LoL what a dumb questions ??
1. He didnt updated his addon 2-3years ago ... and CAP is updated every week/month(sometimes)
2. IT IS ALREADY INCLUDED IN CAP, If u have Avon's pack with CAP in addons folder then delet it, bugs will appear...
LoL what a dumb questions ??
1. He didnt updated his addon 2-3years ago ... and CAP is updated every week/month(sometimes)
2. IT IS ALREADY INCLUDED IN CAP, If u have Avon's pack with CAP in addons folder then delet it, bugs will appear...
Wow, that level of hostility was entirely unnecessary. A simple explanation of things would of been fine. I was used to seeing, make sure to have Avon's Stargate pack installed in the instructions. So golly gee, one would think, I should follow instructions. out dated as they may be.
-Æ
Don't worry about 'CharlieX3', he's hostile to lots of us around the forum, it helps to just read-over-and-ignore, if you know what I mean ;)
And yeah, I think about a year or so back CAP got permission to merge with Avon's pack, and since then everything has been easier!!!![]()
anything else that CAP has that I should get rid of.
also what is there difference between Carter's and McKay's add on packs?
Are there any plans to include the Ori Gates into CAP?
-Æ
I believe we have included eveyrthing, that McKay pack has (not counting ZPM recharger, but it's completly off the show).
Not really. We never saw those gates so we are not planning to add them.
I keep avons pack because cap doesnt include a few models
On Stargate SG-1 (or movies) you never see an Ori gate, so how can you make one if you dont know what it looks like?
Few models ?? Tell me one which is not included in CAP...
And about Ori Gates , hmm what about make them from scratch ? Like my naquadah gen mk12...
the ancient and DHD crystals
The ancient what ? ... DHD Crystals, hmm lol for what you need them ... i think they are useless ...
No one cares what you think. You asked for an example and you got it.
Ori Gates is already in the pack look for Super Gate ! (the Huge gate)
You are right :D :D ... but he want normal gates, but with Ori design ...
Actually, naquadah vials and some other janus stuff were not included in CAP. It doesn't matter though as i can just get McKay pack. It would be nice to have them included in pack though, as well as in SG-Mod, but i suppose thats just to much work.
naquadah vial is useless thing ...
milkyway, pegasus, destiny, tollan, orlin, infinity...all gate-types which we have seen atleast once.
ori gates?...let me think *<_<*...not that i could remember.
the only additional thing i would wish to be in the pack, is the (up/down) blast door, infront the destiny bridge.
yeah :D :D and Replicators too :/
And I would like to get 1mln $. Thoguh I can't.
fdinasty, what happend with your model?
@madman
the model file is still here...it's just my tendancy for procrastination, which stands in the way.
here's one of the few screenshots i took almost a year ago.
stuff that needs to be added is marked as red...
the yellow thing in the bottom right (sort of a lock mechanism) is seen for a split second, when rush opens it for the first time, amanda perry in the link below, or before they dive into the blue giant and close it again.
SGU Season 2 Episode 7 "The Greater Good"
http://www.youtube.com/watch?v=iG7BSJ6A9Js (5:50)
Then moze your lazy ass and finish it so someone can uvmap it. Btw, thosue roundy objects - you shouln't really make them so roundy. Will be harder to uvmap and to much poly probably. I see you made their corners in 3 or 4 steps. 1-2 steps would me more than enought. How much poly do u have?
He has 4.166 polys
You see it in the upper left corner on the image.
I still use avons cuz of the ancient screen models, u know the ones from Atlantis gate room ;)
Ancient screens are included in CAP.
4k you say, a bit to much. That model should have 1-2k max.
I have a lemon model with 6000 polys (yes, it's a very detailed lemon) and it's working fine in game.
the ori gates are at the following link. they are really cool and have cool sound effects.
Ori Gate and DHD
EDIT: the pic doesn't do it justice, the stargate is white with slightly different chevron and wormhole sounds.
as far as canon, yeah well there are already a few things in CAP that aren't canon, but they are still cool and I use them.
Also the Ori MUST have star gates otherwise how would they get around their empire, or have dialed to milky way the first time.
-AE
for all you and any1 else knows, that gate may have looked exactly like the pegasus or milky way gates. nobody knows really what the ori gates other than the supergate (ori design) looks like
Imagination.
I watched the entire SG-1 and SGA over the course of a month and a half or two (I lost track really) and I don't recall any gates like that existing.
the only Ori 'gates' mentioned were the Supergates..
So what ? The puddle jumper is about 25000 polys. This isn't about how many gmod can handle. It's about unnecessary detail.
And also, wouldn't those extruding parts be done better with a nice texture + normal map?
The would look cool wth parallax mapping, but that isn't supported. No, normals suck at source so it's better to do them via model.
You will never get the correct effect with normal maps, just look at the front engravement how hard that sucks as it only uses normal maps!
the only one problem with that gates is that they will change another gates texutres(maybe model too)...idk i dont use them ....
and i think Ori used gates with MilkyWay design like Asgards ...
And like kibbols sad ... the Supergate is only gate with Ori Design :)
i think i remember someone saying that in sg-1
Rev 253 changes:
Added:
- Hungarian translation (94% translated).
Fixed:
- Removed old wire outputs with stargate address/name/private from supergate dhd (already not working and replaced with expression2 lib functions).
And for now thats all, because most important things fixed. Also i will not improve current multi-language system, because madman working on it in gmod13, so i don't want do this for gmod10 if it will be replaced with madman version in gmod13 later... This is just waste of my time.
One more Rev plz
to fix tollan gate bug with chevron light up in dark places
Fixed, will be uploaded in next rev by me!
I just noticed a typo: the MALP Remote weapon says "MALP remove"
i saw that too! was about to post but you did it first
To have complete Stargate functionality in GMod, you only need CAP and Wiremod, so if you have any other stargate packs, make their folder names: z_[original-mod-folder-name-here] so that CAP takes priority and has less chance of breaking.
While playing with NPCS and stargates i noticed if thay get stuck in the EH it spams "Unstable Vortex" *skull* *npc name* a few times and lags the game
Also it would be cool to make the AI to follow you into the Event Horizon if you walk through it and they are on your squad, also make them not walk into the back of the stargate.
and sometimes props, npcs, or you will go into a stargate and come out the wrong side of the exit gate, then instantly die
Fine, with killing npcs probably bug, i will check and if will see that, then fix it, about AI - if you want, try write it itself, its not so easy like you think. And last, about exit in back side of eh - yea bug, but i have no idea why it happens in multiplayer.
Update: Test npc killing by unstable vortex - all works fine. Probably you have set npcs to god mode or some addon have protected it from killing. So i can't help you.