1. Post #401
    Star-X's Avatar
    April 2012
    2 Posts
    New guy on the forums here, I just wanted to say this pack is great. Tons of fun stuff to use.

    Now, I know it may seem a little ambitious for a new forum member to suggest a coding patch, but in the puddle jumper's init.lua file, there's a pretty serious bug that affects the life support part of it. Basically, if you have LS disabled but left RD enabled for Advanced Duplication purposes, spawning a jumper results in a massive flood of LUA errors from the code trying to place oxygen, coolant, and energy in your nonexistant suit, thus making it practically unusable without enabling life support or disabling resource distribution. However, I figured out a bug fix that is exactly two characters long.

    Original code:

    Code:
    --####### Keep giving us air, coolant etc.
    	if(self.HasRD) then
    		if(self.CanHaveLS) then
    			self:LSSupport()
    Modified code that makes the spam go away and probably makes the jumper's LS functionality still work (haven't tested it, but I don't see why it wouldn't work):

    Code:
    --####### Keep giving us air, coolant etc.
    	if(self.HasLS) then
    		if(self.CanHaveLS) then
    			self:LSSupport()
    Posting the whole thing would be stupid as it'd fill the entire page, so I just posted the relevant section. To add it yourself, find the puddle jumper's init.lua file in the CAP folder and do a search for LSSupport, swapping the (self.HasRD) with (self.HasLS) to fix the spam error when using RD without LS.

    I hope this small change can be added to the jumper in future releases so everyone can use a bug free jumper :)

    Edit: Turns out I was wrong. self.HasLS doesn't exist as a variable, so all this does is remove the LS functionality of the jumper entirely. Oops. Only do the above if you want said LS functionality to go poof and make the jumper identical to every other SG vehicle in the pack :p
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Informative Informative x 1 (list)

  2. Post #402

    May 2011
    7 Posts
    My destiny weapons aim and such, but don't fire (yes, I clicked). Any suggestions?
    Reply With Quote Edit / Delete Mac United States Show Events Funny Funny x 1 (list)

  3. Post #403
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Give them power?
    Reply With Quote Edit / Delete Windows 7 Poland Show Events Agree Agree x 2 (list)

  4. Post #404

    May 2011
    7 Posts
    Well see the ion cannon and ori beam and other things work...it seems it's just the destiny stuff. Or are the destiny weapons the only ones that require energy? Also, are they compatible with environments?
    Reply With Quote Edit / Delete Mac United States Show Events

  5. Post #405
    CharlieX3's Avatar
    April 2011
    342 Posts
    Well see the ion cannon and ori beam and other things work...it seems it's just the destiny stuff. Or are the destiny weapons the only ones that require energy? Also, are they compatible with environments?
    Tollana Ion Cannon,Ori Beam,Destiny Weapons,Railguns,Asgard Beam etc. need power ! Only Ori Sattelite and AG-3 Satelites dont need it ... and CAP is fully compatible with SBEP and NeuroPlanes, but still some bugs with neuroplanes...
    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events

  6. Post #406
    Woogoo's Avatar
    January 2012
    206 Posts
    guys what video recorder do you use to create videos showing potential bugs/new features in CAP ???
    bandi cam works good

    Edited:

    Tollana Ion Cannon,Ori Beam,Destiny Weapons,Railguns,Asgard Beam etc. need power ! Only Ori Sattelite and AG-3 Satelites dont need it ... and CAP is fully compatible with SBEP and NeuroPlanes, but still some bugs with neuroplanes...
    some doesnt need power.





    New guy on the forums here, I just wanted to say this pack is great. Tons of fun stuff to use.

    Now, I know it may seem a little ambitious for a new forum member to suggest a coding patch, but in the puddle jumper's init.lua file, there's a pretty serious bug that affects the life support part of it. Basically, if you have LS disabled but left RD enabled for Advanced Duplication purposes, spawning a jumper results in a massive flood of LUA errors from the code trying to place oxygen, coolant, and energy in your nonexistant suit, thus making it practically unusable without enabling life support or disabling resource distribution. However, I figured out a bug fix that is exactly two characters long.

    Original code:

    Code:
    --####### Keep giving us air, coolant etc.
    	if(self.HasRD) then
    		if(self.CanHaveLS) then
    			self:LSSupport()
    Modified code that makes the spam go away and probably makes the jumper's LS functionality still work (haven't tested it, but I don't see why it wouldn't work):

    Code:
    --####### Keep giving us air, coolant etc.
    	if(self.HasLS) then
    		if(self.CanHaveLS) then
    			self:LSSupport()
    Posting the whole thing would be stupid as it'd fill the entire page, so I just posted the relevant section. To add it yourself, find the puddle jumper's init.lua file in the CAP folder and do a search for LSSupport, swapping the (self.HasRD) with (self.HasLS) to fix the spam error when using RD without LS.

    I hope this small change can be added to the jumper in future releases so everyone can use a bug free jumper :)
    why would you be useing RD without LS?

    Edited:

    MCD - it's a feature, not bug.
    wouldnt it be easyer for the user to add a TPzpm option then?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  7. Post #407
    Steamswitch's Avatar
    April 2012
    329 Posts
    How do I supply power to my stargates, weapons, etc.?
    Reply With Quote Edit / Delete Windows XP United States Show Events

  8. Post #408
    Star-X's Avatar
    April 2012
    2 Posts

    why would you be useing RD without LS?
    True, I guess it's kinda useless, but Adv Duplicator will whine to no end if you have RD disabled when spawning ships with RD functions :/

    That being said, my edit actually didn't work. self.HasLS is apparently not defined by CAF or LS, which makes it that much harder to implement a check for LS and not RD, in cases like this. I'll edit my post to remove my idiocy, or at least place a note saying it just disables the LS jumper coding entirely rather than making it work :/
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  9. Post #409
    Best Poster
    Saza's Avatar
    July 2009
    19,094 Posts
    How do I supply power to my stargates, weapons, etc.?
    if you aren't using LS / RD then why would you ask, so I'll assume you do
    spawn a DHD near one, that should do the trick for 7 chevron dialing
    hook up a ZPM / ZPM hub to a resource node via link tool, then link the stargate to the node.

    for 9 chevron dialing you need a LOT of power
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  10. Post #410

    May 2010
    70 Posts
    I no you guys are aware of the Destiny Cannon bug but is the Tollan cannon ment to fire like this http://www.youtube.com/watch?v=Z1Vox8yrbkE
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  11. Post #411

    May 2011
    7 Posts
    All I'm saying is that most weapons work for me without power, my problem is specific to the destiny weapons. I'm missing something here, I just know it.

    Edited:

    Also, I've just completely gotten rid of RD3/LS3 thinking it was a problem caused by a conflict with Environments, but no, same problem, all weapons work with the exception of the destiny weapons and (I forgot to mention) the gate weapon. Help me out here.
    Reply With Quote Edit / Delete Mac United States Show Events Funny Funny x 1 (list)

  12. Post #412
    CharlieX3's Avatar
    April 2011
    342 Posts
    I no you guys are aware of the Destiny Cannon bug but is the Tollan cannon ment to fire like this http://www.youtube.com/watch?v=Z1Vox8yrbkE
    LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...

    All I'm saying is that most weapons work for me without power, my problem is specific to the destiny weapons. I'm missing something here, I just know it.

    Edited:

    Also, I've just completely gotten rid of RD3/LS3 thinking it was a problem caused by a conflict with Environments, but no, same problem, all weapons work with the exception of the destiny weapons and (I forgot to mention) the gate weapon. Help me out here.
    same for you...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...
    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events

  13. Post #413
    AlexALX's Avatar
    October 2010
    1,496 Posts
    After 2 times attempts to report a problem on gmod13 to fix problem with vgui menus (when we should first see stargate and only after that it will be in list), i'm fail.

    http://facepunch.com/threads/1177760

    After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.
    Reply With Quote Edit / Delete Windows 7 Ukraine Show Events Agree Agree x 4 (list)

  14. Post #414

    May 2010
    70 Posts
    [QUOTE=CharlieX3;35593110]LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...

    ok tried it after reinstalling and it does the same :P it doesnt actually bother me the tollan cannon looks cooler like that and i can live without destiny weapons for a while, just thought u should know if there was a problem
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  15. Post #415
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    the "remove all but -this-" solution sounds squite funny :D

    well...
    although i suppose that suggestions are not open to debate right now, i'm going to make one anyway for the existing "destiny main weapon".

    as we've seen in the final episode 20 from season 2, the main weapon (operated by greer during the first fight) was able to fire multiple shots in a row very fast
    (11:12 http://www.youtube.com/watch?v=JhT3e3QkA_c 1)

    so question is...
    can the main weapon be recoded sometime in the future (?) to...:
    -make the weapon fire a little faster while fire-button is pushed (with possibility to overload weapon if used too long without cooldown)
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Agree Agree x 3 (list)

  16. Post #416
    CharlieX3's Avatar
    April 2011
    342 Posts
    LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...
    ok tried it after reinstalling and it does the same :P it doesnt actually bother me the tollan cannon looks cooler like that and i can live without destiny weapons for a while, just thought u should know if there was a problem
    do you have original gmod?? because i dont think so ...


    the "remove all but -this-" solution sounds squite funny :D

    well...
    although i suppose that suggestions are not open to debate right now, i'm going to make one anyway for the existing "destiny main weapon".

    as we've seen in the final episode 20 from season 2, the main weapon (operated by greer during the first fight) was able to fire multiple shots in a row very fast
    (11:12 http://www.youtube.com/watch?v=JhT3e3QkA_c 1)

    so question is...
    can the main weapon be recoded sometime in the future (?) to...:
    -make the weapon fire a little faster while fire-button is pushed (with possibility to overload weapon if used too long without cooldown)
    Multiple shoots are good :) i want it in gmod :)
    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events

  17. Post #417
    AlexALX's Avatar
    October 2010
    1,496 Posts
    Rev 229 changes:

    Fixed:
    - Wire output "Chevrons:string" on stargate sometimes return wrong values.
    - Iris drawing model after spawn it with adv dupe.
    - Some other small bug fixes.

    ========
    Thats latest update from me for this time.

    @CharlieX3 I have no idea how to fix adv dupes with zpm hubs, tried and fail, so let someone elase fix it.
    Reply With Quote Edit / Delete Windows 7 Ukraine Show Events Friendly Friendly x 3Informative Informative x 1Useful Useful x 1Winner Winner x 1 (list)

  18. Post #418
    orrila's Avatar
    March 2012
    403 Posts
    This http://www.youtube.com/watch?v=Z1Vox8yrbkE should be made as a SEPARATE version of the
    tollan Ion canon. It looks very cool.
    I agree with fdinasty.
    Good job on all the new revs and frequent updates.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Dumb Dumb x 6 (list)

  19. Post #419
    remy561's Avatar
    January 2011
    229 Posts
    After 2 times attempts to report a problem on gmod13 to fix problem with vgui menus (when we should first see stargate and only after that it will be in list), i'm fail.

    http://facepunch.com/threads/1177760

    After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.
    I understand why Garry wants to become 100% workshop with Garry's mod, but why is he shrinking down the old addon system if he wants them both to be in gm13.
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events

  20. Post #420

    March 2012
    11 Posts
    Edited:

    why would you be useing RD without LS?

    Edited:

    Environments perhaps? :P It has a compatibility layer for RD.

    CmdrMathew is working on a base that should solve any issues with compatibility eventually.
    Reply With Quote Edit / Delete Windows 8 United Kingdom Show Events

  21. Post #421
    kernalk's Avatar
    November 2009
    76 Posts
    After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.
    Don't give up, man. You've been going great guns recently and I think everyone's been glad of your work. This is a right pain, but I must admit when I first tried GM13 with CAP I thought the Stargates only appearing once you'd seen them was a feature - as in you can only dial a gate if you know the address already - I like it. I can imagine it makes more problems with other ents though.

    Would it be feasible to have every gate etc report its existence to a global table when it is spawned? Something like that might work although I'm of course just guessing.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Dumb Dumb x 1 (list)

  22. Post #422

    April 2011
    602 Posts
    This http://www.youtube.com/watch?v=Z1Vox8yrbkE should be made as a SEPARATE version of the
    tollan Ion canon. It looks very cool.
    I agree with fdinasty.
    Good job on all the new revs and frequent updates.
    That's not how it was in the series. Go do it yourself
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Agree Agree x 3 (list)

  23. Post #423
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Stupid question, but what are differences between legacy addon system and new one? The place of placing lua files?

    Btw, garry suck. I would say - lets everyone make one thread same as alex did. After 5000 bitching he will fix it.
    Reply With Quote Edit / Delete Windows 7 Poland Show Events Agree Agree x 6 (list)

  24. Post #424
    Woogoo's Avatar
    January 2012
    206 Posts
    -=Wire Input Suggestions=-
    Stargate: Disable Menu
    MCD: Construct Divice [STRING]
    MCD: Start Construction
    MCD: Disable Use

    EDIT:
    Output:
    MCD: Conscruction Complete
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  25. Post #425
    orrila's Avatar
    March 2012
    403 Posts
    That's not how it was in the series. Go do it yourself
    Sorry, it just looks very cool that way.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Dumb Dumb x 6 (list)

  26. Post #426
    CharlieX3's Avatar
    April 2011
    342 Posts
    Wire Inputs/Outputs Request

    Naquadah Bomb:Timer Time
    Naquadah Bomb:Time to Destruct
    Naquadah Bomb:Destruct Time
    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events

  27. Post #427
    Woogoo's Avatar
    January 2012
    206 Posts
    True, I guess it's kinda useless, but Adv Duplicator will whine to no end if you have RD disabled when spawning ships with RD functions :/

    That being said, my edit actually didn't work. self.HasLS is apparently not defined by CAF or LS, which makes it that much harder to implement a check for LS and not RD, in cases like this. I'll edit my post to remove my idiocy, or at least place a note saying it just disables the LS jumper coding entirely rather than making it work :/
    i thought LS wont work without RD
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  28. Post #428
    Best Poster
    Saza's Avatar
    July 2009
    19,094 Posts
    Stupid question, but what are differences between legacy addon system and new one? The place of placing lua files?

    Btw, garry suck. I would say - lets everyone make one thread same as alex did. After 5000 bitching he will fix it.
    damn, now I really don't want GM13. I did, but now I don't.

    This mod is one of two that I enjoy using, really..

    also, I dunno if you could, but a wire input to use Earth as point of origin chevron would be cool as fuck
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 2 (list)

  29. Post #429

    April 2011
    602 Posts
    Wire Inputs/Outputs Request

    Naquadah Bomb:Timer Time
    Naquadah Bomb:Time to Destruct
    Naquadah Bomb:Destruct Time
    What really is needed is a simple one for starting the timer so there can be 100 nukes detonated at the same time :p
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events

  30. Post #430
    CharlieX3's Avatar
    April 2011
    342 Posts
    ...spawn protection on servers ?
    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events

  31. Post #431
    kibbols's Avatar
    July 2011
    454 Posts
    my game crashes when i try to join a mp server! i know this thread is cap, but i really need help
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 3 (list)

  32. Post #432

    April 2011
    602 Posts
    my game crashes when i try to join a mp server! i know this thread is cap, but i really need help

    Reinstall GMod
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events

  33. Post #433
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    my game crashes when i try to join a mp server! i know this thread is cap, but i really need help
    First load a single player map like gm_flatgrass than connect to the server!

    its bcs the setup of the server is wrong that makes you crash!
    Reply With Quote Edit / Delete Windows 7 Belgium Show Events

  34. Post #434
    stillalive0013's Avatar
    February 2010
    28 Posts
    Hello,

    I've run into a little snag with the CAP, Whenever i try to spawn a Stargate, i get an error in the console:
    "CAP is wrong installed"
    And the stargates don't spawn
    This error only affects the stargates themselves (as far as i know)
    I used to have the "Group system" installed too, and deleted after i found out it was merged with CAP
    Iv'e tried installing and reinstalling CAP, cap_resources and Wire folder to avail, i just keep getting the same error.

    Any help would be appreciated

    If it helps, i running on SVN revision 229 for CAP and cap_resources
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  35. Post #435
    AlexALX's Avatar
    October 2010
    1,496 Posts
    Hello,

    I've run into a little snag with the CAP, Whenever i try to spawn a Stargate, i get an error in the console:
    "CAP is wrong installed"
    And the stargates don't spawn
    This error only affects the stargates themselves (as far as i know)
    I used to have the "Group system" installed too, and deleted after i found out it was merged with CAP
    Iv'e tried installing and reinstalling CAP, cap_resources and Wire folder to avail, i just keep getting the same error.

    Any help would be appreciated

    If it helps, i running on SVN revision 229 for CAP and cap_resources
    1. Do not rename folders cap and cap_resources.
    2. Check if file cap/VER.txt downloaded correctly.
    Reply With Quote Edit / Delete Windows 7 Ukraine Show Events

  36. Post #436
    stillalive0013's Avatar
    February 2010
    28 Posts
    1. Do not rename folders cap and cap_resources.
    2. Check if file cap/VER.txt downloaded correctly.
    I have checked the name of the cap and cap_resources and they are fine, the VER.txt is in the root folder of cap (where the "info.txt" is) and it's still having the problem,
    i'm about to do a flush out of my addons, just including cap cap_resources and wire folders.

    The lua errors im getting are:
    ================================================== =====
    StarGate Pack: Initializing
    Stargate Carter Addon Pack: Initializing
    CAP Version: 229
    Status: Error
    Error: Carter Addon Pack is wrong installed.
    --------------------------
    Carter Addon Pack: Loading error.
    Loading: stargate/shared/init.lua
    Loading: stargate/shared/bullets.lua
    Loading: stargate/shared/CAP.lua
    Loading: stargate/shared/GroupSystem.lua
    Loading: stargate/shared/keyboard.lua
    Loading: stargate/shared/lib.lua
    Loading: stargate/shared/matrix.lua
    Loading: stargate/shared/print_r.lua
    Loading: stargate/shared/ramps.lua
    Loading: stargate/shared/StargateExtras.lua
    Loading: stargate/shared/tracelines.lua
    Loading: stargate/shared/weapon.lua
    Loading: stargate/server/init.lua
    INIParser:parse - File stargate/config.ini successfully parsed
    INIParser:new - File stargate/user_config.ini does not exist!
    Loading: stargate/server/CAP.lua
    Loading: stargate/server/convars.lua
    Loading: stargate/server/entity.lua
    Loading: stargate/server/ini_parser.lua
    Loading: stargate/server/keyboard.lua
    Loading: stargate/server/protection.lua
    Loading: stargate/server/server_tag.lua
    Loading: stargate/server/spawner.lua
    Loading: stargate/server/StargateExtras.lua
    Loading: stargate/server/teleport.lua
    Loading: stargate/server/tool.lua
    Loading: stargate/server/wire_rd.lua
    ================================================== =====

    EDIT: sorry for the late reply :)

    EDIT2: just tried a cap and wire only game and still no luck :/
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  37. Post #437
    AlexALX's Avatar
    October 2010
    1,496 Posts
    @stillalive0013 check if in cap_resources exists file info.txt.
    Reply With Quote Edit / Delete Windows 7 Ukraine Show Events

  38. Post #438
    stillalive0013's Avatar
    February 2010
    28 Posts
    @stillalive0013 check if in cap_resources exists file info.txt.
    There is
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  39. Post #439
    AlexALX's Avatar
    October 2010
    1,496 Posts
    @stillalive0013 run in console after load some map:
    lua_run print_r(GetAddonList())
    and write here what it return.
    Reply With Quote Edit / Delete Windows 7 Ukraine Show Events

  40. Post #440
    stillalive0013's Avatar
    February 2010
    28 Posts
    @stillalive0013 check if in cap_resources exists file info.txt.
    OMG y'know what, i feel like such an idiot, i have managed to reinstall CAP twice and check the names without noticing the underscore :( , my cap_resources didn't have one, i think i had overlooked it, i am sorry for wasting your time it seems to have fixed itself when i put the underscore in. Thanks for the help that you gave me :)
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events