1. Post #4441
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,169 Posts
    i touched jiggu
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  2. Post #4442
    Chirno's Avatar
    August 2010
    4,074 Posts
    I sure am glad this game got popular on /v/ so faggots can bring their > and shitty memes to my fun game.

    Awful player crying every time I nitron'd his predictable routes with > before everything, then said I was mad when I called him dumb.    jokes on me we still lost   
    >implying green text works in tribes

    Edited:

    <3
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  3. Post #4443
    Metal Gear and pixels
    Naitomere's Avatar
    June 2010
    283 Posts
    Randomly saw A Fp'er on arena today, neat.
    It was me!
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  4. Post #4444
    I once saw somebody say

    >Le retard juggerfatty blocked me with the flag, noob
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  5. Post #4445
    Trooper0315's Avatar
    January 2010
    2,765 Posts
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  6. Post #4446
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  7. Post #4447
    Fuck Bitches, Get Scritches
    Suitcase's Avatar
    April 2005
    1,327 Posts
    I'm so romantic.

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  8. Post #4448
    Gold Member
    SystemGS's Avatar
    June 2007
    2,855 Posts
    I'm so romantic.

    SHAZBOT
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  9. Post #4449

    July 2011
    2,327 Posts
    why dont pathfinders like me

    its not my fault my tank is upside down on the flag :(
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  10. Post #4450
    Gold Member
    NOD Engineer's Avatar
    April 2009
    1,812 Posts
    whats up with the sevrer crashing every 10 minutes

    Edited:

    are they under ddos or something
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  11. Post #4451
    Sphene
    Qaus's Avatar
    September 2010
    10,881 Posts
    I once saw

    >Le retard juggerfatty blocked me with the flag, noob
    Did you just ">Le" without being sarcastic?
    I don't know if I should laugh or cry.
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  12. Post #4452
    Did you just ">Le" without being sarcastic?
    I don't know if I should laugh or cry.
    I was quoting something somebody said once on a server I was on.
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  13. Post #4453
    Gold Member
    Colliseemoe's Avatar
    December 2009
    878 Posts
    Does anyone know what the level cap is?

    Just curious
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  14. Post #4454
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,169 Posts
    Does anyone know what the level cap is?

    Just curious
    i forgot

    next time i get on ill look at my level and tell you
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  15. Post #4455
    Sphene
    Qaus's Avatar
    September 2010
    10,881 Posts
    I was quoting something somebody said once on a server I was on.
    I'm still confused as to what emotion I should display.
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  16. Post #4456
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,593 Posts
    i forgot

    next time i get on ill look at my level and tell you
    That's a pretty optimistic claim, Funion.
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  17. Post #4457
    Remove anime
    jiggu's Avatar
    July 2007
    9,878 Posts
    I always thought he was a furry.
    Lies.

    Edited:

    I added you, I plan to go faster then you in the future.
    Funion or me: The hamster?
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  18. Post #4458
    Gold Member
    Raizo's Avatar
    October 2011
    2,710 Posts
    Irrelevant. I'm still the fastestest.
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  19. Post #4459
    Gold Member
    Da_Maniac_'s Avatar
    November 2010
    5,617 Posts
    I consider myself to be utter shit at this game, but I constantly end up in the top three of the game.

    Is this normal?
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  20. Post #4460
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    i forgot

    next time i get on ill look at my level and tell you
    Level cap is 3, apparently.
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  21. Post #4461
    Gold Member
    wraithcat's Avatar
    December 2007
    13,052 Posts
    No, inheritance at the right level makes certain things easier. For instance the chaingun/smg/bullet projectile weapons currently have 0% inheritance, this makes them great at a standstill but less good for chasing.

    Look at my good example for a time when its important, when you are chasing someone with an automatic and are going the exact same speed, you still need to lead by a few inches depending on speed. What inheritance means is that if you are moving parallel to a person you can aim AT the person to hit them with your projectile. With 0% inheritance rapid fire weapons are better for a person retreating then chasing.

    Inheritance if you think about it is just a way to change the consistently of what your experience from different "positions".
    At 0% inheritance weapons are always the same speed relative to the ground/a person not moving.
    At 100% inheritance weapons speed is consistent relative to the shooter. AKA you and anyone at that speed.
    Inheritance is important at speed.

    The important thing you are forgetting is that with 0% inheritance like you want on say a spinfusor. On the new lava themed map cappers are in the 300 sanic range all the time. A spinfusor disc moves at roughly 350 sanic. Without inheritance a person going 350+ can never be hit by a spinfusor disc fired behind them, it can't catch up to them.

    I am effected by wrong inheritance all the time, mostly because as pathfinder my speed is always 240+ when firing, either to chase or to clear stand etc.

    Inheritance is important in a projectile base game. Mortar has 20% inheritance directly infront of it 0% in all other directions, so if you are skiing on say Bella Nova and fire moving toward the enemy base it isn't uncommon for your mortar to land near or even behind you.

    If you don't like inheritance you don't like an important aspect of Tribes game.


    Also to anyone who didn't know, on the launcher if you press f10 you can start the game even if servers are down. It takes a few tries sometimes, but the play button becomes available.
    To be honest no inheritance is almost always easier to deal with. As without inheritance you only have 3 variable things to consider when doing a lead in.

    a) enemy speed
    b) your respective angle to each other
    c) your respective distance to each other

    With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance.

    The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs.

    Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.
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  22. Post #4462
    Dennab
    December 2008
    2,220 Posts
    Should i invest my EXP on the raider?
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  23. Post #4463
    Memento audere semper- audaces fortuna iuvat.
    lapsus_'s Avatar
    February 2010
    8,137 Posts
    Bought and fully upgraded superheavy.. It's as fun as defending the flag can get, it always end up in blue plate specials from enemies running straight, or getting hit and them smashed on me..
    I pulled off a crazy stunt before, killed an enemy on our spaceship, then saw an enemy approaching our flag, dropped down and he got smashed on me :D
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  24. Post #4464
    samuel2213's Avatar
    May 2011
    2,477 Posts
    Should i invest my EXP on the raider?
    Purely depends on your playstyle. If you like attacking generator rooms an indoor areas, go for it. If you prefer to attack outdoors and at longer range, get another class
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  25. Post #4465
    Don Knotts's Avatar
    October 2009
    2,178 Posts
    I'm so romantic.

    "Woo hoo!"


    In unrelated news Sentinel is the greatest exp grinding class ever. I'm so close to unlocking my Doombringer I can almost taste it. It's salty.
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  26. Post #4466
    Penis Architect
    paul simon's Avatar
    November 2008
    9,829 Posts
    this thread is an emotional trainwreck
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  27. Post #4467
    Dummkopfs!'s Avatar
    August 2010
    1,012 Posts
    Jizzed a bit

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  28. Post #4468
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    Raider's EMP grenade is really overpowered.

    I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.
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  29. Post #4469
    Remove anime
    jiggu's Avatar
    July 2007
    9,878 Posts
    Raider's EMP grenade is really overpowered.

    I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.
    Don't run into 'nades yo.
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  30. Post #4470
    Raider's EMP grenade is really overpowered.

    I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.
    The splash damage is huge and all, but they're the most obvious of all the grenades.

    Grenades in general (as I've said before) need to be reworked
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  31. Post #4471
    Remove anime
    jiggu's Avatar
    July 2007
    9,878 Posts
    The splash damage is meh, not bigger than any other. The damage is high but the grenade moves slow as fuck and is very obvious as it lights up.
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  32. Post #4472
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    EMP implies that it damages electronics, not players.
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  33. Post #4473
    TheStateTrooper's Avatar
    September 2009
    2,082 Posts
    i hate it when juggerfats constantly attack my team's generator and im the only one who tries to do something about it
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  34. Post #4474
    Vide0Gam3r's Avatar
    April 2009
    84 Posts
    EMP implies that it damages electronics, not players.
    You do realize you're walking around in a powered suit, right?

    Anyway, kind of late here, but...

    Tribes.ini settings guide
    You can nice fps improvements with a few setting tweaks.

    Getting rid of depth of field and Ambient Occlusion is a 15-20% fps boost in my experience.
    Thanks! Sure seems to help, though my framerate is still bad in places. May need to tweak a little more.
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  35. Post #4475
    Remove anime
    jiggu's Avatar
    July 2007
    9,878 Posts
    EMP implies that it damages electronics, not players.
    Since everyone is wearing power armor I don't see anything wrong with that, maybe the soldiers even have implants.
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  36. Post #4476
    PT-Desu's Avatar
    August 2011
    221 Posts
    EMP implies that it damages electronics, not players.
    I'll just assume Tribes personal armor have circuits on them.
    They have Grav cycles and Orbital Strikes, so why not ?
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  37. Post #4477
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,925 Posts
    EMP implies that it damages electronics, not players.
    You're a cyborg wearing a suit of powered armour, an EMP might not kill you but having a player become quadriplegic mid-game isn't going to be very fun.
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  38. Post #4478
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,986 Posts
    To be honest no inheritance is almost always easier to deal with. As without inheritance you only have 3 variable things to consider when doing a lead in.

    a) enemy speed
    b) your respective angle to each other
    c) your respective distance to each other

    With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance.

    The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs.

    Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.
    I definitely think it should be no inheritance or full, not the weird half that we have, but which of the two options it should be I'm ambivalent about. With no inheritance, you get weird situations like where you and an enemy are moving parallel, yet simply aiming at the enemy (which is intuitive, you're in the same frame of reference) will result in a miss.

    No inheritance also would make it harder to chase flag carriers, since your projectiles would be relatively slow when fired ahead, and theirs would be relatively fast and so easy to hit you with. And a big thing is that it makes attacking turrets, sentries, shields, Heavies, and other static defenses much easier, since no matter your forward velocity, you just point directly at them and are guaranteed a hit. So basically, with no inheritance, it'll be easier to wipe out defenses, and easier to escape with the flag. I'm not sure the game needs to make destroying base structures any easier, and I really don't think killing flag-carrying Pathfinders moving 200+kph should go from difficult to outright impossible.

    Personally I'm leaning more towards full inheritance- it's how the real world works and is more intuitive. It gives players a reason to not constantly attempt to achieve terminal velocity. And it makes base structures more useful by making them harder to take out by a passing player.
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  39. Post #4479
    Gold Member
    Ray-The-Sun's Avatar
    December 2007
    11,860 Posts
    Oh boy. So this crash on startup that's related to an incompatibility between UE3 and PhysX is caused by a fix for this very fucking problem. How can you fuck up that bad? Uber managed to fix it without breaking it again for SMNC.
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  40. Post #4480
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    Since everyone is wearing power armor I don't see anything wrong with that, maybe the soldiers even have implants.
    Which somehow allows it to do a shitload of damage? I understand it should do damage, but not more than a normal grenade. Does it work against vehicles and turrets, or is it just a bad name?
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