1. Post #1601
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Holy shit.

    There's about 4,000 more published items for Portal 2 than Skyrim.

    In the first day
    That's to be expected, though. Making maps like this is a lot easier than creating a whole mod for Skyrim.
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  2. Post #1602
    UntouchedShadow's Avatar
    July 2009
    6,012 Posts
    That's to be expected, though. Making maps like this is a lot easier than creating a whole mod for Skyrim.
    Because Skyrim's Creation Kit is very hard to work with. Slow, unpredictable, finicky.
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  3. Post #1603
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Because Skyrim's Creation Kit is very hard to work with. Slow, unpredictable, finicky.
    But more importantly, it's not drag and drop like this is.
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  4. Post #1604
    Michael Bay Christus
    Chaotic Lord's Avatar
    October 2010
    7,819 Posts
    "500 new posts what?!?!? Oh, yes, the PeTI was released today..."
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  5. Post #1605
    sa2fan's Avatar
    February 2010
    6,195 Posts
    I'm probably late, but I like how in the DLC, you are the small Aperture Science figure thingy.
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  6. Post #1606
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,134 Posts
    I keep getting this error



    what do
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  7. Post #1607
    Kyo
    Gold Member
    Kyo's Avatar
    February 2011
    513 Posts
    I keep getting this error



    what do
    Verify game cache. Had it happen to me, that fixed it
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  8. Post #1608
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,134 Posts
    Verify game cache. Had it happen to me, that fixed it
    worked, Thank you so much dude
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  9. Post #1609
    Ask me about my ex-boyfriend being raided by the FBI
    Nerdeboy's Avatar
    August 2009
    1,862 Posts
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  10. Post #1610

    February 2012
    136 Posts
    So I made this now:

    More coming in the next weeks.
    I like it

    Edit:
    Also, I'm out of town, and I see the DLC shipped, and the gross amount of tests that have been uploaded... wow
    that's great, good to see people getting into it, but I fear for the n00bs who are now making and rating maps, truely good puzzles may never get the credit they deserve because n00bs wont rate up maps they cant solve, and super easy dumb maps will get the upvote from n00bs =\
    I was a beta tester on this project for the past 2-3 months, and its really great to see it ship now :)
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  11. Post #1611
    I Love Gaylo 4
    Delta616's Avatar
    April 2006
    10,317 Posts


    http://steamcommunity.com/sharedfile...s/?id=68531962

    Nothing special but I had alot of fun making it so far :D

    It's only a small portion of what the entire level is going to be. Feel free to comment.
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  12. Post #1612
    Grimhound's Avatar
    April 2011
    3,326 Posts
    Portal 2 isn't even loading for me. Process starts. Process dies. I'm rather pissed off and about to do something insanely irrational if this doesn't get fixed soon.

    L4D2 launches fine. TF2 launches fine. Portal 2 doesn't launch. Process starts, process dies.

    UPDATE: Figured it out. It was AMD's fault. At least I know what to set on fire now, should the occasion ever repeat itself.

    Now to begin testing once again. :D
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  13. Post #1613
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,606 Posts
    It crashes on rebuild.
    What do?
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  14. Post #1614
    Gold Member
    Xonax's Avatar
    October 2010
    5,061 Posts
    It crashes on rebuild.
    What do?
    Validate the Cache files.
    Right Click Portal 2 > Properties > Local Files > Validate Cache
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  15. Post #1615
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,606 Posts
    Validate the Cache files.
    Right Click Portal 2 > Properties > Local Files > Validate Cache
    I've done that twice.
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  16. Post #1616
    Gold Member
    Nibwoddle's Avatar
    November 2008
    2,933 Posts
    Spent three hours on this, this afternoon. Quite pleased with how it turned out, though I have no way of knowing how difficult it will be for other people.

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  17. Post #1617
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,368 Posts
    Found a trick how to make a button stay on after it has been activated, simply link it to a cube dispenser with a cube pressure plate under it, then link whatever you want to the plate
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  18. Post #1618
    Gold Member
    ddrl46's Avatar
    October 2007
    3,681 Posts
    Spent three hours on this, this afternoon. Quite pleased with how it turned out, though I have no way of knowing how difficult it will be for other people.

    Apparently quite difficult, couldn't figure out how to get the door to open .
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  19. Post #1619
    GmanIsJoker's Avatar
    July 2009
    1,503 Posts
    Yes! It's working! Making chambers is hella fun, and playing them is great! We'll never (read: at least a year) run out of content for Portal 2.
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  20. Post #1620
    boy i sure do love it when my title doesnt fit
    LuaChobo's Avatar
    December 2009
    6,417 Posts
    http://steamcommunity.com/sharedfile...s/?id=68558350

    Massive chamber, More or less me testing how well it runs with a shitload of crap.

    It runs terribly, Editor framerate takes a massive hit.
    Ingame is fine though.

    It's basically heaps of mini tests in a big test.
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  21. Post #1621
    Dosen't need a bigger avatar
    vladnag's Avatar
    April 2010
    3,166 Posts
    i wish you could be more precise when placing turrets, i made turret bowling but the turrets were all to far apart for it to be fun
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  22. Post #1622
    Dennab
    September 2011
    10,298 Posts
    Failed to publish file! Error 16

    help
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  23. Post #1623
    Gold Member
    Ardosos's Avatar
    July 2009
    7,211 Posts
    Does anybody know how to make buttons toggle in the editor? I can make them stay on forever, but then they don't shut off.
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  24. Post #1624
    Gold Member
    papaya's Avatar
    June 2010
    6,820 Posts
    http://steamcommunity.com/sharedfile...s/?id=68593225

    I made a test chamber
    I had been messing around with the idea in my mind all day, unfortunately the restricted height limited me a little.

    Basically, you do the entire test in a tractor beam.

    Yes, you can exit it of course, but if you do you'll go hurtling down into the toxic water below
    Or dodge a puzzle but who wants to do that.

    Also it IS possible to screw yourself out of victory, pretty easily in fact (accidentally spilling the last cube into the water) but if you do that you'll find out about it soon enough since you die 5 seconds later.
    I've also run into problems where it was possible for me to complete the puzzle in more than one way, so I just turned it into a feature. The only real bug you COULD have is that the turret may, during its frenzy after being knocked over, end up killing you anyway. Reaction times, man.

    Edited:

    my only gripe with it at the moment is the lack of decoration of any kind.

    I've toyed with the idea of using puzzle objects in places where they aren't needed, like a glass panel that simply acts as another portion of wall, constantly turned off tractor beams or (my personal favourite) a cleansing water dispenser pouring into a pool of toxic water.
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  25. Post #1625
    ruins popcorn
    Flarey's Avatar
    April 2010
    1,677 Posts
    could someone gift me portal 2 ): its so cheap :c
    i just got scammed :c
    my steam is crisp89
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  26. Post #1626
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,606 Posts
    could someone gift me portal 2 ): its so cheap :c
    i just got scammed :c
    my steam is crisp89
    Hahahah!
    Haa ha ha!
    No.
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  27. Post #1627
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,953 Posts
    http://steamcommunity.com/sharedfile...s/?id=68602121
    Poo
    Really love this editor, much simpler than Hammer even though Hammer is so simple too, really helps in making these levels because I can just compile it and test it on the go
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  28. Post #1628
    Sentryturret's Avatar
    May 2011
    258 Posts
    Apparently in my game, Chell never escaped...I loaded a test chamber I made and there she was. Isn't it supposed to be Bendy?
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  29. Post #1629
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,714 Posts
    Apparently in my game, Chell never escaped...I loaded a test chamber I made and there she was. Isn't it supposed to be Bendy?
    were you testing a map you were making or playing one from th queue

    because when testing it's Chell
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  30. Post #1630
    Ask me about my ex-boyfriend being raided by the FBI
    Nerdeboy's Avatar
    August 2009
    1,862 Posts
    It crashes on rebuild.
    What do?
    Learn some patience. It hasn't crashed.
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  31. Post #1631
    7331's Avatar
    April 2012
    566 Posts
    Activision - Make 10-30$ dlc that only has like 3 maps
    Valve - Fuck that shit were giving everyone a free map maker.
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  32. Post #1632
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,606 Posts
    Learn some patience. It hasn't crashed.
    Hm. The game has frozen, sounds have repeated, and the game has closed altogether.
    Guess I'll wait for it to magically appear again!

    Edited:

    This is only a problem with one of my maps. Any conceivable errors that would cause it to do this?
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  33. Post #1633
    I Love Gaylo 4
    Delta616's Avatar
    April 2006
    10,317 Posts
    could someone gift me portal 2 ): its so cheap :c
    i just got scammed :c
    my steam is crisp89
    If it's so cheap you can buy it yourself!
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  34. Post #1634
    Gold Member
    Gordon Frohm's Avatar
    November 2005
    4,433 Posts
    Apparently in my game, Chell never escaped...I loaded a test chamber I made and there she was. Isn't it supposed to be Bendy?
    The stick figure is called Bendy?
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  35. Post #1635
    Gold Member
    Tuskin's Avatar
    January 2005
    18,045 Posts
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  36. Post #1636
    Davoc's Avatar
    August 2011
    277 Posts
    What does "Allow Streaks" in gel dropper's properties mean?
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  37. Post #1637
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Wow, that Simplified map was really well done. It looked so simple, yet the solution was far from obvious.
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  38. Post #1638
    Thunderstorm Enthusiast
    Guy123's Avatar
    February 2009
    634 Posts
    What does "Allow Streaks" in gel dropper's properties mean?
    It makes the gel flow across a surface if it hits it at an angle, atleast I think so
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  39. Post #1639
    LIVE LIKE A WINDRAMMER AS YOU FUCK
    Murkat's Avatar
    June 2010
    5,792 Posts
    Found a bug. Retracting a deployed panel beneath a cube causes it to float in mid-air. Kind of rendered my whole test virtually useless because trying to unstick it just ends up with it stuck beneath the panels.

    Oh well. Here it is, I'm interested in whether it'll happen for everyone else too.
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  40. Post #1640
    Gold Member
    supersoldier58's Avatar
    August 2009
    2,406 Posts


    Map I made yesterday, if you try it could you tell me how difficult it was?
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