the players do not have the resources of their Inquisitor to call on (they’re probably stopping Hive Fleets and dealing with serious problems), and must deal with the situation at hand as well as they can.
Combat is fast and lethal, often ending abruptly with the death of a Player. Often.
Each player in a group can choose from a number of “home worlds” that define their character, for example, they could be born on a feral world that doesn’t know one end of a Lasgun from the other. From here, players can define their character further by choosing a Career. These are bound into:
Adept: The scholar
Assassin: It’s kinda obvious
Arbitrator: Judge Dredd
Cleric: A priest of the Emperor
Guardsman: A warrior, maybe a mercenary, maybe an official Guardsmen of the Imperium.
Imperial Psyker: A human cursed with the ability to manipulate (and be manipulated by) the Warp, a universe stacked atop and inside the Corporeal universe, inhabited by daemons and mad gods.
Scum: A general scummer, living outside the law.
Tech Priest: A servant of the Adeptus Mechanicus, keepers of technology and lore.
These careers present within themselves opportunities to define your character even further. For example, will your mercenary guardsman go the route of an elite Stormtrooper or adopt the dashing moustache of a commanding officer?
The follow the shenanigans of a Facepunch exclusive game of Dark Heresy, check this link here!
http://www.facepunch.com/threads/107...ys-Dark-Heresy[h2] Rogue Trader [/h2]
Rogue Trader puts your players in positions of power. Playing as the commanding officers aboard a Rogue Traders vessel with one player playing the Rogue Trader himself, the players have clearance to venture beyond the boundaries of Imperial Space in search of profit.
The game is far more sandbox-oriented than Dark Heresy as it gives the players their own spaceship to command. Examples of Rogue Trader misadventures are bountiful with players chronicling adventures of their ship deliberately mis-starting the warp drive causing the ship to travel back in time an indeterminate amount of time, where the players eagerly awaited the chance to meet themselves.
Rogue Trader runs on the same system as Dark Heresy and as such, though the players power levels are very different, players from different systems can still interact, with Dark Heresy Acolytes being sent to tag along and spy on a Rogue Trader who’s getting a bit complacent in accepting Xenotech.
Instead of a “Homeworld System” as used by Dark Heresy, Rogue Trader is slightly more malleable, with a player choosing an existing homeworld, which then branches into more options that explain how the character came to serve on the Rogue Traders vessel. For example, it can provide in character motives such as Revenge, and plausible means of joining the crew. Press-ganging is always a good ‘un.
Careers in Rogue Trader work identically to Dark Heresy, with the difference that there can only be one of each as opposed to Dark Heresy which can allow for multiple of one career. Careers are as followed;
Rogue Trader: The boss. Generally slightly mad.
Arch-Militant: The boss-man in terms of arming the ship, commands the ships personal militia and the like.
Astropath-Transcendant: A walking, Talking Email send and receive person. Sends messages through the warp, always slightly mad.
Explorator: A Tech Priest of Mars charged to follow a Rogue Trader in the search of long lost relics of Humanity (STCs) and maybe study alien tech. Understandably weird.
Missionary: A servant of the Emperor who brings the light of the Emperor to undiscovered worlds.
Navigator: A walking talking GPS who charts the ship’s passage through the warp. Has a third eye that kills if you look into it. Mad.
Seneschal: The ship’s logistics manager, keeps an eye on profit and expenditure. Quite the sociable chap, maybe not mad.
Void Master: Pilots the ship, is the Rogue Traders bitch. Mad by extension.
These careers all offer similar levels of divergence to their Dark Heresy counterparts in terms of Malleability.[/release][h2] Deathwatch [/h2]
Deathwatch throws your players into the Power Armoured boots of the Defenders of the Imperium, the Space Marines. In the service of the Alien department of the Inquisition, the Ordo Xenos, the players are charged to defend the Imperium from threats beyond the scope of Dark Heresy.
Deathwatch is run on a “mission” basis with set objectives (assassinate the Ork Warboss), players are allowed to Requisition specialist equipment before each mission, drawing from a group-wide requisition pool. This means that players must decide carefully whether or not they really need another Chainsword for the Assault Marine to wield as it may prevent the teams Devastator Marine from carrying a small sidearm incase he’s ambushed.
Deathwatch runs on the same system as both Rogue Trader and Dark Heresy, meaning that even though the power levels (and scale of objectives) differ wildly, a cross-system game can be run.
Deathwatch by its nature is focussed on combat, some feel to the exclusion of all else but others disagree. Space Marines sacrifice their humanity and a chance for a normal life to serve The Emperor as no-one else can hope to, but in doing so they forge bonds of brotherhood, a sense of honour unprecedented by normal humans. This can make for spectacular ingame moments that may or may not boil down to letting the Tactical Marine punch that Hive Tyrant to death to satisfy his honour.
Using a similar system to Dark Heresy and Rogue Trader, Deathwatch allows players to choose a chapter as their starting point, instead of a homeworld. This has all the same mechanical effects as a homeworld, but it also says a lot about the character. A Dark Angel marine is likely to be more silent and stoic than a marine of the Space Wolf chapter. From here, players can choose their specialisation, the role they play within the team:
Apothacery: Charged with ensuring the teams survival, the Apothacery can provide on-the spot medication, as well as extract a fallen brothers Geneseed for return to the chapter.
Assault Marine: Enjoying the most melee-oriented game-style, Assault Marines are designed to get stuck in combat with the enemy as quick as possible.
Devastator Marines: The opposite of an Assault Marine, Devastator Marines provide death from afar, at as many rounds per minute as possible. They wield the Heavy Weaponry of the kill-team.
Librarian: A keeper of Chapter Lore and master of Psychic abilities, the Librarian can cast offensive and defensive Psychic abilities to aid his teammates. Or he may blow up.
Tactical Marine: The all-purpose, but none-less valuable Marine, he may be carrying a specialist weapon such as a flamethrower, or dealing with enemies at medium range, he is the butter in the Sandwich of Killteam.
Techmarine: A marine sent to study on Mars under the Adeptus Mechanicus, the Techmarine maintains the armour, weaponry and vehicles of the chapter.
Deathwatch also is also designed to allow for more "awesome" moments, in the form of Squad Mode. Each Chapter has a special "Squad mode" that is tailored to its way of fighting, for example a Blood Angel squad leader would lead a more combat oriented squad. These grant bonuses to the squad for fighting as a single unit.
Single Mode also exists and is again, chapter specific. In this the Marine embodies the spirit of his chapter. To use the previous example, a Blood Angel in Single Mode would receive bonuses to close quarter attacks whereas, had he been the squad commander, this ability would have been tempered to better merge with the team.