i touched jiggu
i touched jiggu
I once saw somebody say
>Le retard juggerfatty blocked me with the flag, noob
I'm so romantic.
why dont pathfinders like me
its not my fault my tank is upside down on the flag :(
whats up with the sevrer crashing every 10 minutes
are they under ddos or something
Does anyone know what the level cap is?
Irrelevant. I'm still the fastestest.
I consider myself to be utter shit at this game, but I constantly end up in the top three of the game.
Is this normal?
a) enemy speed
b) your respective angle to each other
c) your respective distance to each other
With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance.
The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs.
Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.
Should i invest my EXP on the raider?
Bought and fully upgraded superheavy.. It's as fun as defending the flag can get, it always end up in blue plate specials from enemies running straight, or getting hit and them smashed on me..
I pulled off a crazy stunt before, killed an enemy on our spaceship, then saw an enemy approaching our flag, dropped down and he got smashed on me :D
this thread is an emotional trainwreck
Jizzed a bit
Raider's EMP grenade is really overpowered.
I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.
The splash damage is meh, not bigger than any other. The damage is high but the grenade moves slow as fuck and is very obvious as it lights up.
EMP implies that it damages electronics, not players.
i hate it when juggerfats constantly attack my team's generator and im the only one who tries to do something about it
No inheritance also would make it harder to chase flag carriers, since your projectiles would be relatively slow when fired ahead, and theirs would be relatively fast and so easy to hit you with. And a big thing is that it makes attacking turrets, sentries, shields, Heavies, and other static defenses much easier, since no matter your forward velocity, you just point directly at them and are guaranteed a hit. So basically, with no inheritance, it'll be easier to wipe out defenses, and easier to escape with the flag. I'm not sure the game needs to make destroying base structures any easier, and I really don't think killing flag-carrying Pathfinders moving 200+kph should go from difficult to outright impossible.
Personally I'm leaning more towards full inheritance- it's how the real world works and is more intuitive. It gives players a reason to not constantly attempt to achieve terminal velocity. And it makes base structures more useful by making them harder to take out by a passing player.
Oh boy. So this crash on startup that's related to an incompatibility between UE3 and PhysX is caused by a fix for this very fucking problem. How can you fuck up that bad? Uber managed to fix it without breaking it again for SMNC.