1. NeuroTech is the collective name for NeuroPlanes, NeuroTanks, NeuroNaval and NeuroWeapons. NeuroTech started in early 2010 under the development name NeuroPlanes. My very first idea for the addon was to create a few AI controlled aircrafts but after a while the community wanted flyable versions as well. In the beginning we had an A-10 Thunderbolt, an F-22 and an F-16.

What is NeuroTec?
Listed in reverse chronological order, Newest first

Console commands

tank_gore 1 / 0 - Toggles gore effect on explosive death
jet_freelook 1 / 0 - Toggles free look on V3 jets
jet_cockpitview 1 / 0 - Toggles cockpit view on most vehicles.
jet_coloredtrails 1 / 0 - Toggles rainbow colored wing trails
bot_drivetanks 1 / 0 - Force bots to move around and enter tanks.
tank_lesslag 1 / 0 - Disables intensive effects from the nuke
nuke_max_particles ( default 25 ) - toggles the amount of dust scatter effects. Lower value = less lag.

Keybinds

Neurotec Aviation:
Mouse Controlled Pitch / Yaw / Roll
W = Throttle
S = Brake
Reload = Cycle through weapon list
Shift = Release Target (Lock-On is automatic)
Space = Counter Measures
Ctrl+TAB = Ejection Seat

NeuroTec Aviation V3
W / S = Pitch
A / D = Roll
CTRL + A / D = Yaw
Shift = Boost / Throttle
Alt = Air Brake

Tanks:
WASD = Steering
Space = Clutch / Brake
Mouse 1: Use main cannon
Mouse 2: Machinegun
Alt = Zoom while jet_cockpitview 1 is enabled
Reload = Cycle through ammo types

Ships:
Same controls as tanks.

Submarines:
Shift to surface
Ctrl to Dive
WASD Steering.

PAC-3 and R/C Artillery Instructions:
1) Spawn the R/C Artillery Launcher
2) Take Aim on Target
3) Enable Yaw control by pressing Reload
4) Authorize Fire using Mouse 2 / Secondary Attack

NeuroTech Addon is big.. Scratch that, it's fucking huge and we're constantly updating it so we can't .zip and upload it somewhere. Instead we use Subversionhttp://tortoisesvn.net/downloads.html, we won't change this practice.
Don't ask about Workshop uploads or you'll be the next thing we launch out of the artillery.

NeuroBase
REQUIRED for other addons to function!
Code:
https://subversion.assembla.com/svn/neurobase

NeuroTanks
Gives you a wide selection of drivable tanks.
Code:
http://subversion.assembla.com/svn/NeuroTecDev/NeuroTanks

NeuroWeapons
Anti-Air, SAMs, and Turrets. Both AI and controllable. Also gives you a few explosives to blow shit up with.
Code:
http://subversion.assembla.com/svn/neuroweapons

NeuroNaval
Adds Boats, Submarines and an F-14B Bombcat with torpedo's!
Code:
http://subversion.assembla.com/svn/NeuroTecDev/NeuroNaval

NeuroPlanes + HawX Model Pack
NeuroPlanes utilize the models from Hawx so one won't work without the other.
HawX
Code:
http://hawxmod.googlecode.com/svn/trunk/hawxaddon
NeuroPlanes
Code:
http://svn2.assembla.com/svn/NeuroPlanes

HOW FOR TWO SVN?!
Code:
Make 5 folders on your desktop, hawx, neurobase, neuroweapons, neuronaval, neurotanks
1. Right-click neurobase and click SVN CHECKOUT
2. Paste this link into URL of Repository: https://subversion.assembla.com/svn/neurobase
4. Once it finishes right click the folder, click Tortoise SVN->Export
6. Make a matching folder in addons called neurobase
7. Place a check mark in OMIT EXTERNALS
8. Click Select Folder
9. Start the export
Repeat for the other 4 SVN's

Get Your NeuroTec Server Listed Here!
[Sweden]Official NeuroTech Test Server: 213.65.187.235:27015

Do you like our work? Please support us by sending a small donation :)

Bitcoin Wallet:
13CooWXTqmnnsN2MoBQx8Bwn77KxowLsiP

This is a Work In Progress!

This would not have been possible without the effort from StarChick971 and Sillirion with contributions from Fireking552, Flyboi, Inaki and Sakarias88 and many many more. We believe that sharing is caring and seing how we have used tons of other peoples models creating this we give you the full right to use any parts of our source code for your own projects.
Lua King x 58 Winner x 10 Friendly x 2 Artistic x 2 (list)

2. [release][release][/release]

[release]NeuroPlanes
You will find some planes under the NeuroTec Aviation v2 tab which don't use the same controls.
[release]Controls
[table="width: 500, class: grid, align: center"]
[tr]Test
[td]W / +forward[/td]
[td]Go down[/td]
[/tr]
[tr]
[td]S / +back[/td]
[td]Go up[/td]
[/tr]
[tr]
[td]A / +moveleft [/td]
[td]Tilt Left[/td]
[/tr]
[tr]
[td]D / +moveright [/td]
[td]Tilt Right[/td]
[/tr]
[tr]
[td]Tab/ +score[/td]
[td]Turn Left[/td]
[/tr]
[tr]
[td]Turn Right[/td]
[/tr]
[tr]
[td]Shift / +speed[/td]
[td]Increase speed (using Afterburner)[/td]
[/tr]
[tr]
[td]Left Alt/ +walk[/td]
[td]Airbrake and Drift[/td]
[/tr]
[tr]
[td]Ctrl / +duck[/td]
[td]Not used for the moment[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[/table]

Systems
[table="width: 500, class: grid, align: center"]
[tr]
[td]Mouse1 / +attack[/td]
[td]Shoot Minigun[/td]
[/tr]
[tr]
[td]Mouse2 / +attack2[/td]
[td]Launch selected weapon[/td]
[/tr]
[tr]
[td]Cycle weapon[/td]
[/tr]
[tr]
[td]Left Alt/ +walk[/td]
[td]Release current target[/td]
[/tr]
[tr]
[td]Space / +jump[/td]
[td]Flares/Counter-Measures[/td]
[/tr]
[/table]

Notes:
Highlight keybinds seems to be in conflict at this moment until fix.
[/release]

[release]Tips
Drifting:
To make a very short turn you can drift your plane using at the same time Airbrake+Pitch controls but you must care about your speed!
[/release]
[/release]

IMPORTANT
All of this may change with the next updates so keep have a look on this first page.

[release]
Some pictures:

[/release]

[/release]
[HR][/HR]
[release]NeuroTanks
[release]
tips coming soon...
[/release]
[/release]

[HR][/HR]
[release]Console
Here are some console commands you can use with the addon:
[release]
[table="width: 500, class: grid, align: left"]
[tr]
[td]Command[/td]
[td]Description[/td]
[/tr]

[tr]
[td]jet_cockpitview*[/td]
[td]Toggle between 1st and 3rd person view.[/td]
[/tr]
[tr]
[td]jet_HUD[/td]
[/tr]
[tr]
[td]Toggle 3rd person view type.[/td]
[/tr]
[tr]
[td]jet_bomberview[/td]
[td]Enable the bombing view.[/td]
[/tr]
[tr]
[td]jet_markenemies[/td]
[td]Dislay the ennemies on the screen.[/td]
[/tr]
[tr]
[td]jet_health[/td]
[td]Display ennemies' health bar.[/td]
[/tr]
[tr]
[td]jet_HQhud[/td]
[td]Display a panel HUD.[/td]
[/tr]
[tr]
[td]jet_funstuff[/td]
[td]Let s have fun.[/td]
[/tr]
[tr]
[td]jet_coloredtrails[/td]
[td]It is time to go to a jet meeting.[/td]
[/tr]
[/table]

[/release]
* bind this command to a key.
[/release]

[release]List of entities:
[release]
Jets
A-6 Intruder A-7 Corsair II A-10 Thunderbolt II AC-47 Spooky AC-130 \"Spectre\" ADF-01 Falken AV-8A Harrier

F-22 Raptor F-4E Phantom F-14A Tomcat F-14 Tomcat F-15 ACTIVE F-15C Eagle F-15E Strike Eagle F-16 Fighting Falcon F-18 HARV
F-35 Lightning II F-117 Nighthawk F/A-18C Hornet F/A-18E Super Hornet F/A-18RC FA-22 Raptor
RF-15

JAS-39 Gripen
Kirov Airship
Mig-29 Fulcrum
Dassault Mirage 2000 N Dassault Rafale
Su-47 Berkut
Tacticool Gman Bomber
X-02 Wyvern XA-20 Razorback YF-12 Blackbird YF-17 Cobra

NPC Jets
ADF-01 Falken A-10 Thunderbolt II AC-130 \"Spectre\"
F-15 ACTIVE F-15C Eagle F-15E Strike Eagle
Pilotfish UCAV
X-45A UCAV

Helicopters
CAIC WZ-10 Combine Helicopter
Denel AH-2 Rooivalk
Kamov Ka-50 Black Shark Kamov Ka-27 \"Helix\"
MH-53J Pave Low IIIE Mil Mi-24 Hind Mil Mi-28 Havoc
RAH-66 Comanche
UH-1 Iroquois UH-60 Black Hawk UH-60 Blackhawk

NPC Helicopters
Helicopter Drone
AH-64 Apache
K-60 Helicopter Kamov Ka-27 \"Helix A\"

Tanks
T-80U
ZSU-23-4 Shilka

NPC Tanks
T-80U (NPC)
ZSU-23-4 Shilka (NPC)

Weapons
Cluster Bomb Bunker Buster MK-82 JDAM MK-82 JDAM Big Jericho Missile Jericho Drone
Homing Missile Laser Guided Missile Rocket Nuclear Missile Rocket Torpedo Torpedo Missile
Sea Missile Sea Torpedo

Turrets and guns
Super Turret Naval Turret Anti-Air Unit
20MM Shell 40MM Shell 105MM Shell
Bofors 40MM GAU-2A 20MM
105MM Howitzer Vulcan 20MM
Mounted Minigun

Automatic turrets
Super Turret

Naval
U-Boat Submarine
Rattack Boat

Misc
Helicopter Rotor (not spawnable)
Shrapnel
[/release]
[/release]
Work In Progress...
x 30 x 4 x 2 x 2 x 1 (list)

3. Holy fucking shit man.
Funny x 8 Agree x 6 Lua King x 1 (list)

4. still have new models in waiting but we need a modeler, someone to ports the model on gmod
Agree x 4 Winner x 1 (list)

5. Took me an hour to write the thread.. Is there anything I should add to the OP?
Lua King x 3 (list)

6. Hoffa1337: is this new version of your work?
Late x 2 (list)

7. It's what we've been working on for quite some time now
Lua King x 2 (list)

8. Good times

9. This has been requested a while..

[release][Neuroplanes]

Changeset [299]: AC-130: Added Auto-Pilot on WALK (default Alt)

http://www.assembla.com/spaces/NeuroPlanes/stream
[/release]

Yeah you can use the guns as a pilot now.
Lua King x 3 (list)

10. HUZZAH!

Hoffa comes through again.
Late x 1 (list)

11. This has been requested a while..

[release][Neuroplanes]

Changeset [299]: AC-130: Added Auto-Pilot on WALK (default Alt)

http://www.assembla.com/spaces/NeuroPlanes/stream
[/release]

Yeah you can use the guns as a pilot now.
I was the one who told him the idea ;).
Funny x 1 (list)

12. EC365 helicopter will be fixed soon...
Winner x 3 (list)

13. [release][NeuroTanks]
Improved the HUD

[NeuroPlanes]
Fixed the Mil-24 HIND glasses and the position of the gun camera.
[/release]
Winner x 2 (list)

14. [release][NeuroTanks]
Improved the HUD

[NeuroPlanes]
Fixed the Mil-24 HIND glasses and the position of the gun camera.
[/release]
Thanks!

15. I'm working on the tanks right now. Any ideas or suggestions? Existing ones are priority so suggest features and/or changes.

16. I'm working on the tanks right now. Any ideas or suggestions? Existing ones are priority so suggest features and/or changes.
Make the code more understandable so when gmod 13 beta is live i can make the ww2 ones easily lol.

(Fuck the garry, i want the beta D:)
Winner x 2 (list)

17. Make the code more understandable so when gmod 13 beta is live i can make the ww2 ones easily lol.

(Fuck the garry, i want the beta D:)
Yeah eventually I'm going to dumb it down so that all you need is 3 models and some coordinates to make a tank.

18. I have 2 bugs:

The Kamarov Heli cannot attack and the Terminator tank cannot walk, nor attack.

I really wanted to drive the Kamarov
Agree x 2 (list)

19. I have 2 bugs:

The Kamarov Heli cannot attack and the Terminator tank cannot walk, nor attack.

I really wanted to drive the Kamarov
I just looked at the Salvation tank and it seems to be working. The other one haven't had its parts aligned yet. It's the most boring part to do.

I've fixed the 110FS Lars btw.

20. so that's the new thread ?

mmmh, I like it !
Agree x 2 (list)

21. So i hate to come here asking for help on the first few days of the new thread but... I just updated my neuro planes, boats, tanks, ect with tortise svn and then when i went into garrsmod and spawned an Npc i got blue error messeges saying:

[addons]planes(lua)\entities/npc_a1(thunderbolt)\int.lua:341]attempt to call method 'vecangD(a nil value)

then the thing just fell out of the sky. then i paniced and spawned a flyable plane entitie and attempted to fly it and i think i got the same error i think. i dont know what happened here and i dont know if it had to do with the update or if something got screwed up. help would be very much appreciated. thank you for your time.

22. So i hate to come here asking for help on the first few days of the new thread but... I just updated my neuro planes, boats, tanks, ect with tortise svn and then when i went into garrsmod and spawned an Npc i got blue error messeges saying:

[addons]planes(lua)\entities/npc_a1(thunderbolt)\int.lua:341]attempt to call method 'vecangD(a nil value)

then the thing just fell out of the sky. then i paniced and spawned a flyable plane entitie and attempted to fly it and i think i got the same error i think. i dont know what happened here and i dont know if it had to do with the update or if something got screwed up. help would be very much appreciated. thank you for your time.
You need NeuroBase.

23. This pack needs more civillian vehicles. So far, brilliant. Not even joking.

Also, can you make it possible for boats to sink in some way when they've taken enough damage? I hate it when something just flops to the bottom of the map or disappears on the surface into little bits. I want to see a sinking boat, damnit!
Agree x 5 (list)

24. Also, can you make it possible for boats to sink in some way when they've taken enough damage? I hate it when something just flops to the bottom of the map or disappears on the surface into little bits. I want to see a sinking boat, damnit!
The "Rattack boat" normally sinks before being destroyed, else there no enough water to see it sinking.
I will take a look at this to check that it sinks before it disappears.

EDIT:
The sinking animation works

25. I know that water level may be a problem, but include it anyway. Majority of maps have low enough water for most boats to sink directly vertical.

26. You need NeuroBase.
I have it. What im saying is after i SVN updated all the neuro-tech addons everything stopped working and i got the error messege. Should i just try removing it from addons and re-adding it? still, thanks for the response. keep up the good work on this addon.

27. 2 questions

is Neuroplanes also support to gmod13?
if is that True you can also put it on workshop on steam

>Community:> View workshop files>Steamworkshop>than you see garrysmod 13.
if you not see go to skyrim > filter by Product and garrysmod 13 :)

if you have beta key of it
Dumb x 5 (list)

28. Reinstallin ALL of the neurotech addons seems to have fixed the problem. I have no clue what happen

29. 2 questions

is Neuroplanes also support to gmod13?
if is that True you can also put it on workshop on steam

>Community:> View workshop files>Steamworkshop>than you see garrysmod 13.
if you not see go to skyrim > filter by Product and garrysmod 13 :)

if you have beta key of it
Yeah I made a few updates a while back so we support the next version. Going to do some more testing closer to release. Way ahead of you regarding the new addon system:

don't worry though, it's just 3.19gb

30. need to clean the addon
Agree x 1 (list)

31. Winner x 7 Artistic x 1 (list)

32. Here's our current map list on the Vehicle Death Match server for those who are wondering:

Code:
freespace03
freespace06_v2-1
freespace_revolution
gm_atomic
gm_bigcity
gm_bigcity_night_final
gm_buttes
gm_floatingworlds_II
gm_floatingworlds_II_night
gm_freebuild
gm_Lair
gm_Reaction
gm_tropics_v3b
gm_valley
Harbor2OCean_Navalb1
Nodex_ArcticOcean_v2c
Nodex_Island_v1q
rp_ineu_pass_v1b
rp_apocalypse
sb_gooniverse
sb_voyages

33. hoffa1337: thanks :) for info
good luck with your work I look forward for that :)

34. Great this new thread is much easier to see trough! I love this mod!
But did all the SVN links stayed the same?

35. Yes, speaking of which, update all of them.

36. The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing

I've tried all of the Console Commands, and nothing has worked.

37. The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing

I've tried all of the Console Commands, and nothing has worked.
tried updating all SVNs? got any clientside camera addons or such that mess with the players view?

38. tried updating all SVNs? got any clientside camera addons or such that mess with the players view?
I shouldn't have, I'll re-install Garry's Mod and re-install the mods, see if it was something that was conflicting. (I know it's a bit of a Nuclear Approach, but I'd rather it be done first time)

EDIT: Aha! It was Extra's Customizable Weapons! Who'd of thought it?
Useful x 2 Funny x 1 (list)

39. Hoffa, do all the World of Tanks vehicles come?

40. Hoffa, do all the World of Tanks vehicles come?
I started them a long time ago but since i chose the hardest way (not meshing around with the rigged mdoels but try to make them work using rigs instead of cut models) another guy is cuting them and doing in the proper way. Be pacient ^^