1. Post #1801
    Gold Member
    Smashman's Avatar
    September 2009
    11,737 Posts
    I have a spare copy, I don't care if the girlfriend doesn't exist btw.

    Edited:

    just add me on steam
    Cheers.
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  2. Post #1802
    Gold Member
    Butthurter's Avatar
    August 2007
    9,833 Posts
    I bring pornography from cat-meff.

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  3. Post #1803
    Mattey's Avatar
    August 2010
    457 Posts
    Hello all.
    I made my first map.
    It's a tiny fun test. Please read the description in order to do the test without problems.

    http://steamcommunity.com/sharedfile...s/?id=71664208


    Obviously easy, but I hope it's decent.


    Edited:

    By the way.
    I'm getting some trouble with this editor.

    In that map, there were supposed to be two buttons only, one activated the fizzler and the other one was supposed to deactivate it.
    I made sure to connect each thing to each button in order, but when I played it and pressed the first button (to activate it) i didn''t do anything at all. But if I pressed the second one it activated it (the oppsosite of what it was supposed to do)... I was annoyed that the first button did not work at all.

    Is it another limitation of the editor?
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  4. Post #1804
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,833 Posts
    I got bored and tried to remake Chamber 19 from Portal.

    Eh?
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  5. Post #1805
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,365 Posts
    While playing Portal 2 Coop with a friend, we found out that there's 3 test chambers that can be solved by yourself, or you are skippable for the most part.
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  6. Post #1806
    I made a simple logic gate which dictates how long something STOPS, and not how long it lasts.



    The Button activates the Lazer. The Cube Dropper drops a cube on the button. When you press a switch...



    Opens a panel connected to a timer, holding the cube for X seconds, then dropping it, re-enabling the Lazer.

    Viola.

    Edit: Can somebody tell me why this is Winner worthy? The update's been out for a few days, there's no way I was the first to make this kind of gate.
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  7. Post #1807
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    While playing Portal 2 Coop with a friend, we found out that there's 3 test chambers that can be solved by yourself, or you are skippable for the most part.
    A lot of them can.


    Even the parts where you need to pull two levers at the same time can be done by yourself. I beat a lot of the behind the scenes levels for us when my friends would get stuck.
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  8. Post #1808
    Gold Member
    Butthurter's Avatar
    August 2007
    9,833 Posts
    I remember the time when I purposely left my co-op partner behind in that BTS level in co-op. He was holding the reflector cube to stop the giant fan, I went in and toggled both the switches myself and carried on to the projector room.
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  9. Post #1809
    emmens's Avatar
    October 2011
    799 Posts
    http://steamcommunity.com/sharedfile...s/?id=71196616

    So I made a map...I'll make a fancy picture for it later
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  10. Post #1810
    Also I made an OR switch, which is cool since buttons automatically work as AND switches, along with a Repeater, but as I tried to upload it I got



    wtf
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  11. Post #1811
    Gold Member
    supersoldier58's Avatar
    August 2009
    2,401 Posts
    I think some of the folks with beta are rounding up those ones so that we can have a collection once the update ships.

    Which brings me to my other point. The workshop supports collections - meaning, you can technically pack your maps together, but unless they're one after another on the list they won't automatically transition.
    Any word on this collection?
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  12. Post #1812
    Gold Member
    HetsuProcyon's Avatar
    May 2011
    2,112 Posts


    Got my test chamber finished today, not too long but it's pretty fun to work out in my opinion! Feel free to subscribe and give it a try!
    (There's also a video attached to the workshop page with info on how to complete the chamber)

    http://steamcommunity.com/sharedfile...s/?id=71622575
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  13. Post #1813
    Gold Member
    supersoldier58's Avatar
    August 2009
    2,401 Posts
    In my portal 2 the cave johnson lines wont play, it says missing from disk repository. Yes I validated cache, yes I restarted. No luck, any suggestions?
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  14. Post #1814

    March 2010
    335 Posts
    Incredibly useful thing!: Press F6 to save your current position (Spawn there once you die). You can also use F7 to load your last save.
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  15. Post #1815
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,365 Posts
    Incredibly useful thing!: Press F6 to save your current position (Spawn there once you die). You can also use F7 to load your last save.
    It's called Quicksave and has been in the source engine since forever
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  16. Post #1816

    May 2012
    7 Posts
    Oh god what have i done....

    (User was permabanned for this post ("Bot or some stupid shit" - Swebonny))
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  17. Post #1817
    I wouldn't know.

    Edited:

    Apparently it's a retarded bot.




    :I
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  18. Post #1818
    Gold Member
    LoLWaT?'s Avatar
    August 2008
    6,275 Posts
    You know, I just had an idea of how Valve could successfully implement a way for us to make Wheatley esque chambers in the editor.

    Now, you still wouldn't be able to make BTS areas with this, but what if Valve made it so that in addition to the two portalable and non-portalable surface options you have for the surfaces of tiles, they added in a third special type of option for the surfaces.

    Basically, if you set the surface of a tile to this option, it would make a world portal over that surface which would connect to a BTS looking instance off somewhere (similar to how the exit elevator and the exit hallway at the end of a chamber is connected) that would act kind of like a skybox.
    (I know the wording for that was kind of crappy but meh)

    The result could allow you to make chambers that look like this:


    Or atleast something like that.
    You still wouldn't be able to make BTS areas with it though, since the BTS area would be in a different instance.
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  19. Post #1819
    Gold Member
    supersoldier58's Avatar
    August 2009
    2,401 Posts
    Seriously, the sound is having major issues. I restarted the map, I restarted portal 2, I restarted steam, I restarted my computer, I deleted the blob, I verified the cache, I defragmented the cache, I had nothing open while doing this. Every time I verify it says "3 files were missing and will be reaquirred". It was also working before. Its also only the cave lines. It also says in the console, for example, :

    [Sound] S_StartSound(): Failed to load sound 'vo\cavejohnson\dlc2_0313_altcave_sentientcloud05. wav'. File is missing from disk/repository.

    I have verified 5 times...........
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  20. Post #1820
    Gold Member
    papaya's Avatar
    June 2010
    6,818 Posts
    my puzzles all just got deleted.
    :c
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  21. Post #1821
    woolio1's Avatar
    November 2009
    9,305 Posts
    I get weird static on some of the sounds... Doesn't happen in any other game.
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  22. Post #1822
    RAIN BOW DASH IS TEH BEST PONY! SWAG!
    Starscre4M's Avatar
    November 2010
    1,590 Posts
    didn't see anyone talking about it, but the Portal 2 Final Hours is temporarily offline because of this:
    http://forums.steampowered.com/forum....php?t=2691619

    they even removed the store page
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  23. Post #1823
    rate me boxes in every post please, its my fetish
    mattmanlex's Avatar
    August 2009
    8,407 Posts
    didn't see anyone talking about it, but the Portal 2 Final Hours is temporarily offline because of this:
    http://forums.steampowered.com/forum....php?t=2691619

    they even removed the store page
    So that's why my AVG went off when I launched it after someone gifted it to me, I guess.
    Well, it's still usable.
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  24. Post #1824
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,965 Posts
    Bought it along time ago and my computers been reformatted since then, haven't installed it since then so I guess I'm safe. Unless there's more malicious code for other games, in which case alot more people are at risk.
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  25. Post #1825
    Gold Member
    Smashman's Avatar
    September 2009
    11,737 Posts
    Bought it along time ago and my computers been reformatted since then, haven't installed it since then so I guess I'm safe. Unless there's more malicious code for other games, in which case alot more people are at risk.
    It's only a subpage that it accesses when used, so even if you have it installed, you're not at risk, only when you use it!
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  26. Post #1826
    Hey guys, i have a bit of a request. If you're going to post fanart from somewhere, it's only fair that you post the artist's name with it. I personally know quite a few artists whose art has been shown here without mention of them or without their permission, as well as it might give someone a false idea that the person who posted it is the artist, which i saw happen in a previous thread(and the poster claimed responsibility for the work too) and i only recently discovered the real artist. It's starting to make me and a few other people mad, so if you could do that, that would be great.
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  27. Post #1827
    Gold Member
    t h e's Avatar
    February 2011
    6,772 Posts
    snip
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  28. Post #1828
    Gold Member
    Butthurter's Avatar
    August 2007
    9,833 Posts
    Hey guys, i have a bit of a request. If you're going to post fanart from somewhere, it's only fair that you post the artist's name with it. I personally know quite a few artists whose art has been shown here without mention of them or without their permission, as well as it might give someone a false idea that the person who posted it is the artist, which i saw happen in a previous thread(and the poster claimed responsibility for the work too) and i only recently discovered the real artist. It's starting to make me and a few other people mad, so if you could do that, that would be great.
    the image links to the deviantart page, which does show the username in a sense so
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  29. Post #1829
    the image links to the deviantart page, which does show the username in a sense so
    While that is true, i didn't even think to look for that. Let's not justify something that doesn't need to be justified. It's not that hard, it's as simple as Ctrl+C Ctrl+V.
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  30. Post #1830
    Gold Member
    The Aussie's Avatar
    May 2010
    3,755 Posts
    I made a map. But it's shit. Still, i wouldn't mind if anyone had a look.
    Link
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  31. Post #1831
    woolio1's Avatar
    November 2009
    9,305 Posts
    Wow... That's kind of crazy, that Final Hours thing. I was considering buying it, but I declined. Good idea too, it seems.
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  32. Post #1832
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    I made a simple logic gate which dictates how long something STOPS, and not how long it lasts.



    The Button activates the Lazer. The Cube Dropper drops a cube on the button. When you press a switch...



    Opens a panel connected to a timer, holding the cube for X seconds, then dropping it, re-enabling the Lazer.

    Viola.

    Edit: Can somebody tell me why this is Winner worthy? The update's been out for a few days, there's no way I was the first to make this kind of gate.
    Couldn't you just set the laser to on by default and attach the pedestal button to it?
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  33. Post #1833
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  34. Post #1834
    Couldn't you just set the laser to on by default and attach the pedestal button to it?
    I don't

    Not

    ...

    [sub]fuck[/sub]
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  35. Post #1835
    Gold Member
    t h e's Avatar
    February 2011
    6,772 Posts
    Pretty good up until the end where it had to curve to fit it in. IT's too bad the editor doesn't allow bigger sizes.
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  36. Post #1836
    Niven's Avatar
    March 2010
    2,226 Posts
    Pretty good up until the end where it had to curve to fit it in. IT's too bad the editor doesn't allow bigger sizes.
    Yeah I know. Also the part where you spray the repulsion gel on the walls is pretty bad too, but the map editor didnt allow me an angle <30
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  37. Post #1837
    Gold Member
    t h e's Avatar
    February 2011
    6,772 Posts
    Yeah I know. Also the part where you spray the repulsion gel on the walls is pretty bad too, but the map editor didnt allow me an angle <30
    Oh, I was only comparing the picture and the video. But that seems like a rather tedious feature. Perhaps in the future they'll allow any angle
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  38. Post #1838
    World's Okayest Comic Guy
    usaokay's Avatar
    February 2005
    17,601 Posts
    MORE NEW THINGS FROM VALVE STORE.
    http://store.valvesoftware.com/index.php?g=9

    BUY NEW THINGS.
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  39. Post #1839
    Gold Member
    t h e's Avatar
    February 2011
    6,772 Posts
    Ehh they're not that great
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  40. Post #1840
    other than the caps those are just printed shirts and stuff
    I'd buy the shit outta that 70's aperture cap if they didn't charge you an arm and a leg for shipping though.
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