1. Post #1

    February 2012
    56 Posts
    I'm having a couple of issues i was hoping someone may be able to help me with:
    -In my DarkRP server (Yes i know, fuck darkrp, etc.) the custom playermodels work but in the menu where you select the job their icons are errors
    -Some playermodels i have lack animations for the pocket and keys weapons, and just go to default position

    If anyone has any ideas how to fix these i would appreciate the help.
    Thanks in advanced.

  2. Post #2

    January 2012
    44 Posts
    Not sure about the icons that are errors, but the player models can only be fixed if you decompile them and add a couple lines to the QC. The keys swep uses the ACT_IDLE, ACT_WALK, and ACT_RUN animations I think.

    What you need to do is find a line that looks like this:

    $sequence gravgun_idle "gravgun_idle" fps 30 ACT_HL2MP_PHYSGUN_IDLE 1

    or something similar and add

    $sequence keys_idle "gravgun_idle" fps 30 ACT_IDLE 1

    PM me if you need a bit more help with that, although unless the custom model has an animation with their hands at their side you'll just have to use the gravgun animations.
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  3. Post #3
    autokey's Avatar
    February 2012
    5 Posts
    Not sure about the icons that are errors, but the player models can only be fixed if you decompile them and add a couple lines to the QC. The keys swep uses the ACT_IDLE, ACT_WALK, and ACT_RUN animations I think.

    What you need to do is find a line that looks like this:

    $sequence gravgun_idle "gravgun_idle" fps 30 ACT_HL2MP_PHYSGUN_IDLE 1

    or something similar and add

    $sequence keys_idle "gravgun_idle" fps 30 ACT_IDLE 1

    PM me if you need a bit more help with that, although unless the custom model has an animation with their hands at their side you'll just have to use the gravgun animations.
    Ah yes nice advice

  4. Post #4
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,680 Posts
    Ah yes nice advice
    Wait you worked on Nuclear Dawn !?!