No, inheritance at the right level makes certain things easier. For instance the chaingun/smg/bullet projectile weapons currently have 0% inheritance, this makes them great at a standstill but less good for chasing.
Look at my good example for a time when its important, when you are chasing someone with an automatic and are going the exact same speed, you still need to lead by a few inches depending on speed. What inheritance means is that if you are moving parallel to a person you can aim AT the person to hit them with your projectile. With 0% inheritance rapid fire weapons are better for a person retreating then chasing.
Inheritance if you think about it is just a way to change the consistently of what your experience from different "positions".
At 0% inheritance weapons are always the same speed relative to the ground/a person not moving.
At 100% inheritance weapons speed is consistent relative to the shooter. AKA you and anyone at that speed.
Inheritance is important at speed.
The important thing you are forgetting is that with 0% inheritance like you want on say a spinfusor. On the new lava themed map cappers are in the 300 sanic range all the time. A spinfusor disc moves at roughly 350 sanic. Without inheritance a person going 350+ can never be hit by a spinfusor disc fired behind them, it can't catch up to them.
I am effected by wrong inheritance all the time, mostly because as pathfinder my speed is always 240+ when firing, either to chase or to clear stand etc.
Inheritance is important in a projectile base game. Mortar has 20% inheritance directly infront of it 0% in all other directions, so if you are skiing on say Bella Nova and fire moving toward the enemy base it isn't uncommon for your mortar to land near or even behind you.
If you don't like inheritance you don't like an important aspect of Tribes game.
Also to anyone who didn't know, on the launcher if you press f10 you can start the game even if servers are down. It takes a few tries sometimes, but the play button becomes available.
To be honest no inheritance is almost always easier to deal with. As without inheritance you only have 3 variable things to consider when doing a lead in.
a) enemy speed
b) your respective angle to each other
c) your respective distance to each other
With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance.
The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs.
Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.