1. Post #1
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    [release]
    [h2]About The Addon:[/h2]
    Carter Addon Pack is a Garry's Mod Addon, with all kinds of stargate items like: weapons, gates, ships, models, tools and more. Its still in progress and we are doing our best to make it look good. It contains over +50 great sent's, tools and models which takes more than 4GB of svn data (2GB on HDD).
    [/release]

    [release][h2]IMPORTANT:[/h2]
    aVoN Stargate Pack is NO NEEDED to use CAP!!!
    Stargate Group System is INCLUDED in CAP!!!
    [/release]

    [release][h2]You'll find in this pack:[/h2]
    -- AG-3 satellites
    -- Ancient Obelisk
    -- Ancient Rings & Panel
    -- Anti-Priori Device
    -- Apple Core
    -- Artifacts
    -- Arthur's Mantle
    -- Asgard Beam Weapon
    -- Ashen Defense System
    -- Asuran Gate Weapon
    -- Asuran satellite
    -- Asuran SWEP
    -- Atlantis Button
    -- Atlantis DHD
    -- Atlantis Console STOOL
    -- Aurora (REMOVED!)
    -- BC-304 Daedalus
    -- BlackHole
    -- CFD - Call Forwarding Device
    -- Concept DHD
    -- Control Chair
    -- Dakara Weapon
    -- Death Glider
    -- Destiny Console compatible with wire, gates and Kino
    -- Destiny Shuttle
    -- Destiny timer
    -- Destiny turret
    -- Doors and doors Controllers
    -- Drones Launcher
    -- Directional Nuke
    -- F-302
    -- Floor Chevron
    -- Gate Glider
    -- Gate Overloader & pedestal
    -- Gate Weapon
    -- GDO and Iris Computer
    -- Goauld Rings & Panel
    -- Goauld Energy Iris
    -- Gravity Controller
    -- Goa'uld/Lucian Bomb
    -- Ha'tak (REMOVED!)
    -- Horizon
    -- Infinity Gates and DHD
    -- Jamming Device
    -- Janus & Shield Doors
    -- KINO Dispenser
    -- KINO SWEP
    -- KINO
    -- LSD
    -- Lantean Holo
    -- M.A.L.P
    -- Main Destiny Weapon
    -- Medium Destiny turret
    -- MiniDrone Platform
    -- Midway Station Model
    -- Molecular Construction Device (MCD)
    -- Movie Stargates
    -- Naquada Bomb
    -- Naquada Generators Mark1&2
    -- New Puddle Jumper + Remote Controller
    -- Ori Beam Weapon
    -- Ori ProriPlayer Model and NPC
    -- Ori Rings & Panel
    -- Ori Satellite
    -- Ori Staff Weapon
    -- Orlin Gates + ramp
    -- Personal Shield
    -- Puddle Jumper + Remote Controller
    -- Ramps (animated and static)
    -- Ring Ramps
    -- Runways, hangars and much more SG related buildings
    -- SGC Ramp
    -- SGC ZPM Hub
    -- Shield Core
    -- Ship DHD
    -- Ship Hangar
    -- Ship Rail gun
    -- Sodan Obelisk
    -- Stargate Doors
    -- SGV - Stargate Virus
    -- Static and Animated Ramps Stool
    -- Stationary Rail gun
    -- Stationary Staff Weapon
    -- Supergate
    -- Telchak Healing Device
    -- Tel'tac
    -- Tempered ZPM
    -- Tollana Gates and DHD
    -- Tollana Ion Cannon
    -- Tollana Weapon Disabler
    -- Toon DHD
    -- Universe Gates and DHD
    -- Wraith Dart
    -- Wraith Soldier Player Model and NPC
    -- ZPM hub

    [h2]Work In Progress:[/h2]
    -- Fixes, glitches and bugs repairing
    [/release]

    [release][h2]Servers that are hosting CAP:[/h2]
    -- 109.169.29.211:27015 - New server by BlackMac, requires SBEP Models only, SB3 Models only and Environments (On Workshop). FastDL|Location UK|Very Stable Dedicated Host
    -- 94.242.227.6:27019 - SGVE Server #1 - Space Combat, Stargate, Wire, Cap, SG-groups
    -- 83.240.57.20:27019 - SGVE Server #2 - Build, Stargate, Wire, Cap, SG-groups
    -- 109.86.27.31:28015 - Alex Server, Stargate, CAP, SGGroups, SpaceBuild, SBEP, SGMod, Wire and more - Sandbox Build
    -- 188.165.208.198:27015 - [TSCM] Stargate, CAP, SG-Groups, SBEP - Sandbox Build.
    -- 208.115.216.42:27017 -[SG1 HQ] CAP, SG-Groups, SBEP, LS&RD3 - SpaceBuild 3.
    -- 178.150.102.66:27015 - UA-IX (RUS) Mijyuoon's Gmod Stargate Server


    Probably offline servers:

    -- rushserver.zapto.org:27015,rushserver.zapto.org:27 028 - Rush's Stargate Server (LS3, RD3, CAP, SBEP)
    -- 109.169.52.73:27015 - Creeps Build Server (UK)
    -- 78.24.190.18:27025 - -<W.U.W>- Spacebuild [HUN]
    -- 85.114.132.49:27019 - Gmod server by Lesh |Build|Wire|Stargate|Jumper
    -- 109.169.52.86:27015 - uPz^ Mix Server

    List of servers[/release]

    [release][h2]Credits - direct help:[/h2]
    -- AlexAlx - Much of code for Group System, Fixes, Map
    -- Art Of War - P90 Code, Wraith Weapons Code
    -- Assassin21 - Code, Models
    -- Blazemann - Code
    -- Boba Fett - Texturing, Shaders, Modeling, Uv-mapping, (V)GUI, Site Administrating
    -- fdinasty - VGUI "Concept HUDS, SGA Glyphs"
    -- Iziraider - Models
    -- Llapp - Code, SFX, Site Administrating
    -- Locutus_1 - Sounds
    -- Lotus006 - Keeping Cap Running
    -- Madman07 - Code, Models, Uv-mapping
    -- MarkJaw - Modeling, Uv-mapping, Texturing
    -- Pac_187 - Texture Help/Base Textures
    -- ProgSys - Texture, Models
    -- RononDex - Code "Ships and Modelclipping"
    -- Zsigmond.daniel - Universe Event Horizon, Models
    -- THE DOCTOR - Illustrator Detail, Supergate EH
    -- Tiny - Models, Textures



    [h2]Credits - indirect help:[/h2]

    -- aVoN - base codes of DHD, gates, ring panels, vehicles, bullets, tracers and much more
    -- BlackJack - help in fp thread
    -- BlackMac - help in fp thread
    -- Brophis - event horizon close texture
    -- Catdaemon - Base code for transport Rings and their Panels and wraith harvester
    -- Cebt - Tollana Gates, Power Node
    -- Col Sheppard - sounds
    -- Dav0r - first Stargate models
    -- DrFattyJr - Overloader, asuran beam, dakara, naquada bomb, ori cannon, personal shield and more code.
    -- Flyboi - help in fp thread
    -- Ice D Angel - help in fp thread
    -- Itbankrock - P90 World Model
    -- Jeremy - help in fp thread
    -- jdm12989 - original ZPM SENT
    -- JinTo - Custom Physic Library, inspired aVon with his gmod9 stargate
    -- KillerRabbit - first Stargate models
    -- LEETNOOB - NightVision for kino
    -- Lexi - Janus and Shield Doors Code
    -- madjawa - making out a world model out of the Zatniktel view model
    -- micropro - ancient shield generator device, first Stargate models
    -- miriam - made a worldmodel out of the handdevice, first Stargate models
    -- PyroSpirit - Overloader, asuran beam, dakara, naquada bomb, ori cannon, personal shield and more code.
    -- Renι (Stargate Fan) - sounds
    -- Roltzy - sodan-cloaking-device worldmodel
    -- RononDex - base codes of DHD, gates, ring panels, vehicles, bullets, tracers and much more
    -- Rothon - original GDO code
    -- StargateTC: Legacy Team - Zatniktel Model
    -- Stargate: The Last Stand Team - Hand Device Model (Vertical Game Studios)
    -- Strelok - P90 Sounds
    -- Shanjaq - help in fp thread
    -- Trekkie0 - help in fp thread
    -- WeltEnSTurm - Gravity Controller
    -- Zup - original gates modelZup - original gates model

    -- garrysmod,lua,goldwave,virtualdub,photoshop,Audaci ty,wawozaur,fraps,Source SDK,gmax,guistudiomdl,cannonfodders mdltosmd, 3ds Max, GuiStudio and of course my beloved Notepad++[/release]

    [release][h2]Troubleshooting and Installation:[/h2]
    Follow this tutorial How To Install Cap.

    If you encounter any problems perform the following steps:

    -- Be sure to have correctly installed Carter Pack - move cap and cap_resources folder into addons folder of your GMod.
    -- Be sure to have correctly installed WireMod .
    -- Read the thread carefully, latest post and first post. If something isn't working, it will be mentioned there.
    -- Delete all stargate related folders in your Addons folder in your Gmod directory. Make sure all SVN revision files are removed as well.
    -- Reinstall Avon's stargate pack and the other stargate packs from SVN, then reinstall the Carter Pack. If the problem continues, read on.
    -- Remove any recently installed addons, then add them in one by one, checking after each installation to see if the problem returns. If the problem continues, read on.
    -- Remove all addons. Remove Gmod. Reinstall Gmod. Start from scratch.
    -- Ask here, why it's not working.

    [h2]Official Download, Forum, Wiki and License:[/h2]
    Wiki: http://sgcap.wikia.com/wiki/Carter%27s_Addon_Pack_Wiki

    One SVN link, if you prefer to keep CAP somewhere on HDD:
    Code:
    http://carterspack.svn.sourceforge.net/svnroot/carterspack/
    or double SVN link, if you prefer to keep CAP withing addon folder:
    Code:
    http://carterspack.svn.sourceforge.net/svnroot/carterspack/cap/
    http://carterspack.svn.sourceforge.net/svnroot/carterspack/cap_resources/
    Forum: http://www.sg-carterpack.com/



    Carter's Addon Pack is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.[/release]
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  2. Post #2
    assassin21's Avatar
    February 2010
    605 Posts
    Well, finally a new thread.
    Just because of this unneeded post limits ;)
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  3. Post #3
    geekdeer

    December 2009
    216 Posts
    I hope CAP will be ported to gmod 13 when he out or at least a last update compatibility :)

    For the team (i know Madman know) I changed my nick , my nick was lotus for who remember me :)

    To Madman07 : nice starting thread :D
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  4. Post #4

    February 2012
    9 Posts
    Ok i got a problem. so i installed CAP and when i start a single or multiplayer game the gate dissapears when the game starts and it dose not allow me to spawn anything related to the CAP. I have completly removed GMOD and reinstalled i have re downloaded CAP and wire mod i have tryed playing it with only CAP and wire mod in my addons and nothing seems to work. Anyone know how to fix this???

    I have just realised that the CAP also breaks all of my other addons. When i have CAP in my addons i can not spawn any entities or use any weapons and i can not use any tools other than the default GMOD tools.
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  5. Post #5
    kiloy's Avatar
    April 2008
    1,471 Posts
    The new thread is finally up! :D
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  6. Post #6
    Iziraider's Avatar
    August 2009
    1,388 Posts
    The new thread is finally up! :D
    It's a bird, it's a plane, no....
    ...it's Captain Obvious coming to the rescue...
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  7. Post #7

    February 2012
    1 Posts
    the SVN link is broken
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  8. Post #8
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    the SVN link is broken
    Works fine to me.
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  9. Post #9
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Don't copy it. Click it.
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  10. Post #10
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,864 Posts
    the SVN link is broken
    You're broken.
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  11. Post #11
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    It's an project I started few months ago and suspended because of opinion of few people. Realistic F302 with stering only with WSAD + Arrow keys, no mouse at all, just like in Battlefield 2. But someone said it won't be fancy as mouse stering is easy so it's no longer under developing. I felt like I should share it with you guys.

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  12. Post #12
    remy561's Avatar
    January 2011
    229 Posts
    It's an project I started few months ago and suspended because of opinion of few people. Realistic F302 with stering only with WSAD + Arrow keys, no mouse at all, just like in Battlefield 2. But someone said it won't be fancy as mouse stering is easy so it's no longer under developing. I felt like I should share it with you guys.

    Looks pretty good!
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  13. Post #13
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Looks like the hud i've made came quite good out, good concept madman :)
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  14. Post #14
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Well it's not exacly a jet hud, but I think it better fit stargate style. It would just need compas and target locking (that was damn hard and I had no idea how to do that) + a bit better flight physic, like random wind turbulences etc.
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  15. Post #15
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    do all of the animated ramps work on macs now because the last version of this i could not get all of them only the SGC ramp
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  16. Post #16
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Idk we don't support mac as we don't got a mac to test it on.
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  17. Post #17
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    ok but CAP does work because I am using it thank you any ways
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  18. Post #18
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Group Addon for Cap fixes some parts for mac bugs but idk what it all does as I don't use it.
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  19. Post #19
    adrianooo321's Avatar
    December 2008
    210 Posts
    I can test on mac no problem :D
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  20. Post #20
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    Thank you very much let me know
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  21. Post #21
    adrianooo321's Avatar
    December 2008
    210 Posts
    Thank you very much let me know
    They work for me fine ...
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  22. Post #22
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    All if them ? Now I have the athotion ramp now this is crazy
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  23. Post #23
    remy561's Avatar
    January 2011
    229 Posts
    Does the group addon have a new tread?
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  24. Post #24
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    yes
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  25. Post #25
    HonorGuard's Avatar
    April 2008
    781 Posts
    Hooray new thread! Is there a video tutorial on how to setup the new supergates? I know there was something about having to connect a black hole or something? My point is the supergate doesn't like connecting to the resource nodes or anything and I can't get power to the gate. Can anyone help me out please?
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  26. Post #26
    γ€Žγ€€γ€€γ€
    TheEyes's Avatar
    June 2010
    669 Posts
    Can you make it so that the gates actually use energy to dial if LS3 is installed?
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  27. Post #27
    Iziraider's Avatar
    August 2009
    1,388 Posts
    Can you make it so that the gates actually use energy to dial if LS3 is installed?
    They already do.
    But the dhd acts as a power source, so they only need energy connected if they lack a dhd.
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  28. Post #28
    γ€Žγ€€γ€€γ€
    TheEyes's Avatar
    June 2010
    669 Posts
    They already do.
    But the dhd acts as a power source, so they only need energy connected if they lack a dhd.
    I tried that with a gate without a DHD, it added energy.
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  29. Post #29
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    HonorGuard, If you have LS/RD 3 then just put a balck hole near Supergate. If you don't have that, you can dial without black hole.
    Keep in mind that now you can only dial Supergate-Supergate. To make connection like Small gate - SUpergate, you need to cause an wormhole jump.

    TheEyes, what?
    If there is an DHD near gate, then gates are powered from it. Otherwise they are taking power from closest blackhole or other power sources, like connected ZPM or other such stuff. Also an Goauld Remote Dialing Device provide power.
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  30. Post #30
    γ€Žγ€€γ€€γ€
    TheEyes's Avatar
    June 2010
    669 Posts
    TheEyes, what?
    If there is an DHD near gate, then gates are powered from it. Otherwise they are taking power from closest blackhole or other power sources, like connected ZPM or other such stuff. Also an Goauld Remote Dialing Device provide power.
    I tried without a DHD, and just going up to the gate to dial it, and it added an energy unit to my storage devices.
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  31. Post #31
    HonorGuard's Avatar
    April 2008
    781 Posts
    HonorGuard, If you have LS/RD 3 then just put a balck hole near Supergate. If you don't have that, you can dial without black hole.
    Keep in mind that now you can only dial Supergate-Supergate. To make connection like Small gate - SUpergate, you need to cause an wormhole jump.
    I've done that, but the dialing supergate just flickers and makes a fail sound. There's no connection or dialing animation. I haven't been able to use the supergate since the update a while that gave us Model clipping for the gates. I'll post a video tomorrow if you need me to. I'd do it tonight before I go to bed but gmod is being stupid right now.
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  32. Post #32
    γ€Žγ€€γ€€γ€
    TheEyes's Avatar
    June 2010
    669 Posts
    Is there a way to remove the white bg on the ZPM mouseover? And also I can't see the vortex after dialing a stargate.
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  33. Post #33
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    HonorGuard, for 99% it's happen because you are using LS/RD 2 or you don't have power near gates. There is no other explanation, as it works for me just fine.

    TheEyes, use DX9 instead of DX8.
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  34. Post #34
    γ€Žγ€€γ€€γ€
    TheEyes's Avatar
    June 2010
    669 Posts
    Never mind.

    Might want to add this to the OP - If you want the kawoosh but you are running in Hardware DirectX 8.1 with software 9.0, add "-dxlevel 90" to your launhc options.
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  35. Post #35
    HonorGuard's Avatar
    April 2008
    781 Posts
    HonorGuard, for 99% it's happen because you are using LS/RD 2 or you don't have power near gates. There is no other explanation, as it works for me just fine.
    http://www.wegame.com/watch/supergate-doesnt-work/

    Edited:

    It won't let me connect the supergates to life support and my life support stuff is up to date.
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  36. Post #36
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Then i don't know. Maybe some gmod update already broke it. I will test it later when i will have time.
    Btw. supergate cannot be connected to life support system.
    Btw2. Try them without LS\RD.
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  37. Post #37
    HonorGuard's Avatar
    April 2008
    781 Posts
    Then i don't know. Maybe some gmod update already broke it. I will test it later when i will have time.
    Btw. supergate cannot be connected to life support system.
    Btw2. Try them without LS\RD.
    I'll give it a shot.
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  38. Post #38
    HonorGuard's Avatar
    April 2008
    781 Posts
    It must be broken or something because I just tried it with life support and resource distribution disabled and it still didn't work. :\
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  39. Post #39
    Kude's Avatar
    April 2008
    842 Posts
    WELL
    It's been a long time.
    That's a lot of cool new stuff you have there.
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  40. Post #40
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    WELL
    It's been a long time.
    That's a lot of cool new stuff you have there.
    Thanks, hope you like it we'll be releasing some new stuff quite soon actually :)
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