1. Post #761
    『  』
    TheEyes's Avatar
    June 2010
    671 Posts
    Oh, OK. I thought about this.
    No, no it doesn't
    I have an Intel Core 2 Extreme (4 cores, 2.4GHz) and an nVidia GTX 465 1024MB + 4GB of RAm and it happens slightly faster on mine, but in mp it's superfast. Does it go faster on MP?
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  2. Post #762

    February 2012
    32 Posts
    @AlexALX

    Can obtain the dial screen ? <3 [http://www.facepunch.com/threads/1183314]
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  3. Post #763
    AlexALX's Avatar
    October 2010
    1,504 Posts
    No, no it doesn't
    I have an Intel Core 2 Extreme (4 cores, 2.4GHz) and an nVidia GTX 465 1024MB + 4GB of RAm and it happens slightly faster on mine, but in mp it's superfast. Does it go faster on MP?
    This thing calculate on server, so on dedicated server it have less load for cpu. Anyway 2.4 ghz is not many, and gmod havn't used more that one core on cpu for lua calculations, so in fact it use just one core with 2.4 ghz.

    Edited:

    @AlexALX

    Can obtain the dial screen ? <3 [http://www.facepunch.com/threads/1183314]
    No :D
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  4. Post #764

    February 2012
    32 Posts
    D'oh !

    My dial screen is horrible x)
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  5. Post #765

    April 2011
    602 Posts
    Yeh lol what the heck is this?

    But yeh about the legacy addon system as I said before he just goes with whatever gives him as few bugs as possible while being easy to maintain, not caring about all of the people who drew people to his game for free (actually they paid him for his game, made awesome addons so more people bought it). I mean, come on, I bought GMod to play with Stargates..
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  6. Post #766
    krum999's Avatar
    July 2011
    55 Posts
    Yeh lol what the heck is this?

    But yeh about the legacy addon system as I said before he just goes with whatever gives him as few bugs as possible while being easy to maintain, not caring about all of the people who drew people to his game for free (actually they paid him for his game, made awesome addons so more people bought it). I mean, come on, I bought GMod to play with Stargates..
    what do you mean by that-_-' you just need to buy garry's mod not the addon what are you tallking about any way
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  7. Post #767

    April 2011
    602 Posts
    what do you mean by that-_-' you just need to buy garry's mod not the addon what are you tallking about any way
    That people buy his game because of the content other people make for free

    I mean, sure, sandbox is "funny", but it's nothing without contend to fill it with, which is exactly what people make for him for free
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  8. Post #768
    krum999's Avatar
    July 2011
    55 Posts
    That people buy his game because of the content other people make for free

    I mean, sure, sandbox is "funny", but it's nothing without contend to fill it with, which is exactly what people make for him for free
    ok.
    By the way why can't there be 2 jumpers at the same time ?
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  9. Post #769
    Woogoo's Avatar
    January 2012
    206 Posts
    Guys, this can be not so important but I want to know why is this happening. I have a bug with SGU gate ring rotation speed. It's slower than I saw in Alex' videos. Maybe some people have this thing, I don't know.

    Just look at this:

    The same thing happens during slow dial.
    If this is the SG1-HQ Battle server it has a mod/bug that makes gates spin slow

    Edited:

    That people buy his game because of the content other people make for free

    I mean, sure, sandbox is "funny", but it's nothing without contend to fill it with, which is exactly what people make for him for free
    YES
    with the new addon system if all addon makers have to update everything, that might be a long for big addons like cap

    as AlexALX said
    Thats to god - that will not happens. It will out somethink about half year or later. It have too much functions what broked...
    and some people may abandon their addons and it will be a while before new ones are released

    i hope garry desides to fix the legacy addon system

    Edited:

    Yeh lol what the heck is this?

    But yeh about the legacy addon system as I said before he just goes with whatever gives him as few bugs as possible while being easy to maintain, not caring about all of the people who drew people to his game for free (actually they paid him for his game, made awesome addons so more people bought it). I mean, come on, I bought GMod to play with Stargates..
    Same for me...

    I've never seen that e2 before, does anyone know where i can get the code?
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  10. Post #770
    CharlieX3's Avatar
    April 2011
    343 Posts
    I've never seen that e2 before, does anyone know where i can get the code?
    You cant get the code of it ! Its not finished and i think it will be private and not released ... but if you want to look on it, you can see it on Mijyuoon(RUS) server ... and there are many of improvements that are not in CAP :) eg. new Naquadah Gen Mk2 :)
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  11. Post #771

    April 2011
    602 Posts

    and some people may abandon their addons and it will be a while before new ones are released
    In CAP's case it would rather mean the death of it. Making 35 small packs and telling people to merge them is just not an option for a project of its magnitude.
    i hope garry desides to fix the legacy addon system
    http://www.facepunch.com/threads/118...1#post35923534

    "I have no intentions to improve the legacy addon system"
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  12. Post #772

    January 2012
    10 Posts
    If this is the SG1-HQ Battle server it has a mod/bug that makes gates spin slow
    It was singleplayer.
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  13. Post #773
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Cause of Downtime of 12/5

    Llapp is currently working on the forum to integrate some cool features like steam verifier and others with doing this something went wrong and we required to get a backup from our webhost.

    But now everything is back restored and you can go back to your normal habit on posting on the forum!

    Sorry for the inconvenience.

    Sincere the Cap Team.
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  14. Post #774
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    SGU Gate spin slow - I don't want to offend Llappy, but for me it's caused by a shit coding. I've got Intel C2D E4300 @2x1.8Ghz. It rotates slowly. When I overclock it @2x2.2GHz, gates spin fine.

    Surface font - I don't get it. How the hell can we test our addons, that will be uploaded to the workshop? If it's all just about placing addon in root folder, then on gmod 13 we're going to switch to svn/workshop at the same time. Problem solved.

    StarGate Pack on gmod beta - There will be probably 2 versions, just like now. One made by Alex and probably rest of guys that just want to fix stuff, and one created by me with everything rewrited to provide super bug free and fast version. As u may suspect, my one will take much, much longer to develop, though I'm not giving up on this.
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  15. Post #775
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Same here but well madman we first require some good modelers!
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  16. Post #776
    remy561's Avatar
    January 2011
    229 Posts
    SGU Gate spin slow - I don't want to offend Llappy, but for me it's caused by a shit coding. I've got Intel C2D E4300 @2x1.8Ghz. It rotates slowly. When I overclock it @2x2.2GHz, gates spin fine.

    Surface font - I don't get it. How the hell can we test our addons, that will be uploaded to the workshop? If it's all just about placing addon in root folder, then on gmod 13 we're going to switch to svn/workshop at the same time. Problem solved.

    StarGate Pack on gmod beta - There will be probably 2 versions, just like now. One made by Alex and probably rest of guys that just want to fix stuff, and one created by me with everything rewrited to provide super bug free and fast version. As u may suspect, my one will take much, much longer to develop, though I'm not giving up on this.
    But if you are rewriting everything, wouldn't it be better if Alex's pack also uses that better and rewritten code?
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  17. Post #777
    kibbols's Avatar
    July 2011
    454 Posts
    when trying to fly a CAP ship it gets in but at a weird camera angle then takes a while to fix itself and be able to fly, then when i try to get out i can't and end up having to just undo the vehicle. does any1 else have this problem?
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  18. Post #778
    count23's Avatar
    October 2007
    455 Posts
    Same here but well madman we first require some good modelers!
    What do you need modelled? I thought everything was pretty much covered!

    Edited:

    when trying to fly a CAP ship it gets in but at a weird camera angle then takes a while to fix itself and be able to fly, then when i try to get out i can't and end up having to just undo the vehicle. does any1 else have this problem?
    You're crashing into the ground or an object and getting stuck, the camera can't cope with that situation. Also, sometimes if the object like the F302 is on the ground with an excessively larger hitbox then it should have, the hitbox sinks into the ground and causes the camera to spaz out too.

    Edited:

    If this is the SG1-HQ Battle server it has a mod/bug that makes gates spin slow

    Edited:



    YES
    with the new addon system if all addon makers have to update everything, that might be a long for big addons like cap

    as AlexALX said

    and some people may abandon their addons and it will be a while before new ones are released

    i hope garry desides to fix the legacy addon system

    Edited:



    Same for me...

    I've never seen that e2 before, does anyone know where i can get the code?
    I built one like that a while ago using e2 and GPU. It's not that hard. You just need patience.
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  19. Post #779

    April 2011
    602 Posts
    What do you need modelled? I thought everything was pretty much covered!
    He wants to redo everything.. :x
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  20. Post #780
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Maybe not everything but the most significant stuff, like bigger gates, LOD models eveywhere, etc. Yesterday I started redoing code for rings to make completly new system... :)
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  21. Post #781
    count23's Avatar
    October 2007
    455 Posts
    Maybe not everything but the most significant stuff, like bigger gates, LOD models eveywhere, etc. Yesterday I starte

    Id redoing code for rings to make completly new system... :)
    Most of the models seem fine and just need a bit of a texture upgrade. You dont really wanna sacrifice quality for performance :)

    But PM me, I may be willing to help. I'm somewhat of a 3d modeller. I haven't tried Maya->source before but I was going to try it sooner or later.
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  22. Post #782
    Lantian's Avatar
    July 2009
    641 Posts
    does anyone know how to add addons to a dedicated server (gmod 13) from workshop most notably wiremod as i cant use stargates without wire on my lan server
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  23. Post #783
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Most of the models seem fine and just need a bit of a texture upgrade. You dont really wanna sacrifice quality for performance :)

    But PM me, I may be willing to help. I'm somewhat of a 3d modeller. I haven't tried Maya->source before but I was going to try it sooner or later.
    No offensive but if you find the current models "FINE" than you ain't a decent modeler! We need someone who has the knowledge of SubDivision Modeling and who can make proper Uv-maps and bake normals to them.

    If we find a decent modeler all the models should be redone in the pack madman is doing meaning only the most important "gate, dhd, rings"
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  24. Post #784
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Actually, I love current DHD's and they are fine. I was mainly refering to making bigger stargates, adding LOD to my rings etc.
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  25. Post #785
    Woogoo's Avatar
    January 2012
    206 Posts
    Maybe not everything but the most significant stuff, like bigger gates, LOD models eveywhere, etc. Yesterday I started redoing code for rings to make completly new system... :)
    I thought the gate scale was a bit off
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  26. Post #786
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Actually, I love current DHD's and they are fine. I was mainly refering to making bigger stargates, adding LOD to my rings etc.
    Current DHD ain't to good optimized nor ain't fully correct as the base ain't nothing like the real thing!

    If we find someone that can do it I prefer to Fully Redo everything than still take some old stuff!
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  27. Post #787
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Lol no. DHD is fine. And i doubt u will find someone that need to recompile 40 models or so + another 40 for gates.
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  28. Post #788
    count23's Avatar
    October 2007
    455 Posts
    No offensive but if you find the current models "FINE" than you ain't a decent modeler! We need someone who has the knowledge of SubDivision Modeling and who can make proper Uv-maps and bake normals to them.

    If we find a decent modeler all the models should be redone in the pack madman is doing meaning only the most important "gate, dhd, rings"
    Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality.

    But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help.

    EDIT: I guess that sounded a bit harsh, oh well...
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  29. Post #789
    AlexALX's Avatar
    October 2010
    1,504 Posts
    Hey, i have added small new feature in cap rev 252 and forgot say about it...

    Heres video:

    Earlier was possible press buttons with mouse on dhd only when menu opened...
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  30. Post #790
    cartman300's Avatar
    April 2011
    2,030 Posts
    Hey, i have added small new feature in cap rev 252 and forgot say about it...

    Heres video:

    Earlier was possible press buttons with mouse on dhd only when menu opened...
    You didn't forgot to say about it. You mentioned about it as a fix. Anyway i could still press C and press E, it's working like in the video.
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  31. Post #791
    AlexALX's Avatar
    October 2010
    1,504 Posts
    You didn't forgot to say about it. You mentioned about it as a fix. Anyway i could still press C and press E, it's working like in the video.
    Yeah probably, because it seems like this feature works sometimes (after open menu first for example), but now should work always.

    ps i just think press buttons on dhd with mouse is more easy, that with E and move screen to needed buttons...
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  32. Post #792
    Woogoo's Avatar
    January 2012
    206 Posts
    Hey, i have added small new feature in cap rev 252 and forgot say about it...

    Heres video:

    Earlier was possible press buttons with mouse on dhd only when menu opened...
    how do i keep the context menu from opening?
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  33. Post #793

    April 2011
    602 Posts
    Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality.

    But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help.

    EDIT: I guess that sounded a bit harsh, oh well...
    All of the textures may not be 100% but then the Source engine is not new anymore + most textures are very, very good, obviously it also depends on what computer specs you have
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  34. Post #794
    Boba Fett's Avatar
    July 2010
    2,048 Posts
    Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality.

    But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help.

    EDIT: I guess that sounded a bit harsh, oh well...
    Than I find it ironic if you already did it for 12 years you must see the many flaws in every single model same goes for the uv maps. though you find them looking fine ? That amazes me than I've just got a different kind of view in quality of models.

    Though I do wonder You've been around the forum quite a long time now, why did you never replied on the help requests ? Time relevant ?

    Either way if you like to help its good either way though my opinion still states all the models should be redone with higher quality of state preferred subd modeled with some proper baked normals!
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  35. Post #795
    『  』
    TheEyes's Avatar
    June 2010
    671 Posts
    Also madman if you want me to help you code your rewrite I could probably help you free of charge, no strings attached.
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  36. Post #796
    kibbols's Avatar
    July 2011
    454 Posts


    You're crashing into the ground or an object and getting stuck, the camera can't cope with that situation. Also, sometimes if the object like the F302 is on the ground with an excessively larger hitbox then it should have, the hitbox sinks into the ground and causes the camera to spaz out too.
    no that isn't it. when i enter a jumper for example, the camera is under it for a minute or 2 then it autofixes and i can fly it but when i get out i see my normal health and ammo hud but all i can do is look at the jumper, not move at all, just look until i undo the jumper
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  37. Post #797

    February 2012
    32 Posts
    Hi !

    I have a new problem when I update my CAP i see that ( I have test to Clean but ... no :/ )

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  38. Post #798
    orrila's Avatar
    March 2012
    403 Posts
    Hi !

    I have a new problem when I update my CAP i see that ( I have test to Clean but ... no :/ )

    I had this problem as well. All i did, which you may try, is just do the update again till it works. This may not work for you, but it did for me. Others may say i am wrong, i might be, but again, it worked for me to just do it again.
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  39. Post #799

    February 2012
    32 Posts
    Do it again dont work for me ...
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  40. Post #800
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Seems Tortoise svn sin;t the best app. Maybe someone knows a better software? Or even better and faster way to store projects without need huge updates?

    Anyway, because I'm working on new version of ring for gmod beta, i was thinking about VGUI. I decided, that it will have capability of naming rings and giving them address (made up by digits), and also it will display closest rings that can be dialed. There should be option for private rings, and rings disable. Also, there will be 2 versions of VGUI. One, ONLY settings stuff for rings, and second, ONLY dialing part for Panels, and remote controllers. Now the time for you. you've got 24 hours to present me a new, cool VGUI layouts that will be later implemented.
    Have fun!
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