1. Post #3761
    Max
    Ikuu~
    Max's Avatar
    May 2009
    15,153 Posts
    juggalo best class

    Edited:

    Oh god, Inferno looks awesome. I wonder what the utility pack will do? Time to save some XP.
    My guess it replenishes your energy/health on activation.

    Energy most likely
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  2. Post #3762
    G-Man_v2's Avatar
    July 2006
    105 Posts
    Oh god, Inferno looks awesome.
    Yeah, I was just waiting for the volcanic theme to be added to this game, and I'm NOT disappointed by the looks of it!


    Bring it, bitches and Funion.
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  3. Post #3763
    Gold Member
    luckyg's Avatar
    September 2009
    442 Posts
    here are the patch notes:

    http://hi-rez.custhelp.com/app/answers/detail/a_id/303

    it seems to suggest the patch is coming today?
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  4. Post #3764
    Gold Member
    Skwee's Avatar
    August 2005
    6,414 Posts
    "Ability to view either Blood Eagle or Diamond Sword skins from Class menu"
    was wondering when that would be added
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  5. Post #3765
    Aedus's Avatar
    January 2012
    532 Posts
    Infiltrators using the Stealth pack now fade in and become "visible" at speeds over 173kph.
    Sweet, no more high speed invisible infiltrator grabs.

    The Doombringer and Brute have new suits. There have also been some adjustments to the suits for some other classes, based on user feedback.
    Oh boy, here we go.
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  6. Post #3766
    Gold Member
    krail9's Avatar
    June 2008
    7,635 Posts
    There have also been some adjustments to the suits for some other classes, based on user feedback.
    Curious to see these changes, the only butcher suit I didn't like was raider.
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  7. Post #3767
    Curious to see these changes, the only butcher suit I didn't like was raider.
    SvenShepherd has killed Krail
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  8. Post #3768
    Gold Member
    krail9's Avatar
    June 2008
    7,635 Posts
    SvenShepherd has killed Krail
    i will END u

       just like i end all your streaks >:)   
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  9. Post #3769
    i will END u

       just like i end all your streaks >:)   
    To be fair, shy of 2 kills that entire rampage was created by you.
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  10. Post #3770
    Gold Member
    Colliseemoe's Avatar
    December 2009
    878 Posts
    Can someone explain to me how this is free to play but can be preordered for 30 dollars?
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  11. Post #3771
    Memento audere semper- audaces fortuna iuvat.
    lapsus_'s Avatar
    February 2010
    8,147 Posts
    Can someone explain to me how this is free to play but can be preordered for 30 dollars?
    "Closed beta"
    Still, all you have to do to play is either:
    a) Wait until friday, the open beta release
    b) "like" their facebook page and get a free beta key right away.
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  12. Post #3772
    Aedus's Avatar
    January 2012
    532 Posts
    Can someone explain to me how this is free to play but can be preordered for 30 dollars?
    The game itself is free. You don't have to pay any money what-so-ever to play. The "pre-order" thing is basically giving you in-game stuff to use, like extra XP via VIP status, VIP servers (When they're released), Boosters to further boost XP gain and Gold to purchase a selection of new classes or weapons which you can unlock either via the gold, or via XP you gain while playing.
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  13. Post #3773
    Ask me about my 'female train' fetish.
    Dennab
    January 2006
    5,457 Posts
    Bought thumper with gold because I was fed up of my team. It's pretty effective against infiltrators and dumb brutes/juggs. Also reasonably good outside too.

    But get 1 smart person who knows to dodge it/aoe it's effectiveness drops rapidly.

    Need to get myself some perks to improve my tech.
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  14. Post #3774
    Gold Member
    Colliseemoe's Avatar
    December 2009
    878 Posts
    "Closed beta"
    Still, all you have to do to play is either:
    a) Wait until friday, the open beta release
    b) "like" their facebook page and get a free beta key right away.
    I wasn't talking about beta access. I was asking about when the game is released in ful
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  15. Post #3775
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    Down for patching nigguhs.
    Arena sounds shit hot, but your wins/losses are going to fluctuate a lot depending on the teams.

    Rabbit's being removed for the time being? aw :(
    I loved it.
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  16. Post #3776
    Gold Member
    SystemGS's Avatar
    June 2007
    2,855 Posts
    LEET. TACTICAL. GAMING.
    marl, robbie, boris, mtl, aryanpride, sti, moe, mao, pie, quintosh & neko
    neat
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  17. Post #3777
    Aedus's Avatar
    January 2012
    532 Posts
    http://www.twitch.tv/hirezbart

    Looks like Hirezbart will be live soon to do Q&A on the patch.


    Utility pack = More health and 1 extra grenade
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  18. Post #3778
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    How much damage does the prism mines that infiltrators have deal? Also anyone know what this bug is about?
    Fixed an issue with the Sentinel's Phase Rifle not properly applying damage.
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  19. Post #3779
    Aedus's Avatar
    January 2012
    532 Posts
    I'll ask in a minute


    Bart said it was that bug I mentioned a few days ago, double shotting 510 damage I believe.
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  20. Post #3780
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    Oh alright.

    Edited:

    Are they fixing the damn turret-inside-inventory-stations?
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  21. Post #3781
    Aedus's Avatar
    January 2012
    532 Posts
    Yep that's fixed too.
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  22. Post #3782
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    Good, pissed me off so much when everyone did that shit.
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  23. Post #3783
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    That sounds like a good idea, but I don't find inventory stations that hard to destroy.
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  24. Post #3784
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    That sounds like a good idea, but I don't find inventory stations that hard to destroy.
    Except they're immortal. The default ones, not the ones you buy and place yourself.
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  25. Post #3785
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    Oh yeah, that'd have been useful on Drydock.
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  26. Post #3786
    Clops with bisousbisous daily <3
    Mr. Smartass's Avatar
    December 2010
    9,188 Posts
    Infiltrators using the Stealth pack now fade in and become "visible" at speeds over 173kph.
    God damn it This class does NOT need to be nerfed more.
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  27. Post #3787
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    I thought Infiltrator was fine as it is.
    They could easily be stopped by a jammer, or motion sensors, all I do as Tech is place motion sensors around corners and switch the placement of them around every now and then and not one of them gets into the generator unnoticed.
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  28. Post #3788
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,995 Posts
    I dunno, it makes sense that they shouldn't be able to jet across the map, cloak when they get near the enemy base, and be in the generator room in ten seconds without ever being spotted. Jammer and motion sensor work as counters, but they're both expensive XP-wise so I don't often see them used.
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  29. Post #3789
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    To me it seems like it's a little bit too easy to stop an infiltrator. Juggs spamming mortars, any sort of mines, jammers, motion sensors. Thought when played properly they're still very dangerous, and that's what makes them interesting.
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  30. Post #3790
    G-Man_v2's Avatar
    July 2006
    105 Posts


    HiRezBart thinking about Funion
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  31. Post #3791
    Kaelazun's Avatar
    November 2008
    1,859 Posts
    Downloading the patch now.
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  32. Post #3792
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    To be fair, I have bought an extra grenade and have Safety Third for the Infiltrator, giving me 4 in total.
    I can destroy a generator with possibly only an added shot or two of a spinfusor.
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  33. Post #3793
    Clops with bisousbisous daily <3
    Mr. Smartass's Avatar
    December 2010
    9,188 Posts
    I dunno, it makes sense that they shouldn't be able to jet across the map, cloak when they get near the enemy base, and be in the generator room in ten seconds without ever being spotted. Jammer and motion sensor work as counters, but they're both expensive XP-wise so I don't often see them used.
    Yeah but that's the point of the class.
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  34. Post #3794
    Aedus's Avatar
    January 2012
    532 Posts


    Probably old, but it's hilarious. Also downloading patch :)
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  35. Post #3795
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,995 Posts
    Yeah but that's the point of the class.
    I thought the point of the class is to be able to backstab players and destroy the generator with the added benefit of being able to cloak to aid infiltration, not cloak while inbound at terminal velocity to get to the generator without difficulty.

    If the only challenge involved in getting to the gen room as an Inf is whether or not there's a motion sensor on it, it's a bad mechanic that should be tweaked. At least this way Infs have to be somewhat smart about how they get to the generator.
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  36. Post #3796
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,170 Posts
    juggalo best class
    ;o


    Bring it, bitches and Funion.
    o;



    HiRezBart thinking about Funion
    ;o
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  37. Post #3797
    Gold Member
    Lukeo's Avatar
    October 2006
    7,349 Posts
    I thought the point of the class is to be able to backstab players and destroy the generator with the added benefit of being able to cloak to aid infiltration, not cloak while inbound at terminal velocity to get to the generator without difficulty.

    If the only challenge involved in getting to the gen room as an Inf is whether or not there's a motion sensor on it, it's a bad mechanic that should be tweaked. At least this way Infs have to be somewhat smart about how they get to the generator.
    Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away.
    You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations.

    Then there's the fact that if there's a claymore/jammer/sensor, the entire above process can't even proceed unless the Infiltrator can get his ass way quickly.
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  38. Post #3798
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,995 Posts
    Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away.
    You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations.

    Then there's the fact that if there's a claymore/jammer/sensor, the entire above process can't even proceed unless the Infiltrator can get his ass way quickly.
    I agree, and I don't think the Inf is overpowered and needs to be nerfed, just tweaked to be more fun to play as and against. It's no fun as an Inf to run into mortar spam and blow up. It's also no fun as a defender for the Inf to come streaking in cloaked at 200kph so that nobody sees him until he's already attacking the gen. It's no fun as an Inf to get lit up like a Christmas tree because someone put a jammer or sensor in the room. And it's no fun as a Tech to have to grind 75k exp for that jammer or buy gold for it, and without it be unable to find the Inf at all.

    If they tweaked the game to make the Infiltrator rely on stealth and not simply be able to engage cloak and run at the gen, and changed the other classes to make it require equal smarts to find the Infiltrator and not simply be able to drop a motion sensor and spam explosives, it'd be perfect.
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  39. Post #3799
    Remove anime
    jiggu's Avatar
    July 2007
    9,884 Posts
    ;o



    o;


    ;o
    Where the hell are my optimistic ratings?
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  40. Post #3800
    Gold Member
    No_0ne's Avatar
    October 2005
    3,192 Posts
    Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away.
    You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations.
    If there's three brutes sitting around in the gen room then you've already won, go fucking do something else, like harass the flag defense or destroy base turrets and shit.
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