1. Post #441
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    Looks nice but it seems the seats could be optimised.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Disagree Disagree x 1 (list)

  2. Post #442
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    MOD TOOL

    Edited:

    Did you unwrap that before putting it together?
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Optimistic Optimistic x 1 (list)

  3. Post #443
    EBITUSA16's Avatar
    July 2007
    209 Posts


    (Yes I am Mr. Brightside)
    Reply With Quote Edit / Delete Windows XP United States Show Events Winner Winner x 10Artistic Artistic x 1 (list)

  4. Post #444
    Dancing Member
    BlueYoshi's Avatar
    July 2009
    2,758 Posts
    Anyone here care to help a sod trying to learn 3DS max and making models work with the Source engine? Team Fortress 2 is the game in question, I have almost everything worked out except some problems regarding texturing. If anyone has some free time and knows about the subject, shoot me a PM.
    Reply With Quote Edit / Delete Windows 7 Norway Show Events

  5. Post #445
    Trek's Avatar
    March 2010
    2,470 Posts
    Just a quick question guys. I have Maya 2012 and I am trying to import the models from COD4 (rigged, in .ma format). When I'm exporting this to FBX (I want to open the model in 3ds max), everything is exporting, but mesh is converted and the rigging ("Skin" modifier) disappears. I checked everything, the boxes for bones and deformation exporting are marked.

    What is the problem?
    Reply With Quote Edit / Delete Windows 7 Poland Show Events

  6. Post #446
    Gold Member
    bull04's Avatar
    July 2008
    3,318 Posts
    Just a quick question guys. I have Maya 2012 and I am trying to import the models from COD4 (rigged, in .ma format). When I'm exporting this to FBX (I want to open the model in 3ds max), everything is exporting, but mesh is converted and the rigging ("Skin" modifier) disappears. I checked everything, the boxes for bones and deformation exporting are marked.

    What is the problem?
    I'm not sure if .fbx supports bones and rigs. I COULD be wrong (probably am), but you can try maybe a .smd exporter for Maya. Or another format you could find that supports bones and rigs.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  7. Post #447
    Trek's Avatar
    March 2010
    2,470 Posts
    SMD exporter is fucked up and doesn't work with Maya 2012. Trust me, I tried.

    Is there any other format that supports bones?
    Reply With Quote Edit / Delete Windows 7 Poland Show Events

  8. Post #448
    Gold Member
    bull04's Avatar
    July 2008
    3,318 Posts
    SMD exporter is fucked up and doesn't work with Maya 2012. Trust me, I tried.

    Is there any other format that supports bones?
    Maybe a .psk exporter? That's for UE models, but it may still work.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  9. Post #449
    Trek's Avatar
    March 2010
    2,470 Posts
    Everything is for Max 2011... And I have Maya 2012... God damn it.

    Doesn't work... "Can't find the procedure ActorX".
    Reply With Quote Edit / Delete Windows 7 Poland Show Events

  10. Post #450
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts


    My contract is ending, crappy portfolio, woooooork like no tomorrow!
    Reply With Quote Edit / Delete Windows 7 Show Events Artistic Artistic x 10Winner Winner x 7 (list)

  11. Post #451
    gothiclampshade's Avatar
    August 2010
    869 Posts


    My contract is ending, crappy portfolio, woooooork like no tomorrow!
    That model is sex. I'd love to see some bits and bobs lying on the deck and on the sides, and is there going to be a railing along the sides at the back there?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  12. Post #452
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts


    My contract is ending, crappy portfolio, woooooork like no tomorrow!
    What material is that? looks super sexy.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  13. Post #453
    Gold Member
    Juniez's Avatar
    May 2007
    6,975 Posts
    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 4 (list)

  14. Post #454
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    That model is sex. I'd love to see some bits and bobs lying on the deck and on the sides, and is there going to be a railing along the sides at the back there?
    Yeah some random plates will be on the hull and maybe on the deck. But no railing there. :)

    Edited:

    What material is that? looks super sexy.
    http://wiki.polycount.com/Model%20Presentation
    Reply With Quote Edit / Delete Windows 7 Show Events Useful Useful x 1 (list)

  15. Post #455
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Picked this up again. Looking forward to texturing the low poly but christ high poly modeling is a chore sometimes.

    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Artistic Artistic x 7Winner Winner x 1 (list)

  16. Post #456
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Are you going to test your texturing from that racer445 link, fewes?

    Edited:

    Where's the butter?
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  17. Post #457
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Low poly progress, taking ages on this because I'm home from Uni and spending time with friends at the moment. I'm doing a pass to remove the control edges and other stuff at the moment, I'll do another to remove/give detail depending on how far it is from the player.

    Oh, and float your rails kids, good way to save polys.

    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events Winner Winner x 1Artistic Artistic x 1 (list)

  18. Post #458
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Are you going to test your texturing from that racer445 link, fewes?
    Some, yeah. I'm mostly excited because I'll get to use my noise/dirt/scratch library I've been creating.
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events

  19. Post #459
    Gold Member
    Juniez's Avatar
    May 2007
    6,975 Posts
    Are you going to test your texturing from that racer445 link, fewes?

    Edited:


    Where's the butter?
    maybe it's molded gray butter
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  20. Post #460
    EBITUSA16's Avatar
    July 2007
    209 Posts
    Think it's done now...



    ----
    Got the uv maps done and all Aos baked;

    Reply With Quote Edit / Delete Windows XP United States Show Events Artistic Artistic x 5Winner Winner x 5Agree Agree x 1 (list)

  21. Post #461
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Freshly baked models are such a turn on.
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Agree Agree x 11 (list)

  22. Post #462
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together?

    Reply With Quote Edit / Delete Windows 7 Show Events Winner Winner x 4Artistic Artistic x 1 (list)

  23. Post #463
    Gold Member
    one free man's Avatar
    May 2008
    3,173 Posts
    <Snip, don't mind me>
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Informative Informative x 2 (list)

  24. Post #464
    Mr. So and So's Avatar
    March 2012
    324 Posts
    Working on a Hunter Chopper skin.




    Based my idea off this. However, this guys model is waaaaay better imo.
    http://4.bp.blogspot.com/_iJZ4PIya9P...0-h/CH001b.jpg
    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 3 (list)

  25. Post #465
    SMD exporter is fucked up and doesn't work with Maya 2012. Trust me, I tried.
    It does work, not sure if you've seen this: http://www.northcapestudios.com/blog/?p=45

    Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together?
    what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly:


    oh and here's something I'm working on atm. This is rendered in UDK (the bloom isn't intentional) but I also got them into Source.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Useful Useful x 1Artistic Artistic x 1 (list)

  26. Post #466
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together?

    I like to make the lowpoly when it's together, then you can see which faces can be removed and stuff, as for baking it's best to seperate the model first because then you can clearly see each area.

    Make a save when it's together and when it's seperated, then you can jump between the two states and save loads of time or go back easily and tweak the bake.
    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events

  27. Post #467
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly
    That's clever! Thanks!
    Reply With Quote Edit / Delete Windows 7 Show Events

  28. Post #468
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly
    Never thought to do this before!
    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events

  29. Post #469
    yeah it's pretty sweet, I've used that to change the transparency of a mesh's texture (like when I'm making a low poly on top of the high poly), works like maya's Xray vision but with controllable transparency.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  30. Post #470
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    yeah it's pretty sweet, I've used that to change the transparency of a mesh's texture (like when I'm making a low poly on top of the high poly), works like maya's Xray vision but with controllable transparency.
    Yeah I do that, I also use it so I can clearly see the blueprint or ref picture behind it.
    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events

  31. Post #471
    Gold Member
    Yffulf's Avatar
    August 2007
    369 Posts
    For a game someone suggested to make a toy mouse:



    It didn't seem dead enough so I went another step forward:



    I'm happy with them as my second and third completed model. I've just got to continue upping the detail I guess.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Artistic Artistic x 3 (list)

  32. Post #472
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    The smoothing could use some work, but that looks great.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Informative Informative x 1Agree Agree x 1 (list)

  33. Post #473
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 25Funny Funny x 1 (list)

  34. Post #474
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    Get banned.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 9Dumb Dumb x 2 (list)

  35. Post #475
    Gold Member
    Yffulf's Avatar
    August 2007
    369 Posts
    The smoothing could use some work, but that looks great.
    Hah yeah. Another friend just pointed that out to me and I had no idea I could even do that. Now I can have far less vertices and it look smoother!



    The sad thing is how much one push of a button can fix that and I missed it.

    Also was able to add more detail. Give it an actual hole for the nose and make the spine more jagged.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Artistic Artistic x 1Friendly Friendly x 1 (list)

  36. Post #476
    Mr. So and So's Avatar
    March 2012
    324 Posts
    Made futher progress with the Hunter Chopper today. Still got a lot of work to do, but I feel it is coming along nicely.






    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 3 (list)

  37. Post #477
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    Made futher progress with the Hunter Chopper today. Still got a lot of work to do, but I feel it is coming along nicely.






    Could you please post a comparison? I can't really remember what the original looks like.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  38. Post #478
    Mr. So and So's Avatar
    March 2012
    324 Posts
    Could you please post a comparison? I can't really remember what the original looks like.


    Reply With Quote Edit / Delete Windows 7 United States Show Events

  39. Post #479
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    You know, I never really thought about how fucking awesome the Combine helicopter design is before.
    Skin looks good, although I really think you should redo the rotors as well.
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Agree Agree x 3 (list)

  40. Post #480
    Mr. So and So's Avatar
    March 2012
    324 Posts
    You know, I never really thought about how fucking awesome the Combine helicopter design is before.
    Skin looks good, although I really think you should redo the rotors as well.
    Can't do anything about the rotars. Sorry. :( The skin is designed to look like that on the rotars. However, I do have this model: http://www.garrysmod.org/downloads/?a=view&id=115210

    The rotar blades on it are visable and not just blurred. I could reskin those rotar blades, and upload both the materails on the models. Credits would have to go to the person who made the model.
    Reply With Quote Edit / Delete Windows 7 United States Show Events