1. Post #321
    MrBunneh's Avatar
    May 2010
    1,266 Posts
    so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?
    what.
    also who think that adding the AA-12 to the extras pack is a good idea
    good luck finding one, mate.
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  2. Post #322
    NuvaWii's Avatar
    December 2009
    63 Posts
    alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,

    Edited:

    SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P

    http://www.gamebanana.com/cscz/skins/35894
    Eh, you should try to look if it says 'css' in the URL, otherwise you can know you're wrong, since so far you've sent 1 CS 1.6 and 1 CS:CZ skin, both of which do not have compatible models with the Source Engine.
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  3. Post #323
    Gold Member
    noobcake's Avatar
    November 2006
    3,643 Posts
    so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?

    also who think that adding the AA-12 to the extras pack is a good idea
    because animations
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  4. Post #324
    Nightmare515's Avatar
    December 2011
    540 Posts
    Eh, you should try to look if it says 'css' in the URL, otherwise you can know you're wrong, since so far you've sent 1 CS 1.6 and 1 CS:CZ skin, both of which do not have compatible models with the Source Engine.
    ok
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  5. Post #325
    Gold Member
    Nanne118's Avatar
    October 2011
    14 Posts
    I really love this mod. Since I received a beta key for GMOD13, I would like to offer the (authors of this mod) my help if anything would need to be tested.
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  6. Post #326
    Gold Member
    noobcake's Avatar
    November 2006
    3,643 Posts
    leet already has a beta key so that won't be necessary
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  7. Post #327
    I really love this mod. Since I received a beta key for GMOD13, I would like to offer the (authors of this mod) my help if anything would need to be tested.
    Apparently using any weapon in the extra pack makes EVERY SINGLE WEAPON PINK.
    I have no idea what causes it or how to fix it. :(
    I guess I should ask Clavus, since he's the one who has made the SWEP CK.
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  8. Post #328
    Gold Member
    superstepa's Avatar
    June 2009
    8,881 Posts
    Apparently using any weapon in the extra pack makes EVERY SINGLE WEAPON PINK.
    I have no idea what causes it or how to fix it. :(
    I guess I should ask Clavus, since he's the one who has made the SWEP CK.
    So that was the addon which caused this
    I was panicking for such a long time
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  9. Post #329
    Nightmare515's Avatar
    December 2011
    540 Posts
    Ok first off,i edited the m16 to be Auto,heres how you do it:
    Make sure the "Automatic" is true,and the "burst" False...your welcome.
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  10. Post #330
    Nightmare515's Avatar
    December 2011
    540 Posts
    Hey L337NOO8,I have a question about a custom weapon i'm making,What is the coordinates used for iron sights on a standard CS:S MP5 Model?

    Heres the model: models/weapons/v_smg_mp5.mdl

    Edited:

    Here it is,my MP5A3 WiP:





    I am still doing its attachments but so far:
    It can use iron sights :).
    And a laser.

    Well back to coding...
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  11. Post #331
    Nightmare515's Avatar
    December 2011
    540 Posts
    Removed the link :/ its in my own thread :D.
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  12. Post #332
    DesumThePanda's Avatar
    January 2010
    9,667 Posts
    uhhh what's the point? you made an entirely new weapon just for a MP5 reskin?

    Edited:

    Could someone mirror the latest update? Garry spilled his coffee on the servers again and it wont let me download anything
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  13. Post #333
    MrBunneh's Avatar
    May 2010
    1,266 Posts
    Hey L337NOO8,I have a question about a custom weapon i'm making,What is the coordinates used for iron sights on a standard CS:S MP5 Model?

    Heres the model: models/weapons/v_smg_mp5.mdl

    Edited:

    Here it is,my MP5A3 WiP:

    [IMG]http://i.imgur.com/r2Kbu.jpg[/IMG

    [IMG]http://i.imgur.com/KlsT6.jpg[/IMG

    I am still doing its attachments but so far:
    It can use iron sights :).
    And a laser.

    Well back to coding...
    why not just use the already made mp5 in the original pack? I don't understand...
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  14. Post #334
    Nightmare515's Avatar
    December 2011
    540 Posts
    why not just use the already made mp5 in the original pack? I don't understand...
    This was a test for my coding skills,also i wanted a try at one,and soon enough it will have a new model...

    Edited:

    [QUOTE=trotskygrad;35135009]oh hay, save yourself the trouble

    MP7 without the sleeve, CS:S hands, no silencer. Appears to be the same model.
    http://www.gamebanana.com/css/skins/64545?vl

    Found a problem there,No world model...
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  15. Post #335
    Uncle Bourbon's Avatar
    November 2011
    4,739 Posts
    Found a problem there,No world model...
    doesnt matter.
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  16. Post #336
    Nightmare515's Avatar
    December 2011
    540 Posts
    Found a bug with the L85A2 even with its model on:



    The Scope and Rail Are Pushed To The Side and The Grip is Severed...

    Edited:

    also appears it is pushed a bit to forward...
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  17. Post #337
    Jamsponge's Avatar
    October 2009
    4,064 Posts
    The download for this seems to be down on Gmod.org (it's weird, the actual description page works fine but as soon as I go to the download it says it's offline). Are there any mirrors I can download this from?
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  18. Post #338
    Found a bug with the L85A2 even with its model on:



    The Scope and Rail Are Pushed To The Side and The Grip is Severed...

    Edited:

    also appears it is pushed a bit to forward...
    What part of "I forgot to add world models for L85A2" do you not understand?
    You're modifying something that is not even meant to be modified and you're expecting everything to work flawlessly.
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  19. Post #339
    Nightmare515's Avatar
    December 2011
    540 Posts
    Okay Leetnoob,This time it is about the L85A2,But not its error.Maybe the L85A2 should have Ironsights like The M4,But when an Attachment Goes on It Replaces The Ironsights so there Not there anymore,like the M4's Top Rail.Also I found a Model: http://www.gamebanana.com/wips/screens/35542?screen=3 It Is The exact same as The Current On Only With Iron Sights.

    Edited:

    MP9,It comes with silenced and non-silenced models :).

    http://www.gamebanana.com/css/skins/20134

    Edited:

    Okay,we have a L85A2,But no sidearm?Here: Browning L9A1 Pistol :D

    http://www.gamebanana.com/css/skins/20025
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  20. Post #340
    Gold Member
    Nanne118's Avatar
    October 2011
    14 Posts
    http://steamcommunity.com/sharedfile...76&searchtext=

    Just saw this on the workshop, is this a legimate upload?
    You need to have a GMOD 13 betakey to be able to view it.

    EDIT: I tried loading it, it does not work proper but it seems to be a (crappy) upload of your mod.
    Only 4 guns load proper, but they have missing textures as well, which means they're purple.
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  21. Post #341
    werewolf0020's Avatar
    October 2009
    5,603 Posts
    it hasnt been uploaded by leetnoob so i dont think its an legit upload
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  22. Post #342
    MrBunneh's Avatar
    May 2010
    1,266 Posts
    Okay Leetnoob,This time it is about the L85A2,But not its error.Maybe the L85A2 should have Ironsights like The M4,But when an Attachment Goes on It Replaces The Ironsights so there Not there anymore,like the M4's Top Rail.Also I found a Model: :link: It Is The exact same as The Current On Only With Iron Sights.
    It's not that simple. The m4 worked like that because it was compiled with the carry handle as a separate bone, thus leetnoob could move it offscreen when an attachment is applied. In order to do with with any other weapon, you would have to decompile the model and then separate the ironsight mesh into it's own bone. a major hassle just for ironsights on some weapons.
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  23. Post #343
    http://steamcommunity.com/sharedfile...76&searchtext=

    Just saw this on the workshop, is this a legimate upload?
    You need to have a GMOD 13 betakey to be able to view it.

    EDIT: I tried loading it, it does not work proper but it seems to be a (crappy) upload of your mod.
    Only 4 guns load proper, but they have missing textures as well, which means they're purple.
    Not official, reported. Could you report the file as well? Thanks in advance.
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  24. Post #344
    Gold Member
    Nanne118's Avatar
    October 2011
    14 Posts
    Not official, reported. Could you report the file as well? Thanks in advance.
    Sure thing. Glad to help out, we do not want any reuploading of someelse's hard work.
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  25. Post #345
    MP9,It comes with silenced and non-silenced models :).

    http://www.gamebanana.com/css/skins/20134
    This MP9 is sweet. I might add it.
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  26. Post #346

    January 2012
    4 Posts
    hey leetnoob how come whenever i try to download it the page refreshes
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  27. Post #347
    MaxDeath's Avatar
    November 2011
    116 Posts
    I have found a weird bug, some guns are creating reflection of themselves in the world model, guns that have this problem include, ZM LR3000, the Franchis Spas, the Baretta, the AK-74U. it is likely there are other weapons that have this same problem.
    does anyone know the cause or how this problem would be fixed?
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  28. Post #348
    hey leetnoob how come whenever i try to download it the page refreshes
    How the fuck am I supposed to know?

    Edited:

    I have found a weird bug, some guns are creating reflection of themselves in the world model, guns that have this problem include, ZM LR3000, the Franchis Spas, the Baretta, the AK-74U. it is likely there are other weapons that have this same problem.
    does anyone know the cause or how this problem would be fixed?
    Yeah, I am aware of this bug, yet I have absolutely no fucking idea why this happens.
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  29. Post #349
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    Yeah, I am aware of this bug, yet I have absolutely no fucking idea why this happens.
    Probably has to do with either bump maps or specular maps. I'd look into that if you'd like to fix it.
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  30. Post #350
    MrBunneh's Avatar
    May 2010
    1,266 Posts
    Probably has to do with either bump maps or specular maps. I'd look into that if you'd like to fix it.
    not at all.
    by reflections that dude means that for some reason the world model is duplicated and flipped upside down under the already existing model
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  31. Post #351
    sentrygunman's Avatar
    September 2008
    795 Posts
    LEET, you interested in adding a M98B into Extra Customizable? I'm working on textures for one atm and my friend is doing animations. http://www.gamebanana.com/wips/40077 and http://www.gamebanana.com/wips/40070
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  32. Post #352
    LEET, you interested in adding a M98B into Extra Customizable? I'm working on textures for one atm and my friend is doing animations. http://www.gamebanana.com/wips/40077 and http://www.gamebanana.com/wips/40070
    I guess. But you still haven't supplied me with that SCAR-L and AUG A3.
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  33. Post #353
    Gold Member
    Killerjc's Avatar
    August 2008
    4,583 Posts
    I'm mad, customizable weaponry doesn't work with the game mode I'm working with. These are literally the best SWeps I've seen, so it's like sand is being thrown into my eyes.

    [sarcasm]I'm probably going to break down crying eventually. [/sarcasm]
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  34. Post #354
    seniorG's Avatar
    April 2012
    6 Posts
    Do you need CS:S?
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  35. Post #355
    MaxDeath's Avatar
    November 2011
    116 Posts
    Do you need CS:S?
    no shit, the models are only completely based on the CS:S weapons.
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  36. Post #356
    sentrygunman's Avatar
    September 2008
    795 Posts
    no shit, the models are only completely based on the CCS weapons.

    What's CC:S?

    On a serious note I forgot to give you the models LEET, I'll give them to you when you're on for once. Just message me so I know when its you.
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  37. Post #357
    Gold Member
    ntzu's Avatar
    August 2005
    1,085 Posts
    For use in complex game-modes, would you be interested in making a version that did less and generally cut down on how many functions it preforms? Currently it likes to mess with things, for instance this swep pack breaks Tiramisu 2 in several ways.

    I don't mean remove the key features (the customization) but instead maybe the world models, the custom view bobbing effects, the blur, and the sprint function.

    Just as a separate package, like a 'Developers Version', I don't know.
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  38. Post #358
    Gold Member
    Killerjc's Avatar
    August 2008
    4,583 Posts
    For use in complex game-modes, would you be interested in making a version that did less and generally cut down on how many functions it preforms? Currently it likes to mess with things, for instance this swep pack breaks Tiramisu 2 in several ways.

    I don't mean remove the key features (the customization) but instead maybe the world models, the custom view bobbing effects, the blur, and the sprint function.

    Just as a separate package, like a 'Developers Version', I don't know.
    I'm mad, customizable weaponry doesn't work with the game mode I'm working with. These are literally the best SWeps I've seen, so it's like sand is being thrown into my eyes.

    [sarcasm]I'm probably going to break down crying eventually. [/sarcasm]
    That would probably solve my issues, as well.

    Unless you want suicide blood on your hands, you'll do this
    totally serious
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  39. Post #359
    For use in complex game-modes, would you be interested in making a version that did less and generally cut down on how many functions it preforms? Currently it likes to mess with things, for instance this swep pack breaks Tiramisu 2 in several ways.

    I don't mean remove the key features (the customization) but instead maybe the world models, the custom view bobbing effects, the blur, and the sprint function.

    Just as a separate package, like a 'Developers Version', I don't know.
    Or you could just implement the sprinting, view bob and blur into the gamemode you want, except it would be quite a fuss to do so, but I've done this numerous times with gamemodes I was making, so whatever.

    But yeah, I guess I can create a "developer version" of these SWEPs.
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  40. Post #360
    MrBunneh's Avatar
    May 2010
    1,266 Posts
    hey, is there a variable for using the weapons fire animation instead of what's currently used for ironsights?
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