1. Post #41
    Gold Member
    Kung Fu Jew's Avatar
    November 2006
    5,681 Posts
    maybe he's adding functionality for something more interesting on secondary attack than ironsights, since it is a pretty tired feature.
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  2. Post #42
    None of the ironsights work without a reflex sight/red dot sight.

    Is this intentional? If so WHAT ARE YOU DOING?
    Uh, wat? Everything works fine for me.
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  3. Post #43
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    maybe he's adding functionality for something more interesting on secondary attack than ironsights, since it is a pretty tired feature.
    cstm_melee is default unbounded
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  4. Post #44
    That Dog
    Ehmmett's Avatar
    March 2009
    13,250 Posts
    Uh, wat? Everything works fine for me.
    Some guns without sights just move the gun further up when you right click.
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  5. Post #45
    DesumThePanda's Avatar
    January 2010
    9,778 Posts
    Some guns without sights just move the gun further up when you right click.
    That's because he had to remove then in order for red dots sights and scopes to work and the iron sights not be in the way.
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  6. Post #46
    Some guns without sights just move the gun further up when you right click.
    Because there's obviously something to aim through even if there aren't any ironsights.
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  7. Post #47
    For me no ironsights work unless i equip a sight addon, even on things like the Beretta M92.
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  8. Post #48
    For me no ironsights work unless i equip a sight addon, even on things like the Beretta M92.
    Oh DICKS, I fucking kNEW IT.
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  9. Post #49
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  10. Post #50
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    there's a bug that screw things up sometimes, like when I get extremely high laggy conditions (5-7 FPS) when I hit ironsights it just raises the gun up.

    You're probably experiencing something similar.
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  11. Post #51
    Gold Member
    AlbertWesker's Avatar
    February 2007
    305 Posts
    I've tried updating my sweps to the new base and there was a few times where the gun would not use ironsights unless you put on an aiming attachment. Also I could not get the ACOG scope to work on certain models. Well the scope technically works, but it is not on target. Many times the scope will be aiming way below the point of impact.

    But anyway here is the temporarily updated version:

    http://www.facepunch.com/threads/1122330?highlight=

    And yes it has an FN F2000

    Oh and great job on the new sweps LEETNOOB. They are made of awesome and
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  12. Post #52
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    bitch plz

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  13. Post #53
    1 day left till the surprise. :)
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  14. Post #54
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  15. Post #55
    Conna is finally become inter-national dick. Conna 애미뒤진 씹새끼^^
    rebel1324's Avatar
    December 2008
    1,735 Posts
    Lol Snip
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  16. Post #56
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
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  17. Post #57
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    where did he get those models.
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  18. Post #58
    Dose models are sexy!
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  19. Post #59
    Conna is finally become inter-national dick. Conna 애미뒤진 씹새끼^^
    rebel1324's Avatar
    December 2008
    1,735 Posts
    Dose models are sexy!
    use it bro :)
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  20. Post #60
    Gold Member

    June 2011
    294 Posts
    I've put this on my server, added the files to the FastDL but there seems to be some problems.
    Weapons seem to work perfectly fine without attachments.
    The attachments attach to the weapon perfectly fine but they're broken, the Laser Sight is pink/purple and is a little gliched. When I use the ACOG scope and zoom in it's just black.

    Any idea what I'm missing?O.o
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  21. Post #61
    By the way guys, since I got access to the GMod 13 beta, I readied the SWEPS up for when the update gets released.

    And guess what? The render targeted ACOG scope is FULLY FUNCTIONAL IN THERE! I'm getting rid of the shitty old ACOG scope mode when the update's released.
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  22. Post #62
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    By the way guys, since I got access to the GMod 13 beta, I readied the SWEPS up for when the update gets released.

    And guess what? The render targeted ACOG scope is FULLY FUNCTIONAL IN THERE! I'm getting rid of the shitty old ACOG scope mode when the update's released.
    some people get really poor performance with the render target mode, might want to keep it in there for performance?
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  23. Post #63
    Conna is finally become inter-national dick. Conna 애미뒤진 씹새끼^^
    rebel1324's Avatar
    December 2008
    1,735 Posts
    some people get really poor performance with the render target mode, might want to keep it in there for performance?
    then he should upgrade his computer.
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  24. Post #64
    some people get really poor performance with the render target mode, might want to keep it in there for performance?
    Right now the render target's size is 512x512 pixels, I guess I could reduce it to 256x256 to get a performance boost.
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  25. Post #65
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    956 Posts
    Laser sight needs Portal. USes the portal turret laser.
    ACog scope only works with the render on some maps, its pretty moody. Just swap it to the original one or change map to another one.
    I've put this on my server, added the files to the FastDL but there seems to be some problems.
    Weapons seem to work perfectly fine without attachments.
    The attachments attach to the weapon perfectly fine but they're broken, the Laser Sight is pink/purple and is a little gliched. When I use the ACOG scope and zoom in it's just black.

    Any idea what I'm missing?O.o
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  26. Post #66
    February 16th's here, and as promised, here's a surprise.

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  27. Post #67
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    I dislike the walking/running animation in those. Also the ironsights in the AK are misaligned.
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  28. Post #68
    Conna is finally become inter-national dick. Conna 애미뒤진 씹새끼^^
    rebel1324's Avatar
    December 2008
    1,735 Posts

    KaScope MP5
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  29. Post #69
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    awww, I was hoping for that ballistic scope and rail AWP

    Also, any luck contacting that mod author for permission to use those new RDS models?
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  30. Post #70
    awww, I was hoping for that ballistic scope and rail AWP

    Also, any luck contacting that mod author for permission to use those new RDS models?
    rebel1324 ported the models.

    ._.
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  31. Post #71
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    I wonder if you could replace the aimpoint's reticule with a smaller one because the current one is huge compared to the one on my real aimpoint. A smaller reticule would make it easier to hit at longer range.
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  32. Post #72
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    rebel1324 ported the models.

    ._.
    well, you should add them if you think the original creators (I think they're from cod4 and other games, I don't think "Battery") won't give a shit.

    Edited:

    I wonder if you could replace the aimpoint's reticule with a smaller one because the current one is huge compared to the one on my real aimpoint. A smaller reticule would make it easier to hit at longer range.
    this and the sights on the custom USP are just fucking absurdly large
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  33. Post #73
    I wonder if you could replace the aimpoint's reticule with a smaller one because the current one is huge compared to the one on my real aimpoint. A smaller reticule would make it easier to hit at longer range.
    I'd have to reposition the dot on every single weapon, and that SUCKS BALLS.
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  34. Post #74
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    I'd have to reposition the dot on every single weapon, and that SUCKS BALLS.
    tell him how to do it and have him do it for you, seems like grunt work
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  35. Post #75
    Lubci's Avatar
    July 2010
    217 Posts
    I'd have to reposition the dot on every single weapon, and that SUCKS BALLS.
    wouldn`t editing aimpoint texture a bit help?

    edit: No. Thing that needs to be edited is redflare.vtf

    http://steamcommunity.com/id/lubci50...05135800357455 what about size like this?

    but I have a bad feeling that it sure has some side effects...
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  36. Post #76
    Yeah, I'll just edit it a bit and make it smaller.
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  37. Post #77
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    hey did you add in those m203 positions i gave you last night
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  38. Post #78
    hey did you add in those m203 positions i gave you last night
    Some of them, yeah.
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  39. Post #79

    February 2012
    5 Posts
    Hey leetnoob,
    First off I would like to say amazing work, I love your mods and second http://filesmelt.com/dl/Extra_Custom...nry_1.08_1.zip this link that you provided for Customizable Weaponry 1.221 to work with the extra weapons has a broken download. Can you re-upload this on garrysmod.org please? Thank you
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  40. Post #80
    DesumThePanda's Avatar
    January 2010
    9,778 Posts
    A couple of glitches.

    -Whenever using the old ACOG function this happens:

    And the scope doesn't work. It's like a broken render target.
    -When I play multiplayer whenever I change firemodes it plays the last animation I used. E.g. I just shot, whenever I change firemodes it plays the fire animation.

    Love the L4D2 weapons man. I don't like the color of the crosshair though and when you ADS the shotguns they just pull to the side like the SCAR from the extra pack instead of actually looking down them.
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